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Reader Comments (24)

Posted: May 4th 2008 12:43AM MagicCarpetRide said

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Thats cause many developers don't have anything new to show , they already showed what they are making last year for 2008 , lots of sequels.
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Posted: May 4th 2008 12:53AM (Unverified) said

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There's plenty to show, but with the internet, why bother? All you have to do these days is send a mass e-mail to all the major news sites with screenshots or a video, and they take care of the rest. It's nice to see the booths and all that other shit, but it's all going to get clustered in with all the other anticipated games with the enormous amount of coverage. Good for big companies, not so great for small ones, IMO.

They're probably realizing the time, effort and loss of potential development hours isn't worth the hassle. I can understand if magazines were still the main medium, but the internet is instantaneous and reaches so many more.
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Posted: May 4th 2008 4:03AM BananaBoat said

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Not to mention that E3 costs money, compared to them getting money from selling exclusive scoops on games to magazines and websites. Why pay to put up a booth and hope you get a decent amount of press, when you can have a magazine pay you to put your game on their cover (or website)? The choice was obvious for devs, who can sell exclusives (with a guarantee of a good score on them, usually) instead of putting out a demo (which takes a ton of time, and negatively influences the end product) for E3 that might get canned by every magazine and website in existence.

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Posted: May 4th 2008 12:44AM (Unverified) said

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That's right bitches...YOU'RE ALL WRONG!!!!
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Posted: May 4th 2008 1:21AM ThornedVenom said

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The more news I get, the more I realize the importance of E3 back then. Whose bright idea was it to downsize everything again?
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Posted: May 4th 2008 1:48AM Huey2k2 said

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Seriously, downsizing E3 was the worst decision the industry ever made.
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Posted: May 4th 2008 4:19AM (Unverified) said

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That wasn't the problem.

The problem is that E3 no longer represented the original intentions, BUT the original intentions is outclassed. By reverting back to the original intentions, E3 no longer had value, but in it's previous form, it had no positive value to the organizers either.

In short, E3 had died, and replaced with a totally different beast. A beast best served by something other that E3. (like PAX, for instance)
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Posted: May 4th 2008 4:26AM Mr Fujisawa said

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should be "with regard to" ;)
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Posted: May 4th 2008 6:22AM (Unverified) said

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Doom 3 sucked.
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Posted: May 4th 2008 6:31AM HighFiveJesus said

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yeah it kinda did. as a hardcore former ID play anything, doom 3 failed to deliver on anything i was raised to expect outta them. just a pretty shallow game. quake 4 was even worse. lotta tread to make up there mr. game developer.
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Posted: May 4th 2008 1:56PM (Unverified) said

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I don't know how it sucked- because it didn't to me. It was a simple shooter, and was never meant to be anything more. I can see how Quake 4 could have been a let down for some, but I loved it. I just wish they would remake Quake and Quake 2 with the new(er) engines.
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Posted: May 4th 2008 2:17PM (Unverified) said

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I can't stand that game. It was such a huge disappointment.
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Posted: May 4th 2008 2:27PM (Unverified) said

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Gah! Whatever... This talk about Doom 3 is making me want to play it again... I don't have enough room on my hard drive...
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Posted: May 4th 2008 2:40PM HighFiveJesus said

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I'd play a remade quake in a heart beat.
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Posted: May 4th 2008 9:41PM (Unverified) said

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Then why not Doom 3? Its the same thing, really... Although Quake has some badass monsters. There is a mod out there for a few remade monsters and levels of Quake for Doom 3- as well as Quake 2 (Lone Soldier mod).

For anyone who is willing to play, there is the old version of Quake redone for XP- DarkPlaces Quake.

http://en.wikipedia.org/wiki/DarkPlaces

People still play, surprisingly. Respond to me sometime (any post) if you would like to play. I'll email you my Xfire.
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Posted: May 5th 2008 12:36AM (Unverified) said

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Out of Doom for the xbox 360 I never played any of the titles following the original Doom.

I was more of a quake player but then I changed to Hexen then to Half-life and so on.

Man,I would love to see a new Hexen,that game was badass.
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Posted: May 4th 2008 1:02PM (Unverified) said

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The real problem with the new E3 is it doesn't promote games and gaming to the consumers like it once did. GDC is good for industry members to get together and talk business but that's what it's for. E3 used to be about promoting your products to the consumer in large part, take out the consumer and you take out the heart.
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Posted: May 4th 2008 1:37PM SoulBlade said

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Already forgot the name of IDs next game that Carmack was talking about last year. Oh well..

E3 wasn't worth it for a lot of devs. You paid way too much for the press time received. It really only benefited the big players. It's almost like CES - you have to pay for a big booth, pay for the location, etc. It's just not worth it for devs based on the return.

DangerMouse was spot on - with the rise of the net and dedicated gaming sites, devs can reach their audience. Press events are going to benefit players like Nintendo since they target the masses. Sure, dedicated gamers pay attention to E3, but they read their websites every single day.
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Posted: May 4th 2008 9:41PM (Unverified) said

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Rage.
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Posted: May 4th 2008 1:45PM (Unverified) said

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I'm really excited about Rage... Really hope that can bring them back into the spotlight.
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Posted: May 4th 2008 3:47PM FrankTheCrank said

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When the hell is E3?

I thought I read somewhere that it was going to be in July sometime. That's rather later than the typical May show they hold in L.A.
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Posted: May 4th 2008 5:25PM Evan Hodgins said

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I would really like to see id reclaim some of their former glory.

Or at least do another castle wolfenstein game.
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Posted: May 4th 2008 10:03PM (Unverified) said

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They are working on a new Wolfenstein for the 360.

http://www.gametrailers.com/game/2214.html
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Posted: May 6th 2008 12:29PM (Unverified) said

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Wolfenstein (2008?) is being developed by Raven and Threewave, with id in a "producer" position.
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