Although they have an in-house engine for the Battlefield series (Frostbite), EA DICE has gone with Epic's mega-popular Unreal Engine 3 for the Parkour-inspired Mirror's Edge. According to the development team (via Electronic Arts PR), the reason was that the Mirror's Edge project began early on in Frostbite's development, so they decided to use the more-developed Unreal technology instead.
DICE is also developing "a new lighting solution that truly makes Mirror's Edge stand-out visually." If you haven't had a chance to check out the trailer, do so now. Full statement after the break.
"With Mirror's Edge we deliberately set out to create something that was different from Battlefield. Frostbite is a very powerful engine but this project started a long time ago and at that time Frostbite was still being developed and was very closely supporting the Battlefield Bad Company team.
"Because of this we made the decision to develop on UNREAL technology. In addition, because we have a very unique art-style in the game we have been developing a new lighting solution that truly makes Mirror's Edge stand-out visually."
Reader Comments (41)
Posted: May 7th 2008 4:38PM SheppyReturns said
Despite this info, American McGee's Grimm, and even Lost Odyssey all being UE3 games, we'll still hear about how all UE3 games look alike completely ignoring the efforts or lack thereof in the art teams.
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Posted: May 7th 2008 5:12PM (Unverified) said
Bleu you always manage to say something either completely false, irrelavant, or just childish.
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Posted: May 7th 2008 5:14PM (Unverified) said
bleu, you may be labouring under the mistaken assumption that anyone finds your 'FUCK EA' comments you post absolutely everywhere to be somehow edgy and indicative of a brave soul who fights the man at every turn. In case this was the case, let me ease your mind. No one's finding it to be clever. You're the equivalent of the fat uncle who goes to a football game and throws his beer at the refs, cursing and swearing up a storm. Sure, lots of people may be unhappy with the refs, but it doesn't make you any less of an idiot.
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Posted: May 7th 2008 5:25PM (Unverified) said
A short collection of Bleu comments...
FUCK this game and FUCK EA!
FUCK ea and go INSOMNIAC
Mutant come on bro you can delete the install anytime you want
FUCK YOU EA YOUR NOT GETTIN MY MONEY ASSHOLES!
FUCK EA and FUCK MADDEN!
FUCK EA!
(clears throat) FUCK EA!.....That is all!
FUCK EA!
Fuck them who cares.....NEXT!
I love speilberg but FUCK EA!
I really liked lair
This game should have been a greatest hit from when it dropped.....what a beautiful game.
FUCK EA! and leave the unreal engine alone
fuck EA!
OH EA SUCKS! BTW!
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FUCK this game and FUCK EA!
FUCK ea and go INSOMNIAC
Mutant come on bro you can delete the install anytime you want
FUCK YOU EA YOUR NOT GETTIN MY MONEY ASSHOLES!
FUCK EA and FUCK MADDEN!
FUCK EA!
(clears throat) FUCK EA!.....That is all!
FUCK EA!
Fuck them who cares.....NEXT!
I love speilberg but FUCK EA!
I really liked lair
This game should have been a greatest hit from when it dropped.....what a beautiful game.
FUCK EA! and leave the unreal engine alone
fuck EA!
OH EA SUCKS! BTW!
Posted: May 7th 2008 7:02PM ThornedVenom said
I understand that you're mad at the publisher, but don't let the developer suffer in this.
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Posted: May 7th 2008 8:33PM (Unverified) said
LOL at guy who found all of bleu's previous comments.
Graphics look awesome, nice lighting. However, we all know realistically how all these EA games turn out in the end...
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Graphics look awesome, nice lighting. However, we all know realistically how all these EA games turn out in the end...
Posted: May 7th 2008 4:41PM (Unverified) said
Once you get an email to confirm your comment there will be a password at the bottom. Click yourself in a comment you left and then on the right side it will say "Are you Deric Lee?" Click there and put the password that was created in. From there I think it says "add picture" or something. Good luck =) I did that just yesterday
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Posted: May 7th 2008 4:39PM (Unverified) said
That game looks very unique and definitely fun. I've always liked games where you can climb things
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Posted: May 7th 2008 4:40PM (Unverified) said
I really want to play that game but it still reminds me of Sonic Adventure.
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Posted: May 7th 2008 4:49PM Ubiquitous Oxymoron said
the lighting on that level looks beautiful, it looks like a really nice radiosity solution.
games looks very cool aswell.
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games looks very cool aswell.
Posted: May 7th 2008 4:54PM (Unverified) said
I liked the playable trailer they had. I would like to hear more about what you are supposed to do in the game though. You know, rather than just run around...
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Posted: May 7th 2008 10:28PM cartman1uy said
So there was a big piece in PLAY magazine about it, either last month or two months ago. it got the cover. I'll try and summarize, but read the article if you can find it.
