Street Fighter IV home port to include new characters, online play
Gone are the days when arcades represented the superior video game experience. While a part of us may cry coin operated tears at this realization, Capcom is quick to remind us that there is even more fun to be had at home, or at least there will be when the recently announced domesticated flavor of Street Fighter IV is released for the PS3, Xbox 360, and PC. Speaking in an interview with Japan's Weekly Famitsu, producer Yoshinori Ono revealed that the home version of the upcoming fighter will include features not found in the arcade original, among them online play and exclusive characters.
As we've come to expect from our Street Fighter IV news, Ono offered few specifics, saying only that the team is "watching the overall balance" in designing additions to the home version's roster. He added that the devs "won't be adding unnecessary stuff" to the online experience, dashing our dreams of an internet thumb war between Blanka and Chun Li.
As we've come to expect from our Street Fighter IV news, Ono offered few specifics, saying only that the team is "watching the overall balance" in designing additions to the home version's roster. He added that the devs "won't be adding unnecessary stuff" to the online experience, dashing our dreams of an internet thumb war between Blanka and Chun Li.











Reader Comments (Page 1 of 1)
name123 @ May 30th 2008 9:28AM
This game sums up everything wrong with the Wii.
- Poor controller.
- Poor hardware.
- Poor 3rd party support.
Conclusion: The PS3 will win.
Tiptup300 @ May 30th 2008 9:52AM
What are you blathering about?
Flare @ May 30th 2008 9:56AM
What on earth does this news have to do with the Wii? If it's that the game isn't being released on the Wii then you have a very poor argument.
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 30th 2008 10:18AM
Console Warriors, go home....
ssuk @ May 30th 2008 10:24AM
This comment sums up everything wrong with console zealots:
- Poor arguments
- Poor social lives
- Poor trolls
Conclusion: Everyone else wins.
PojoMofo @ May 30th 2008 10:35AM
Does this have anything to do with anything??
deaftly @ May 30th 2008 10:58AM
I love lamp
I DeX I @ May 30th 2008 11:41AM
Who are you, you trolling troll. I read your dumb-ass comment about Ninja Gaiden. What are you. like ten or something? GTFOutta here.
Jack (SFC: 4983 4617 3409) @ May 30th 2008 1:09PM
He was trolling but I see his point. Or at least I was able to derive a point from his trolling.
The Wii is obviously making more money and will "win" the console war of this gen. The controls spark imagination and innovation yes, but at what price? Shovelware and lack of traditional controls destroy a chance for Nintendo fans to enjoy certain types of games. In this case: fighting games.
Jack (SFC: 4983 4617 3409) @ May 30th 2008 1:11PM
That is unless you buy another controller.
Vegeta (aka Ska Oreo) @ May 30th 2008 2:16PM
....
Why the fuck aren't you banned yet?
mundox @ May 30th 2008 6:54PM
ninjas > all
Zertoss @ May 30th 2008 9:30AM
"...dashing our dreams of an internet thumb war between Blanka and Chun Li."
My first thought was of dueling boners. Thanks Sony and Japan.
Gehodra @ May 30th 2008 10:26AM
Of course that would be YOUR first thought.
crudo @ May 30th 2008 9:50AM
I hope some Arcade stick controllers get released in time for this, in the vein of the old PS2 SF edition stuff from a few years back. Except you know better.
iag25 @ May 30th 2008 10:51AM
+1
StarFoxA @ May 30th 2008 9:53AM
Thank God that there are no minigames.
PojoMofo @ May 30th 2008 10:37AM
blastphemy!!!!
you cant tell me the 9124824582765 time you played the break the rolling barrel minigame you didnt still love it
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 30th 2008 10:00AM
That's a fugly Vega, completely contradictory to the core character design....
Brodie-san @ May 30th 2008 10:23AM
"My beautiful FACE!"
:)
Jtenma @ May 30th 2008 10:28AM
exactly how is a masked character "fugly"...
hmmm?
PojoMofo @ May 30th 2008 10:39AM
Jtenma,
their is a lot more to a person than just thier face, he looks kinda short and buff, where he has always been a charactor with a long body and long reach, I guess we will have to see how he plays.
