Joystiq interview: CliffyB talks Gears of War 2

Gears 2. It's coming out. We know it's bigger, it's badder, it's more badass.
Getting tired of hearing that yet?
We've heard it a couple times. Our question is, what was the number one thing in Gears 1 you wanted to change? What did you make that you knew you could do better?
I just wanted it to feel like more of a war. And it's not just about having the big battle scenes with the hundreds of Locust. It's not just about the huge beautiful vistas that the player gets to see or the tank shooting the Brumak down in front of you, or the choppers crashing, it's also about the writing and the levels; going into the Hollow and hearing the other radio chatter from other people who are dropping into the underground and they're lost and it's foreshadowing what you're going to encounter later in the underground. It's everything, to give more of a sense not only of the scale but also what's at stake for humanity -- and that's the biggest thing.
The number one complaint from not only us but many fans of the game is that, while it gets so many things right, it gets repetitive.
"We're shipping with a lot more fucking multiplayer maps this time time around." |
The first things about repetition is: what we do is establish the core gameplay and then we start introducing other elements that switch that up a little bit. In Gears 1 we had things such as the crow level and now the player knows how to play the game and take cover and now we introduce nightfall and these creatures that will eat him if he goes in the dark and he has to find his way through. And then we go to the factory level and it's a little bit more about suspense and there's some mining cart rides, things like that. And in Gears 2 we take that idea and we increase it by like five-fold. Where every level, yeah it has the core combat but there's always something switching it up. Whatever that mechanic is, and I don't want to spoil it too much, but there's always something new and interesting to surprise you along the way, to keep everything fresh. You don't just want to be shooting *dudes* you want to be shooting guys while crazy stuff goes on and switching it up a little bit. If it's the same thing over and over again, it can get repetitive. That's why we as designers want to constantly surprise the player with these new events, or new weapons, or new enemies, or new story bits. Because the story as well, it's a powerful thing. From the get-go, Dom's looking for his wife. I'm going to want to know as a gamer, where is she? Is she alive? Is she dead? What's happened to her? Is he going to get his answer? That's another motivator.
As far as the multiplayer goes, we're shipping with at least ... well, I don't know what the embargo is ... but we're shipping with a lot more fucking multiplayer maps this time time around. A lot more multiplayer modes. So when you look at the matrix of maps to modes, it's literally hundreds of hours of gameplay. And there's also some fun stuff that we haven't announced yet in regards to co-op.
Gallery: Gears of War 2
We have games like Call of Duty 4 and Halo 3 that have racked up a ridiculous number of hours on Live. Are you looking at them as a benchmark? That level of functionality?
I think they've pretty much set a good standard as far as the game being its own platform of entertainment. Not only having a single player campaign where you ind of get your feet wet, to having co-op as well as continuing with the online multiplayer. Again, I can't talk too much about what we're doing due to embargoes and whatnot, but the feature set will be very rich and will be pretty damn solid by the time we ship as far as what players will get out of the package.
Could you go so far as to say there will at least be a party system this go round?
I think that if we were not to have a feature like that, it would probably be a pretty big fuckup.
We concur! Are you afraid of changing too much in the game? Watching the gameplay video that came out on Friday night, Marcus shooting over the edge into a sea of Locusts, it seems like a totally futile activity.
Well, you can kill them ...
... okay, but you've got hundreds of them! How is the gameplay going to change when you're talking about a scale like that, where you're still controlling just one player -- it's not an RTS -- how do you balance that?
"I think we have to stop at the lunch boxes ... we don't want to market to grade school kids." |
We, as designers, having hundreds of Locusts on screen in one section and the cover mechanic, we have to be very careful of which scenarios we allow the player to experience and engage that many Locusts. And I don't want to go into too much detail in regards to how we leverage that, but there are plenty of scenes in the game in which the player is dealing with hundreds of Locusts and there's also other scenes in which he's dealing with a number that's more than Gears 1 but not quite as much as that crowd. Honestly, it just depends on that scenario, it depends on what's called for, and it depends on pacing. If you were on the ground, by yourself, with hundreds of Locusts coming, they'd look stupid if they weren't all shooting at you, or they wouldn't be taking cover anD that wouldn't be Gears gameplay. There's so many factors we have to take in mind as creatives, so it's a delicate delicate balance of gameplay.
