Joystiq interview: BioWare's Ray Muzyka talks Mass Effect 2, DLC and his favorite interface

BioWare has worked in several fantastical settings. How did working in a sci-fi world like Mass Effect differ from some of your earlier titles?
That's a great question. The creative inspiration for both fantasy and sci-fi, and contemporary settings for that matter, certainly come from very different sources on different projects – for example, we're inspired by the classic fantasy novels for our fantasy games like Baldur's Gate or Dragon Age, and by classic science fiction films for science fiction IPs like Mass Effect, and by contemporary setting movies and novels for other titles. We're always striving to deliver powerful emotional experiences to our audience.
With a game like Dragon Age, we're creating a rich fantasy universe that's equally compelling and deep compared with a science fiction universe like the galaxy of Mass Effect – both are different, but there are certainly a lot of similarities in terms of gameplay, and the characters, even when alien or non-human, still need to evoke an essential humanity, and make you feel something. With our future DS title, Sonic Chronicles: The Dark Brotherhood, we're pursuing a brand new direction that's really fun to play. Whatever universe you're exploring you need to feel powerful emotion as you explore strange lands, fight awesome battles, converse with compelling characters, or progress and customize your character.
Do you prefer creating stories in the confines of someone else's mythology (Star Wars, etc.) or the freedom of making your own?
Both choices have their own unique appeal. In the end, both are ends of the same spectrum, since successful new intellectual properties become licenses. In the case of Star Wars, it was an incredible honor to work with LucasArts as we were – and are - huge fans of the Star Wars IP! Lucas has created a universe that allowed us to be very creative, so it really wasn't confining when we considered the freedom available in the Knights of the Old Republic setting, some 5000 years before the movies. The other side of the equation, creating new intellectual property, is literally creating your own fiction and is a lot of fun as we are starting from scratch for new IPs like Mass Effect or Dragon Age. Dragon Age is awesome by the way – I was playing it just the other day and it's shaping up pretty marvelously – we're looking forward to showing more on DA later this year. But the ultimate answer to your question is, we love working on both types of properties and you can expect both kinds from BioWare in the future.
It seems that a higher percentage of video games (as compared to movies, TV) skew towards a sci-fi universe. Why do think that is?
In science fiction a key concept is exploration and discovery. This really lends itself to interactive entertainment as it is a more personal experience. In other words, the audience is taking the role of director and the star, which means they are both discovering and shaping the experience. A good example for me personally was the first time I set foot on Luna, the Earth's moon, in Mass Effect. I looked up in the sky and could see the Earth - that was a pretty incredible experience; it made me feel like I was part of the NASA Apollo program!
I know that Mass Effect PC has a new interface, but I'm curious: Which do you prefer -- Xbox 360 or PC?
First off, I'm very proud of what both teams accomplished, and I've played both SKUs extensively, but from a personal perspective I have to say that I really am enjoying the new PC controls. The platform really lends itself to control customization and some of the new features we have like the new Tactical HUD with individual squad command and the ability to map Shepard's biotic powers to hot keys are really fun, particularly when you combine them together.
Is there more DLC being planned for Mass Effect? What can we expect?
We are definitely planning on doing more DLC, but we haven't yet announced any details. Stay tuned for more information later this year!
Where does Mass Effect 2 stand in terms of production phases?
We are working on future installments in the Mass Effect franchise and the team is implementing some very cool stuff that we aren't ready to discuss yet. Hang tight; we'll have more information as we get closer to formally announcing new products in the Mass Effect franchise!
The new interface is pretty PC-centric, how much of it will you be able to roll into Mass Effect 2?
Each platform has inherent strengths. The Xbox 360 control is really strong in the fact that it is very easy and intuitive to control. Comparing the Xbox 360 version versus the PC, we are looking at two different audiences with different expectations and needs. That being said, I really like what the team has done with the PC version and we are looking at implementing mechanics in future Mass Effect products where they make sense. However, we'll continue to support our fans on both PC and Xbox 360 in the future, so both SKUs need, and will have, different core interfaces.
