Itagaki on Ninja Gaiden II dismemberment, difficulty and DLC

Joystiq: We noticed the name of the casual mode in Ninja Gaiden II is "Path of the Acolyte" and not "Ninja Dog." Are you trying to remove the stigma of playing on the easy setting?
It's really about the philosophy this time around. The first Ninja Gaiden was a hardcore game for the hardcore gamer. There wasn't really any way to make it easier except to make a mode where you artificially dumbed down the difficulty by constantly giving health recovery items, so that's why we kind of came up with the whole "Ninja Dog" -- you know, "you should feel bad for playing this kind of thing." Whereas for Ninja Gaiden II, the philosophy is, now that we have enough bandwidth with our game design, we can make it not only accessible for casual gamers, but also include the higher difficulties. So we see "Path of the Acolyte" as being an introduction to Ninja Gaiden, not something you have to feel bad for.
Not Joystiq Guy #1: What you guys are showing here today compared to the build that came out just a couple months ago looks significantly different, like it's advanced quite a bit, can we expect it to advance even more graphically by the time it comes out?
This is the final build here.
Oh, okay. That's my question. *laughs*
Gallery: Ninja Gaiden II
Not Joystiq Guy #2 [via translator]: So I was wondering why you chose to change your philosophy for Ninja Gaiden II, as opposed to making another more hardcore gamer game -- why did you choose to expand to a wide audience? Do you think that's going to bother any of the hardcore fans?
No I don't think so because, while we have made some effort on the "low end" to help make things more accessible, if you choose the hard difficulties it's still gonna be as punishing as it was before. So I think we're just offering different choices for different types of games.
I think an important distinction to make is that we haven't dumbed down the difficulty in terms of making the game easier. It's about improving the control, the combat, making things more organic so that you feel like you're getting constant reinforcement as you're playing. In the first one game it was really like you either could either kill the enemies or you couldn't, and that was it. But here, you really feel like there's a lot of feedback throughout the combat. So, it's more about making it easier to play.
Not Joystiq Guy #3: For the dismemberment, what brought that on? Is it just because you had a next-gen console and you wanted to try to do something you couldn't do before? Or was it something you thought of? How did that come into play?
"When we were right in the middle, it was tough. I didn't have much time to drink." |
To be honest, I don't remember the exact the reason why we chose to include it in the first place. Working 24 hours a day, a lot of times I lose some of the older stuff ... Ah! I remember! [Note: At this point Itagaki grabbed my arm and motioned for me to drop my notepad ... then, after a moment, recanted and put my pad back in my hand. He mimed a sword slash, grabbed the notebook from my now dismembered arm (c'mon, use your imagination) and stylishly "tossed" it at another writer, all the while explaining the thought process.]
I remember now: The original idea was that if you dismember an enemy that's holding a sword -- so you could cut off his arm, right, and his arm would go flying -- you could grab his sword out of the air and like throw it at another enemy, and like pin him against the wall or something like that. But that was just too hard to within the context of the game. We tried to do it so that he would be looking in a different direction and just kinda reflexively throw his enemy's weapon at another enemy ... So that was the original plan, but as we were going through we said let's incorporate that as part of the core gameplay, not just as a gimmick.
Not Joystiq Guy #4: Now that the game is done, did you have to work more or less on the game than you thought you'd have to?
Yeah, I think I worked harder than I though I would. It's easy to look back in hindsight now. When we were right in the middle, it was tough. I didn't have much time to drink.
*laughs* ... That can't be.
Yeah, only every so often.
Not Joystiq Guy #5: Are you happy with the job that Yoshi did, at the end of the day?
Yeah, I think he did a good job. He's got a little bit more of a broader scope, world view, than I do. So I think that kinda helped him with the areas that he as working on.
Not Joystiq Guy #6: Is there gonna be any non-cosmetic-type of DLC we can expect?
