Joystiq hands-on: Metal Gear Solid 4 - the finished game
The moment we'd been awaiting for ever since Metal Gear Solid 4: Guns of The Patriots was announced at E3 2005 came on Wednesday evening, when we walked up to a PS3 running the final, ready-for-retail build of the game and ever so slowly pressed "start" with quivering thumbs. We were whisked from the title screen – a real-time scene showing a suit-wearing Old Snake in the graveyard from previous trailers – to the Middle East, where after only a few minutes we realized that Kojima has done it again: he's taken MGS in a new direction, with wild ambition, while still keeping sneaking the No. 1 priority.
No spoilers here; we're just as set as you are on having as little of the game ruined for us before we get to sit down and play it, good and proper. That said, make with the clicking and read our tale of 40-odd minutes with what will surely be a system-seller for PS3 after the break!
Arriving in a battlefield that was very reminiscent of the Midtown Maelstrom map from the recent Metal Gear Online beta, we were thrust straight into sneaking, were armed with only a stun knife. We found ourselves all-too-close to an intense shootout between local militia and a private military contractor who just so happened to bring along a pack of the nasty cyborg mini-Metal Gears, called Gekkos.
Otacon was quick to advise us on the situation -- although instead of doing so via a codec screen, we simply heard him speaking, presumably over Snake's earpiece. Our task: Head to a rally point indicated by a flashing icon in the upper-right-hand corner of the screen. Essentially unarmed, we snuck and crawled our way past PMCs, triggering several cinematic sequences along the way. (In a nice touch, Old Snake's octocamo pattern in cinemas matches up with its in-game appearance, making everything look more seamless.)
We couldn't keep sneaking forever; it wasn't long before an armored Striker vehicle rolled in and we had a chance to experience one of the many fresh new elements of the game: being a hero in the eyes of others. In this case, we picked up an RPG launcher left by a fallen militia member (you can now acquire weapons dropped by allies and enemies, although they're initially "locked" and can't be fired -- more on that in a sec) and used it to take out the PMC's ride. The militia shouted their thanks as we helped them mop up. Then it was time to meet Drebin, the "arms launderer" featured in a previous trailer. In addition to owning a soda-guzzling, diapered pet monkey, he assists Old Snake by unlocking any PMC weapons acquired -- for a price. You earn Drebin Points while playing and can spend them for unlocks and weapon add-ons. There's a "Drebin Shop," but thankfully you don't have to find it on the map; it's all done via the "network" (a.k.a. a menu screen). Using some Drebin Points, we were able to buy a grip and grenade launcher for the M4 rifle he'd given us "on the house." After adding the grip, we noticed how much more accurate our aim was, whether in over-the-shoulder or "FPS" aiming mode. Tricking out the many, many guns in the game is handled through a sub-menu where you can spin and zoom the weapon to see your changes. The whole thing felt like a much more in-depth version of Call of Duty 4's multiplayer weapon customization, only completely on the fly.
Oh, and "Old" Snake? Yeah, he's gone gray and looks like he's been through a lot, but the guy is as spry as ever. No huffing or puffing -- although his rate of movement does slow down as he acquires more weapons and ammo.
We wrapped up our hands-on by fiddling with some things Hideo Kojima had touched on in his demo of the game earlier in the evening. One was using the night vision mode of the Solid Eye to spot footprints in a collapsed building as we made our way through it. This proves very handy in finding safe paths where the floor below us wouldn't give way. We also equipped some energy drinks we'd found and offered them to militia troops -- we'll admit it was odd seeing a heart symbol appear about their heads instead of the trademark exclamation point. Finally, we loaded up a tune on the in-game iPod and watched as our stress meter went down during a firefight, which saw us using a mortar emplacement to lob rounds at another Striker that came rolling up.
Based only on an all-too-brief foray into the final build of MGS4, we could see and feel all the signs of an epic. This just might be Kojima's crowning achievement; we'll find out once and for all as we marathon the game when it hits on June 12.
