The B[ack]log: The Snake is a Lie
This article contains enormous spoilers, just so you know. Playing Metal Gear Solid 2: Sons of Liberty again, after all these years, has had an interesting effect on my opinion of it. Which is to say, I actually like it now. I'm tempted to compare it to a maturing, fine wine, a substance I'm sure was heavily consumed during the game's development, but the truth is that Sons of Liberty remains every bit the unhinged and convoluted mess I remember it to be. A mess that, with patience and even the slightest idea of what you're getting yourself into, becomes considerably easier to navigate. Wait ... does that make me the wine?
Interestingly, your impression of Metal Gear Solid 2 is likely to be more positive if you never bothered to finish it. Upon first completion, it leaves a bad taste in the mouth, an inkling of bitterness that ultimately overpowers every other memory of your experience. Indeed, my recollection of the game brought about nothing but a feeling of anger -- the Metal Gear Solid sequel I expected and the one I played seemed to differ greatly -- and a dull ache at the back of my head. I'm sure that's due to the game's mind-warping plot and, if not, the injuries sustained by having the carpet constantly yanked from under me. Thankfully, subsequent visits allow you to spot Hideo Kojima's fingers and give them a good stomping.
Removed from the narrative stunts and bizarre situations, the gameplay in Metal Gear Solid 2 is, without a doubt, superior to that found in the original adventure. You'd think that alone would make it the better game, but... we'll get to that. Sons of Liberty greatly expands upon the franchise's peculiar and still unique brand of stealth, not to mention the mental capacity of the formerly inept and forgetful guards. Whereas genre competitors like Splinter Cell adopt a serious approach and encourage you to linger within shadows, Metal Gear Solid's alternative to direct confrontation has always been a tad more playful. It's just like those youthful days of hide-and-seek in the park, the critical difference being that you get shot if someone finds you. Rough neighborhood.

The single greatest leap in minion intelligence comes in the shared realization that they're not alone. Guards will whip out radios and demand heavily armed backup before chasing you around the corner. No longer will they forget about you as soon as you disappear from view, engaging in systematic searches because, hey, you were there just a second ago! And forget about that cunning cardboard box disguise -- a suspicious box will be properly aerated first.
"Sons of Liberty asks an interesting question: What do you want from a sequel? " |
With improved, sneaky maneuvers and more cunning (albeit still comical) guards to foil, how is it that Metal Gear Solid 2 unites so many faces and palms? The game's infamous surprise, of course, is the introduction of a different protagonist following the game's rain-drenched prologue, though you may want to switch out the "different" adjective for something like "foppish," "effeminate" or "flimsy." Raiden was certainly no Solid Snake, despite having identical moves, gadgets, weapons and motivations. The white-haired whiner's greatest contribution to gaming, perhaps, is delivering proof that players actually care about nonsense like "characters" and "story."
Raiden's role -- and that's a word I and the game's characters use intentionally -- closely mirrors that of Snake's in Metal Gear Solid. So much so, that Metal Gear Solid 2 borders on being an outright remake of the previous game. I'm not sure whether it's intentional or not (does it matter?), but Sons of Liberty asks an interesting question: What do you want from a sequel?
We angrily assault message boards when our favorite franchises take an unexpected turn, in the fear that number two or number three will fail to capture those feelings we had before. Essentially, we want a similar, familiar experience with a just tweak here and an interesting twist there. That's what Metal Gear Solid 2 delivers, with several elements that can be directly linked to Snake's Shadow Moses mission.
Just like Snake, Raiden suffers through a lengthy torture and interrogation sequence towards the end of the game -- in an identical room with identical equipment, no less. Entering via an underwater passage and a cargo elevator, his mission is to infiltrate an isolated, guarded installation that is merely a front for something more sinister. A group of bizarre, melancholy weirdos stand in his way, once again led by a clone of pre-Solid Metal Gear villain, Big Boss. The high-ranking individuals Raiden is sent to rescue perish immediately after encountering him. A mysterious cyborg ninja aids him along the way, even repeating Gray Fox's warning of hidden mines. Add in a sniper section, throw in a remote-controlled rocket sequence and switch out the Hind battle with a Harrier fight, and you have your sequel.

Of course, what drags this one down is the change in avatars -- you're still not playing as Solid Snake! Indeed, Metal Gear Solid 2's true cleverness (and utter pretentiousness) comes through when it integrates its "perfect sequel" structure directly into the story. Raiden, switch off your console. This mission is just a simulation.