We are certainly going to continue to look at our options. But for right now, what we have planned is costumes -- we'll have several different packages of costumes. The main reason for that is, unlike the first game, this, shipping as is, is the definitive version of the game, and I don't see us having to go back and adding a lot of stuff on top of it. I think anything we were to add further would just be extraneous -- just kinda tacked on to what we already have. As I always said in my interviews, I think it's impossible to make a game that's 100% perfect, and there's a lot of decisions that I made where I went with "Choice A" and now I think "oh, maybe I should have gone with 'Choice B.'" But that's all in hindsight, right? I think that everything turned our great in retail version of the game.
I can give specific examples of choices that were made if you want ...
Yeah, alright.
"The only weapon I really liked in the first game was the Dragon Sword." |
There's constant decisions that you make about, you know, "do you want to please this type of group, or do you want to please this type?" Like with the Ninpo magic attacks, you guys may have noticed when you played, but after you start casting the Ninpo, if you use the left-stick you can aim it where you want; and right now, what happens is, if you don't use the left-stick, you just push buttons, it's a rather short casting time and it just goes out and automatically hits the nearest enemy. If you go into the aiming, you get extra time, but then after the end of that time limit, you can still automatically use the projectile sent out. I had considered something that would be better for the more serious, hardcore gamers, where you could hold down the buttons and use the stick to aim, and then when you let off the buttons, that would release. So, in other words, you could make it as long or as short as you wanted. But then I thought, once again, you can't please all the people. So we ended up going with this method because this way you're guaranteed to have a certain amount of time to make up your mind. Things like that ... you're constantly making decision every day.
[Time for one more question!]
Not Joystiq Guy #7: Of the new weapons, what's your favorite one to use?
I like them all. I know that's not what you want to hear, but ... the reason why this is a good answer is because the only weapon I really liked in the first game was the Dragon Sword, so for me to say here that I like all the weapons means that they're all really cool. And, like, the obliteration techniques are different with every weapon, so it really makes you wanna go in and play with all the different weapons.
I found that I stuck with the Dragon Sword.
Don't. Try others.
Well, I actually tried the claws. The claws on the build we played were maybe a little too overpowered, and I felt like I was just wiping people out. I just like the "feel" of the Dragon Sword.
Yeah, well give it a try with the final version and see what you think.












Reader Comments (Page 1 of 2)
driven2sin @ May 14th 2008 3:20PM
dude/dudette can strike a creepy pose
Dan Felton @ May 14th 2008 4:19PM
Women who inject man hormones freak me out
Tiptup300 @ May 14th 2008 4:34PM
Lets just be clear. He's ugly.
Obie @ May 14th 2008 4:36PM
I am sorry the long hair, sunglasses and leather jacket look went out of style when Gene Simmons did it...20 years ago.
ugg.tryptophan @ May 14th 2008 6:37PM
he's not that bad, all he needs is aloe or some face cream
Rob Accomando @ May 14th 2008 3:27PM
"accessible for casual gamers"???
WTF? NG2 is supposed to be accessible for Casual gamers? If casual gamers want a casual game, why don't they play Jewel Quest or Cooking Mama?
Why oh why Team Ninja. /cry
Noshino @ May 14th 2008 3:38PM
"I think an important distinction to make is that we haven't dumbed down the difficulty in terms of making the game easier. It's about improving the control, the combat, making things more organic so that you feel like you're getting constant reinforcement as you're playing."
Anyway, the fact that casual games are selling like hotcakes is what brought this to the attention of developers/publishers, you will see this trend of making every game more accessible to the casual gamer for a while, if not forever from now on...
dvnt @ May 14th 2008 3:51PM
Casual Gamers doesn't mean people who only like to play short mini-games. It simply means they don't have the hours upon hours it takes to master a game as tough as the first Ninja Gaiden. I fit that category. I loved the first game on Xbox 1 but it was so frustratingly hard at times that I stopped playing half way through. I simply didn't want to waste my time for minimal progression.
Either way, he did state there will be harder difficulties for those who desire it. So suck it up and quit yer bitchin.
