GameDaily has an interview with Silicon Knights president Denis Dyack where he talks about stepping down as head of the studio. He won't leave the company, but merely let someone else take over the business side while he focuses on creative. He admits it'll be a little "weird," but as the company continues to grow, he'd like to stay focused on making new IPs.
Dyack having a boss could be just what the company needs. Silicon Knights has notoriously slow development cycles and having an "evil" business director cracking the whip might help. We can only imagine what other projects the studio could have been working on had Too Human come out years ago as planned; instead of stumbling in this August.
Update: Dyack told GameSpot, "I was as surprised to see this as everyone else. I am not stepping down." The original quote Dyack gave to GameDaily: "So, in the end as the company grows, for my role I'll probably hire someone to be my boss and help run the company, which is kind of a weird thing, and I actually won't run the company while I continue to work at what is the company's bread and butter, which is original IPs with great stories and game concepts that are provocative to gamers."
Reader Comments (11)
Posted: May 14th 2008 1:54PM (Unverified) said
Almost like the side-plot from Grandma's Boy. That movie won a Grammy for Greatest Movie Ever Made btw.
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Posted: May 14th 2008 2:10PM incredibilistic said
Not that it will make this well overdue and overhyped game any better. Of all the videos and screenshots I've seen of it looks like complete crap. The graphics look more Xbox 1 than 360 and the story moments have worse animation than Halo (jumpy and very puppet-like).
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Posted: May 14th 2008 3:02PM falcomadol said
I think they should sell themselves to a publisher actually.
It takes a special kind of studio to be able to churn very good to great games out on schedule without some oversight, and when you're serving multiple masters, that job is made more difficult.
Maybe cut a deal with an independence clause, like Bungie.
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It takes a special kind of studio to be able to churn very good to great games out on schedule without some oversight, and when you're serving multiple masters, that job is made more difficult.
Maybe cut a deal with an independence clause, like Bungie.
Posted: May 14th 2008 3:16PM (Unverified) said
"Silicon Knights has notoriously slow development cycles and having an "evil" business director cracking the whip might help."
"Blizzard has notoriously slow development cycles and having an "evil" business director cracking the whip might help."
"Valve has notoriously slow development cycles and having an "evil" business director cracking the whip might help."
Sure, they're no Blizzard or Valve, but to claim that someone "cracking the whip" would result in games that are just as good but come out sooner-- that's ridiculous.
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"Blizzard has notoriously slow development cycles and having an "evil" business director cracking the whip might help."
"Valve has notoriously slow development cycles and having an "evil" business director cracking the whip might help."
Sure, they're no Blizzard or Valve, but to claim that someone "cracking the whip" would result in games that are just as good but come out sooner-- that's ridiculous.
Posted: May 14th 2008 4:01PM (Unverified) said
And nothing of value was lost.
Seriously does anyone still give a sh!t about Too Human?
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Seriously does anyone still give a sh!t about Too Human?
Posted: May 14th 2008 4:57PM (Unverified) said
I care, and just because you don't doesn't change the value this game has for the fan base of thousands that are begging to get this game into their hands.
Why is it people these days think that if they don't like something personally that it has no value? There is a HUGE difference between an opinion of something's worth and something's general value.
You seem to not be able to distinguish between the two.
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Why is it people these days think that if they don't like something personally that it has no value? There is a HUGE difference between an opinion of something's worth and something's general value.
You seem to not be able to distinguish between the two.
Posted: May 15th 2008 1:36AM BananaBoat said
Not to troll, but anyone that had any sort of hopes for this game, realized that it's going to be ridiculously terrible, on the day that Epic got sued as a scapegoat. When a company is so desperate to find an excuse as to why their game sucks, you know it's going to be absolutely horrid. The last year of PR for this game has been "Wahh, Unreal Engine 3 is crap, so don't expect too much from this game" and yet there are STILL defenders out there on the internet, acting like this game could possibly not suck.
Reality is going to hit hard if you spend 60 dollars on this piece of garbage when it comes out. You've been warned, but I have a feeling you'll be buying it anyway. I've done my civic duty for the day.
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Reality is going to hit hard if you spend 60 dollars on this piece of garbage when it comes out. You've been warned, but I have a feeling you'll be buying it anyway. I've done my civic duty for the day.
Posted: May 15th 2008 8:23PM (Unverified) said
@ MikeO
So you're still pumped for Duke Nukem Forever then?
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So you're still pumped for Duke Nukem Forever then?
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