Joystiq hands-on: Battlefield Heroes
44
Producer Alexander Grondal said the team wants Battlefield Heroes to run on your Grandma's PC and -- with a sub-250MB download and the ability to run on Intel's anemic integrated video offerings -- we're sure it will. But that doesn't mean Grams is going to kick the Pogo crack pipe and be racking up levels in Heroes anytime soon. It's about as simple a shooter as you can imagine -- everything from the cartoon aesthetic to the streamlined controls reinforce the game's message: have fun -- but it's still a shooter at heart.
It's a curious message coming from the same team that's been bringing the popular, and complicated, multiplayer Battlefield games to the hardcore shooter fans of the world. Has some of their audience grown up? Run out of free time? Still using the same gaming rig they built to play Battlefield 1942 in 2002?
In our brief experience with the game at EA's Spring Break event in San Francisco last night, we were initially disoriented by the third-person perspective. Even though you see your character, Heroes doesn't play like a third-person shooter; it's an FPS through and through. A quick mental adjustment later, and we were running after enemies, grabbing flags, flying planes, and driving tanks.
We went back to create our own character and Grondal explained that the number of slots that were open was something that would be unlocked by leveling up. Leveling up will also give you special "hero" abilities (think perks in Call of Duty 4) and open new missions, but it won't necessarily make you a more powerful player. That's good, because the micro-transaction driven game will allow you to purchase double-XP, so in theory you couldn't buy your way into a better character. "There are no game-altering items," Grondal assures us. In fact, he tells us the whole issue of game-altering items was dealt with by the Heroes team before the recent Bad Company kerfluffle.
So, if you're not buying a more powerful character, what are you buying? Grondal says they expect that "95% won't pay a dollar" for the game. Their business model revolves around that remaining 5%, who may want to purchase more maps (Update: There are no plans to charge for new maps, says Grondal), or more outfits, and expand their experience.
With games like Quake Live and Fallen Empire: Legions coming to a web browser near you, Heroes has the unfortunate distinction of being the one free shooter that isn't web-based. Grondal said the decision to use Battlefield 2142's engine locked the team into this path and, while the decision wasn't his to make, it was an important part of getting the game made. Could they port it to the Mac? They "would love to," he says, but will need to wait and see how the Windows release is received first.
And that's their "biggest challenge" he concedes. How does one pitch a multiplayer shooter to an audience that, ostensibly, doesn't play multiplayer shooters? With the game entering an open beta "soon" before being released at the "end of this summer," hopefully that audience will be hearing more about it soon. If the idea of a free, fun, pick-up-and-play shooter sounds appealing to you, we suspect many of you may be part of that elusive audience as well.
Reader Comments (44)
Posted: May 13th 2008 3:33PM (Unverified) said
It's like Team Fortress' cheap, slutty kid sister.
Reply
Posted: May 13th 2008 4:40PM (Unverified) said
Took the words right out of my mouth. This game makes me cringe
Reply
Posted: May 13th 2008 3:34PM FernandoRocker said
Looking very good... I really want to play this game.
=p
Reply
=p
Posted: May 14th 2008 2:00AM ThornedVenom said
We should create a Joystiq clan. ;)
The game's going to be free: WHO COULD COMPLAIN NOT GETTING IT?!
Reply
The game's going to be free: WHO COULD COMPLAIN NOT GETTING IT?!
Posted: May 13th 2008 3:37PM (Unverified) said
For a game that's supposed to run on lame computers, that's looking really nice.
Reply
Posted: May 13th 2008 3:40PM FernandoRocker said
Really?
Great! I have a crappy GeForce 7150 and 2GB RAM... I hope I can run with at least 30fps.
Reply
Great! I have a crappy GeForce 7150 and 2GB RAM... I hope I can run with at least 30fps.
Posted: May 13th 2008 3:41PM (Unverified) said
That's because those images are prerendered, you moron.
...wait
Reply
...wait
Posted: May 13th 2008 3:42PM (Unverified) said
(lol, I was talking to myself, not you, Fernando. Also, we must Brawl)
Reply
Posted: May 13th 2008 4:48PM Haggard said
2GB RAM is more than you need for running even modern, brilliant graphics games.
The only thing that really matters is your graphics card - even your processor barely makes a difference so long as it was purchased in the last four years or so.