NATO_Duke @ May 14th 2008 4:12PM
I dont see why it hurts you for a game to be accessable for someone with less skill. So they can play it on easier levels, whats the harm? You still have it to play on hard levels.
Does it make your NG2 T-Shirt less cool to wear around town or something?
Rob Accomando @ May 14th 2008 4:19PM
"Does it make your NG2 T-Shirt less cool to wear around town or something? "
Yes, it does.
I won't even bother wearing it now. haha
Prof_Chaos @ May 14th 2008 4:57PM
There's a very good reason why. To sell more games. Sell to a larger market hardcore and a few casuals that are less intimidated, make more money. Get used to it, all games are going to do this for the foreseeable future. It's a new console generation, so install base is smaller and dev costs are higher. To make a profit you need to hit the largest market possible. Put t on hard difficulty and GET OVER IT!!! Casual isn't necessarily a bad word.
SWAT Kats are back! @ May 14th 2008 5:03PM
Gotta love knee-jerk reactions
accessibility=sellout
accessibility=sellout
gotta love 'em
Rob Accomando @ May 14th 2008 5:35PM
You guys all suck. I thought you were hardcore gamers. I guess not. ;o)
ugg.tryptophan @ May 14th 2008 6:42PM
I'm sorry Rob, some of us have lives
xFenixKnightx @ May 14th 2008 3:27PM
Fidlious?
Now everytime I see Itagaki I think of Fidlious, change your pic man! :P
Phranctoast @ May 14th 2008 3:41PM
That's who it was? Hell. I thought it was Yoko Ono.
xFenixKnightx @ May 14th 2008 3:55PM
That would make sense too.
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 14th 2008 4:25PM
I spy a new avatar in that image....
Maverick Saturn @ May 14th 2008 3:27PM
Why does he always act as if he put the "oooooo" in cool? ¬_¬
Take off those damn sunglasses, you're not the hottest thing in town.
Mike @ May 14th 2008 4:09PM
Hey look everyone, here's another person who can't stand seeing a confident and talented person who worked their ass off for years and years to slowly climb the ladder to their current position.
How is one to deal with the fact that they themselves are neither confident nor talented, and don't have any accomplishments to speak of? Why, childishly lash out at the person of course! Calling him a woman totally tips the scales back in your favor!
tmacairjordan87 @ May 14th 2008 4:16PM
He wears his sunglasses at night??
*goes away to be cursed with that dreadful 80s song stuck in my head all night*
Maverick Saturn @ May 14th 2008 4:22PM
Mike, do you understand a word of what I said? Its not whether hes a success or not, I respect him for that, its his attitude that sucks, because Micheal Jackson was a success, does that mean I should simply ignore the man he has become?
You're taking my comment way out of proportion.
I persoanally can't stand Itakagi, he's quick on his heels to slag off those he does not like, and they too have worked hard, should I praise him instead and ignore others? I respect what he has achieved, I just can't stand him as a person.
Maverick Saturn @ May 14th 2008 4:37PM
Speaking of which Mike, from the way you attack me, I assume you know me in real life, seeing as you have no idea of my accomplishments, talents and what I have done to get where I am today. I of many would know what it takes to achieve success, I have worked my way out of poverty to reach the level I am in now, so before you go running your mouth like you have a leg to stand on where my opinions are concerns, I suggest you do your research.
And speaking of which, I'm not the one who was deemed to be sexually harrasing women. Need I say more.
Chase @ May 14th 2008 7:04PM
Waaa waaa Maverick Saturn wants its bottle. You worked your way out of poverty? Who cares. I know I don't. What do you want? A cracker? Because your situation is no more special than anyone else's. You are a terrible human being. I'm sure your parents are proud.
Maverick Saturn @ May 14th 2008 7:09PM
Who said my situation was special? What, you part of the Mike defence squadron or something? And am I supposed to care whether you care or not, I'm glad you don't, you have your own life to live, go live it instead of defending Mike's behind, hes a big boy, he can fight his own battles ¬_¬
Maverick Saturn @ May 14th 2008 3:28PM
Give him some breats and lipstick and he'd easily pass as a woman.
