The B[ack]log: Metal Gear?!
It seems I've become the architect of my own failure. Instead of demolishing the skyscraper of untouched games in my living room, I recently and rather foolishly added three more stories to it. Three very involving, convoluted and relentlessly ridiculous stories, mind you, but ones that I've already been through once. With the release of Metal Gear Solid 4: Guns of the Patriots close enough for me to start using the word "impending," I thought it was time for a Metal Gear Solid replay.
A word of warning: While I've tried to steer clear of plot-related spoilers, we're talking about a game that's nearly ten years old. FYI, the Titanic sinks at the end.
One of the main criticisms of Metal Gear Solid and the franchise as a whole is that the use of cutscenes and dialogue sequences can be self-indulgent, if not downright excessive. When delivered by the acerbic wit of the internet, this complaint often manifests itself as, "I want to play a game, not watch a movie." My counter to that is, uh... Hmm. I guess don't have one. It's completely true. And while you do need a measure of patience in order to navigate all the chatty characters, surprise soliloquies and carefully choreographed action scenes, I don't believe any of it makes Metal Gear Solid any less of a game. Heck, the first ones to point this out are the characters themselves.
At the outset of Metal Gear Solid, you're tasked with infiltrating a nuclear weapons disposal facility (OR IS IT?) gripped by a frigid climate and a band of outlandish super villains. It's a one-man sneaking mission, and the "one man" is Snake, a soldier skilled at snapping unsuspecting necks and grinding mountains to dust with his vocal chords. Aiding him via radio transmission is a team of helpful specialists and a retired colonel who's really quite poor at filling you in on all the operational details.

Hey, I'd be hiding too if I didn't have A FACE.
Being the start of the game, however, he will dispense some helpful advice, such as which button to press in order to crawl. While plenty of games will bend over backwards to remove tutorial information from the context of the game's world, Metal Gear Solid's characters have no difficulty broaching the traditionally taboo topic of "buttons." Need to save your game? Call up Mei-Ling, a charming "data analyst" who saves your progress and dispenses a surprisingly relevant Chinese proverb at the same time. "Don't go chasing after too many items, Snake!" She may as well be talking directly to you.
The game's band of bizarre baddies -- "cartoon characters" by Snake's own admission -- also revel in reducing the fourth wall to a mound of shattered, two-way glass. Revolver Ocelot, named so for his Wild West flair and mastery of the firearm, wags his finger, warning you not to cheat. Don't even think about using auto-fire on your controller, because he'll know. More famous, perhaps, is the battle against Psycho Mantis, a telepathic creep who enjoys telling you what's on your mind, or rather, your memory card. He also commands you to put down your controller, only to move it across the floor with the power of his mind. You don't get that in movies or books!
A NSFW recap of some of MGS' events.
With these sly nods to the player, Metal Gear Solid embraces its existence as a game, more so than many other titles. If the game itself can admit as much, then you shouldn't have trouble doing the same. True, it's not fully interactive all the time, but the game's slavish devotion to its characters and labyrinthine story only serves to make the gameplay more meaningful and memorable. Removed from the game's campy context (and make no mistake, there's a resounding failure of seriousness in MGS), you're just piloting a blob of polygons through a large box, with nary a care as to who dies and who gets betrayed. Similarly, taking control during crucial events -- sticking your hand through the fourth wall and meddling in another world , as it were -- makes every last plot twist that much more engaging.
Throughout the game, series mastermind Hideo Kojima gets away with a lot of narrative stunts, which simply wouldn't be accepted in most other mediums. A boss will suddenly burst into an expository flashback and explain his role in the game, or Snake will get roped into an earnest codec conversation at the least opportune of times (don't worry, the world stands still while he's yammering.) And let's not forget those moments when the game pulls out its anti-nuke message and beats you to a nodding pulp with it. It's a cheesy, unorthodox and downright odd way of delivering a narrative, but it works ... for the most part.
Even when it doesn't, I applaud the game for its stubborn refusal to shut up. It might not be representative of the medium in its purest form and you might not like having control wrestled away from you, but it's rare to find a game with such a strong voice. Ten years later, I still find that most other titles are a little too shy for my liking. Speak up, fellas!
Next week: I'll talk about the franchise's (GASP!) gameplay, with reference to Metal Gear Solid's craziest entry, Sons of Liberty. Be sure to check out GameTrailers' excellent Metal Gear retrospective in the meantime.
The B[ack]log chronicles Ludwig Kietzmann's fight against that seemingly insurmountable and entirely self-inflicted obstacle, the ever-sprawling backlog of games that are either unfinished, unplayed or unloved. Every week, Ludwig hopes to subtract at least one and ramble on about it for a few paragraphs ... if you don't mind.
