Video: Dead Space diary talks story development
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We've just been informed that there's a new Dead Space dev diary available (the second thus far) which discusses how the team over at EA has been approaching the game's development. And we quickly learn that Dead Space development building block number one is the game's deep storyline.
According executive producer Glen Schofield, the core development strategy for Dead Space was to put focus on the story and characters, then build the actual game and gameplay mechanics around that. And it really shows. As the team talks about the story we can't help but be intrigued by the idea of mining entire planets for scarce resources then accidentally unleashing hell while in the process. We also enjoy the game's eeriness. Heck, we'll even go as far to say that the in-game shots look gorgeous. We think we're falling in love. Watch the dev diary, learn about the dev team's mindset and start to garner an opinion, because Dead Space will be hitting retailers this October. Boo!
Reader Comments (4)
Posted: May 3rd 2008 1:34PM (Unverified) said
Seen this last month on teamxbox.com. Hope they make a demo or I will not buy. Reminds me of the Thing, A good old Xbox game.
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Posted: May 3rd 2008 2:35PM (Unverified) said
Played The Thing on the PC, what an awesome game. This though? Ehh..has let down written all over it i think.
I'm with Merehorseplay, no demo and I'll probably pass it up unless i hear some very good things about it.
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I'm with Merehorseplay, no demo and I'll probably pass it up unless i hear some very good things about it.
Posted: May 3rd 2008 3:41PM (Unverified) said
I disagree with the dissenters. This game is going to slip under a lot of people's radars I can see. I like how they are trying to immerse you in the game, both with the story elements & their sidelining the HUD. To me this has the potential to be a great addition to the survival horror's camp.
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