SK Gaming is easily one of the best World of Warcraft guilds in the world, ranking up an impressive number of first-kills in WoW encounters. In their most recent triumph, SK Gaming became the first guild in the world to take down Kil'Jaeden, a powerful demon and final boss in The Burning Crusade expansion.
The kill occurred just three days after the encounter became available on the EU servers, where SK Gaming is located. The guild was 25 strong in the encounter, and amounted some fancy loot for their troubles. Meanwhile, Deus Vox just claimed the first North American kill of Kil'jaedan, three days after SK Gaming. Time to step it up, North American WoWers!
[Via WoW Insider]
Reader Comments (44)
Posted: May 27th 2008 5:43PM BananaBoat said
WoW - Waiting on Wolfenstein
FPS > MMO
(Yes, I know the flames are coming)
Reply
FPS > MMO
(Yes, I know the flames are coming)
Posted: May 27th 2008 5:49PM (Unverified) said
What about Platforming FPSs? Such as Metroid... I can't really think of another Platforming FPS...
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Posted: May 27th 2008 5:52PM FernandoRocker said
And that's why Metroid Prime 1 is my favorite game ever... =p
Yeah, we can Brawl... how about 9 p.m. central time? By the way, do you have Mario Kart Wii?
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Yeah, we can Brawl... how about 9 p.m. central time? By the way, do you have Mario Kart Wii?
Posted: May 27th 2008 5:53PM (Unverified) said
There is also the Platforming RPGs... The new Paper Mario game. It wasn't too bad.
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Posted: May 28th 2008 5:43AM (Unverified) said
Strategy > RPGs > Platformers > Smelly Feet > Violent Car Accidents > Burning Alive > FPS.
For the most part. Perfect Dark is an exception - single player aside, it was phenomenal.
Metroid Prime is also very good but I wouldn't consider it a straight FPS.
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For the most part. Perfect Dark is an exception - single player aside, it was phenomenal.
Metroid Prime is also very good but I wouldn't consider it a straight FPS.
Posted: May 27th 2008 5:50PM (Unverified) said
only 3 days after it became available? if it was something people had been working at doing for months, that would be one thing, but three days, it doesnt seem like there should be such a big deal about it
but what do i know, i dont play wow
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but what do i know, i dont play wow
Posted: May 27th 2008 5:58PM BananaBoat said
About the only way this is even remotely cool, is if they got loot that they can sell for monayz. Otherwise...woo...they took down a boss that has already respawned by now. Joy. Let's write their names in the record books (the books that will be forgotten when WOW 2.0 comes out anyway).
I should know how long MMO "records" last. I was the first to reach the top level in an MMO that has been going for 10 years now. I was only a small child when I got that record, and now the only place that remembers is a small wiki site for the game. The couple thousand people left playing, have no idea. I just hope these guys had fun doing this raid, because if they did it for glory, there is none to be had. Not that I was looking for glory at the age of 10...was just bored during the summer =p
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I should know how long MMO "records" last. I was the first to reach the top level in an MMO that has been going for 10 years now. I was only a small child when I got that record, and now the only place that remembers is a small wiki site for the game. The couple thousand people left playing, have no idea. I just hope these guys had fun doing this raid, because if they did it for glory, there is none to be had. Not that I was looking for glory at the age of 10...was just bored during the summer =p
Posted: May 27th 2008 6:04PM FredFredrickson said
When you're at the point in WoW that you can take down this monster, you don't need money - you've likely got just about everything you will ever need in the game, at least, until the next expansion is released.
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Posted: May 27th 2008 6:32PM BananaBoat said
I meant real monayz. The kind that can buy pizza and beer.
Yeah, I doubt this guys even needed the loot for themselves.
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Yeah, I doubt this guys even needed the loot for themselves.
Posted: May 27th 2008 5:52PM Shagittarius said
I heard one of SK Gaming's members might also have seen their first vagina yesterday, but this is unconfirmed and theres no video proof.
