
This is a new story. The sands of time are gone and so is that cast of characters, including the prince. You're a wanderer lost in the desert. You're thrown into a conflict between two gods: Ormazd and Ahriman, light and darkness respectively. Ahriman has released a plague on mankind or something, so you decide to meddle in this war and stop it. This is where the changes happen.
Past Prince titles launched you into a world that was filled with a room, then enemies, then another room in an incredibly linear, but satisfying, pattern. Say farewell to that. This game is truly non-linear and will allow you to progress the game in whatever order you see fit. Every fight in the game will be a duel -- you won't be slicing around bad guys like an overpowered acrobat anymore unless it's one-on-one. You don't even win a lot of these duels, apparently -- you just make the enemy retreat for a time and then fight them off again until you manage to defeat them. More secrets are being kept, so we'll inform you as soon as they are revealed!