Maverick Saturn @ May 14th 2008 3:28PM
sts*
aggrazel @ May 14th 2008 3:50PM
Philosopher Steven Tyler said it best, "Dude look like a lady."
CJLopez @ May 14th 2008 3:29PM
So, this IS the last the last Ninja Gaiden, no chance one for the Wii huh?
Sigth, geuss 'll have to buy a 360 in the future to get a hold of a Next Gen Ninja Gaiden then
BPM [SSBB: 5026 4120 1186] @ May 14th 2008 3:47PM
It's the last one until the higher ups at Tecmo tell Team Ninja, "Hey, go make us some more money with another Ninja Gaiden!"
Until then, he'll be working on improving the breast physics engine for the next DOA...
Noshino @ May 14th 2008 3:50PM
"Sigth, geuss 'll have to buy a 360 in the future to get a hold of a Next Gen Ninja Gaiden then"
Well, yah, isn't Microsoft publishing this NG2?
KrazyIan @ May 14th 2008 3:30PM
Man I want this game.
theturtle363 @ May 14th 2008 3:30PM
God that guy looks like such a douche
noskillbassist @ May 14th 2008 3:40PM
Agreed. He's too scrawny to pull off the "leather jacket and shades" look.
theturtle363 @ May 14th 2008 3:41PM
he looks like that Rain guy in 30 years
Battousai8728 @ May 14th 2008 3:37PM
He says:
"This is the final build here."
then he says:
"
Yeah, well give it a try with the final version and see what you think."
...Wtf?
Noshino @ May 14th 2008 3:40PM
uh...
"we'll give it a try" and "well give it a try" are COMPLETELY different....
BPM [SSBB: 5026 4120 1186] @ May 14th 2008 3:49PM
Noshino, I think you missed his point...
Battousai, I believe what Itagaki meant by those two statements is that the version they played is the last major version of the game. The retail version will have a bit more fine-tuning, but is still the same build.
Noshino @ May 14th 2008 3:57PM
uh, BPM, I doubt it, isn't NG2 releasing June 3rd? they must have already gold by now...
and I think what he was referring to was that the "Not Joystiq Guy #7" should play the last version (as he seemed to have played a previous one, and try the weapons again.
Yipwoop @ May 14th 2008 3:45PM
Out of all the "game journalists" who were there to interview Itagaki-san, none of them had the guts to challenge him on the nickel-and-diming costume DLC? Were his dark sunglasses really that scary?
Noshino @ May 14th 2008 3:49PM
what surprised me the most was that he didn't even say anything against DMC...
I guess being sober has changed him radically
Christopher Grant @ May 14th 2008 3:50PM
Because no one cares. They're cosmetic. Don't want them? Don't buy them? What kind of 'hard hitting' question would that be?
xFenixKnightx @ May 14th 2008 3:54PM
PWNED!
Yipwoop @ May 14th 2008 3:58PM
The cosmetic part is not my complaint (although the term "horse armor" still ticks off many a gamer). My beef is that the game isn't even complete yet - why not just add this to the $60 game? It sets a bad precedent.
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 14th 2008 4:28PM
Because it would delay certification and the game would take longer to go gold.
You forget, for everything you add, there is a good chance you break something.
xFenixKnightx @ May 14th 2008 3:45PM
More like...Itageeky...AMIRITE?
:P
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 14th 2008 4:29PM
Is he really? Is it truly geeky for a man to only allow himself to be pictured in riding leather and sunglasses and cruise his motorcycle around Akihabara district anytime one of his games launch?
xFenixKnightx @ May 14th 2008 4:38PM
First things first, I absolutely love Itagakis games!
But man, people wanna bash Cliffy? This guy takes the cake as far as being full of himself goes.
ViagraFiend @ May 14th 2008 4:40PM
um..yeah
Etchasketchist @ May 14th 2008 6:52PM
Cliffy has a faux-hawk. And he calls himself "Cliffy B".
There's really no comparison.