If you do, let him know:
A word of warning: While I've tried to steer clear of plot-related spoilers, we're talking about a game that's nearly ten years old. FYI, the Titanic sinks at the end.
One of the main criticisms of Metal Gear Solid and the franchise as a whole is that the use of cutscenes and dialogue sequences can be self-indulgent, if not downright excessive. When delivered by the acerbic wit of the internet, this complaint often manifests itself as, "I want to play a game, not watch a movie." My counter to that is, uh... Hmm. I guess don't have one. It's completely true. And while you do need a measure of patience in order to navigate all the chatty characters, surprise soliloquies and carefully choreographed action scenes, I don't believe any of it makes Metal Gear Solid any less of a game. Heck, the first ones to point this out are the characters themselves.
At the outset of Metal Gear Solid, you're tasked with infiltrating a nuclear weapons disposal facility (OR IS IT?) gripped by a frigid climate and a band of outlandish super villains. It's a one-man sneaking mission, and the "one man" is Snake, a soldier skilled at snapping unsuspecting necks and grinding mountains to dust with his vocal chords. Aiding him via radio transmission is a team of helpful specialists and a retired colonel who's really quite poor at filling you in on all the operational details.

Hey, I'd be hiding too if I didn't have A FACE.
Being the start of the game, however, he will dispense some helpful advice, such as which button to press in order to crawl. While plenty of games will bend over backwards to remove tutorial information from the context of the game's world, Metal Gear Solid's characters have no difficulty broaching the traditionally taboo topic of "buttons." Need to save your game? Call up Mei-Ling, a charming "data analyst" who saves your progress and dispenses a surprisingly relevant Chinese proverb at the same time. "Don't go chasing after too many items, Snake!" She may as well be talking directly to you.
The game's band of bizarre baddies -- "cartoon characters" by Snake's own admission -- also revel in reducing the fourth wall to a mound of shattered, two-way glass. Revolver Ocelot, named so for his Wild West flair and mastery of the firearm, wags his finger, warning you not to cheat. Don't even think about using auto-fire on your controller, because he'll know. More famous, perhaps, is the battle against Psycho Mantis, a telepathic creep who enjoys telling you what's on your mind, or rather, your memory card. He also commands you to put down your controller, only to move it across the floor with the power of his mind. You don't get that in movies or books!
With these sly nods to the player, Metal Gear Solid embraces its existence as a game, more so than many other titles. If the game itself can admit as much, then you shouldn't have trouble doing the same. True, it's not fully interactive all the time, but the game's slavish devotion to its characters and labyrinthine story only serves to make the gameplay more meaningful and memorable. Removed from the game's campy context (and make no mistake, there's a resounding failure of seriousness in MGS), you're just piloting a blob of polygons through a large box, with nary a care as to who dies and who gets betrayed. Similarly, taking control during crucial events -- sticking your hand through the fourth wall and meddling in another world , as it were -- makes every last plot twist that much more engaging.
Throughout the game, series mastermind Hideo Kojima gets away with a lot of narrative stunts, which simply wouldn't be accepted in most other mediums. A boss will suddenly burst into an expository flashback and explain his role in the game, or Snake will get roped into an earnest codec conversation at the least opportune of times (don't worry, the world stands still while he's yammering.) And let's not forget those moments when the game pulls out its anti-nuke message and beats you to a nodding pulp with it. It's a cheesy, unorthodox and downright odd way of delivering a narrative, but it works ... for the most part.
Even when it doesn't, I applaud the game for its stubborn refusal to shut up. It might not be representative of the medium in its purest form and you might not like having control wrestled away from you, but it's rare to find a game with such a strong voice. Ten years later, I still find that most other titles are a little too shy for my liking. Speak up, fellas!
Next week: I'll talk about the franchise's (GASP!) gameplay, with reference to Metal Gear Solid's craziest entry, Sons of Liberty. Be sure to check out GameTrailers' excellent Metal Gear retrospective in the meantime.
The B[ack]log chronicles Ludwig Kietzmann's fight against that seemingly insurmountable and entirely self-inflicted obstacle, the ever-sprawling backlog of games that are either unfinished, unplayed or unloved. Every week, Ludwig hopes to subtract at least one and ramble on about it for a few paragraphs ... if you don't mind.
If you do, let him know:












Reader Comments (Page 1 of 1)
AndrewNeo @ May 16th 2008 6:37PM
Fail for using a video version of a Flash.
