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Reader Comments (39)

Posted: May 16th 2008 1:20PM (Unverified) said

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Soooo... why exactly aren't you sold on it? You just explained the demo but didn't really offer any opinions on the specific traits.
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Posted: May 16th 2008 1:27PM chrisgrant said

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It's not hands-on, it's a demo. It looks more or less just like any other Sonic game. The key distinguishing feature is going to be the nighttime stuff, which they aren't showing. That wasn't clear?
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Posted: May 16th 2008 1:31PM Duke said

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Yeah, my understanding is that they are concerned with the night element that will have a different mechanic, which has yet to be shown. I think that its wise to be cautious about a new Sonic title until the game is fully shown off - the last outings were not too loved.
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Posted: May 16th 2008 1:44PM Vegnagun said

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Hey guys, it's Sega we're talking about. They're new to the industry so you can't blame them for botching up the chance to show off new improved Sonic. It's not like they're an old company that doesn't learn form mistakes. Right???
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Posted: May 16th 2008 2:05PM (Unverified) said

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Touché, dudes.
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Posted: May 16th 2008 2:17PM (Unverified) said

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The so-called "Sonic Team" has churned out disappointment after disappointment. The Sonic Rush series is the only Sonic game in the last 10 years that delivered the thrill of the Genesis era. And even then, they muck it up with RPG elements with Sonic Rush Adventure. =p

Whoever at Sega keeps clinging to this Sonic "Adventure" gameplay needs to pack it up and leave. That's not where Sonic & crew belong.

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Posted: May 16th 2008 1:25PM Ghen said

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When you say sonic drift, does the player have control or is it just another timed event into a mini cut-scene of sonic drifting onto a new/continuing path?

I picture it like drifting in Mario Kart. Anything less will be disappointing.

As far as gameplay goes this looks like a nice continuation of the secret rings which was NOT A BAD GAME. Just had a creepy plot, impossible challenges, and controls only a mother could love.
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Posted: May 16th 2008 1:30PM Tez said

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My mother hated how Secret Rings controlled.
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Posted: May 16th 2008 1:53PM MrHashbrown said

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Your mother!

...Dammit! I'm always bad with timing.
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Posted: May 16th 2008 4:10PM Mr Khan said

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The flaw in Secret Rings' controls (aside from those wtf reversing controls) was the fact that they made a gem, glorious controls, than deliberately smeared them in shit

One of the rewards for playing the game was unlocking those great controls. It was a bone-headed decision that killed that game in the ratings. Didn't Ludwig describe the game as a "drunken waddle" or something like that?
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Posted: May 16th 2008 10:26PM (Unverified) said

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Not quite how I'd have put it... but secret rings did indeed have AWESOME controls... once you unlocked them.

I hope they keep as many elements from Secret Rings as they can, because that was actually a very good game.. just with one or two highly annoying flaws. Patching up those flaws would make a great game.
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Posted: May 16th 2008 1:30PM Roto13 said

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Sounds good so far. Maybe if we're lucky, they'll cancel that stupid Werewolf thing. Fighting in Sonic just interrupts the good stuff.
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Posted: May 16th 2008 1:55PM MrHashbrown said

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But if the game is broken up in to two halves where fighting exists in its own area and the running/platforming is in another then it could work out well.
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Posted: May 16th 2008 1:58PM Roto13 said

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That doesn't work, either. In Sonic Adventure 2, getting into playing as Sonic and then having to do a Tails or Knuckles level completely messed up the flow of gameplay.
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Posted: May 16th 2008 2:11PM SheppyReturns said

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I don't know. When I think of Sonic Werewolf... I'm afraid I'm reminded more of the 2D knuckles who could climb walls, break through barriers, and glide. Now consider if you took the gliding out and that's how I imagine Sonic Werewolf. Which wouldn't be bad, actually. It would be more like forcing two different gameplay styles in one WITHOUT the retarded bloated extras cast. Facing facts, I think this has the potential to beat Sonic CD... but that's potential, not promise.
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Posted: May 16th 2008 2:36PM Roto13 said

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I'd rather have Knuckles, really. I enjoyed playing as Knuckles. I just think they did a lot better job with that kind of gameplay in Sonic Adventure 1, where you could go through one game at a time. Though the "adventure" bits still interrupted stuff, but a different way. :P
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Posted: May 16th 2008 3:04PM (Unverified) said

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I think that I found some more info on the whole Werewolf twist:

http://www.telegraph.co.uk/news/1958710/%27Werewolf-boy%27-Pruthviraj-Patil.html
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Posted: May 16th 2008 4:13PM Mr Khan said

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But there is Knuckles in this, isn't there?