No spoilers here; we're just as set as you are on having as little of the game ruined for us before we get to sit down and play it, good and proper. That said, make with the clicking and read our tale of 40-odd minutes with what will surely be a system-seller for PS3 after the break!
Arriving in a battlefield that was very reminiscent of the Midtown Maelstrom map from the recent Metal Gear Online beta, we were thrust straight into sneaking, were armed with only a stun knife. We found ourselves all-too-close to an intense shootout between local militia and a private military contractor who just so happened to bring along a pack of the nasty cyborg mini-Metal Gears, called Gekkos.
Otacon was quick to advise us on the situation -- although instead of doing so via a codec screen, we simply heard him speaking, presumably over Snake's earpiece. Our task: Head to a rally point indicated by a flashing icon in the upper-right-hand corner of the screen. Essentially unarmed, we snuck and crawled our way past PMCs, triggering several cinematic sequences along the way. (In a nice touch, Old Snake's octocamo pattern in cinemas matches up with its in-game appearance, making everything look more seamless.)
"He's gone gray and looks like he's been through a lot, but the guy is as spry as ever." |
We couldn't keep sneaking forever; it wasn't long before an armored Striker vehicle rolled in and we had a chance to experience one of the many fresh new elements of the game: being a hero in the eyes of others. In this case, we picked up an RPG launcher left by a fallen militia member (you can now acquire weapons dropped by allies and enemies, although they're initially "locked" and can't be fired -- more on that in a sec) and used it to take out the PMC's ride. The militia shouted their thanks as we helped them mop up. Then it was time to meet Drebin, the "arms launderer" featured in a previous trailer. In addition to owning a soda-guzzling, diapered pet monkey, he assists Old Snake by unlocking any PMC weapons acquired -- for a price. You earn Drebin Points while playing and can spend them for unlocks and weapon add-ons. There's a "Drebin Shop," but thankfully you don't have to find it on the map; it's all done via the "network" (a.k.a. a menu screen). Using some Drebin Points, we were able to buy a grip and grenade launcher for the M4 rifle he'd given us "on the house." After adding the grip, we noticed how much more accurate our aim was, whether in over-the-shoulder or "FPS" aiming mode. Tricking out the many, many guns in the game is handled through a sub-menu where you can spin and zoom the weapon to see your changes. The whole thing felt like a much more in-depth version of Call of Duty 4's multiplayer weapon customization, only completely on the fly.
Oh, and "Old" Snake? Yeah, he's gone gray and looks like he's been through a lot, but the guy is as spry as ever. No huffing or puffing -- although his rate of movement does slow down as he acquires more weapons and ammo.
"We could see and feel all the signs of an epic." |
We wrapped up our hands-on by fiddling with some things Hideo Kojima had touched on in his demo of the game earlier in the evening. One was using the night vision mode of the Solid Eye to spot footprints in a collapsed building as we made our way through it. This proves very handy in finding safe paths where the floor below us wouldn't give way. We also equipped some energy drinks we'd found and offered them to militia troops -- we'll admit it was odd seeing a heart symbol appear about their heads instead of the trademark exclamation point. Finally, we loaded up a tune on the in-game iPod and watched as our stress meter went down during a firefight, which saw us using a mortar emplacement to lob rounds at another Striker that came rolling up.
Based only on an all-too-brief foray into the final build of MGS4, we could see and feel all the signs of an epic. This just might be Kojima's crowning achievement; we'll find out once and for all as we marathon the game when it hits on June 12.






Get a WordPress.com Blog





Reader Comments (Page 1 of 4)
browntown @ May 16th 2008 4:37PM
EPIC
itsburnsie @ May 16th 2008 4:43PM
No Browntown,
Epic makes Gears and UT, this would be a Konami/Kojima project...
PojoMofo @ May 16th 2008 4:50PM
is that +1 worthy???? hmmmmm. YES!!!!
Esat Dedezade @ May 16th 2008 4:51PM
I'm a 360 fan myself, but I would be lying if I said this game has not interested me a lot.
Being a student however, as well as a Halo fanatic means that I won't be getting a PS3 for a looong time.
