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Reader Comments (10)

Posted: May 24th 2008 1:18AM (Unverified) said

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That's quite obvious : producing an unseen concept and game experience is facing the unknown. Being a pioneer is far from being easy.

Posted: May 24th 2008 3:56AM xeleion said

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I'd just be stressed with the fact that the game I made is calling everyone fat and lowering their self-esteem.

Posted: May 24th 2008 8:07AM (Unverified) said

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"Calling everyone fat and lowering their self-esteem", this is quite an exaggeration. I got Wii Fit on Wed and I am overweight. However, I do not feel that this title and system from Nintendo is impacting my self esteem negatively. And there are gamers who are being measured with healthy and under weight BMI scores.

My wife and I have found the system to be a lot of fun. The Balance and Aerobic games are quite a treat! Besides, if you are over weight, don’t you expect an experience titled "Wii Fit" to be somewhat honest about that fact when measuring where you’re at and tracking your progress as you shape up?
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Posted: May 24th 2008 9:01AM Ethan said

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The mirror does that to fat people.
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Posted: May 24th 2008 12:35PM xeleion said

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Because I'm lazy, I'm only going to find one, but there are articles like this popping up all over the internet:

http://news.bbc.co.uk/2/hi/uk_news/england/lincolnshire/7410800.stm

By "everyone" I didn't mean you personally. Sorry, I kind of assumed that people follow the news of a game that they're interested in after its release.
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Posted: May 24th 2008 8:01AM (Unverified) said

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15 person team? That shows how lucrative these games must be for nintendo. Fifteen people... say paid 100,000 a year... is 1.5 million. Wii Fit sold 2 million in japan alone. DANG they must be reaping in the cash.

Posted: May 24th 2008 10:47AM (Unverified) said

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I wouldn't know if they do everything with that amount of people, but it might be understandable considering that they were entering new grounds; I really doubt they would put an excessive amount of people into something that "had" a chance to fail.
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Posted: May 27th 2008 1:09PM (Unverified) said

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Sure. Except there's a lot more to making a product than the number of people. Tooling, prototypes, outsourcing contracts to hardware manufacturers (you didn't think those 15 people hand assemble every balance board, did you?), testing, packaging, logistics, marketing, user documentation, localization, etc...

The number of direct reports on the team is the least expensive link in the chain.

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Posted: May 24th 2008 10:45AM (Unverified) said

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I'd really hope more developers take such risks and make something that is rather new. Think about it: it's almost like having your personal gym @ home. It's very good that it was such a success.

By the way, I'm also not overweight, and I find this "game" really fun, I just wish I could last longer doing the exercises... hahaha.

Posted: May 24th 2008 2:34PM Mr Khan said

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I can imagine: It combines the pressure of having to make the "next big thing" and having to make that thing something that's never been done before (ok, there was Eye Toy kinetic, but it worked on a whole different level of technical principles)

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