Joystiq hands-on: Skate It
Sorry to crush your dreams, er, nightmares, Ludwig, but we've confirmed that Pennywise the clown will not feature in EA's Skate It for Wii. However, the game, which was skated out publically yesterday evening at EA's "Spring Break" event in San Francisco, will make use of the Wiimote for some strikingly easy, yet precise control.
At its unveiling, Skate It was touted "not built from the ground up for Wii" by its dev team -- an odd way of stating the obvious fact that they are simply building on the core gameplay of Skate, while destroying the gameworld. Wait ... what?
Some, EA included, may say it's a stylistic decision to "clear out" the city of San Vanelona (also the setting for Skate) by means of natural disaster; to make it a skater's paradise devoid of pesky pedestrians. We say it looks like it's been done for purely technical reasons; i.e., getting the same open world up-and-running on Wii. Still, the focus should be, and is on the skatin', and not unnecessary hardware hatin'.
While we weren't popping ollies with excitement over the game's looks -- which aren't even up to snuff with, say, the later Tony Hawk's Pro Skater installments on PS2 -- the simple, no-Nunchuk motion control had us smitten. Within only a couple (not even a few) minutes of getting our hands on the Wiimote, we were tooling around the demo area with surprising ease and accuracy. Ollies, nollies and manuals were pulled off with simple flicks and tilts of the Wiimote, and we even managed to land from an ollie into a manual while moving on our first try -- something that couldn't be said about, well, any other skateboarding game.
There is, of course, Wii Balance Board support pegged for the final version of the game, but it was not available for feet-on play. As it was demo'd by an EA staffer, however, we saw pretty much what you'd expect: shifting your balance to the left and right initiates turns, while back and forward tilting launches manuals.
EA claims that it went through several possible control schemes before settling on the present one, and we're glad the others got kicked to the curb. As it stands, Skate It's control is one of the best gameplay implementations of the Wiimote yet.
At its unveiling, Skate It was touted "not built from the ground up for Wii" by its dev team -- an odd way of stating the obvious fact that they are simply building on the core gameplay of Skate, while destroying the gameworld. Wait ... what?
Gallery: Skate It (Wii)
Some, EA included, may say it's a stylistic decision to "clear out" the city of San Vanelona (also the setting for Skate) by means of natural disaster; to make it a skater's paradise devoid of pesky pedestrians. We say it looks like it's been done for purely technical reasons; i.e., getting the same open world up-and-running on Wii. Still, the focus should be, and is on the skatin', and not unnecessary hardware hatin'.
"We weren't popping ollies with excitement over the game's looks." |
While we weren't popping ollies with excitement over the game's looks -- which aren't even up to snuff with, say, the later Tony Hawk's Pro Skater installments on PS2 -- the simple, no-Nunchuk motion control had us smitten. Within only a couple (not even a few) minutes of getting our hands on the Wiimote, we were tooling around the demo area with surprising ease and accuracy. Ollies, nollies and manuals were pulled off with simple flicks and tilts of the Wiimote, and we even managed to land from an ollie into a manual while moving on our first try -- something that couldn't be said about, well, any other skateboarding game.
There is, of course, Wii Balance Board support pegged for the final version of the game, but it was not available for feet-on play. As it was demo'd by an EA staffer, however, we saw pretty much what you'd expect: shifting your balance to the left and right initiates turns, while back and forward tilting launches manuals.
EA claims that it went through several possible control schemes before settling on the present one, and we're glad the others got kicked to the curb. As it stands, Skate It's control is one of the best gameplay implementations of the Wiimote yet.












Reader Comments (Page 1 of 1)
Cesaria (MKW:2621-2994-1376) @ May 13th 2008 8:37PM
HA!
BlaqueBeird @ May 16th 2008 2:33AM
JCD, all valid points, and I agree that greater capabilities means more realistic gameplay. My comment was directed at the graphics whores that plague the world. Well put though.
BlaqueBeird @ May 16th 2008 2:34AM
Ignore this, it belongs elsewhere.
Matt @ May 13th 2008 8:41PM
I still wonder if joystiq like the wii or not, its hard to tell.