We read in a press release this morning that there will be weapon-specific melees. We have the chainsaw on the Lancer, can you give us any other examples?
I can't spoil too much but, if you look at the Torque Bow and there's blades that come off of it, you could start guessing that there's some fun to be had there.
I think we can guess what you're talking about. How about the Gears universe? You have the Gears movie that's being worked on, and I don't know how involved you are in that. What other opportunities do you see for Gears?
We're working on a comic book. Action figures are about to come out. I'm so happy about those, they've been amazing to work with. The results have been extraordinary. And there's the hoodies, the doo rags, the whole nine-yards. Basically, anything that makes sense, we'll consider doing. I think we have to stop at the lunch boxes, because we're a Mature-rated game, so we don't want to market to grade school kids. But I love action figures and collectibles as much as the next guy.
... until "Gears of War Kart Racers" comes out, then you could do the lunchboxes.
*laughs* ... I don't think that would be good.
[Cliffy's told he's got to be somewhere]
Alright, last one. How do you feel about being the face of Gears of War? You start out designing levels, then designing games, and now you're a figurehead.
Oh, I get a kick out of it, man. I mean, you have to take all the comments on teh internet with a grain of salt because the better you do, the more they love you, but the second that you fuck up, they'll be the first to tar and feather you and your name will be a joke. So I'm very sensitive to that. Plus, I have a thick skin. Whenever I read the forums, it's always like four posts until somebody calls me a "faggot." I think, you know what? Call me whatever you want, as long as you keep playing the games.
That's funny, they call me the same thing on Xbox Live ...
Well, we're not getting into that.
Thanks for the time, Cliff!












Reader Comments (Page 1 of 2)
name123 @ May 14th 2008 11:41AM
All of Epic's games have average gameplay with violence and flashy graphics to cover it up.
Marty @ May 14th 2008 11:47AM
If Gears were on PS3, you wouldn't be saying that.
Besides, Unreal Gold was a classic, classic game. So was Unreal Tournament, and obviously, Gears. People still play all those games online (even UG), so I think there's a bit more than just flashy graphics and gore there.
NATO_Duke @ May 14th 2008 11:58AM
All of your posts are worthless pathetic attempts to get attention by talking sh*t about games you don't play.
SinHarvest @ May 14th 2008 11:59AM
Everytime name123 opens his mouth(keyboard) he spews bias anti xbox nonsense. Ignore the troll.
MN Guy @ May 14th 2008 12:29PM
Gears has very good gameplay. It plays much different than a standard run and gun like COD4, which made it fun. The only real issue with the game was online lag. If you want to troll about a game you haven't played much, bitch about the real issues with the game. They are documented by others. That way you only sound like a dumbass, not worse.
Leobebes @ May 14th 2008 12:43PM
I bet you this guy still lives at home, is 30 years old, and hasn't been able to afford a new console since his PS1 days.
If he says that is B.S. and say hes owned a 360 or owns a PS3 ask for his gamertag to verify, be will probably shrivel up like a raisin and won't answer the call.
Zsavior @ May 14th 2008 1:05PM
You know I rarely agree with you, I rarely agree that you even talk about gaming in actual reality, but I think you have a point with your comment. But because of past comments you are going to get voted down anyway, see how trolling destroys your one nugget of wisdom.
syrik zero @ May 14th 2008 1:20PM
It's still what.... the fourth/fifth most played game on Xbox Live? Pretty solid, can't be just the graphics keeping people playing that long.
Lars @ May 14th 2008 3:26PM
Bullshit, name123, I'm long time fan of the Epic and their UT franchise. Having played a handful of current shooters, I keep going back to UT3 inexplicably. I can find some flaws, sure, and I wish it had a rank system like Warhawk or just something to show for all your killing, but it's just damn fun anyways.
Plus, in these days where Consoles are more like PC's than ever, I love the fact that Epic gives you the option of using a keyboard and mouse. I wish all games had those options. I'm just spoiled from being a long time PC gamer I guess, where I've always had the choice of K&M, gamepad, joystick, and wheel for all the games I play. Anyways, that's the only reason why I snagged it for PS3 over PC (my PC is having problems with video).
I have yet to play Gears of War, but I'm sure it's great (how could Epic make a bad game?), and I will snag it as soon as I drop some cash for a new vid card.
