Mirror's Edge reflects on Unreal Engine 3
DICE is also developing "a new lighting solution that truly makes Mirror's Edge stand-out visually." If you haven't had a chance to check out the trailer, do so now. Full statement after the break.
"With Mirror's Edge we deliberately set out to create something that was different from Battlefield. Frostbite is a very powerful engine but this project started a long time ago and at that time Frostbite was still being developed and was very closely supporting the Battlefield Bad Company team.
"Because of this we made the decision to develop on UNREAL technology. In addition, because we have a very unique art-style in the game we have been developing a new lighting solution that truly makes Mirror's Edge stand-out visually."
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(Page 1) Reader Comments
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FUCK this game and FUCK EA!
FUCK ea and go INSOMNIAC
Mutant come on bro you can delete the install anytime you want
FUCK YOU EA YOUR NOT GETTIN MY MONEY ASSHOLES!
FUCK EA and FUCK MADDEN!
FUCK EA!
(clears throat) FUCK EA!.....That is all!
FUCK EA!
Fuck them who cares.....NEXT!
I love speilberg but FUCK EA!
I really liked lair
This game should have been a greatest hit from when it dropped.....what a beautiful game.
FUCK EA! and leave the unreal engine alone
fuck EA!
OH EA SUCKS! BTW!
Graphics look awesome, nice lighting. However, we all know realistically how all these EA games turn out in the end...
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games looks very cool aswell.
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ps- rag-doll character effects--confirmed. (or is that the Havoc engine?? I forget)...
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Anyway, the main chick is essential a courier, ("runner") who has to deliver sensitive material or something. The Devs wanted to create a feeling oof actually being in the game, so being able to see your feet/hands/etc. is an integral part of the experience. Instead of being a first person SHOOTER, it's a first person game with some shooting in it. You can "liberate" NPC's of their weapons, go in guns blazing or try and avoid them altogether. The movement style is inspired by Parkour aka freerunning, and they wanted to emulate that feeling of freedom of movement (jumping, vaulting, sliding etc.)
The art and color is desinged to make you feel like you're in a world where everything is all shiny and nice and safe, but at the expense of certain freedoms.
sorry about the bad grammar, I'm about to head out for the evening.
Its an Unreal Engine game...
WITH COLOR!
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So please go here....
http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_3
There is a visual diversity among UE3 games. It just matters on what the art focus is on. Also, few artists in rushed productions go beyond default material settings which DOES have a significant impact to a visual style.
I speak, of course, about the fact that you can actually see your character's feet.
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DICE, EA, please don't mess this one up. No paying to unlock shit. No unnecessary bombardment of product placement. Just please, get this one right.
If you can make a trailer that makes me want this game so bad, then you are doing something very right. Please stick to doing just that.
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1) Allow a lot of control over movements, but be incredibly difficult to get your head around and do anything cool.
2) Be easily controllable, but full of "walk within a 5m radius of the pole and click A" to enact a cool movement.
Plus, the graphics pretty much suck. Are pastel colours a direct substitute for textures with a little effort put in?
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I'm afraid to be completely let down though: the last time I felt that way was when Sadness was announced for the Wii.
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I'm just intrigued so far.
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