Cesaria (MKW:2621-2994-1376) @ May 13th 2008 8:43PM
Must they show allegiance to specific consoles?
Fernando Rocker @ May 13th 2008 8:46PM
Joystiq is fan of good games.
I'm a Nintendo fanboy (really) and I can tell you that this game will suck.
It's not the Wii fault. It's lazy developers like EA. Just look the graphics in LostWind. It's a 37MB game and looks a lot better than this EA shit.
Fatass of Haikuness @ May 13th 2008 8:49PM
No need to be needlessly harsh. According to EA the game is an incredibly early work-in-progress, so I'm sure they'll at least get it looking better than Downhill Jam, and from everything I've heard so far, it certainly controls better.
Fatass of Haikuness @ May 13th 2008 9:07PM
Oh, and Lost Winds doesn't look that good. Fantastic art style, but games such as Okami, Smg, Mp3, Z&W, Nmh, etc. beat it both on the style side of things and the tech side of things. Stop praising it like it has better visuals than most of the Wii library - it doesn't.
BC_UK @ May 13th 2008 9:08PM
Fernando, please give facts that prove that EA, or any other developer for that matter, is lazy.
What do you people think about this industry? I have yet to meet anyone in this industry that is genuinely lazy.
If you could get your obviously slightly narrow minded brain to comprehend all teh intricacies involved in game development you might actually start to understand. Just calling somebody out as lazy without any insight, actual knowledge, or understanding of teh subject matter is primary school playground bully tactics.Grow some balls, educate yourself, and be a real man.
Also, don't compare a basic, fixed camera view, cartoony platformer to an open world physics driven game, it makes you loosk silly. Sure Lost Winds has a nice art 'style' but style has nothing to do with laziness and is purely subjective. Some people may hate the look of Lost Winds. Technically though, Lost Winds hardly pushes the hardware as much as Skate It.
Cesaria (MKW:2621-2994-1376) @ May 13th 2008 9:27PM
It means some developers slap together projects just to make a quick buck on the system, because they know it'll sell. Developers need to put a lot of effort into creating a truly AAA title. No need to be a douche.
Go White Sox and Go other Team @ May 13th 2008 9:27PM
And yet some people wonder why the Wii is NOT considered part of this generation by some developers and gamers like myself.
Maybe, just maybe it is not the lazy developers, maybe just maybe the crappy looking Wii games look crappy because they are running on overclocked GAMECUBE hardware.
I have not seen 1 Wii game that looks better than the average PS2 game and none have come close to late generation PS2 games like SotC and GoW2.
Fernando and other Wii lovers, maybe just maybe your disappointment and anger on the graphics (I thought graphics don't matter) should be directed at Nintendo for putting out such horribly gimped and crippled hardware and charging you $250 for it.
Fatass of Haikuness @ May 13th 2008 9:31PM
If you honestly don't believe MP3, SMG, Brawl, etc. look better than later Ps2 efforts, you best have your eyes checked.
The power is there, but I still blame it on Ninty for not encouraging devs to use that power.
Microswirl @ May 13th 2008 9:51PM
@Fatass
The problem is that White Sox would have to have actually PLAYED and/or SEEN a Wii game like Mario Galaxy in action in order to realize that it goes far beyond even the best looking PS2 games. But he's an idiot fanboy, hence the misinformed statements.
Fatass of Haikuness @ May 13th 2008 9:53PM
I wouldn't call him an idiot fanboy, as he often has some good points. He is coming off as a bit ignorant though, and he's speaking down to me as if I'm a fanboy, which is only pissing me off.
*sigh* I'm beginning to wonder why I pick this site over Kotaku...
Go White Sox and Go other Team @ May 13th 2008 9:59PM
Sorry Fatass
I am just about to leave work after a long day. I meant no ill will towards you. I was just having a little fun thats all.
I have seen Mario Galaxy, and yes it does look good, but not better than SotC, GT4, or GoW2. At least in my opinion.
Fatass of Haikuness @ May 13th 2008 10:01PM
Maybe from an art style perspective, I could understand opinions differing from person to person. But technologically? What with the much-better-than-PS2-fare textures, the rim shading EVERYWHERE, the normal/bump mapping, etc. it's hard to argue that Super Mario Galaxy isn't more impressive than the PS2 games you listed.
