We lika very much, actually.
New Prince of Persia teases 'deadly new ally'
41
We lika very much, actually.
Reader Comments (41)
Posted: May 28th 2008 4:09PM (Unverified) said
It doesn't look as cell-shaded as the preview screens seemed to suggest, and for one I'm quite relieved. I'm also glad the moodiness of the Prince from 2 and 3 is gone.
I'm quite impressed :)
Reply
I'm quite impressed :)
Posted: May 28th 2008 4:29PM (Unverified) said
I do like cel-shading, I just thought it seemed too much of a departure for the Prince. There seems to be just enough in this to pull him from the depths of emo-dom though, which makes me very happy.
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Posted: May 28th 2008 4:11PM Ballistic3188 said
chiche story with thw whole light dark good evil motif. lets hope the story is deeper than that.
also i don't know why but the girl reminds me too much of yuna
Reply
also i don't know why but the girl reminds me too much of yuna
Posted: May 28th 2008 4:14PM (Unverified) said
Wait... he's an unknown warrior, with a deadly new ally. Wouldn't they both be new? and unknown? but... *head asplode*
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Posted: May 28th 2008 4:14PM (Unverified) said
hopefully that "deadly new ally" doesn't turn into babysitting a shitty AI partner. anyway, i liked the cel-shaded look? did they dump that?
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Posted: May 28th 2008 4:57PM arttemis said
According to the interview on Kotaku, it seems nothing like that:
"Elika is always a positive for the player. She interacts with the player in combat, acrobatics and puzzle-solving and always in a positive and helpful way. She enables special moves such as cooperative acrobatics, special combo attacks and navigation. Additionally, all of her magical powers come into play when the player requests them. She can never be killed and will never force her will on the player.
In terms of control, she will be controlled by AI but the player will have a specific “Elika” button to trigger specific coop moves, attacks and magic. Our philosophy is to leave as much control to the player as possible without having her bog down the fast-paced rhythm of the game. This way we add a layer of strategy and make sure the player uses Elika when and how he wants."
http://kotaku.com/5011425/prince-of-persia-ditches-roots-gets-a-final-fantasy-make+over
Reply
"Elika is always a positive for the player. She interacts with the player in combat, acrobatics and puzzle-solving and always in a positive and helpful way. She enables special moves such as cooperative acrobatics, special combo attacks and navigation. Additionally, all of her magical powers come into play when the player requests them. She can never be killed and will never force her will on the player.
In terms of control, she will be controlled by AI but the player will have a specific “Elika” button to trigger specific coop moves, attacks and magic. Our philosophy is to leave as much control to the player as possible without having her bog down the fast-paced rhythm of the game. This way we add a layer of strategy and make sure the player uses Elika when and how he wants."
http://kotaku.com/5011425/prince-of-persia-ditches-roots-gets-a-final-fantasy-make+over
Posted: May 28th 2008 4:14PM RobAccomando said
I love POP games. But "Darkness spreading"??
How totally original.
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How totally original.
Posted: May 28th 2008 11:16PM (Unverified) said
maybe the world is a sandwhich and 'the darkness' is a condiment that happened to be applied too liberally
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Posted: May 28th 2008 4:21PM baby sea tuna said
That's what I was thinking. IGN has screens up and they still look cel-shaded to me.
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Posted: May 28th 2008 5:49PM (Unverified) said
it just makes me wonder why they would have the art direction for the trailer differ so much from what we've seen of the gameplay. and if that's the way it is in the game, wouldn't that just pull the player out of the game-world? oh well, i'll play it anyway. i was just hoping to see what a good developer could do with cel-shading and the power of the PS3/360.
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Posted: May 28th 2008 4:20PM (Unverified) said
that actually looked kind of retarded...
I'm sure the game will be great, but the art direction has taken a turn for the worse imo.
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I'm sure the game will be great, but the art direction has taken a turn for the worse imo.
Posted: May 28th 2008 4:56PM (Unverified) said
That trailer just screamed co-op play. Hmmm....co-op play... in prince of persia...es please.
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Posted: May 28th 2008 5:46PM (Unverified) said
that makes me feel much better, Arttemis. thanks.
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Posted: May 28th 2008 6:41PM (Unverified) said
I don't like the blue eyes. Please remove them. They didn't have blue eyes.
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Posted: May 28th 2008 7:13PM LaughingTarget said
Remove their eyes? That would be quite disturbing, a bunch of empty-socket people running around.
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Posted: May 28th 2008 8:50PM (Unverified) said
What's a good PoP game to play if I wanted to get into the series? I was thinking "Warrior Within" but this review (http://www.expotv.com/videos/reviews/22/195/PrinceofPersia3ATheSandsofTime/197791) of "Sands of Time" makes the game look pretty good...
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Posted: May 28th 2008 9:08PM jorojoserojas said
Sands of Time was the best. I preferred that over the two sequels.
The 2 sequels are great though. Above average games in many ways.
Reply
The 2 sequels are great though. Above average games in many ways.
Posted: May 29th 2008 1:45AM (Unverified) said
Read around a little more. Sands of time is considered the best (because it is :D), while Warrior Within is considered the worst.
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Posted: May 28th 2008 9:44PM (Unverified) said
Sick trailer but too bad the actual game looks shitty with its throwup cel shaded look.
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Posted: May 28th 2008 10:06PM NO DOUBT GET LOUD said
When I read that name, I instantly thought of the Prince would be fighting alongside a Vileplume.
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Posted: May 29th 2008 9:09PM PyrosNine said
Cliche opening plot (Darkness..vs light! Darkness is in control! Main Character is fairly dark anti-heroish! The Chick has some magical light power!), the combat just seen was terrible compared to the awesome asskickery of PoP 1-3, and really didn't even giving me an effing Persia Vibe.
How can it be prince of persia it's in Super Kingdom Hearts Phantasy Land?
And this 'Deadly New ally" better not just be an overglorified escort mission!
Reply
How can it be prince of persia it's in Super Kingdom Hearts Phantasy Land?
And this 'Deadly New ally" better not just be an overglorified escort mission!
Posted: May 29th 2008 7:26AM (Unverified) said
I'm starting to worry.
The fact that they've gone back to a dark prince look from the second game.
the fact that the first trailer they release focusses ENTIRELY on combat (which isn't what PoP is remotely about) and doesn't show any platforming.
the fact they comeup with a cool cell-shaded look.. but then the cinematics don't match. WTF?
the fact they've removed the rewind time element. Unless they have a clever idea to replace it then thats a VERY risky decision. Without it the games would have been very frustrating and not half as free-flowing.
*crosses fingers and hopes for the best*
Reply
The fact that they've gone back to a dark prince look from the second game.
the fact that the first trailer they release focusses ENTIRELY on combat (which isn't what PoP is remotely about) and doesn't show any platforming.
the fact they comeup with a cool cell-shaded look.. but then the cinematics don't match. WTF?
the fact they've removed the rewind time element. Unless they have a clever idea to replace it then thats a VERY risky decision. Without it the games would have been very frustrating and not half as free-flowing.
*crosses fingers and hopes for the best*
Posted: May 29th 2008 6:11PM (Unverified) said
Oh, goody! Love the song too, I'd really like to know the name of the song and the performer ^^
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