Sonic Unleashed impressions: all Sonic, no Unleashed
If you were hoping that Sega was going to use its recent Gamers Day event to show off the "unleashed" half of Sonic Unleashed, you'll be disappointed to learn that the speedy blue hedgehog is still very much "leashed" ... even after breaking out of his cage some months back. Despite being unwilling to sway from its rigid marketing schedule and share what we're assuming is going to be the game's key selling point – the nighttime (and "unleashed" werewolf Sonic we presume) half – Sega does want us to reconsider a traditional Sonic game working in 3D. That would be the daytime half.The presentation began with an explanation that, although the game is being developed by Sonic Team – the very same development team that delivered the universally panned next-gen Sonic the Hedgehog in 2006 – it is in fact a different team that "didn't work on the last one." Apparently the game's lead designer, Yoshihisa Hashimoto, "understands well where the failings were there." If you find it comforting that Sega's owning up for the previous title's shortcomings, you're not alone but we're a long way from being sold on the latest outing.
Gallery: Sonic Unleashed
To start, the game is built on an entirely new engine dubbed the "Hedgehog Engine." Don't let the totally clever name fool you; despite being built for Sonic's specific needs – ie: it loads art and whatnot very quick – it's a multipurpose engine, and it's been in development since 2005. How is a fancy new engine going to bring Sonic into the modern world of games? By going back to its roots.
The two levels Sega shared were definitely fast. In the first level, Sonic zipped through some six miles of terrain in roughly 3-1/2 minutes. The levels included Sonic hallmarks like split paths – about 15 in this particular. Some splits involve a button press quick-time event (hit the right buttons, get the better path) while others were simply left or right, up or down. New moves include the Sonic Drift which, you can surmise, is similar to drift racing, slinging Sonic around hairpin curves. The other is Quick Step – instead of running straight into a wall, or an enemy, or laser beams (you get the idea), Sonic can quickly jump left or right by tapping the controller's bumpers.
If you've seen the trailer, you've already seen the split between "2D" and 3D gameplay which is admittedly pretty seamless thanks to a solid camera system. The presentation certainly emphasized the game's speed, making it feel like a classic Sonic side scroller. While that's bad news for fans of Sonic's Dreamcast adventures (and the rep did say there was no "real" adventure element), there will be an "optional" overworld. Nevertheless, with an entirely separate "combat fighting" mechanic (as opposed to that other type of fighting) making up the nighttime half, we're as skeptical as ever of this latest attempt to reboot the popular mascot's flagship series. We'll know more at E3. Probably.










Reader Comments (Page 1 of 1)
Tyler @ May 16th 2008 1:20PM
Soooo... why exactly aren't you sold on it? You just explained the demo but didn't really offer any opinions on the specific traits.
Christopher Grant @ May 16th 2008 1:27PM
It's not hands-on, it's a demo. It looks more or less just like any other Sonic game. The key distinguishing feature is going to be the nighttime stuff, which they aren't showing. That wasn't clear?
NATO_Duke @ May 16th 2008 1:31PM
Yeah, my understanding is that they are concerned with the night element that will have a different mechanic, which has yet to be shown. I think that its wise to be cautious about a new Sonic title until the game is fully shown off - the last outings were not too loved.
Vegnagun bwf @ May 16th 2008 1:44PM
Hey guys, it's Sega we're talking about. They're new to the industry so you can't blame them for botching up the chance to show off new improved Sonic. It's not like they're an old company that doesn't learn form mistakes. Right???
Tyler @ May 16th 2008 2:05PM
Touché, dudes.
Ghen @ May 16th 2008 1:25PM
When you say sonic drift, does the player have control or is it just another timed event into a mini cut-scene of sonic drifting onto a new/continuing path?
I picture it like drifting in Mario Kart. Anything less will be disappointing.
As far as gameplay goes this looks like a nice continuation of the secret rings which was NOT A BAD GAME. Just had a creepy plot, impossible challenges, and controls only a mother could love.
Martez @ May 16th 2008 1:30PM
My mother hated how Secret Rings controlled.
Hashbrown Hunter @ May 16th 2008 1:53PM
Your mother!
...Dammit! I'm always bad with timing.
SWAT Kats are back! @ May 16th 2008 4:10PM
The flaw in Secret Rings' controls (aside from those wtf reversing controls) was the fact that they made a gem, glorious controls, than deliberately smeared them in shit
One of the rewards for playing the game was unlocking those great controls. It was a bone-headed decision that killed that game in the ratings. Didn't Ludwig describe the game as a "drunken waddle" or something like that?
t_m @ May 16th 2008 10:26PM
Not quite how I'd have put it... but secret rings did indeed have AWESOME controls... once you unlocked them.
I hope they keep as many elements from Secret Rings as they can, because that was actually a very good game.. just with one or two highly annoying flaws. Patching up those flaws would make a great game.
Roto13 @ May 16th 2008 1:30PM
Sounds good so far. Maybe if we're lucky, they'll cancel that stupid Werewolf thing. Fighting in Sonic just interrupts the good stuff.
Hashbrown Hunter @ May 16th 2008 1:55PM
But if the game is broken up in to two halves where fighting exists in its own area and the running/platforming is in another then it could work out well.
Roto13 @ May 16th 2008 1:58PM
That doesn't work, either. In Sonic Adventure 2, getting into playing as Sonic and then having to do a Tails or Knuckles level completely messed up the flow of gameplay.