Microswirl @ May 13th 2008 10:18PM
"I wouldn't call him an idiot fanboy" ~ Fatass
I would. I did, and I'd do it again. And I don't think he's ignorant, either. He's just pointed out that he's seen Mario Galaxy, so we know he's got all the facts needed in order to form an accurate opinion; he simply chooses not to, opting instead to make statements to prop up his system of choice without letting facts get in the way. It's called fanboyism.
Jacksons @ May 13th 2008 11:24PM
Aww come on now. Galaxy looking worse than late PS2 games? That's a little harsh. I do think Wii (and any other system that isn't a PS3 or 360) titles look like absolute rubbish on a large HDTV, but on my old flat tube CRT they look great.
BlaqueBeird @ May 14th 2008 1:57AM
Is graphical power really the most important thing to you? And you call yourselves gamers? If I want bitchin' special effects, I'll go see Iron Man again. But I've noticed that movies aren't all that interactive. Who really cares how much memory a game uses? I say if it's fun, engrossing, and has replay value, then it could be 2D for all I care. The day good games are defined by how many over-clocked, maxed out, liquid-cooled components it over-heats is the day I will never play another game again.
JCD @ May 15th 2008 9:50AM
The problem, Blaque, is that system power translates to much more than simply graphics.
Consider, for instance, the growing role of physics in gameplay. Especially for sports games like the 'skate' series, physics are increasingly important. How does the headwind affect the football's arc? How does your velocity and inertia when running (or skating or whatever) affect your attempts to stop on a dime? Physics is also growing in importance in other genres as well, such as FPSs (where people expect the environments to be interactive). The broadway chip, while easy to code for, leaves much to be desired in the power department, and game devs know this going in.
Or consider the growing trend toward 'open world' settings. What used to be reserved for western role playing games and the GTA series has expanded into racing games, skating games, platformers--its pretty much permeated the whole gaming world. But without adequate memory to store textures and models, or without adequate processing power to thread load new 'zones' without the player becoming aware of it, the whole process is meaningless.
All that to say, don't mistake those of us disappointed with the wii's technical prowess as pure graphics whores. Some of us simply know that it comes with a gameplay price as well.
BlaqueBeird @ May 16th 2008 2:34AM
JCD, all valid points, and I agree that greater capabilities means more realistic gameplay. My comment was directed at the graphics whores that plague the world. Well put though.
Roofie @ May 13th 2008 8:45PM
I would only get this for the Wii Fit Board control scheme (depending how that turns out). I love Skate on my 360, and it's fun enough as is without the wii-mote craziness.
Hot$auce_Magik @ May 14th 2008 8:34AM
ya but you're quite obviously a hippie therefore your opinion doesn't matter.
name123 @ May 13th 2008 8:50PM
This should do well on the Wii. Simple games like this are an ideal fit for the limited Wii controller.
Fatass of Haikuness @ May 13th 2008 8:53PM
You're not trolling hard enough.
Go White Sox and Go other Team @ May 13th 2008 9:30PM
Fatass,
What he said is both relevant and factual. The Wiimote IS limited in what it can do. The Wii itself is even MORE limited in what it can do.
Does that $250 you spent to play WiiSports plus Mario this and that still look good to you?
Fatass of Haikuness @ May 13th 2008 9:34PM
Dunno. You enjoy yourself harping on the decisions of others?
I'm kicking all 3 systems and loving each one - probably because, unlike most Joystiqers, my viewpoint isn't limited.
Go White Sox and Go other Team @ May 13th 2008 9:41PM
It's funny to see all the complaining by Wii supporters about the graphics when in 2007 they constantly ranted and raved that graphics don't matter.
Fatass of Haikuness @ May 13th 2008 9:47PM
I didn't complain, rather I responded to that dumb lil' thing you posted up there. Only ones complaining are narrow-minded system bashers who think anything for the system they don't like will end up shitty, or narrow minded 1-system enthusiasts who'll change their opinion on what their console should be if it doesn't fit their original mold.
At this point, you're just getting annoying.
