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Reader Comments (34)

Posted: May 21st 2008 8:35PM (Unverified) said

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all i can think of is the castlevania game on the n64 ... yuck, hopefully they keep to 2d

Posted: May 21st 2008 8:36PM FernandoRocker said

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Motion should not be used as a button substition. It should be used to perform certain movements, but not all the time.

Like for example, a motion to recharge a gun, like RE4.

Or like No More Heroes.

But the best feature in the Wii Remote is the IR Pointer. Yes, that little camera inside the remote. Developers should use the pointer more often.

Posted: May 21st 2008 8:44PM The Last Metroid said

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Exactly. A 3D Castlevania where you point and click on the screen where you want to whip instead of actually swinging the Wiimote sounds like a better idea to me.
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Posted: May 21st 2008 8:47PM koehler83 said

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-10 Points

The IR pointer is the worst feature of the Wiimote. Its shaky and imprecise. It wanders off screen and if there's any lull in the action, you put your hand down at your side.. then you have to fight with the damn thing to get a cursor back on screen.

Its junk
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Posted: May 21st 2008 8:52PM (Unverified) said

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Use it MORE? I'm sorry but enough Wii games already give me arm ache, the last thing I need is to spend more even more time pointing at the screen.

If I wasn't so lazy I wouldn't be a gamer anyway.
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Posted: May 21st 2008 8:54PM (Unverified) said

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koehler83,
That's not the Wiimote; it's you. Figure out how to not drop your hand, it's really not that hard.
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Posted: May 21st 2008 9:01PM FernandoRocker said

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shaky and imprecise?

mmmmm... the pointer is extremely accurate. Maybe you need to configure the sensor bar sensibility.

amd voodoo: arm ache? You know you don't need to have your arm in the air, right? resting your hand on your leg or couch is the way you need to play.
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Posted: May 21st 2008 9:41PM BigD145 said

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koehler? That's you, not the wiimote. Maybe you should lay off the Jolt, or whatever corn product you drink.
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Posted: May 21st 2008 10:37PM (Unverified) said

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lol @ bigD145
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Posted: May 21st 2008 11:44PM Vidikron said

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The Wiimote IS flaky at times. Oddly enough, it's pretty bad on the Wii dashboard. It jitters all the time... you would think it would be rock solid on the dash. But I actually agree overall with Fernando on this one. I think the pointer has proven more useful than the actual motion controls.
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Posted: May 22nd 2008 9:26AM bm111 said

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I really don't get why a game developer does NOT see the potential with the motion controls in THIS implementation, of all things!

You know why people always whine that 1:1 sword controls can't be done? Feedback from the weapon (even that problem can be solved but eh).

But with a whip, you get no direct feedback whatsoever (unless maybe you hook onto something but that's insignificant). Anyone remember Castlevania 4 on the SNES, where you could move your hand around freely and the whip would follow (semi) realistically?

This is the perfect opportunity to implement motion controls, but yet again developers are too retarded or maybe too lazy to see it. Or maybe there's ulterior motives, Idunno.
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Posted: May 22nd 2008 9:40AM JCDoe said

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It's possible Koehler has his wii set up someplace with alot of ambient light or is too far away from the sensor bar. We got my dad a wii and he had the same problem until he moved a little closer and turned off the decorative highhats that were literally right over his wii.

I agree with Fernando. In most titles, I've found the use of motion sensing is actually imprecisely used and awkward feeling. And it can't be the hardware, because in Excite Truck and the minigames in SMG (surfing, riding the big ball, etc), the motion controls are tight as hell. I would imagine using the IR sensor in a precise manner would at least be easier.
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Posted: May 22nd 2008 10:07AM (Unverified) said

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I found that the problems with the pointer are usually due to the distance you sit from the sensor bar. The included Wii sensor bar is good IMO up to about 10 ft. Anything further than that just doesn't work well.
I built my own "sensor array" with clusters of 3 large IR LEDs in two separate boxes that I am able to spread out much further than the included sensor bar. Using my contraption, I can stand 25 ft from my projector screen (opposite wall of my home theater room) and still get really accurate controls. The only problem is that I have to power it on manually, so I usually just use the regular sensor bar when I'm playing by myself and lean forward a bit if I really need to.