Anyway, the main chick is essential a courier, ("runner") who has to deliver sensitive material or something. The Devs wanted to create a feeling oof actually being in the game, so being able to see your feet/hands/etc. is an integral part of the experience. Instead of being a first person SHOOTER, it's a first person game with some shooting in it. You can "liberate" NPC's of their weapons, go in guns blazing or try and avoid them altogether. The movement style is inspired by Parkour aka freerunning, and they wanted to emulate that feeling of freedom of movement (jumping, vaulting, sliding etc.)
The art and color is desinged to make you feel like you're in a world where everything is all shiny and nice and safe, but at the expense of certain freedoms.
sorry about the bad grammar, I'm about to head out for the evening.
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Anyway, the main chick is essential a courier, ("runner") who has to deliver sensitive material or something. The Devs wanted to create a feeling oof actually being in the game, so being able to see your feet/hands/etc. is an integral part of the experience. Instead of being a first person SHOOTER, it's a first person game with some shooting in it. You can "liberate" NPC's of their weapons, go in guns blazing or try and avoid them altogether. The movement style is inspired by Parkour aka freerunning, and they wanted to emulate that feeling of freedom of movement (jumping, vaulting, sliding etc.)
The art and color is desinged to make you feel like you're in a world where everything is all shiny and nice and safe, but at the expense of certain freedoms.
sorry about the bad grammar, I'm about to head out for the evening.
Posted: May 7th 2008 5:04PM NO DOUBT GET LOUD said
You're all forgetting the most important thing:
Its an Unreal Engine game...
WITH COLOR!
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Its an Unreal Engine game...
WITH COLOR!
Posted: May 7th 2008 5:14PM SheppyReturns said
Which isn't THAT uncommon. As mentioned by my previous post.
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Posted: May 7th 2008 5:30PM (Unverified) said
@Fidius - You noted 3 games. Sound pretty uncommon to me.
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Posted: May 7th 2008 5:47PM SheppyReturns said
I NOTED three games because I really, really hate list wars.
So please go here....
http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_3
There is a visual diversity among UE3 games. It just matters on what the art focus is on. Also, few artists in rushed productions go beyond default material settings which DOES have a significant impact to a visual style.
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So please go here....
http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_3
There is a visual diversity among UE3 games. It just matters on what the art focus is on. Also, few artists in rushed productions go beyond default material settings which DOES have a significant impact to a visual style.
Posted: May 7th 2008 5:34PM (Unverified) said
For a second there I thought someone remade Circuit's Edge. What an awesome game that was.
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Posted: May 7th 2008 5:35PM (Unverified) said
Very much looking forward to playing this.
DICE, EA, please don't mess this one up. No paying to unlock shit. No unnecessary bombardment of product placement. Just please, get this one right.
If you can make a trailer that makes me want this game so bad, then you are doing something very right. Please stick to doing just that.
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DICE, EA, please don't mess this one up. No paying to unlock shit. No unnecessary bombardment of product placement. Just please, get this one right.
If you can make a trailer that makes me want this game so bad, then you are doing something very right. Please stick to doing just that.
Posted: May 7th 2008 5:45PM (Unverified) said
the crazy motion blur will lead to vertigo for players.
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Posted: May 7th 2008 6:09PM (Unverified) said
I hate to be Johnny Raincloud, but I can't help but feel this game is going to work out one of two ways:
1) Allow a lot of control over movements, but be incredibly difficult to get your head around and do anything cool.
2) Be easily controllable, but full of "walk within a 5m radius of the pole and click A" to enact a cool movement.
Plus, the graphics pretty much suck. Are pastel colours a direct substitute for textures with a little effort put in?
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1) Allow a lot of control over movements, but be incredibly difficult to get your head around and do anything cool.
2) Be easily controllable, but full of "walk within a 5m radius of the pole and click A" to enact a cool movement.
Plus, the graphics pretty much suck. Are pastel colours a direct substitute for textures with a little effort put in?
Posted: May 7th 2008 6:57PM spin cycle said
Also note the yellow of the awnings. Perhaps yellow means something that can break your fall?
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Posted: May 7th 2008 7:05PM ThornedVenom said
Ever since I saw that trailer, I'm completely obsessed with that game.
I'm afraid to be completely let down though: the last time I felt that way was when Sadness was announced for the Wii.
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I'm afraid to be completely let down though: the last time I felt that way was when Sadness was announced for the Wii.
Posted: May 8th 2008 1:22AM (Unverified) said
Wow, Red Steel sequel will use UE3?! I won't get excited until I see more.
I'm just intrigued so far.
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I'm just intrigued so far.
Posted: May 8th 2008 1:21PM SoCoolCurt said
i still have no idea whats happening in this game. she's free running and then shooting people. im seriously curious as to how this story would play out.
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