Cesaria (MKW:2621-2994-1376) @ May 13th 2008 9:50PM
How is it at all limited? Graphics and horsepower wise? I guess the other consoles are limited in the way they control, if you want to play it that way.
ThornedVenom (Harley Quinn Defense Force) @ May 14th 2008 2:44AM
The SNES was limited, but that didn't stop Chrono Trigger.
The Gameboy was limited, but that didn't stop Pokemon.
The GBA was limited, but that didn't stop Golden Sun.
The DS was limited, but that didn't stop Final Fantasy.
Your comment was limited, but that didn't stop your trolling.
Hot$auce_Magik @ May 14th 2008 8:36AM
They see me trollin....
...They hatin'
Fatass of Haikuness @ May 13th 2008 8:51PM
I'm one of the few who'll reserve their opinion for this game until actual details are out. Seems interesting enough, though, and multiple sources are saying it controls well... I'll keep my eye on this game.
Hot$auce_Magik @ May 14th 2008 8:41AM
The question is, if you already have Skate for 360, do you buy this because its much different?
I hope skate doesn't pull a Tony hawk and do a sequel every year.
Matt @ May 13th 2008 8:51PM
I think the game has a chance, EA has not done a bad good with the wii, and they are one company that is trying somthing different, i was just saying it is hard to tell if they do or dont and i think that is a good thing, it lets the reader choice
Mike @ May 13th 2008 8:53PM
Anyone else notice that the art direction is heavily inspired by Mirror's Edge (another EA game)?
Fatass of Haikuness @ May 13th 2008 9:02PM
Not really.
SWAT Kats are back! @ May 13th 2008 9:12PM
Sort of, for the general color scheme they're going with
ThornedVenom (Harley Quinn Defense Force) @ May 14th 2008 2:45AM
I'm heavily supportive of this visual style.
SWAT Kats are back! @ May 13th 2008 9:15PM
As for the graphics, the only thing its really missing is, ironically, the most important: Polygon count. Cities aren't built from legos. Up the polygons and it should be fine graphically
Control reports are solid, that's good. I haven't gotten into a skating game since Pro Skater 3, but this could be worth a rent
BlaqueBeird @ May 14th 2008 2:00AM
If I could skate amongst Legos, I would love it. But only Legos with a high polygon count :P!
Hot$auce_Magik @ May 14th 2008 8:38AM
That would be kinda bumpy, wouldn't it?
Jacksons @ May 13th 2008 11:13PM
Looks a little dated, but it's early yet. I'll give it the benefit of the doubt.
ThornedVenom (Harley Quinn Defense Force) @ May 14th 2008 2:46AM
Glad to know that EA's money isn't only invested in evil.
TheHuntIsOn @ May 14th 2008 5:12AM
WTF is with all these clown references. An idea would be to talk about the game.
t_m @ May 14th 2008 9:06AM
Controls sound great.. but as the comments in this thread show, if they don't polish up the graphics a fair bit its not gonna matter if it has the best controls/gameplay ever... cos no-one will be playing it to find them.
(npcs in skating games have always been kinda pointless, if not annoying... but if they've taken out the npcs I hope they can polish up the gameworld a little from these shots)
Norm @ May 14th 2008 9:21AM
Looks good, can't wait to play it. Skate is one of my favorite games.
Platinum_Skeet @ May 14th 2008 9:40AM
More shovelware like the great titles such as Cruis'n, Red Steel and the many crappy Wii Sports clones...
Nintendo needs to bring back the damn quality seal from the 90's so crap like this can stop happening...
GearSecond! (a.k.a AwesomeStuff) @ May 14th 2008 10:07AM
Thats not what the Seal was for ya kno. It was to insure to owner of the game that the game they bought would work with the SYSTEM correctly.
Shogan @ May 18th 2008 12:11AM
To defend Fernando here...
EA has been VERY lazy with the Wii, and their comments early on pretty much prove that. They made the arguement that they regretted not focusing more on the Wii this generation, and suddenly we got unfinished crap like SSX Blur and My Sims. What can be done with the Wii and what 3rd party developers ARE doing with it are worlds apart. It's their own fault their games aren't selling, not the 'quality' of the Nintendo titles.