Did the long-awaited dream suddenly become an inescapable nightmare
? Speaking to Next Generation
, Ubisoft CEO Yves Guillemot describes the recently announced Beyond Good & Evil
sequel as a game done "for the new generation that's come into videogames." That's not you or me, folks, that's the person over there doing yoga on a Wii balance board
. Yves notes that the game will be made "more accessible," a supposed improvement from a title that was "probably a little too difficult for the general gamers at that time."
Says Guillemot: "We had a different audience at that time. We had more core gamers than casual gamers than we have today." Let's not be dense about this -- Beyond Good & Evil
was a beloved, abysmal commercial failure that caused the industry to bust a gut whenever a continuation was mentioned. We can hardly begrudge Ubisoft for wanting loads of people to actually buy it
this time around. However, it's is a very fine line to walk, and the desires of core and casual gamers don't necessarily agree. Guillemot himself admits that "so many customers were extremely happy with the game," and we can only hope that he doesn't see Fit to pull their pants down just because it'll make the casuals giggle.
For now, we'll have to trust in series (OMG it's a series now!) creator, Michel Ancel, being able to deliver the game as he envisions it. Heck, the man's paid his dues in Rabbids
by now, hasn't he? Ubisoft owes him.