Update: Added source -- this press release, which vaguely implies that Live Gamer's RMT service, called Live Gamer Exchange, will allow players to "customize their characters through attire, weaponry, gadgets, vehicles, gear and aliases that tailor their game play." However, Massively's Kyle Horner spoke last night with The Agency lead designer Hal Milton who said that no weapons will be sold. The team is currently discussing the sale of low-level operatives (analogues to low-level equipment), but currently, everything planned to be sold will be purely cosmetic and not gameplay affecting.
Original: Remember all the hoopla over virtual arms dealing in Battlefield: Bad Company? Sony Online Entertainment's not hearing it. In fact, it announced today that its upcoming espionage MMO FPS, The Agency, will feature real money trading (RMT) of everything from clothing and gear to vehicles and weapons.
SOE has yet to declassify its business model for The Agency, so this could go in one of two directions. If it's free-to-play (a la Battlefield: Heroes) the cash-for-guns program would be (slightly) easier to swallow. Since The Agency is a PC and PS3 title, we're laying a bet on a free model given the latter platform's already free online gaming service and today's announcement, which provides a means for SOE to subsidize free play with a cut of player trades. If it's subscription-based? Someone best send some fire-retardant undergarments to SOE brass.
FPS players -- console ones specifically -- are used to earning their way to the top and into better weapons and gear, as seen in Call of Duty 4. The idea of playing a game where they're at an immediate disadvantage based on cash money is unlikely to sit well. At least trade works both ways; those who take the route of being skilled players -- and not payers -- can profit from their homegrown skills by selling stuff to noobs (and people with dead presidents lighting fires in their trousers).
Reader Comments (16)
Posted: May 14th 2008 8:50PM (Unverified) said
I don't see any sources, how do I know someones just not misinterpreting something.
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Posted: May 15th 2008 9:11AM (Unverified) said
You don't need sources to post your opinion on a blog.
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Posted: May 14th 2008 9:11PM Offensive Bias said
If they're looking at paying for weapons/clothes/etc. is the WRONG way to go. I don't really think that's the way to go for any game, why not just used the tried and true subscription model that's worked for all other MMOs before this? It's something that's easy to justify: servers = money, so if you want to use our servers be prepared to fork out a few dollars a month. $10-15 a month isn't that much in the end, it's two/three less of something a month.
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Posted: May 14th 2008 9:23PM (Unverified) said
Why are you implying that PC gamers are more inclined to buy our ways to the top? Because of a title that is coming out later this year?
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Posted: May 14th 2008 9:25PM (Unverified) said
I can't wait for this title. Is there a confirmed release date yet?
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Posted: May 14th 2008 10:02PM Synnyr said
A system like this works. If you take into account the amount of money MapleStory makes in a year off 'Timed' items. People do pay to be better.
Would you rather have; Non-Subscriptions and Subscriptions($10/month) or every now and then buying some new equipment for $1?
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Would you rather have; Non-Subscriptions and Subscriptions($10/month) or every now and then buying some new equipment for $1?
Posted: May 14th 2008 10:30PM (Unverified) said
It really doesn't make any sense since you can pick up "associates" aka NPCs in game that upgrade your weapons, make weapons, and all kinds of stuff for free. Doesn't really match up.
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Posted: May 15th 2008 1:32AM (Unverified) said
This is totally different to BH. This is the same as lots of Chinese and Korean MMOs.
IMHO it makes a lot of sense... it stops level grinding for those who's time is more important than money, it takes out the gold farmers, and it makes the game more enjoyable to play if you don't want your life taken over.
A lot of chinese MMOs ARE free to play tho. I think they need to strike a balance - maybe low monthly fees and low-ish prices for items.
But they have to be careful not to overdo it:
http://www.danwei.org/electronic_games/gambling_your_life_away_in_zt.php
Reply
IMHO it makes a lot of sense... it stops level grinding for those who's time is more important than money, it takes out the gold farmers, and it makes the game more enjoyable to play if you don't want your life taken over.
A lot of chinese MMOs ARE free to play tho. I think they need to strike a balance - maybe low monthly fees and low-ish prices for items.
But they have to be careful not to overdo it:
http://www.danwei.org/electronic_games/gambling_your_life_away_in_zt.php
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