Will Mass Effect 2 be an Xbox 360 exclusive again? Will they bring a PC port day and date for Mass Effect 2? Any plans for a Mac port, since EA has pledged support for that platform?
We haven't announced any specific plans yet with Mass Effect 2, so other than saying that I love the Mass Effect universe, I'll have to plead the fifth on this one!





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Reader Comments (Page 1 of 1)
Marty @ May 23rd 2008 2:32PM
In before all the "not admitting it is admitting it" yap.
el serpiente @ May 23rd 2008 4:58PM
Really Marty, why are you so defensive about 360 exclusives?
Bluemanrule @ May 23rd 2008 2:38PM
That, of course, means it's going to be multi-plat. It shouldn't be a surprise. Anway, I love ME and I hope to "Bring Down the Sky" sometime soon.
ymmv @ May 23rd 2008 2:53PM
With EA now owning Bioware, of course ME2 will be a multiplatform title.
Nigeria @ May 23rd 2008 2:40PM
I gotta be honest: I didn't like Mass Effect.
I went in expecting KOTOR and I what I got was a shooter, or that's what it felt like. Maybe it's my fault for buying into the hype, I don't know. But I just lost interest when the characters started talking all that Sci-Fi stuff. It's not for me, I guess.
I was hoping to hear something about Sonic :(
Evan @ May 23rd 2008 2:45PM
That was exactly what I liked about it. I get bored of turn-based combat. It had the story elements of KOTOR wrapped up in a third person shooter.
Of course, not having a lightsaber is always a downside :-/
SugarDaddy @ May 23rd 2008 2:48PM
Well you have to appreciate the efforts they went to to explain the technology in the game. I mean, you may have just skipped through all the stuff in the codex, but damn, there was a lot of detail in there. I especially enjoyed the tech behind the weapons. Pretty good ideas.
Other than that, exploring all of the non-story planets was rather boring.
Markez (MKWii 4339-2878-5120) @ May 23rd 2008 2:54PM
Aw man, I loved that game like I've loved few others. Sniffle. Haven't seen you on Kart, what's the deal?
Probably doesn't matter much, I always get my ass beat online.
Nigeria @ May 23rd 2008 3:05PM
Yeah, I still play Mario Kart, mostly on sundays. And mondays, sorta.
That's the only free time I have to play the game.
I'm still trying to unlock Daisy - for the biker costume...
PojoMofo @ May 23rd 2008 2:55PM
"Will Mass Effect 2 be an Xbox 360 exclusive again? Will they bring a PC port day and date for Mass Effect 2? Any plans for a Mac port, since EA has pledged support for that platform?
We haven't announced any specific plans yet with Mass Effect 2, so other than saying that I love the Mass Effect universe, I'll have to plead the fifth on this one!"
This = ME2 on PS3
Marty @ May 23rd 2008 4:39PM
If anything, it probably means that MS hasn't penned a deal with them to secure the platform-exclusivity yet.
el serpiente @ May 23rd 2008 4:58PM
Really Marty, why are you so defensive about 360 exclusives?
jayeffaar @ May 23rd 2008 3:24PM
"Hey Joystiq, come and pick his brain, so that he can answer 'no comment' to every non-trivial question!"
Courtney @ May 23rd 2008 3:07PM
I was really conflicted about the game. I enjoyed the story, but found myself very frustrated with the mechanics of much of the game (the relative sameness of many environments, borked inventory, aspects of the game felt incomplete, crappy vehicle driving, all stuff others have complained about). If ME2 looks to be more of the same, I'll pass on it. If it looks like they've made an effort to fix some of the mechanics of the game that bugged me, I'll give it a try.
Hyams @ May 23rd 2008 3:17PM
I hope they make the planets more interesting. I watched a friend playing and almost every planet he went to looked almost exactly the same, albeit with different coloured rocks. Even the 'dungeons' on the planets often looked identical.
