If you were hoping that Sega was going to use its recent Gamers Day event to show off the "unleashed" half of Sonic Unleashed, you'll be disappointed to learn that the speedy blue hedgehog is still very much "leashed" ... even after breaking out of his cage some months back. Despite being unwilling to sway from its rigid marketing schedule and share what we're assuming is going to be the game's key selling point – the nighttime (and "unleashed" werewolf Sonic we presume) half – Sega does want us to reconsider a traditional Sonic game working in 3D. That would be the daytime half.The presentation began with an explanation that, although the game is being developed by Sonic Team – the very same development team that delivered the universally panned next-gen Sonic the Hedgehog in 2006 – it is in fact a different team that "didn't work on the last one." Apparently the game's lead designer, Yoshihisa Hashimoto, "understands well where the failings were there." If you find it comforting that Sega's owning up for the previous title's shortcomings, you're not alone but we're a long way from being sold on the latest outing.
To start, the game is built on an entirely new engine dubbed the "Hedgehog Engine." Don't let the totally clever name fool you; despite being built for Sonic's specific needs – ie: it loads art and whatnot very quick – it's a multipurpose engine, and it's been in development since 2005. How is a fancy new engine going to bring Sonic into the modern world of games? By going back to its roots.
The two levels Sega shared were definitely fast. In the first level, Sonic zipped through some six miles of terrain in roughly 3-1/2 minutes. The levels included Sonic hallmarks like split paths – about 15 in this particular. Some splits involve a button press quick-time event (hit the right buttons, get the better path) while others were simply left or right, up or down. New moves include the Sonic Drift which, you can surmise, is similar to drift racing, slinging Sonic around hairpin curves. The other is Quick Step – instead of running straight into a wall, or an enemy, or laser beams (you get the idea), Sonic can quickly jump left or right by tapping the controller's bumpers.
If you've seen the trailer, you've already seen the split between "2D" and 3D gameplay which is admittedly pretty seamless thanks to a solid camera system. The presentation certainly emphasized the game's speed, making it feel like a classic Sonic side scroller. While that's bad news for fans of Sonic's Dreamcast adventures (and the rep did say there was no "real" adventure element), there will be an "optional" overworld. Nevertheless, with an entirely separate "combat fighting" mechanic (as opposed to that other type of fighting) making up the nighttime half, we're as skeptical as ever of this latest attempt to reboot the popular mascot's flagship series. We'll know more at E3. Probably.



















(Page 1) Reader Comments
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I picture it like drifting in Mario Kart. Anything less will be disappointing.
As far as gameplay goes this looks like a nice continuation of the secret rings which was NOT A BAD GAME. Just had a creepy plot, impossible challenges, and controls only a mother could love.
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...Dammit! I'm always bad with timing.
One of the rewards for playing the game was unlocking those great controls. It was a bone-headed decision that killed that game in the ratings. Didn't Ludwig describe the game as a "drunken waddle" or something like that?
I hope they keep as many elements from Secret Rings as they can, because that was actually a very good game.. just with one or two highly annoying flaws. Patching up those flaws would make a great game.
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http://www.telegraph.co.uk/news/1958710/%27Werewolf-boy%27-Pruthviraj-Patil.html
I hope there is. Best character in the series
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http://xbox360.ign.com/articles/874/874202p1.html
This and Banjo3 will get me my platformer fix on 360.
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And here we are today,did i bet to the right horse?
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Sonic & Knuckles >>> Mario's entire platforming career
...well I'll admit Sonic was always a shitload more fun to play.
Sonic took a nasty turn for the worst in SA2, but I'm not sure that even all the shitty sonic games since then have erased the goodwill that I have from the first five games.
But in reality...
Sparkster the Rocket Knight > Everything...
But that's only for the first game.
Mario > any other platformer evar!
DEMAND
Werewolf Sonic? Very, very weird.
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Maybe it's because most every Sonic game, the very symbol of Sega, since the 2D age has sucked so hard; I fear nothing has changed.
I really hope that Sega's lasting legacy isn't a company that was highly successful in both hardware and software but ended up riding that success all the way down to bankruptcy and embarrassment.
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*hurk*
WHAT?
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Uhm.. Uhm.. Sonic fan.. dormant since 1999... emerging...
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Whoever at Sega keeps clinging to this Sonic "Adventure" gameplay needs to pack it up and leave. That's not where Sonic & crew belong.
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Because that would be all the difference between it having a fair amount of depth and...just pushing right on the controller (but still relatively fun, I suppose)
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The game itself sounds good to me and I'm still a sega fanboy.
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Sonic's world had such charm in the old 2D days, and the alien environments helped justify the existence of loops and bumpers everywhere. Bringing him to Earth makes no sense.
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