Esat Dedezade @ May 16th 2008 4:51PM
Woops, didn't mean to reply to you...
browntown @ May 16th 2008 4:58PM
Guy below, me i meant that this game is going to be epic, just so u know.
Drago Dracini @ May 16th 2008 5:06PM
he knows, he was making a joke.
deaftly @ May 16th 2008 5:27PM
@browntown
WOOOOOOOOOOOOOOOSSSSSHHHHHHHHHHH!!
Talryyn @ May 16th 2008 6:07PM
Looks just as bad as Halo 3, I wonder if this runs at 620p like COD... ;p jk
Actually the MGS beta ran at 570 something, but still looked nice. (render engine that is)
I am still up in the air, but you say the gameplay was better, what to do?!?
Anonim @ May 17th 2008 4:58PM
Not exacly true:
Full 720p - 1280x720 = 921,600 pixels
Some games:
Lair 800x1080 = 864,000 pixels
Metal Gear Online 1024x768 = 786,432 pixels
MGS4 1024x768 = 786,432 pixels
GTA4 (PS3) 1152x640 = 737,280 pixels
Halo3 1152x640 = 737,280 pixels
Dark Sector (PS3) 1152x640 = 737,280 pixels
Call of Duty 4 (PS3 , X360) 1024x600 = 614,400 pixels
Haze (PS3) 1024x576 = 589,824 pixels
Extinction @ May 18th 2008 5:21AM
The Haze devs have flat out said Haze runs at 720p natively. Sorry.
Anonim @ May 18th 2008 8:32AM
LOL.
As many others.
You should learn already that what devs "said" isn't always true ;)
http://forum.beyond3d.com/showpost.php?p=1157872&postcount=812
"Quaz51:
QUOTE
Haze is 1024x576 no AA
/QUOTE
"
Simply next upscaled SUB-HD game....
Brucie B @ May 16th 2008 4:37PM
Can't Wait!
Babel @ May 17th 2008 10:28AM
Same here. I don't even have a PS3 and yet I'm UBER excited about this game.
Come July the shiny monolith will sit proudly beside my 360 and Wii, and my life will finally be complete. MGS4, Motorstorm and LBP, come to me!
Vidikron (FU) @ May 16th 2008 4:39PM
Less than a month away now. I need this game.
HighFiveJesus @ May 16th 2008 4:41PM
with the amount of depth, longevity and satisfaction these games deliver, i can see this easily being game of the year. or at least in the top two.
unfriendly_cat @ May 16th 2008 4:42PM
"we're as loathe to have as little of the game ruined for us before we get to sit down and play it good and proper as you are"
There are several things wrong with this sentence, not the least of which is the fact that it means the exact opposite of what it was intended to mean.
randy @ May 16th 2008 5:02PM
Fixed. :)
BrokenAbacus @ May 16th 2008 4:43PM
That would be great if it did...'cause I am NOT buying a PS3 just for this game.
Worst Review Ever @ May 16th 2008 4:45PM
Well, despite the best efforts of the SDF to dissaude me otherwise, I bought a PS3 today! Yay! So this is what it feels like to own all 3 consoles. MGS4 here I come!
PojoMofo @ May 16th 2008 5:09PM
Congrats!! you have now entered Next-Gen!!! (j/k)
definitely get Super Stardust HD, and Everyday Shooter off PSN when you get a chance.
el serpiente @ May 16th 2008 7:02PM
Sucker!!!111
cellulitis @ May 16th 2008 8:36PM
Seriously, why didn't you wait for the bundle?
Worst Review Ever @ May 17th 2008 3:33AM
Well, I don't really need the hard drive space and I guess I don't care too much about the Dual Shock 3. Plus, I wanted it NOW. ; )
t_m @ May 17th 2008 6:19AM
Disuade you otherwise?
Why is everyone posting sentences that make my head hurt on this story???
So they.. er.. wanted you to buy.. no.. er... oh i need a beer.
Lilinka @ May 17th 2008 3:42PM
I'm a PS3 owner, and the SDF does such a job of coming across as arrogant and annoying that there are times when I'd actually think about taking my PS3 into gamestop. They aren't helping anyone switch to the sony camp, they just make it harder.