DA: ttp://egoraptor.deviantart.com/art/Metal-Gear-Awesome-29463025
NG: http://www.newgrounds.com/portal/view/297383
Curtis the Claw:PSN-ctclaw @ May 16th 2008 6:41PM
Fail for saying anything negative towards Ludwig.
Tiptup300 @ May 17th 2008 2:21AM
!
Jayslacks @ May 16th 2008 6:41PM
My god. I can't...I can't believe this is happening...
Lord Bowser @ May 17th 2008 6:16AM
It's ok baby, just take it in nice and slow. And make sure to arch your back all nice.
Kevin @ May 16th 2008 7:05PM
10 years... Wow.
I can remember playing this in my bedroom till all hours of the night when I still lived with my parents. I was 19. I remember the summer this came out very well. Such a great game.
tmacairjordan87 @ May 16th 2008 7:08PM
Wow this brings back memories. I got this and FF7 for my birthday in 98, which turned out to be the deadly duo that made me say goodbye to nintendo. Coincidently I'm re-playing MGS 1 right now as part of that ps2 collection to get ready for 4.
OMGOMG @ May 16th 2008 7:09PM
What are you playin' around with ketcup for?!
DangerMouse @ May 16th 2008 7:21PM
Great game. I bought a used copy at EB for 15 bucks to try out the game on Bleem! (no PSX at the time) after reading a review on IGN. It didn't run well, but the story was so captivating that i wasn't bothered by the graphics being screwed up or the distorted audio at times.
MGS2's story was confusing as hell, but it was by far the most entertaining, IMO. This was the sole reason for buying a PS2. I think the excellent trailers leading up to its release also had something to do with that as well.
Hoffer @ May 16th 2008 7:39PM
I bought the MGS Essential Collection having never played any of the games. My goal was to play all three before MGS4, but I don't I'll even play one. :-)
Anticrawl @ May 16th 2008 7:44PM
Hrm, is it wrong that I didn't really enjoy Solid 1-3? I did enjoy Metal Gear on the NES though, good times. The 3 Solid's were fun enough to keep me from regretting buying them atleast. Not so sure about MGS4, I'll likely buy it, but probably won't enjoy it as much as Sony fanboys would have you believe they will.
Anticrawl @ May 16th 2008 7:45PM
Also, Metal Gear Awesome 1 & 2 are hilarious.
Dave Silva @ May 16th 2008 8:27PM
Yes, it's wrong. Very wrong. :p
I enjoyed 1 immensely, but 2 switched things around so much that I can't get into it. It's NOT a bad game, and I really don't care about this Raiden guy, but I just can't get into it.
Kizzle @ May 16th 2008 8:57PM
Same with me, actually. We are a rare breed.
I enjoyed MGS1 quite a bit, but after that I was kind of indifferent. MGS4 looks really good, but I'm not rushing out to buy it (or a PS3, for that matter) on day 1 of release.
And like you I also loved MG on the NES...even though it's a "neutered version of the original" (insert eye-roll here), it's still a fucking awesome game - my favorite NES game, for that matter. I still want to get around to the MSX sequel someday.
I did play through Snake's Revenge and mildly enjoyed it, but it wasn't as good as the first one by any stretch of the imagination.
Poisoned Al @ May 16th 2008 10:33PM
I wasn't blown away by MGS. This was mostly due to the fact I had played Thief on the PC first. The Dark Project was indeed dark, gritty, just as mad as MGS but had none of this 4-wall breaking nonsense. Also, Thief was about hiding and getting form A to B without being seen. MGS on the other hand didn't give you too hard of a time for being discovered, as the blind and retarded AI would quickly forget all about you. Lets say the enemies in Thief wouldn't be fooled by hiding in a box.
Anticrawl @ May 16th 2008 10:41PM
Ah but who didn't enjoy Thief on the pc? MGS is a niche series, it's only so-so for me.
Vegeta (aka Ska Oreo) @ May 17th 2008 12:47AM
I'm the same way. The MGS series isn't the OMGKDL;JAKSFDL;JDKLA;JKFDL; game some people have made it to be. Like you said, it's decent enough that you can still enjoy it, but it definitely isn't the greatest of it's genre. MGS1 was a meh, MGS2 was a, lol what the fuck was Kojima smoking, and MGS3 was actually pretty cool. And honestly, I just can't bring myself to really care about MGS4.
Also I'm not(as some of you already know) very fond of Kojima's style of storytelling. While I'll give the man credit for being able to successfully fuck with the fanbase, calling him a genious for p is going a bit too far.
Poisoned Al @ May 17th 2008 7:18AM
Oh christ yes. Looking Glass were awesome at making great games that nobody bought. At the risk of being cliché, they made games too far ahead of their time. They proved this by giving System Shock 2 a paint job, dumbed it down and renamed it Bioshock.