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Posted: May 27th 2008 5:54PM (Unverified) said
Dude, there is no way this is true! That is ground breaking news! Add it to the side Joystiq
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Posted: May 27th 2008 6:06PM (Unverified) said
Congratulations
you managed to kill that boss you see
the Kil'Jaeden.
you're the heroes we all wish we could be
You made it through the tunnel
then you spam spells
you jumped up above him
then your tanks attacked and saved us all
your tanks attacked and saved us all
you spam spells and saved us
Now you're a heroes
you managed to beat the whole damn game
we're happy you made it
but how are you gonna spend the rest of this day?
maybe watch a video
maybe press wait for the expansion and start again
Reply
you managed to kill that boss you see
the Kil'Jaeden.
you're the heroes we all wish we could be
You made it through the tunnel
then you spam spells
you jumped up above him
then your tanks attacked and saved us all
your tanks attacked and saved us all
you spam spells and saved us
Now you're a heroes
you managed to beat the whole damn game
we're happy you made it
but how are you gonna spend the rest of this day?
maybe watch a video
maybe press wait for the expansion and start again
Posted: May 27th 2008 6:09PM (Unverified) said
Well there is a word that shouldn't be up there because my copypasta skills aren't as leet as I thought but now that I'm making this comment are they the first to beat the game or the first guild to beat the game? because there is a great difference.
Reply
Posted: May 27th 2008 6:10PM (Unverified) said
It must suck to spend 6 months of your life slaving away on creating new content for a game just to have it all "consumed" in 3 days after it's released.
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Posted: May 27th 2008 6:47PM iHavePants said
Dude whole games take about 3 years to make, and are finished in less than 3 days.
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Posted: May 27th 2008 7:16PM FredFredrickson said
Imagine spending a few years and a few million dollars to make a film, only to have it watched in an hour and a half. It's the same thing.
Reply
Posted: May 27th 2008 7:23PM (Unverified) said
@Marty:
You make a good point. It just seems like such an incredible waste to me though from a gaming perspective.
Movies are made to be like that. But they don't have to place every piece of vegetation by hand. They can just go to real world locations where the landscape is already beautiful, or where there are already buildings with impressive architecture.
In virtual worlds like Oblivion or WoW, everything is placed specifically by human beings, but for the majority completely ignored by players. It's an incredible waste of manpower and manhours.
Reply
You make a good point. It just seems like such an incredible waste to me though from a gaming perspective.
Movies are made to be like that. But they don't have to place every piece of vegetation by hand. They can just go to real world locations where the landscape is already beautiful, or where there are already buildings with impressive architecture.
In virtual worlds like Oblivion or WoW, everything is placed specifically by human beings, but for the majority completely ignored by players. It's an incredible waste of manpower and manhours.
Posted: May 27th 2008 8:43PM modifiedbears said
It's only considered slaving away if you don't enjoy it.
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Posted: May 27th 2008 10:50PM BananaBoat said
That's why games with great multiplayer are such a value. COD4 for instance, took me maybe 5 hours to complete on normal difficulty, but the multiplayer has lasted me over 100 hours at this point. At 60 dollars per 100 hours of entertainment, a dollar of entertainment is at about 45-50 cents, which isn't shabby when compared to a 2 hour, 10 dollar movie (which is 5 dollars per hour of entertainment).
In that regard, I guess MMO's are a decent value when you look at cost per entertainment hour (if you play them enough). I still wouldn't recommend them though; horrible time sinks.
Reply
In that regard, I guess MMO's are a decent value when you look at cost per entertainment hour (if you play them enough). I still wouldn't recommend them though; horrible time sinks.
Posted: May 28th 2008 1:57AM (Unverified) said
Ghen: "Your sob story about real humans placing items ever so delicately by hand is a little over the top don't you think?"
Not really. Have you ever tried adding content to Oblivion? Even with "copy and paste" functionality, every rock, tree, bush, flower, etc., has to be manually adjusted and placed. And that toolset is not very intuitive. It might only take a few seconds for a couple of trees, but if you've played Oblivion... Well, that's a lot of content all lovingly placed by hand for us gamers to ignore as we tromp around killing minotaurs and bears.
My comment wasn't meant to be taken as "Oh the poor game designers, pity them" or as "You evil gamers! I can't believe you run through games and don't pay attention to all the extra garbage the game designers put in the games!"
It's just a comment on how wasteful it all seems to me for level designers to create all this content manually when most of it will just be ignored because it really is just filler garbage.