Chameleon @ May 17th 2008 4:12PM
@lilinka
as i patiently await the bundle, i say amen to you sir ....
el serpiente @ May 18th 2008 1:02PM
I'm a PS3 owner and if you let what people say on a fanboy ghetto like joystiq influence your buying decisions you are mentally diabled.
wocyob @ May 16th 2008 4:46PM
LMAO!!! keep telling urself that
Scout Rush @ May 16th 2008 4:48PM
Many of us bought a current gen console just for gta4... and now it looks like I made the right choice.
BIGGEN @ May 16th 2008 8:59PM
so you paid $400+ for A game? that's sad
tmacairjordan87 @ May 16th 2008 9:09PM
Most people did it for halo with xbox 1
Joe @ May 17th 2008 12:15AM
@Biggen
I've always wondered why people are surprised that I bought some of the consoles just for one game. Do you really justify your purchase of the system by how many games you buy for it? Personally, if a really great game came out for a console, I'd want to get that. Hell, I did for the PS3. I own 3 games for my 360, 2 (5 by this fall) for my PS3, and 2 for my Wii, but I've played the SHIT out of these games and I consider both the money down on the games and on the consoles a worthwhile expense.
LubaLub @ May 16th 2008 4:49PM
According to one of my friends who is a PS3 fanboy and does whatever Sony marketing tells him, "the PS3 was hand crafted by God himself and can do no wrong."
Eggy @ May 16th 2008 4:59PM
You should listen to your friend, he's a smart one.
ComradeTrotskii @ May 16th 2008 5:55PM
You should punch your friend in the crotch for being a twat.
That's not a bash on the PS3, I don't particularly care that your friend can only afford one console.
Anyone, and I mean anyone that used the words 'hand' 'crafted' 'by' and 'God' when describing any console is clearly a fuckwit of the most epic proportions.
el serpiente @ May 16th 2008 7:06PM
If you hold the eject button for 10 seconds, a communion wafer pops out of the disc slot.
Sora267 @ May 16th 2008 8:08PM
@ComradeTrotskii
I gave you a +1 just for using the word "fuckwit".
Chameleon @ May 17th 2008 4:15PM
heh ... 'fuckwit'
[+]
Liquid @ May 16th 2008 4:50PM
Off-topic, but I just read the Golden Axe impressions post and found it ironic that they dropped co-op (THE key component in the original) because they wanted to perfect the combat system. I come here and read about using an mp3 player to calm your nerves in a fire fight. The price point of these games will be roughly the same (albeit MGS4 will hold its value much longer) but that is where the similarities end. I have never been a huge fan of the MGS series but I have to give Kojima props for creating what sounds to be a very complete and detailed game. Speak with your wallets.
cranium @ May 16th 2008 4:50PM
I will not buy a PS3 for this game. I might look into it if it were on 360 though. you can't deny it's got substance.
RemzVkru @ May 16th 2008 4:50PM
Why do xbox lovers have the maturity of a 4 yr old boy!!
Superstar90 @ May 16th 2008 4:50PM
You are a blatant, ignorant troll. Go away.
Esat Dedezade @ May 16th 2008 4:53PM
I'm a 360 supporter and yet your post just lowered my IQ just having read it.
Silence yourself and begone.
The_Black_Circle @ May 16th 2008 4:53PM
Hahahaha funniest thing i've heard all day.
PojoMofo @ May 16th 2008 4:54PM
move along troll, Go play Banjo 3ie with your cardboard bears!!
eNrique @ May 17th 2008 9:03PM
go troll with your cattle loser
arrrgh @ May 16th 2008 4:54PM
time to head to my friends place to play ps3
why spend so much on the system when you can play for free :D:D
el serpiente @ May 16th 2008 7:08PM
Well, at least bring him some beer you friggin mooch.
Chimp @ May 16th 2008 4:55PM
See what Snake's holding in this pic:
http://www.gpara.com/comingsoon/mgs4/20080516/img/popup/14.jpg
It ain't coming to the 360!