I hope there is. Best character in the series
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Posted: May 16th 2008 1:37PM falcomadol said

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If there are any giant pits of death that you fall into every time you try to grind a rail or hit a bumper, then it's another loser.
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Posted: May 16th 2008 1:50PM Gwr said

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So,when i was 4 years and my mom asked me wich console to buy,i askd for a NES,i played Mario......
And here we are today,did i bet to the right horse?
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Posted: May 16th 2008 1:53PM Nigeria said

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Sonic the Hedgehog >>> Super Mario Bros

Sonic & Knuckles >>> Mario's entire platforming career
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Posted: May 16th 2008 1:56PM MrHashbrown said

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Blasphemy!


...well I'll admit Sonic was always a shitload more fun to play.
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Posted: May 16th 2008 1:57PM falcomadol said

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I agree with this (well, at least up to Mario Sunshine, I don't own a Wii).

Sonic took a nasty turn for the worst in SA2, but I'm not sure that even all the shitty sonic games since then have erased the goodwill that I have from the first five games.
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Posted: May 16th 2008 1:58PM (Unverified) said

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Nigeria = Wrong
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Posted: May 16th 2008 2:12PM SheppyReturns said

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I don't know, I agree with Nigeria.

But in reality...

Sparkster the Rocket Knight > Everything...

But that's only for the first game.
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Posted: May 16th 2008 2:26PM (Unverified) said

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Woah slow down there, Sonic is great and I love most of the games but hes had too many fuck ups too be reigning supreme over Mario.

Mario > any other platformer evar!
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Posted: May 16th 2008 9:11PM original fred said

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I DEMAND a new-gen Rocket Knight Adventures.
DEMAND
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Posted: May 16th 2008 1:49PM Jacksons said

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I won't pan them for trying to keep it fresh. It's interesting to see what they'll put together.
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Posted: May 16th 2008 1:50PM (Unverified) said

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Hopefully this turns out to be great. IGN's preview was very positive and has me feeling good about it.

http://xbox360.ign.com/articles/874/874202p1.html

This and Banjo3 will get me my platformer fix on 360.
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Posted: May 16th 2008 1:58PM MrHashbrown said

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I'm glad the Sonic part has me sold, but I'm very interested in how the Unleashed part will tie this whole thing together.

Werewolf Sonic? Very, very weird.
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Posted: May 16th 2008 1:59PM Negativecool said

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I have no idea why...but reading this gave me a big sad face for Sega. I suddenly got this overwhelming feeling of pitty for a once great name in gaming.

Maybe it's because most every Sonic game, the very symbol of Sega, since the 2D age has sucked so hard; I fear nothing has changed.

I really hope that Sega's lasting legacy isn't a company that was highly successful in both hardware and software but ended up riding that success all the way down to bankruptcy and embarrassment.
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Posted: May 16th 2008 2:00PM ummhello said

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sooo...they're going to add "blast-processing" to a 3D engine now?? sorry, while Mario has made a great transition to 3D, Sonic has sucked ever since it left 2D....
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Posted: May 16th 2008 2:02PM CubeGuy said

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"thanks to a solid camera system"
*hurk*

WHAT?
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Posted: May 16th 2008 2:03PM Otimus said

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Uhm... did you just say solid camera.. and Sonic game?

Uhm.. Uhm.. Sonic fan.. dormant since 1999... emerging...
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Posted: May 16th 2008 2:23PM samfish said

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So is the side scrolling part more in vein of the original sonic games on the Genesis/SegaCD or the Sonic Rush games?
Because that would be all the difference between it having a fair amount of depth and...just pushing right on the controller (but still relatively fun, I suppose)
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Posted: May 16th 2008 2:50PM (Unverified) said

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I'm back from my vacations in NY.

The game itself sounds good to me and I'm still a sega fanboy.
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Posted: May 16th 2008 3:04PM (Unverified) said

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As long as it's 2.5-D and FAST, what's the prob?
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Posted: May 16th 2008 3:43PM greyseal said

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If they want to make a good Sonic game, they can start by bringing him back home. Why the hell is Sonic the Hedgehog running around in Europe? I wanted to scream during Sonic Adventure 2, watching idiotic cutscenes about saving the President.

Sonic's world had such charm in the old 2D days, and the alien environments helped justify the existence of loops and bumpers everywhere. Bringing him to Earth makes no sense.
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Posted: May 18th 2008 1:06PM hvnlysoldr said

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A way to avoid colliding into poorly placed enemies and pit falls while continuing full throttle? Sold.
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