Blizzard had the right idea with Diablo and Diablo II by using procedurally generated content. Just design an algorithm that will automatically design the "levels" because they aren't as important as the process. Who cares what the dungeon looks like? I just want to hack and slash my way to the evil boss at the end and get some good loot on the way.
As someone trying to get into the Indie scene (i.e. actually program games) I just can't imagine spending all that time creating content when 95% of it will be ignored or consumed in a matter of days.
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Not really. Have you ever tried adding content to Oblivion? Even with "copy and paste" functionality, every rock, tree, bush, flower, etc., has to be manually adjusted and placed. And that toolset is not very intuitive. It might only take a few seconds for a couple of trees, but if you've played Oblivion... Well, that's a lot of content all lovingly placed by hand for us gamers to ignore as we tromp around killing minotaurs and bears.
My comment wasn't meant to be taken as "Oh the poor game designers, pity them" or as "You evil gamers! I can't believe you run through games and don't pay attention to all the extra garbage the game designers put in the games!"
It's just a comment on how wasteful it all seems to me for level designers to create all this content manually when most of it will just be ignored because it really is just filler garbage.
Blizzard had the right idea with Diablo and Diablo II by using procedurally generated content. Just design an algorithm that will automatically design the "levels" because they aren't as important as the process. Who cares what the dungeon looks like? I just want to hack and slash my way to the evil boss at the end and get some good loot on the way.
As someone trying to get into the Indie scene (i.e. actually program games) I just can't imagine spending all that time creating content when 95% of it will be ignored or consumed in a matter of days.
Posted: May 28th 2008 3:59AM (Unverified) said
@Deozann
"Movies are made to be like that. But they don't have to place every piece of vegetation by hand."
AHAHAHAHAHAHAHAHHAHAHAH oh, you have NEVER worked on a movie for even an hour of your life, have you?
Any set with vegetation is hand picked and placed. The "apartment" is usually a set, and all the books on the shelves, clutter, paintings on the wall, whatever have to be acquired and placed by people, etc etc. Maybe you're familiar with Andy's apartment in The 40 Year Old Virgin, for instance-do you think all that stuff got bought and put on the set by itself? That it stayed perfectly in place between every shot by itself? That when they moved the walls of the set around for the camera that the things stayed put and the seams filled themselves back in? How about the swamp in Two Two Towers, which was filmed in a parking lot-do you think the vegetation got there itself and just happened to be perfectly placed for all the shots and crew?
Come back and talk about how easy a "movie" is once you've done it. It's not as easy as putting up a camera and pressing record.
Reply
"Movies are made to be like that. But they don't have to place every piece of vegetation by hand."
AHAHAHAHAHAHAHAHHAHAHAH oh, you have NEVER worked on a movie for even an hour of your life, have you?
Any set with vegetation is hand picked and placed. The "apartment" is usually a set, and all the books on the shelves, clutter, paintings on the wall, whatever have to be acquired and placed by people, etc etc. Maybe you're familiar with Andy's apartment in The 40 Year Old Virgin, for instance-do you think all that stuff got bought and put on the set by itself? That it stayed perfectly in place between every shot by itself? That when they moved the walls of the set around for the camera that the things stayed put and the seams filled themselves back in? How about the swamp in Two Two Towers, which was filmed in a parking lot-do you think the vegetation got there itself and just happened to be perfectly placed for all the shots and crew?
Come back and talk about how easy a "movie" is once you've done it. It's not as easy as putting up a camera and pressing record.
Posted: May 28th 2008 5:14AM (Unverified) said
@SuckitTrebek:
First of all, what makes you think that working on a movie set should be a prerequisite for making a comment on a video game website?
Secondly, you're telling me that everything in Lord of the Rings was placed by hand? That's funny, cause I thought the majority of it was filmed around New Zealand.
I'm not an idiot who thinks you just grab a camera and start filming. I know that on sets things have to be very particular and yes it is all created by hand. Except they don't actually have to create a lot of things. They can use things that have already been created. Books, movies, magazines, tables, toys, beds, the sky, water, animals, people, parking lots, etc.
You're completely missing the point. I never said movies were easy to make. Just like you never said that the entirety of The Lord of the Rings was all done on a set. I'm not trying to say movies are better or worse.