Lars @ May 14th 2008 3:29PM
"that's the only reason why I snagged it for PS3 over PC"
Oh, I forgot to mention there's 2 reasons... that one and the fact that I can use user-generated mods. Otherwise, I wouldn't have even considered UT3 for console. Shooters are all about user-generated content. Which reminds me, I gotta check out Gary's mod.
colin @ May 14th 2008 4:06PM
dude, you're getting a dell.
GreyFox @ May 14th 2008 4:56PM
No you're right Unreal and Gears of War have done nothing to contribute to the game industry. They should be ashamed of themselves for selling so many copies and trying to innovate. Damn them!
Glen @ May 14th 2008 11:42AM
If Gears of War 2 shipped with an updated version of Gridlock alone (it already is coming with the map anyway), I would buy it. Love that map.
I have to say I'm not a big fan of the crosshair iron sights on the updated Lancer. But that's me nitpicking, I'm psyched for the game.
OTAM @ May 15th 2008 6:36PM
Ugh. How can you play Gridlock? I lump that into the shit 3 (Raven Down,Rooftops,and Gridlock). It's just cover placed randomly into open areas where you can't fight. You're either in cover or in the wide open,there's no cover to fight around like in Clock Tower or Old Bones.
My favorite map is War Machine. Cover everywhere with pillars and sandbags to maneuver and fight with.
whistlepig @ May 14th 2008 11:44AM
couldnt they just call him cliff instead of using cliffyb which sounds like a gay dance club dj ?
Roto13 @ May 14th 2008 11:52AM
He calls himself that because he's ashamed of being Polish. And because he's a twat.
whistlepig @ May 14th 2008 11:56AM
ok ill buy that
xFenixKnightx @ May 14th 2008 12:08PM
He's ashamed? I've always heard him say his full name in interviews. I would've guessed his friends or whoever else gave him that nickname.
Marek Hryc @ May 14th 2008 12:31PM
There's no reason to be ashamed of being Polish.
Why would there be?
Proud Polack right here baby!!
ViagraFiend @ May 14th 2008 2:23PM
His name should be Fauxhawk Tight-shirt McQueef.
Bobby S. @ May 14th 2008 11:45AM
Great interview although his answers are pretty much the same for every video/paper interview I've seen and read.
Sean Gallagher @ May 14th 2008 11:47AM
Meh, not much was revealed :(
L @ May 14th 2008 11:51AM
Who cares?
Laggy @ May 14th 2008 11:59AM
Well, I do, and fans of the original game would most likely care to some degree.
NATO_Duke @ May 14th 2008 12:00PM
I guess any of the people who want to play the game or who liked the last one would care. You know, the people that read game blogs.
Why is there a "Who cares" posting guy in every story now?
ViagraFiend @ May 14th 2008 2:24PM
"Why is there a "Who cares" posting guy in every story now?"
Who cares?
xFenixKnightx @ May 14th 2008 3:48PM
ViagraFiend
LMAO! +1 for you sir! You cought me off gaurd with that one right there.
xFenixKnightx @ May 14th 2008 11:51AM
"Could you go so far as to say there will at least be a party system this go round?
I think that if we were not to have a feature like that, it would probably be a pretty big fuckup."
Halo3 matchmaking system CONFIRMED! Great interview Joystiq! Another interview revealing 5 vs 5 online and more is right here.
http://www.gametrailers.com/player/33954.html
tcc3 @ May 14th 2008 11:54AM
Maybe they'll hire some writers this time.
Cal @ May 14th 2008 1:02PM
Remove the maybe, they've already confirmed that they've focused much more on story this time around
Trev @ May 14th 2008 1:50PM
They've got Josh Ortega, and I can't say I've ever heard of him before. He's written before, so I'm at least confident he can top the "I'm an ex-con with a do rag and soul patch. Watch me grunt and slam into things. My friend is black. We're so hardcore. We blows up da aliens." that they tried to pass off as a story last time.
I hear the original script was written on the inside of ripped up Coors boxes.
tcc3 @ May 14th 2008 2:07PM
You know, I saw that someone replied and thought for sure they'd be ripping me a new flame seared asshole.
Thanks guys.
The outline of the plot we got in the first game was very interesting. I kept hoping to find out more as the game went on only to discover there really wasn't any. Its like I played the trailer for a game. =)
Lets hope the writing rumors are true. GoW gameplay with a real plot? That would be the cats pajamas.