Personally I'm hoping that this game restores a bit of faith in PC gaming - I don't think it will ever die, just due to the relative newness of the 360 and PS3 it's having a quiet spell.
After all, in 4 or 5 years they will be looking fairly dated. Counterstrike was massively popular (over 12 million regular players) because people just got bored of what the PS2 had to offer.
Reply
The only thing that really matters is your graphics card - even your processor barely makes a difference so long as it was purchased in the last four years or so.
Personally I'm hoping that this game restores a bit of faith in PC gaming - I don't think it will ever die, just due to the relative newness of the 360 and PS3 it's having a quiet spell.
After all, in 4 or 5 years they will be looking fairly dated. Counterstrike was massively popular (over 12 million regular players) because people just got bored of what the PS2 had to offer.
Posted: May 14th 2008 2:05AM ThornedVenom said
I'm happy that the game can run on lower-end computers, not because of my PC gaming rig (8800GTS x2 + 4GB RAM), but mainly because the PC market NEEDS to be expanded.
If we just keep on focusing cutting-edge requirements, we'll just be pushing potential consumers away. Consoles work because the hardware standard is usually supported for a while compared to graphic cards.
Everyone pretty much has a PC, why not take advantage of it? Especially for multiplayer (MMOs have learned quite a bit). The next step would be opening our doors to Macs, and eventually to Linux. =)
Reply
If we just keep on focusing cutting-edge requirements, we'll just be pushing potential consumers away. Consoles work because the hardware standard is usually supported for a while compared to graphic cards.
Everyone pretty much has a PC, why not take advantage of it? Especially for multiplayer (MMOs have learned quite a bit). The next step would be opening our doors to Macs, and eventually to Linux. =)
Posted: May 13th 2008 3:49PM SheppyReturns said
This will have to do until S4 League opens it's doors to people outside S Korea....
By gods how I want to play the latest from Pentavision... mainly because it's S4 League that's holding up DJ Max Portable 3 and S4 looks like anime mixed with matrix mixed with max payne....
Reply
By gods how I want to play the latest from Pentavision... mainly because it's S4 League that's holding up DJ Max Portable 3 and S4 looks like anime mixed with matrix mixed with max payne....
Posted: May 13th 2008 8:40PM waynski1457 said
I'm sorry, please explain what S4 League is because all I am really discerning from that it sounds a LOT like Gunz (which was amazing) so my curiosity is insanely peaked.
Reply
Posted: May 14th 2008 12:08AM SheppyReturns said
S4 League stands for Stylish eSper Shooting Sports...
It's deved by the people who made my favorite portable game series of all time, DJ Max Portable..
Here's some trailers....
http://www.youtube.com/watch?v=Me2bu0yT7Wg
http://www.youtube.com/watch?v=cOY540j1YgE
http://www.youtube.com/watch?v=9TSPMhqBrsA
Reply
It's deved by the people who made my favorite portable game series of all time, DJ Max Portable..
Here's some trailers....
http://www.youtube.com/watch?v=Me2bu0yT7Wg
http://www.youtube.com/watch?v=cOY540j1YgE
http://www.youtube.com/watch?v=9TSPMhqBrsA
Posted: May 13th 2008 3:53PM Archerboy said
Just so no more morons make the comment of the graphics compared to TF2: the developers were making the game before TF2's art style had been resealed publicly. In no way did they "copy", "steal", or "cheaply imitate" Team Fortress 2. (Read GFW magazine)
Reply
Posted: May 13th 2008 3:58PM SheppyReturns said
*dresses up as Blasto*
But they stole from MEEEEEEE!
Reply
But they stole from MEEEEEEE!
Posted: May 13th 2008 6:14PM (Unverified) said
In that case, this also clearly rips off Wind Waker. Hear that everyone, EA are stealing from NINTENDO! NDF assemble!
I do think the whole art style just seems reminiscent of TF2. Not just in that it's cell shaded, but the character models also take the same sort of shape: skinny legs, huge bulky torsos, square jaws, massive OTT weapons, etc.
But hey, art is subjective.
Reply
I do think the whole art style just seems reminiscent of TF2. Not just in that it's cell shaded, but the character models also take the same sort of shape: skinny legs, huge bulky torsos, square jaws, massive OTT weapons, etc.
But hey, art is subjective.