I think that Nintendo needs to make a large screen sensor bar upgrade - one that is 6-8" longer with more LEDs on each end.
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Posted: May 21st 2008 8:39PM (Unverified) said

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How about waggling only for boss fights? That way it's only used sparingly.
Could you imagine a proper 2D game done right on the Wii? It could be insanely awesome.

Phil

Posted: May 21st 2008 8:58PM (Unverified) said

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Second that.

Even a remake in 2D.5 like Castlevania Chronicles in the PSP of the first and third Castlevania games would be awesome.
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Posted: May 21st 2008 9:53PM (Unverified) said

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I would love a remake of Castlevania 3, but only if it's done right. If they make it 2.5D or whatever, i would rather they have the backgrounds pre-rendered, then put into a 2D perspective. Kind of like how they did Donkey Kong Country, but more involved. I know it defeats the purpose of the whole 3D thing, but i think they could make it look good. I thought the Dracula X remake looked hideous, especially the way Richter was animated. Make a 3D model of the character, but take 2D animations of the model to use during gameplay, so they can render the cutscenes and all that other crap in realtime 3D without any major changes between the game and the story.
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Posted: May 22nd 2008 1:15AM Geist said

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Damnit I keep saying I want a 2D and a half Metroid game. You know, 2D play environment with 3D graphics? Point where you want to shoot at any angle, 360 degrees of aiming. That would be awesome.
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Posted: May 22nd 2008 11:58AM (Unverified) said

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Actually Richard always moved awkwardly in the original version and Castlevania X was hard so if you ask me it was a perfect adaptation of the original.
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Posted: May 21st 2008 8:49PM (Unverified) said

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The only way to go for Castlevania on the Wii with waggle is 3D.

2D with waggle? I think you may as well play the original on the NES with the POWERGOLVE!

Posted: May 21st 2008 9:03PM (Unverified) said

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How about a 2D Castlevania for WiiWare? I'd buy that for a dollar.

Posted: May 21st 2008 9:05PM FernandoRocker said

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Check out a few snippets from an Igarashi interview over at IGN...

"IGN: Well we hate to ask, since I’m sure you’ve been asked a million times, but what was with the “Wii Connect” option on that first screenshot of the game? It was everywhere on the internet.

Igarashi: Ahhhh yes. Well, that’s a secret. We’ll have to wait on that for now. (laughs)

IGN: Did someone get fired over that one?

Igarashi: Well, things happen. (laughs) Please erase that from my memory.

IGN: Well, we do have to bring up one more thing, as the fans are asking like crazy. What do you have in mind for the future of Castlevania, specifically when in regards to the Wii? Also, do you feel that Castlevania works better as a 2D franchise than a 3D one? It has been very well received on PSX, then on GBA, and now on DS.

Igarashi: First let me answer the question about 2D and 3D. As you know, the 2D and 3D gameplay has been completely different, and I felt that on DS that 2D was best-suited for the platform, so that’s why we stuck with it in 2D for all three games. It was the right type of game for the right system. In regards to the Wii, there’s not really much I can say right now. I’m looking at the system, and we’re looking to expand the franchise, so I’m sure that in the coming weeks or months you’ll be hearing something new.

IGN: This will be our final question. We’re huge Castlevania fans, so we feel the need to ask this one. Regardless of platform or future direction for the company itself, do you feel that you can take what you did in Symphony of the Night again, and take the magic of that incredible 2D experience and duplicate it again now, or has the era of 2D ended, so to speak?

Igarashi: I think that development for 2D in regards to the Wii or any other system is very difficult to do right now, but there are other avenues we can use to explore the 2D progression of Castlevania such as WiiWare or downloadable content and whatnot. So no, I don’t think it’s really a dead thing."