DangerMouse @ May 14th 2008 2:14PM
id hired a writer for Doom 3, and look how bad that story turned out. I think it depends on how well they work with the team. As for Gears of War, the story was fine. I got the gist of it, and while a little more background would've helped, they're probably better off reserving it for a future game.
Cal @ May 14th 2008 3:54PM
http://www.joystiq.com/2008/04/22/gears-of-war-2-panel-hot-chicks-stereotypes-living-cover-an/
Lonecow @ May 14th 2008 11:57AM
Wow, speaking of people with a thumb for a penis: CliffyB.
I have no idea what that means... Sony has screwed with my head....
Huey2k2 @ May 14th 2008 12:05PM
Party system in Gears multiplayer? Fucking right finally!
Vcize @ May 14th 2008 12:22PM
Good job hitting the party system question Joystiq. That was one of the biggies.
The other one I really want to see asked is to see if they're making major advancements in the net code to lower stuff like disappearing torques and limit host advantage a bit, etc.
xFenixKnightx @ May 14th 2008 12:26PM
Dude, your right I was hoping they would ask that as well. Host advantage is a major concern to me. It doesn't totally ruin things but it does get people frustrated because you know you didn't have a fair chance 95% of the time. Although knowing WHO exactly the host is and having an active reload does help. But still...
Jayslacks @ May 14th 2008 12:38PM
Great interview, Chris. Gears of War 2 with a party system? Yes! Yes! A thousand times, Yes!
Ha! Huh? @ May 14th 2008 12:41PM
Hey there all,
No biased comments about Gears, but on a personal slam: what up with Cliffy B? He got some money and now decides he should start working out to cover up his over bite and midgetism! Who the hell tucks your shirt in?
That guy is all about the money now LA has changed this nerd into a wannabe! Dude you make software don't try to look like us gamers. Dude stick to makin' the rules we will keep on breaking them.
Go back to unreal I have a feeling they might let you start on wire frames.
HighFiveJesus @ May 14th 2008 12:46PM
oh come on, don't be THAT guy.
xFenixKnightx @ May 14th 2008 12:54PM
"don't try to look like us gamers"
el oh el!
That was the funniest part of your pointless rant.
Loser.
Misfit Toy @ May 14th 2008 12:56PM
Wow. You can rip on other people you've never met! Today...you are a man! Congratulations! Hope puberty wasn't too painful for you.
Oh look! I can rip on people too! Wow...I feel powerful. Is this how you feel all the time?
umm....hello??? @ May 14th 2008 1:22PM
...I'm pretty sure that image of CliffyB was 'shopped. You can tell by the pixel count. so don't worry about him looking like a gay-ass gamer like yourself, Ha! Huh?
ill trooper @ May 14th 2008 2:46PM
He does have that Carrot Top workout 'roid look a little bit...
ThePremierAssassin @ May 14th 2008 12:44PM
This man is a sexy beast...
Professor Lario @ May 14th 2008 1:05PM
I am re-playing GOW1 for the second time and am enjoying it very much. The one thing that I appreciate about the design is that you never feel safe. At any point, if you don't play your cards right, you will die. It constantly feels like you are on the edge of being defeated and need more ammo, bigger guns, and more cover - but you never get it. While this could be frustrating, I find it challenging and rewarding. I hope the second GOW can capture this design element.
Ha! Huh? @ May 14th 2008 1:08PM
Wow, what a bunch of gentle boys' and hopefully girl? (IE comment sexy beast) did I offend you all by slamming Cliffy?
Such a sensitive crowd. I have an idea hold the controller and click your heels and all the pain will disappear from the monitor!
It's like you can't be an asshole anymore.
Oh yeah free tissues at my place.
Magnificen7 @ May 14th 2008 7:59PM
Yes buddy, I am sure you have an ample supply of tissues at your place, riiiight next to your computer huh? Ha ha! You didn't slam Cliffy, you made yourself look like an idiot. He's more important than you, and you feel the need to make fun of him? Screw you pal (You wish).
spacefluffer @ May 14th 2008 1:11PM
Could someone explain to me why Gears of War is considered to be such a great game? It looks great and the weapons are cool, but the story sucks and I don't care about any of the characters, even when one dies and it's supposed to be tragic - I just didn't give a crap. The cover mechanic is cool but gets real freaking tedious.