Though hugely impractical and exceedingly unbelievable, the situational simulation that Raiden finds himself in is actually an elaborate machine, meant to replicate a soldier on par with Solid Snake. Every battle and every circumstance encountered throughout the game, while sincere from the point of view of the participants, forms part of a veiled Shadow Moses recreation. Despite being congruous with Metal Gear's theme of cloning exceptional warriors, the belief that an exactly calculated sequence of events and challenges can forge a legendary hero could be considered just a teensy bit far-fetched. Well, it would be in any other medium.
"The climax is nothing short of an insane attack on the fourth wall ... everyone talks to you like you're playing a game. And, let's face it, you are.'" |
Sons of Liberty's climax is nothing short of an insane attack on the fourth wall. An uploaded virus doesn't merely affect the game's fictional computer network, but the game itself. The colonel suffers a hilarious mental breakdown, Snake assures you he's got "infinite ammo" and everybody talks to you like you're playing a game. And, let's face it, you are. In a moment very reminiscent of BioShock's late-game revelation, Colonel Campbell asks Raiden why he's even taking orders from someone he's never even met. Why are you taking orders from the colonel, hmm?
The machine meant to transform Raiden into Snake isn't confined to the Big Shell complex -- it envelops the game, or the "simulation," itself. What is a game, if not an exactly calculated sequence of events and challenges, meant to transform you, the player, into a virtual soldier? Or a thief. Or a race car driver. Or a superhero. No matter the genre, success in a game always hinges on your ability to play a specific role.
For all its deception and overwrought delivery, Metal Gear Solid 2 ultimately delivers a fun and fascinating look at video games and sequels. It may not be intentional and it may not be particularly subtle, but it's a message that should resonate with anybody who's ever wanted to become someone else in a game. Have you?
WE LOVE KATAMARI
TOMB RAIDER: ANNIVERSARY
ELITE BEAT AGENTS
DIRT
METAL GEAR SOLID
METAL GEAR SOLID 2: SONS OF LIBERTY
TOMB RAIDER: ANNIVERSARY
ELITE BEAT AGENTS
DIRT
METAL GEAR SOLID
METAL GEAR SOLID 2: SONS OF LIBERTY
The B[ack]log chronicles Ludwig Kietzmann's fight against that seemingly insurmountable and entirely self-inflicted obstacle, the ever-sprawling backlog of games that are either unfinished, unplayed or unloved. Every week (HA!), Ludwig hopes to subtract at least one and ramble on about it for a few paragraphs ... if you don't mind.
If you do, let him know:












Reader Comments (Page 1 of 2)
ApolloIV @ May 31st 2008 11:38AM
I too am going through the Metal Gear series in anticipation for the up coming OMGS4. I'm still a little wishy washy on this one though.
Ficken @ May 31st 2008 11:47AM
Just got the Metal Gear Essential Collection for MGS4 and have after nearly an hour found my backpack in MGS3... I feel like its a game where I will be getting lost A LOT as I have stunned 5 or so enemies and now find myself backtracking seeing the same thing...WHERE THE HELL DO I GO? I don;t enjoy looking at gamefaqs for every step. Maybe I'm just blind or perhaps a bot stupid. Let me know if I'm the only one.
Vegeta (aka Ska Oreo) @ May 31st 2008 11:51AM
I'm pretty sure that's the case for all the MGS games as you usuallly do alot of backtracking in the games.
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 31st 2008 12:00PM
Actually, I'm playing through MGS3 right now and did practically zero backtracking so far.
I think I know your mistake, they are two fold.
1. You chose that you liked MGS2. This skips a large number of the control explanations and the jungle settings aren't quite the same as a tanker so knowing which rocks you can scale isn't quite the same.
2. You haven't discovered your survival guide. Press Start, there is a map option. Minimap would be much nicer.
God, you're going to hate the cave. My tip there (you'll know what I'm talking about as soon as you get there) is to equip your Sonar and ping. Not only do you get an area cone of where you are facing but also you can follow the trails of vermin to much effect. And one section you have to crawl through.