Posted: May 13th 2008 9:47PM (Unverified) said
cel-damage, anyone? or that weird demo that came with the very first xbox live kit where you ran around and smashed ducks and other WB inspired characters with mallets?
Reply
Posted: May 13th 2008 9:52PM SheppyReturns said
Benny, sorry buddy but these kinds of stylized portrayals go back way far. Like I've seen them in 1920's ads (funny thing about needing to take a graphic design class, you learn all this shit). And even if you go with the whole "but.. but.. but obviously they were inspired by Valve" arguements, even those could be shot to shit as Valve admitted they were heavily inspired by... PIXAR. Pixar's portrayal of this super hero style is actually inspired by their own admission by this series...
http://www.imdb.com/title/tt0103359/
So yeah, no arguement could be made about how Battlefield Heroes is ripping of Team Fortress 2's art style since it was an art style gaining popularity in animation form since... actually, Launchpad McQuack made his debut in Scrooge McDuck comics by Gold Key. Sorry, the arguement is invalid at every step and turn, no matter how people try to spin it.
Reply
http://www.imdb.com/title/tt0103359/
So yeah, no arguement could be made about how Battlefield Heroes is ripping of Team Fortress 2's art style since it was an art style gaining popularity in animation form since... actually, Launchpad McQuack made his debut in Scrooge McDuck comics by Gold Key. Sorry, the arguement is invalid at every step and turn, no matter how people try to spin it.
Posted: May 14th 2008 2:07AM ThornedVenom said
"There is no such thing as an original game designer: an original game designer is one from whom no one can steal."
I think it's applicable to game visuals as well.
Reply
I think it's applicable to game visuals as well.
Posted: May 14th 2008 3:44PM (Unverified) said
I still feel reminded of TF2 when I look at screens of this game.
I don't get why I need to be told I'm 'wrong' about that.
Reply
I don't get why I need to be told I'm 'wrong' about that.
Posted: May 13th 2008 4:07PM (Unverified) said
It's nice to see something like this pushing PC gaming rather than PC power, hopefully this will lead to an increase in the number of major games not being totally focused on pushing graphical boundaries.
Reply
Posted: May 13th 2008 9:54PM SheppyReturns said
Dude, welcome to asia 10 years ago. When PC gaming was threatened by piracy there, they took this route. US devs don't have the creativity to adapt so they're pulling out en masse.
Reply
Posted: May 13th 2008 9:51PM Gamerzworld said
I wonder how long until Battlefield Heroes ends up like EA Land/TSO
Reply
Posted: May 13th 2008 4:08PM Rax Dakkar said
Really anticipating this. If this and Mythos do well, PC game developers will have a new incentive to release simple, though fully fledged games for free to combat both a dwindling "hard core market" (those with super powerful PCs) and the ridiculous amounts of piracys going on.
Reply
Posted: May 13th 2008 10:01PM (Unverified) said
Later in the comments, you say you don't have much by way of a graphics card. I've got an EVGA geForce 6800 Xtreme 256mb that's collecting dust ...
Reply
Posted: May 14th 2008 1:04AM SoCoolCurt said
i get more and more intrigued with this every time i hear something about it. i mean, i like Battlefield, but i love free, and those two things together have potential to make something i will really like. my PC plays better online than my consoles anyway on my shitty connection.
i could always get a BF2 match going, cant say the same for the majority of my PS3 online games though.
Reply
i could always get a BF2 match going, cant say the same for the majority of my PS3 online games though.
Posted: May 14th 2008 2:09AM ThornedVenom said
THIS is a promising game: you can count on me to play with it.
Pushing hardware isn't about making it look good for the newest graphic cards, but making a game look good on older cards as well.
Reply
Pushing hardware isn't about making it look good for the newest graphic cards, but making a game look good on older cards as well.
Posted: May 14th 2008 11:20AM (Unverified) said
i hope they do decide to port it to Mac, or even PSN (too big for XBLA's size restriction).
Reply
Sorry, you must be logged in to leave a comment.
Featured Stories
Dark Side 'Cause It Looks Cool: The Failings of Moral Choice in Games
Posted on Feb 10th 2012 7:45PM
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 221 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 161 comments
- Blizzard taking Valve to court over 'DOTA' trademark 115 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 107 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments