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 16th 2008 2:11PM
I don't know. When I think of Sonic Werewolf... I'm afraid I'm reminded more of the 2D knuckles who could climb walls, break through barriers, and glide. Now consider if you took the gliding out and that's how I imagine Sonic Werewolf. Which wouldn't be bad, actually. It would be more like forcing two different gameplay styles in one WITHOUT the retarded bloated extras cast. Facing facts, I think this has the potential to beat Sonic CD... but that's potential, not promise.
Roto13 @ May 16th 2008 2:36PM
I'd rather have Knuckles, really. I enjoyed playing as Knuckles. I just think they did a lot better job with that kind of gameplay in Sonic Adventure 1, where you could go through one game at a time. Though the "adventure" bits still interrupted stuff, but a different way. :P
Farseer (GDI) @ May 16th 2008 3:04PM
I think that I found some more info on the whole Werewolf twist:
http://www.telegraph.co.uk/news/1958710/%27Werewolf-boy%27-Pruthviraj-Patil.html
SWAT Kats are back! @ May 16th 2008 4:13PM
But there is Knuckles in this, isn't there?
I hope there is. Best character in the series
J.Goodwin @ May 16th 2008 1:37PM
If there are any giant pits of death that you fall into every time you try to grind a rail or hit a bumper, then it's another loser.
Jacksons @ May 16th 2008 1:49PM
I won't pan them for trying to keep it fresh. It's interesting to see what they'll put together.
xFenixKnightx @ May 16th 2008 1:50PM
Hopefully this turns out to be great. IGN's preview was very positive and has me feeling good about it.
http://xbox360.ign.com/articles/874/874202p1.html
This and Banjo3 will get me my platformer fix on 360.
12345 @ May 16th 2008 1:50PM
So,when i was 4 years and my mom asked me wich console to buy,i askd for a NES,i played Mario......
And here we are today,did i bet to the right horse?
Nigeria @ May 16th 2008 1:53PM
Sonic the Hedgehog >>> Super Mario Bros
Sonic & Knuckles >>> Mario's entire platforming career
Hashbrown Hunter @ May 16th 2008 1:56PM
Blasphemy!
...well I'll admit Sonic was always a shitload more fun to play.
J.Goodwin @ May 16th 2008 1:57PM
I agree with this (well, at least up to Mario Sunshine, I don't own a Wii).
Sonic took a nasty turn for the worst in SA2, but I'm not sure that even all the shitty sonic games since then have erased the goodwill that I have from the first five games.
Worst Review Ever @ May 16th 2008 1:58PM
Nigeria = Wrong
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 16th 2008 2:12PM
I don't know, I agree with Nigeria.
But in reality...
Sparkster the Rocket Knight > Everything...
But that's only for the first game.
xFenixKnightx @ May 16th 2008 2:26PM
Woah slow down there, Sonic is great and I love most of the games but hes had too many fuck ups too be reigning supreme over Mario.
Mario > any other platformer evar!
fred @ May 16th 2008 9:11PM
I DEMAND a new-gen Rocket Knight Adventures.
DEMAND
Hashbrown Hunter @ May 16th 2008 1:58PM
I'm glad the Sonic part has me sold, but I'm very interested in how the Unleashed part will tie this whole thing together.
Werewolf Sonic? Very, very weird.
Negativecool @ May 16th 2008 1:59PM
I have no idea why...but reading this gave me a big sad face for Sega. I suddenly got this overwhelming feeling of pitty for a once great name in gaming.
Maybe it's because most every Sonic game, the very symbol of Sega, since the 2D age has sucked so hard; I fear nothing has changed.
I really hope that Sega's lasting legacy isn't a company that was highly successful in both hardware and software but ended up riding that success all the way down to bankruptcy and embarrassment.
umm....hello??? @ May 16th 2008 2:00PM
sooo...they're going to add "blast-processing" to a 3D engine now?? sorry, while Mario has made a great transition to 3D, Sonic has sucked ever since it left 2D....
CubeGuy @ May 16th 2008 2:02PM
"thanks to a solid camera system"
*hurk*
WHAT?
Pro-Truth League @ May 16th 2008 2:03PM
Uhm... did you just say solid camera.. and Sonic game?
Uhm.. Uhm.. Sonic fan.. dormant since 1999... emerging...
navstar @ May 16th 2008 2:17PM
The so-called "Sonic Team" has churned out disappointment after disappointment. The Sonic Rush series is the only Sonic game in the last 10 years that delivered the thrill of the Genesis era. And even then, they muck it up with RPG elements with Sonic Rush Adventure. =p
Whoever at Sega keeps clinging to this Sonic "Adventure" gameplay needs to pack it up and leave. That's not where Sonic & crew belong.
samfish @ May 16th 2008 2:23PM
So is the side scrolling part more in vein of the original sonic games on the Genesis/SegaCD or the Sonic Rush games?
Because that would be all the difference between it having a fair amount of depth and...just pushing right on the controller (but still relatively fun, I suppose)
Mr.ESC @ May 16th 2008 2:50PM
I'm back from my vacations in NY.
The game itself sounds good to me and I'm still a sega fanboy.
Ghaleon @ May 16th 2008 3:04PM
As long as it's 2.5-D and FAST, what's the prob?
Greyseal @ May 16th 2008 3:43PM
If they want to make a good Sonic game, they can start by bringing him back home. Why the hell is Sonic the Hedgehog running around in Europe? I wanted to scream during Sonic Adventure 2, watching idiotic cutscenes about saving the President.
Sonic's world had such charm in the old 2D days, and the alien environments helped justify the existence of loops and bumpers everywhere. Bringing him to Earth makes no sense.
hvnlysoldr @ May 18th 2008 1:06PM
A way to avoid colliding into poorly placed enemies and pit falls while continuing full throttle? Sold.