| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (13)

Posted: May 29th 2008 6:28PM killr0y said

  • 1 heart
  • Report
Uhhhhhhh.. No.. machinima is NOT pre-rendered. Its REALTIME. Not sure why you'd write that its pre-rendered and use a picture with a quote that states its realtime.. lol
Reply

Posted: May 29th 2008 6:52PM (Unverified) said

  • 2.5 hearts
  • Report
The video is realtime, it's the engine that is pre-rendered. Think of it this way, the image of the spartans in Halo machinima is pre-rendered. The user's control of the character is real time.
Reply

Posted: May 29th 2008 11:27PM (Unverified) said

  • 2 hearts
  • Report
In video games and 3D animation rendering usually refers to the process of generating the final image with lighting, textures, etc. At that point in the process all of the animation is over with. An engine can't really be pre-rendered since it's what does the rendering. I think what you mean is that the engine and assets are already made. They don't get rendered until you load up the game and start playing it. I don't think any of this relates to the legality of machinima though.
Reply

Posted: May 29th 2008 6:29PM Courtney said

  • 2 hearts
  • Report
How long before a gaming-like platform dedicated to only making machima is developed? I can see a platform that came with a few dozen pre-rendered areas, characters and and props. A platform like Second Life, I suppose, but better.

Does something like this already exist and I'm just ignorant of it?
Reply

Posted: May 29th 2008 6:38PM killr0y said

  • 2 hearts
  • Report
There is/was a 3D cartoon that used a realtime engine to pump out the visuals in much the same way puppets are used in Sesame street.. can't remember what kids show it was, but it is exactly what you suggested, a realtime 3d engine designed for machinima.. What I think excludes it from true machinima is that a lot of people find true machinima to be an existing realtime engine that wasn't purpose built for it, i.e. halo 3, Half-Life 2, etc. This creates challenges of how to perform certain acts, and that is where the real creativity comes in. Otherwise, whats really the point when you can just pre-render your shows using 3DSMax or whatever?
Reply

Posted: May 29th 2008 6:45PM (Unverified) said

  • 2 hearts
  • Report
Moviestorm is basically that.

http://www.moviestorm.co.uk/
Reply

Posted: May 29th 2008 6:40PM (Unverified) said

  • 2 hearts
  • Report
Machinima started in 2003? Really? Man, what was I watching in the mid-90s, with those Quake-based movies?
Reply

Posted: May 29th 2008 6:48PM (Unverified) said

  • 2 hearts
  • Report
While Machinima has been around for quite a bit longer, Red vs. Blue is what popularized it.
Reply

Posted: May 29th 2008 7:07PM Obienator said

  • 2 hearts
  • Report
I found machinima a fascinating experiment, I am a film/theatre major and getting to create my first real film using virtual actors was a lot of fun.

To my surprise it was well received by the Halo community and got quite a few views:

http://nikon.bungie.org/news.html?item=15360

This was 3 years ago, unfortunately the internet has become oversaturated with Halo machinima and it has become a bit of a cliche nowadays.

Reply

Posted: May 29th 2008 8:16PM aristokrat said

  • 2 hearts
  • Report
This article brings up the question of how enforceable EULA's are. I've often heard them described as "shrink-wrap" contracts, and thus are basically void since they can't be reviewed prior to purchase and the actions that lead to you being able to view them (i.e. opening the game box, etc.) make the product unreturnable. I thought that all such "shrink-wrap" contracts were included merely for argument's sake (in case a dispute does arise, it gives the company somewhere to start its claim), but you talk about them as if they are truly binding. Any chance that could be your next article?
Reply

Posted: May 29th 2008 8:31PM bm111 said

  • 2 hearts
  • Report
I have never seen a machinima movie that didn't look utterly stupid. It's like watching a friend making a character run around in a game and delivering silly lines in the background as if the character were saying them. Hell, it IS basically exactly that. Funny for about ten seconds, excruciatingly irritating for any longer.
Reply

Posted: May 30th 2008 3:31AM (Unverified) said

  • 2 hearts
  • Report
Moviestorm, second-life (with some restrictions), antics, iclone, zencub3d ..etc etc. All non-game based machinima tools which allow creators to completely own their own work.
Reply

Posted: May 30th 2008 10:59AM (Unverified) said

  • 2 hearts
  • Report
Good article.

I'm interested you don't address transformative use as a defence. A number of people including Fred von Lohmann (senior staff attorney with the Electronic Frontier Foundation) have advanced the idea that the US's provisions for transformative use within its Fair Use provisions could provide a defence for Machinima producers. What do you think about that?

(BTW, small plug - the book "Machinima for Dummies", available from Amazon, has a 13-page chapter on Machinima and the law, including the law from a UK and US perspective, if anyone out there *really* wants more detail on the subject)
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

Rhythm Heaven Fever review: Crazy into you

Posted on Feb 9th 2012 12:00PM

Remedy not done with Alan Wake

Posted on Feb 9th 2012 10:30AM

Engadget

TUAW

Massively

WoW