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 30th 2008 10:49AM
Okay, art nerd challenge accepted...
Take a look at the ab region... SWEET SHIT! It LOOKS like a faily low res normal map. Actually, scrath that, it looks like a horrible bump map. Something definitively greyscale sculting the geometry there. Because rather than looking like the normal map was generated from high res geometry, it looks like they just decided to randomly pull chunks out of his meat...
The arm itself doesn't connect in the armpit... in fact it seems like the muscle tissue above the biceps is the only thing attaching his limbs.
The sash around his waste contours to the body geometry too closely. In other words, the clothes are "painted on" which was unacceptable for a 3D artist when FFVIII hit the scene, imagine how poorly it reflects now.
The hands appear monstrous rather than well manicured. Yes, Vega had long fingernails, but his hands look like hell there.
The ornamentation on his arms appear flat with practically no real sense of being garish metal of an egomaniac.
I could go on about the lack of details in the tattoo, etc. But I think I'll finish it up like this...
This is Vega...
http://udoncrew.deviantart.com/art/PF-Vega-45434626
This is Vega...
http://summerset.deviantart.com/art/STREET-FIGHTER-Vega-84107016
That above? Looks like a rush job to fill out a roster.
Jtenma @ May 30th 2008 11:21AM
Ok...
1. nerd?
2. The art style in this game is clearly going for something different than from the pictures you provided.
The game depicts bulky stalky characters much like how the (spin-off series) Alpha depicted younger wider humanoid figures in that game... It just wouldnt look right for Vega to be the only slim figure in the game.
Its like trying to put a sf3rd strike character in the alpha series, that's clearly not what they are going for...
I hated the sf1 and 2 and 3 artwork too, (I prefer the MvC to any) but you dont see me complaining.
Also...I could say "this is vega too" it doesn't matter wtf I think vega should look like...only Akira Nishitani (designer) should really have any say in what any SF fighter should REALLY LOOK LIKE.
Jtenma @ May 30th 2008 11:25AM
Oh,
And I'm sure you know during any designing process, you're going to LOSE somethings, keep somethings, change somethings...etc.etc.. they were probably going to do that design of Vega too(the link you provided) but like I said...
Arturis @ May 30th 2008 11:28AM
Playing devil's advocate a moment, while all the issues you point out are accurate flaws, I am *really* hoping that:
1) This is an early/unpolished model?
2) The screenshot is taken at a bad angle, causing the cel shader rendering filter they use to make the abs look horrible?
3) He has the same horrible genetic shoulder dislocation disease that the female mage from World of Warcraft suffers from: http://www.worldofwarcraft.com/downloads/wallpapers/wallpaper51.html
But yeah, Vega has been and always will be my favorite Street Fighter character, so I am hoping they do him a little more justice than this.
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 30th 2008 12:14PM
Yeah, jtemna, nerd. I'm a 3D artist by trade so I see things slightly differently from just staring. And considering I identified the surface rendering effects as a greyscale map rather than a full RGB spectrum normal map issue, I'd say that qualifies me as a nerd... Judging from the shot above, I can also tell you how the UVs are mapped...
Anyway, your arguements about fighting the art style would make sense except for this...
http://www.siliconera.com/wordpress/wp-content/uploads/2007/12/sfiv.jpg
Here's why this screenshot from the same project destroys your argument. Notice the muscles on Ryu have a much higher amount of definition given in addition to the normal mapping being much high detailed than what is shown here. Likewise the Gi itself and the bandana are actually geometry rather than painted on in the texture and allowing a bump to give a ridge. There is also no flatness to Ryus muscles and although he suffers from missing arm bits syndrome as well, it's nowhere near as offensive.
I'll give benefit of the doubt and write this one off as an early preview look but this Vega doesn't even come close to the quality shown in the other models. Even the recently unveiled ones like M. Bison and Sagat.
Jtenma @ May 30th 2008 12:41PM
No I wasn't talking about you, I know your a nerd...I thought you were talking me.
LOL...