But the point now is, you gave me A FEW examples of when EVERYTHING needs to be specifically, manually placed by hand. In most other situations, nearly everything is already provided by nature and civilization. Whereas with games, it's quite the opposite. There are a few examples where you *don't* have to place/create everything by hand, but for most situations in games, nearly everything must be created by hand.
So before you go making personal attacks and putting words in my mouth, how about you go make a movie I can spend less than 3 hours watching. :-D
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First of all, what makes you think that working on a movie set should be a prerequisite for making a comment on a video game website?
Secondly, you're telling me that everything in Lord of the Rings was placed by hand? That's funny, cause I thought the majority of it was filmed around New Zealand.
I'm not an idiot who thinks you just grab a camera and start filming. I know that on sets things have to be very particular and yes it is all created by hand. Except they don't actually have to create a lot of things. They can use things that have already been created. Books, movies, magazines, tables, toys, beds, the sky, water, animals, people, parking lots, etc.
You're completely missing the point. I never said movies were easy to make. Just like you never said that the entirety of The Lord of the Rings was all done on a set. I'm not trying to say movies are better or worse.
But the point now is, you gave me A FEW examples of when EVERYTHING needs to be specifically, manually placed by hand. In most other situations, nearly everything is already provided by nature and civilization. Whereas with games, it's quite the opposite. There are a few examples where you *don't* have to place/create everything by hand, but for most situations in games, nearly everything must be created by hand.
So before you go making personal attacks and putting words in my mouth, how about you go make a movie I can spend less than 3 hours watching. :-D
Posted: May 28th 2008 6:43AM (Unverified) said
You said too many big words, Deo - scared everyone off from reading. You can tell by the fact that your posts are relatively unrated and Joystiq readers are always ready to rate posts they love or hate (whether it's right or wrong, Democracy in action).
It's why you have to find a nice recognizable idiom or sound bite to hold attention. As in if I said a shorter and more quickly apparent sentence such as "Ninja Gaiden sucks" versus a lengthier "Ninja Gaiden's failing to live up to its hype is only matched by its repetitive and monotonous battles as well as its worthless camera and controls. Were an actual story to exist it may have held my attention long enough to ignore its glaring flaws."
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It's why you have to find a nice recognizable idiom or sound bite to hold attention. As in if I said a shorter and more quickly apparent sentence such as "Ninja Gaiden sucks" versus a lengthier "Ninja Gaiden's failing to live up to its hype is only matched by its repetitive and monotonous battles as well as its worthless camera and controls. Were an actual story to exist it may have held my attention long enough to ignore its glaring flaws."
Posted: May 28th 2008 3:13PM (Unverified) said
"you gave me A FEW examples of when EVERYTHING needs to be specifically, manually placed by hand. In most other situations, nearly everything is already provided by nature and civilization."
Again, kiddo, go work on a movie then come back and say that. Nature doesn't clear footprints between takes for you, nature doesn't remove foilage for you, nature won't stop the sun or rain, etc etc. Civilization? Next time you watch a movie with an outdoors scene, or a mall scene, or anything in "civilization" stop and realize that ALL of those people had to be cast, probably clothed, intricately directed, etc etc. Again, you can't just set up a camera and roll-EVERYTHING is deliberate.
And regarding your LotR point:yes, it was filmed in New Zealand, but it's very cute of you to try to correct me with your head up your ass. The swamp was filmed in a parking lot. It's quite well documented on the four disc version of The Two Towers, as are the many fake forests, and fake mountainsides. Why don't you pick it up and watch it before you try to correct someone on a subject that you are not familiar with? :)
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Again, kiddo, go work on a movie then come back and say that. Nature doesn't clear footprints between takes for you, nature doesn't remove foilage for you, nature won't stop the sun or rain, etc etc. Civilization? Next time you watch a movie with an outdoors scene, or a mall scene, or anything in "civilization" stop and realize that ALL of those people had to be cast, probably clothed, intricately directed, etc etc. Again, you can't just set up a camera and roll-EVERYTHING is deliberate.
