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Reader Comments (28)

Posted: May 13th 2008 4:37PM (Unverified) said

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LMAO A little too dramatic for that little jump, don't you think?
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Posted: May 13th 2008 4:38PM Roofie said

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He sounded really excited when he said "We'll see...".
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Posted: May 13th 2008 4:42PM (Unverified) said

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I hope she doesn't talk all the time. Either way, I'll be getting the game and it will be fun still. RE5 comes out this year right?
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Posted: May 13th 2008 4:45PM (Unverified) said

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Next year, iirc.
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Posted: May 13th 2008 4:45PM (Unverified) said

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RE5 probably won't be out until at least the end of next year.

(If you were being sarcastic, I apologise).
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Posted: May 13th 2008 4:42PM Pojomofo said

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LMAO at AITD selling 3 million this year. 500K maybe

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Posted: May 13th 2008 5:24PM (Unverified) said

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Actually they said that about Sonic and Mario at the Olympics...look how much that sold and it isn't even time for the Olympics
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Posted: May 13th 2008 4:43PM Pojomofo said

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LMAO. RE5=2010
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Posted: May 13th 2008 4:45PM (Unverified) said

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Your uncontrollable laughing makes me wonder if you are mentally challenged.
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Posted: May 13th 2008 4:46PM (Unverified) said

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It doesn't make me wonder.
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Posted: May 13th 2008 4:47PM (Unverified) said

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I just love the unmitigated glee in his voice about having to jump over a giant hole in a collapsing parking garage filled with monsters. Wheeeeee!
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Posted: May 13th 2008 4:47PM (Unverified) said

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Looks pretty good. Although that voice acting is truly awful... where's the panic?! It sounds like they're just driving around the mall.
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Posted: May 13th 2008 5:06PM (Unverified) said

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Goddamnit Joystiq now I'm hungry and it's way too early for dinner.
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Posted: May 13th 2008 5:15PM overflow said

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stuff like this are very often in games to add more "gameplay" but mostly they are more like "meh". Just hope it will be easy so you can make it in one take and forget about the car part after 2 days you played the game. The action sequences in Sanitarium is a good example for this(just played it recently and i totaly had forgotten the part). Mostly different gameplay mechanics which dont have really to do with the game but are put in anyway tend to destroy almost the whole good feelings about a game. The driving in hl2 wasnt so easy and was a bit too long .first with the hover then the car and a lot of people were frusted. But HL2 was a superb game so you could overlook these problems. But for an avarage game its the ultimate killer.
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Posted: May 13th 2008 5:24PM (Unverified) said

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I actually loved the driving bits in Half Life 2. Thought Valve was very brave in making them so long, but the puzzles were pretty solid and I had a blast.

The driving in Gears however was about a tenth of the length and managed to frustrate me ad infinitum. I guess it only pays off if the effort gets put in.
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Posted: May 13th 2008 6:00PM overflow said

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yeah the hl2 puzzles rawk totally!! i diddnt found the driving parts frustrating just a bit boring if you compare it with the action and pace in overall.Not the one in Ep2 which is totally awsum!

Thats exactly the point i was trying to get :D
sometimes you play it and its so frustraiting you say oh would be better without this stuff. Like the car race in Mafia.Damn that sucked it was so difficult there were at least 10 different trainers i knew only for skipping the awful racing part.
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Posted: May 13th 2008 5:16PM (Unverified) said

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You're the master of unlocking... cars.
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Posted: May 13th 2008 5:20PM (Unverified) said

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So it seems like they are really shitting in the story of previous AITD games and simply setting it in 2008.
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Posted: May 13th 2008 8:30PM (Unverified) said

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Not really. For one, AitD4 already shifted the series into modern times (without explanation). Also I've read that the anachronism will somehow be part of the story in this game.
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Posted: May 13th 2008 5:33PM L3gato said

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that was cheesy indeed. Who exactly are the writers in this game gotta be the lamest lines I've heard this month.
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Posted: May 13th 2008 5:34PM iHavePants said

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What pop up?
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Posted: May 13th 2008 6:19PM PoisonedAl said

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Yeah, I didn't notice any pop-up. I DID notice how that car seemed to have no suspension and the tires seemed to be made of ice.

Oh, that and it looked like shit.
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Posted: May 14th 2008 2:09AM Virus one said

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The pop-up telling you how to turn on and off the lights.
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Posted: May 13th 2008 6:14PM Noxat said

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Slightly cheesy dialogue aside, it wasn't terrible. I don't see it selling 2-3 million though, this seems more like a rental to me.
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Posted: May 13th 2008 6:28PM (Unverified) said

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Actually, this reminded me more of Dead Rising than "GTA IV in hell"...except AITD has a *lot* fewer zombies. What made the driving underground driving part of Dead Rising so much fun was being able to mow down the zombies.
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Posted: May 13th 2008 7:58PM imurray said

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Reminds me of the WaveRace 64 announcer.

Did anyone else hate that guy too?
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Posted: May 13th 2008 11:24PM Ranko said

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EXTREEEMMMEE!!!!
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Posted: May 14th 2008 2:28AM ThornedVenom said

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There might be a reason why dialogue is often outsourced to writers.
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