Jtenma @ May 30th 2008 12:48PM
Also, Ive seen some of your works(deviant art) and if I may say...they are pretty good :)
Mr Khan @ May 30th 2008 2:31PM
"It LOOKS like a faily low res normal map. Actually, scrath that, it looks like a horrible bump map. Something definitively greyscale sculting the geometry there. Because rather than looking like the normal map was generated from high res geometry, it looks like they just decided to randomly pull chunks out of his meat..."
Exactly what i've been saying. Where are the parts of this that can't be done on Wii?
FOXHOUND @ May 30th 2008 10:02AM
IGN mentioned there were no character customizations, despite online gameplay... not good, considering TEKKEN6, VIRTUA FIGHTER 5(and VF5-R)both have it.
Then again, I would've been fine with SF IV remaining 2D like KOFXII.
Lucy @ May 30th 2008 10:10AM
>>>Name123
(I know this comment has nothing to do with Street Fighter 4, but...)
If the PS2 can last 8 years. (Which is weaker then the Wii) Then why can't the Wii? I know, i know, the Wii needs more 3rd party support. But, 3rd party developers just make the same excuses over and over.
"The Wii doesn't have enough graphical power. So we can't make games for it"
"People who own a Wii, don't play the same games that people who own a XB360/PS3 do" (HELLO! Wii60 and Wii3. lol I'm pretty sure if those types of games were made for the Wii. People would play them.)
Bullshit! They can make good high quality games for the Wii that are built from the ground up. They just don't wanna try. IMO, I think developers are just too spoiled by all of this HD super duper realistic graphics bs. (I'm sorry for my rant. Wrong place for this.)
Anyway, I don't like Street Fighter 4. It's ugly. An I know I'm not the only one that feels that way.
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 30th 2008 10:18AM
Console Warriors, go home....
iag25 @ May 30th 2008 10:38AM
What u talkin about I love Chun-Li's Thunder Thighs
PojoMofo @ May 30th 2008 10:41AM
"What u talkin about I love Chun-Li's cottage
cheese Thighs"
I fixed it for you iag25 :)
Paul (PSN: heypaul) @ May 30th 2008 11:17AM
"If the PS2 can last 8 years. (Which is weaker then the Wii) Then why can't the Wii?"
Because it is eight years later.
Wii60Warrior @ May 30th 2008 12:26PM
I agree Lucy
SF IV is disgusting to look at to be honest. Just shitty no matter how you slice it.
Antonio @ May 30th 2008 11:24AM
Screw arcade sticks, us D-pad players need some love too! The 360 pad is HORRIBLE. Capcom should just buy the technology behind the Saturn pad and put out a controller for ever system that uses it.
Kyattsuai @ May 30th 2008 11:56AM
First Crimson Viper is redesigned to look like a female Travis Touchdown, and now Vega looks like that new Prince of Persia in a mask... it's like some thinly veiled Capcom vs Ubisoft.
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 30th 2008 12:05PM
I'd say Viper looks like she wandered away from the KOF XII project before it got started. Probably following Mapquest. Looked around, realized her mistake, and proceeded to say "Fuck it, I'm here now."
Kizzle @ May 30th 2008 11:57AM
When did consoles become generally superior to arcade games?
I'm going to guess when Soul Calibur showed up in arcades and then when the Dreamcast launched a noticably better version launched with it, unless someone has a better idea.
Jonah Falcon @ May 30th 2008 12:37PM
It's DAN! Woo!
http://www.gamestooge.com/2008/05/30/street-fighter-iv-to-have-dan/
Norm @ May 30th 2008 12:45PM
My translator gave me a slightly different perspective on your story, and noted that there were considerations on additional content, but not exclusive to home audiences.
Batzarro(A.K.A Rap-Rock Cameo) @ May 30th 2008 2:40PM
In an interview,the director specifically cited he'd like Sakura and Ibuki. But...wasn't Sakura schoolgirl in Alpha? she'd either be a time traveller or a gowth stunted woman in SF4.
Jury's still out on R. Mika.
TrojanGuy @ May 30th 2008 3:31PM
I wish the 360 had a decent d-pad because I'd prefer to get this for the 360 (because more of my friends play it online and it has achievements), but I think I'll probably have to go w/ the PS3 version for the (significantly) better d-pad.
ratman @ May 30th 2008 3:33PM
If the netcode can be half as good as ggpo then this is wonderful news!