They are considering some ideas for WiiWare, and Wii Castlevania.

http://gonintendo.com/?p=43149

http://gonintendo.com/?p=43181
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Posted: May 21st 2008 9:10PM Mr Khan said

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Konami America's VP mentioned Wii as well when he discussed the future of the franchise

Then there's that mysterious moon from that recent issue of Nintendo Power that has every Ninty fanboy worth his salt speculating about everything from Castlevania to Mother, but that could be totally unrelated
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Posted: May 22nd 2008 12:52AM samfish said

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"Then there's that mysterious moon from that recent issue of Nintendo Power that has every Ninty fanboy worth his salt speculating about everything from Castlevania to Mother, but that could be totally unrelated"

Oy. I keep telling people it's Harvest Moon.
...I'm half tempted to make a bet with anyone silly enough to doubt it a Wii Ware game. Because I know I'd be rolling in Wii Ware games!
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Posted: May 21st 2008 9:30PM (Unverified) said

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What they should so is a make a Mii version of Simon Belmont ... all cute and stuff ... Have some whacky mini games involving whipping mummies, count choculas and frankenberries ... Have about 40 different little things like that and slap a $49.99 price tag on it and BAAAAAM you have a 5 million seller

No need to actually try to make a game ... Hey maybe incorporate a section where Belmont snowboards or surf's using the Wii Fit scale controller thing

Posted: May 21st 2008 10:13PM (Unverified) said

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I have a better idea. It should have nice HD graphics, lossless sound, be massively overhyped, converted to full 1st person, and nab a 4.5 from IGN.

God, I wish Nintendo would just change their old boring ways of doing business. F**K!!!
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Posted: May 21st 2008 10:16PM (Unverified) said

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Oh...and the Blue-raiyz!!!
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Posted: May 21st 2008 10:40PM (Unverified) said

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This is why no one takes you seriously.

Well, this and the fact that you have the word Poop in your screen name.
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Posted: May 21st 2008 11:46PM Vidikron said

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Lol... look at the tools that can't take a joke.
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Posted: May 22nd 2008 10:10AM (Unverified) said

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"Lol... look at the tools that can't take a joke."

Wow...that's just sweet, sweet irony. So, you didn't have anything to say in that shitty Haze review thread?? Speak for yourself pal.

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Posted: May 21st 2008 11:13PM (Unverified) said

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It's hard to take the guy repling after him seroiusly too.

Posted: May 21st 2008 11:31PM evilbastard said

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What about how the Stylus was used in the DS Games. The one game where you had to draw a symbol to perform a magic spell. Something like that would work great with the Wii.

Posted: May 22nd 2008 12:47AM samfish said

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sheesh...it isn't terribly hard.
You make it 2.5D and the whip motion is done by FLICKING the Wiimote in the direction you want to whip. No crazy arm movements of waggle gestures involved...just a simple, small flick of the wrist.
It's not like Castlevania games tend to throw endless legions of enemies at you, anyway.

An IR aiming solution a la Wii Play's Tanks! would probably work reasonably well, too.

Posted: May 22nd 2008 10:37AM (Unverified) said

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That's the problem. Simon Belmont + Wii SOUNDS like fun, but then when you actually have to implement it, you realize how lame it actually would be. I can just as easily and more intuitively used an analog stick to do the same thing you mention and without the inaccurate motion sensor.
You might as well make a mario game where you have to "swing" your jumps. For a second, that sounds like fun too...it isn't.
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Posted: May 23rd 2008 2:37AM (Unverified) said

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""been thinking about different ways" to make a Castlevania work on Wii"

Here's an idea, Igarasi: Do what the DS games do. Or hell, just port them. I mean really, that stuffs all that most of us Castlevania fans really want these days anyway. Besides, I can't stand having to play good Castlevania games on a little portable screen anyway.

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