Essentially: give ME2 more variaty, yah?
Anticrawl @ May 23rd 2008 4:14PM
And Earth! I want to visit Earth in the future damnit. Perhaps the other alien homeworlds too.
Marty @ May 23rd 2008 4:41PM
Your criticism of the planets is valid, but not of the "dungeons." They all have a very distinct feel to them, in my opinion... I just wish there had been more of them.
Hyams @ May 23rd 2008 5:02PM
Marty, really? I guess I was just unlucky, cos I've only actually seen two or three different types.
TomCo @ May 23rd 2008 8:23PM
REALLY MARTY, WHY ARE YOU SO DEFENSIVE ABOUT 360 EXCLUSIVES?
Where's el serpiente, this is supposed to be his job.
Jawknee @ May 24th 2008 5:51AM
Now I'm a big fan of Bioware games, (NWN? That and all the expansions. KotOR? Of course. Jade Empire? You bet.) and I loved Mass Effect for the storyline, but the side quests were mind-numbingly boring for the most part.
SPOILERS
Some of them were great (ie: Anything to do with the character's history profile), but to say that those 3 repeated dungeons (ie: Mineshaft, building, spaceship) were in any way varied is just plain false. Unless there's a stunning lack of resources for aesthetic appeal in space, why did everyone like living in big metal boxes?
I'd also like to see some of earth, or at least an alien city, some kind of massive sprawling metropolis for exploring beyond the (relatively) barren and surprisingly small (considering it's write up for population/size in the codex) Citadel.
Deck @ May 23rd 2008 3:29PM
Yea I am as Mass Effect fanboy but beside the Mako and the Inventory System there wasn't anything in it that really bothered me much. I loved the combat and the circle HUD. I thought for the 360 it worked well.
The new HUD for the PC though looks very PC oriented and that is a good thing. The controls probably will be better on the PC but that isn't surprising really. Being able to hotkey things is going to be a great feature!
Ken Shammy @ May 23rd 2008 4:25PM
I quite like exclusives.
Ghostbuddy @ May 23rd 2008 6:32PM
The last part doesn't confirm its going to the ps3. I can almost gurantee you ME 2 won't go to the ps3. For so many reasons.
The biggest one being...
Microsoft OWNED the publishing rights to the franshise. When the PC version of ME was announced, the same press release stated (Paraphrase): " EA has come to an agreement with Microsoft in regards to Mass Effect. ".
I mean seriously. Some one at Microsoft would have to be drop dead stupid to give EA the rights to a highly anticipated exclusive. Without having a permanent deal of exclusivity.
Ian Murray @ May 23rd 2008 6:37PM
Remember when the 360 version was gonna have the "move individual squad members" feature?
I felt so burned when that got shirked and then the PC version got it.
Wii60Warrior @ May 23rd 2008 11:37PM
It better not be on the ps3 and I have faith that MS won't allow it to occur if they're smart.
noskillbassist @ May 24th 2008 2:09AM
Typical douchebag comment frm a typical douchebag troll. I don't get why fanboys are all "NO! This is MY GAME! YOU CAN'T HAVE IT!" I don't understand how having multiplatform games hurt you at all. You do not work for MS/Sony/Nintendo. Stop your bitching, please.
Nomnisang @ May 24th 2008 2:14AM
Mass Effect 2 for Mac? Could it even be possible? I would be so grateful to have such an awesome game grace my laptop.
Honestly, though, the Mako needs to be reworked. It should feel like the Hot Rod from half-life 2: episode 2, and look like a combination of the Moon Lander's buggy, an Monster Truck and a Muscle car.
In addition, I think they need to pull in a small team from another studio that have done vehicle games before. Perhaps borrow a couple people from Criterion.
Mike @ May 24th 2008 12:31PM
"Comparing the Xbox 360 version versus the PC, we are looking at two different audiences with different expectations and needs."
Finally someone gets it. Someone please tell that to the 3456476 other devs who port their console games to PC. I love Bioware.