
Whip in hand – seriously – he told the Multiplayer crew that he feels "cracking" the Wiimote is "going to get tiring after a while" but that he has "been thinking about different ways" to make a Castlevania work on Wii and sees Nintendo's hit console as "a viable platform, the more and more [he thinks] about it."
We'll look forward to the day Igarashi figures out a way for us to "whip it good" on the Wii, instead of bringing waggle to Castlevania just for the sake of it.