Roto13 @ May 16th 2008 7:57PM
I play Metal Gear Solid to watch a movie. The game parts kind of get in the way for me. :P If I treated it the same way I treated every other game in the world, I'd probably hate it because I'm a firm believer that even if a lot of effort goes into the story, it still usually just gets in the way of the game.
Poisoned Al @ May 17th 2008 7:22AM
Actually, was the story THAT great? Stolen nuclear weapons on a giant robot: Two crappy clichés for the price of one!
Roto13 @ May 17th 2008 10:28AM
That's what you get for skipping all of the cutscenes and codec convos, then. There's a lot more to the story than that. Some of it is the kind of thing you actually have to think about, though. You know, depth. You can't just count the explosions and moments where you can squeal "OMG WTF THATS SOOO COOOOOOOLLL!!!!!!1!!" and actually get the underlying themes.
Hyams @ May 16th 2008 8:08PM
I just finished replaying through MGS1 a second ago.
Fun fact: the final line in the game is, "C'mon, let's enjoy life!" A little weird for a game that involves killing a bunch of people, but whatever.
Hyams @ May 16th 2008 8:13PM
EDIT: Bugger, I forgot about the bit after the credits. Okay, so that isn't really the final line after all...
Poisoned Al @ May 16th 2008 8:15PM
I remember it looking better. Funny how time rose-tints things in your mind isn't it?
Hyams @ May 16th 2008 8:20PM
It does look better. That's a crappy picture.
tmacairjordan87 @ May 16th 2008 8:29PM
It hasn't aged well in some regards. I'm playing it now and yes the graphics are fugly, but so are the majority of PS1 games now. Also the aiming system, or lack there of, really hurts now specially since mgs 2 and 3 let you aim in first person.
kingalekz @ May 16th 2008 8:25PM
IMO, I enjoy all this cutscenes and codec conversations. The story and the characters are what makes these games worthwhile (the gameplay is great, too). I sit through every codec call instead of clicking them away every time I play Metal Gear Solid (and I played through this quite a few times).
I even watch the breifing every time before starting the game.
JRM @ May 16th 2008 9:36PM
All 3 were excellent. My personal favourite was #2 for all the weirdness and plot twists. I've never played the portable offerings.
John McPoop @ May 17th 2008 1:47AM
The newest revision Portable Ops is fucking amazing ... I had the first metal gear acid but did not really like the card based action
theydidntnameme @ May 16th 2008 11:27PM
WOW thanks for spoiling Titanic for us jerk..
ZenGaijin @ May 17th 2008 1:30AM
Weird that I picked up the MGS Essentials Collection today and I'm playing through this very game. NAtasha's voice so sexy I'd like to jump her bones while she smoked a square.
olly360o @ May 17th 2008 5:58AM
mgs is nearly as over hyped as halo.
Esat Dedezade @ May 17th 2008 6:13AM
I really get annoyed when people say games like this and halo are overhyped.
Does it ever occur to people that for games to be hyped up at all they must at least be even possibly remotely good?
Sure enough not everyones perfect expectations can ever be met, that would be impossible, but games like that are excellent games that will be remembered for many many years after.
Dustin @ May 17th 2008 11:55AM
Your little signature at the end of the backLog says that you try to do this EVERY. WEEK.
Which you really should. *Shameless exalting of Ludwig*
Anyways, I just finished MGS1, also, and am going through the other games soon. It's a pretty wild ride, but I'm sure it's going to make MGS4 just that much better. If that's even possible.
sure @ May 17th 2008 2:14PM
They're all the SAME GAME! Can't anyone see this!? I feel like i'm taking CRAZY PILLS!!
Nah, I love Metal Gear.
All of them. Wish i could play this one...
Eleniel @ May 19th 2008 8:25AM
I just started playing this game (behind the times, I know); I'm up to the Revolver Ocelot fight. I have kind of mixed feelings; on the one hand it's pretty hard (partly because of the controls, I think), even on easy mode, and I typically don't enjoy very challenging games that much, but at the same time I'm really intrigued by the story and the characters. But I think I'm going to keep at it.
Ghaleon @ Jun 4th 2008 1:13PM
I still think MGS is the most well-written game I've ever played -- God forbid the story require some heightened reality.
MG2 is equally as good as any of them if you play it on MSX. Dunno why people act like the first two Metal Gears don't exist.
Ghaleon @ Jun 4th 2008 1:20PM
Um, maybe someone who actually understands the achievement -- in gameplay, story, production value, graphics, and uniqueness -- of the Metal Gear games would have been a better choice for these.