And regarding your LotR point:yes, it was filmed in New Zealand, but it's very cute of you to try to correct me with your head up your ass. The swamp was filmed in a parking lot. It's quite well documented on the four disc version of The Two Towers, as are the many fake forests, and fake mountainsides. Why don't you pick it up and watch it before you try to correct someone on a subject that you are not familiar with? :)
Posted: May 27th 2008 6:51PM (Unverified) said
Actually the guild did get paid for killing this boss to my knowledge by their sponsors...I'm not sure how much but I'm pretty sure they got some kind of money for the "world first thing."
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Posted: May 27th 2008 10:53PM BananaBoat said
Who is sponsoring this, and why? How is that even remotely a decent use of advertising dollars? "Buy this mouse because some random dudes clicked this monster until it died, with it."? I don't know if a mouse company sponsored it obviously, but it wouldn't be that big of a stretch.
Do sponsors pay for their monthly subscriptions? If so, I'd be shocked.
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Do sponsors pay for their monthly subscriptions? If so, I'd be shocked.
Posted: May 27th 2008 10:56PM (Unverified) said
I think it works like "hey they are going to this guild's website, big banner on front." Kind of deal.
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Posted: May 28th 2008 12:18AM BananaBoat said
Any site can do that with Adsense though (or if a site is big enough, they get solicited by ad buyers etc). I'd be surprised if there are companies specifically targeting individual guilds homepages for advertising. Then again, 10 years ago I would have never thought that there would be major league gaming, with sponsored teams etc, so...who knows.
Anyone here in a sponsored guild?
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Anyone here in a sponsored guild?
Posted: May 27th 2008 8:56PM (Unverified) said
honestly who gives 2 shits? wow sucks mah ballz, once you get to the highest level there is absolutely no point in playing but wasting your money on the monthly fee and u just waste hours and hours of your day/night hitting 1-9 are u fucking kidding me??
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Posted: May 27th 2008 10:41PM (Unverified) said
First of all, i bet most of you who have flamed WoW players and giving the tradional 'no life, waste of time and money' use XBL and find a certain enjoyment in collecting achievements or the like, so don't be so hypocritical.
Secondly, this isnt just a case of getting some guys together on an afternoon and taking down a newly available boss. For those who don't know, getting to the boss in the first place is an achievement from the ENTIRE server on which they play, as certain elements had to be met which one guild can't do alone. Then, to actually fight and kill the boss requires an immense amount of teamwork, both before the fight - getting high level gear, enchanting it and making consumables etc (apologies if im getting too detailed), and during.
As for the fame aspect, i'm pleased Joystiq puts up an article - it's news after all. If you don't play the game it's acceptable to be a bit skeptic of the importance, but for those who do, they can probably understand the scale of a world first. The competition between guilds is friendly but hot. By taking down Kael'Thas, SK have also broken a tradition held by another 'famous' guild - Nihilum, who have consistently been the world's first guild to kill final raid bosses for a while now.
For those who aren't interested in the game, fine, no ones asking you to play it, and chances are with the mentality of some of you seem to exude the depth of the game would far outweigh your attention spans, but seriously, this is as much news as someone winning a Halo tourney or making a song to the sound of COD4 gunshots :|
Reply
Secondly, this isnt just a case of getting some guys together on an afternoon and taking down a newly available boss. For those who don't know, getting to the boss in the first place is an achievement from the ENTIRE server on which they play, as certain elements had to be met which one guild can't do alone. Then, to actually fight and kill the boss requires an immense amount of teamwork, both before the fight - getting high level gear, enchanting it and making consumables etc (apologies if im getting too detailed), and during.
As for the fame aspect, i'm pleased Joystiq puts up an article - it's news after all. If you don't play the game it's acceptable to be a bit skeptic of the importance, but for those who do, they can probably understand the scale of a world first. The competition between guilds is friendly but hot. By taking down Kael'Thas, SK have also broken a tradition held by another 'famous' guild - Nihilum, who have consistently been the world's first guild to kill final raid bosses for a while now.
For those who aren't interested in the game, fine, no ones asking you to play it, and chances are with the mentality of some of you seem to exude the depth of the game would far outweigh your attention spans, but seriously, this is as much news as someone winning a Halo tourney or making a song to the sound of COD4 gunshots :|
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