Marshmallow713 @ May 31st 2008 12:22PM
I hate to be "that guy", but the S3 plan wasn't really meant to "forge another Snake". Its true goal, which is revealed by towards the end, is to learn how to control people in any situation. The data collected from this mission is going to be used by the Patriots to more perfectly control the world. Although I'm certain it also had the side effect of turning Raiden into another Solid Snake. :D
Ludwig Kietzmann @ May 31st 2008 12:31PM
Well, you're not wrong, Marshmallow, but both of those goals overlap. Personally, I think you can view Raiden's mission as an experiment that justifies the Patriots' goal of controlling people through information -- "people" possibly referring to "players." :)
Marshmallow713 @ May 31st 2008 12:36PM
That's a good point. I guess if they wanted to see if the could control someone in any situation, they would have to set a goal for the experiment. Creating another Solid Snake would be a perfect goal given their tools. So if at the end of the S3 plan they had created Raiden into the perfect soldier and he had done everything they had intended, then both goals would be accomplished. I never thought about it like that.
I had always thought that Ocelot must have been told a lie about the S3 plan because he is the one that says its the "Solid Snake Simulation", but sense that really would be their goal, perhaps he did know everything all along. (I'm way too into this story... haha)
Vegeta (aka Ska Oreo) @ May 31st 2008 11:50AM
Hmm maybe I should do the same as well. For me it wasn't the fact that you play as Raiden that was disappointing(I knew that before I started playing the game) I just felt that the game(which was decent, nothing amazing about it) just got stupid by the end. Maybe if I played it again I have a different opinion on it.
NitroFrost @ May 31st 2008 11:58AM
I know when I played it I was younger and when I go back and play a game now I kind of get it more. Go back and play them its a must do.
Vegeta (aka Ska Oreo) @ May 31st 2008 11:59AM
Well I guess I need to find a copy then. My original copy of the game got fucked up(and I can't find it anymore).
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 31st 2008 12:07PM
Promise to mail it back and I can mail you my copy of substanance. Fernando knows how to get a hold of me outside the stiq.
tmacairjordan87 @ May 31st 2008 1:02PM
I've found that the more you play through it, the more you'll understand. When I beat it last week (MGS collection FTW), it was my third time through and I pretty much understand the entire plot now, even the convoluted mess at the end.
Ryan de michigan @ May 31st 2008 12:04PM
loved the game and actually had a friend who turned his console off when prompted to. Ludwig keep up the good work, i was expecting a couple of paragraphs and was pleasantly surprised to find a nice and thorough synopsis of the game.
Lord Bowser @ May 31st 2008 11:54AM
I've got this game on the Xbox. I'll probably play it later when I get out here. Good write up, Ludwig. You have a nice voice.
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 31st 2008 11:55AM
Luddie! You still didn't figure the true purpose of Raiden?!? I knew it before even Jim Sterling started talking about it in the Podtoid. It's found in the spoilers itself.
The Shadow Moses incident made Solid Snake an iconic hero. One which the Patroits had to discredit publicly with the tanker incident. Solid Snake had to be a villian, not a hero. But Solid Snake was the perfect iconic hero in many peoples eyes, including Raiden. The stuff Pliskin (Snake) does in MGS2 on the platform simply would not have the same kind of impact if you were controlling Snake himself. Solid Snake was still the hero of MGS2, you just didn't get to play as him.
Plus, once you figure out why Raiden was the way he was (egotistical and sure of himself due to "perfect training," obedient like a dog, quietly introverted about his past and in general), the character you encounter at first isn't that big of a disappointment. It's just getting past that "he's not Solid Snake" barrier that was tough. And Rose... fuck Rose.
Vegeta (aka Ska Oreo) @ May 31st 2008 11:57AM
Yeah Rose was fucking annoying.
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 31st 2008 12:05PM
She was annoying for a reason though. But the ending disappointed me. When Snake said "you have to answer some questions first" and saw Rose, Raidens proper responses should have been
-Why was she there when the Patroits had her?
-Can I trust a bitch who custom built herself only so I would love her?
-Can I trust a bitch who USED that love to report every intimate detail of my life to the patroits?
-This bitch is swarming with nanos, should I kill her?
Ludwig Kietzmann @ May 31st 2008 12:21PM
Yeah, Rose is definitely the worst girlfriend ever. Crazy mood swings, paranoia and cloying questions. I know she explains her behavior at the end, but I wish I didn't have to suffer through it. :)
SkreeHunter @ May 31st 2008 7:33PM
I'm not sure if the Rose you were talking to was even the real one sometimes. Also, Raiden said "How can you hold her hostage if you're not even real!" Not exactly a good explanation but at least you can take it into account.
Raikage (LDF CRAB BATTLE!!!) @ May 31st 2008 12:44PM
Yeah Rose is almost as bad as Carth from KOTOR.
"Why did you force choke that innocent man"
Cuz I'm as sith lord and I can!
jcd @ May 31st 2008 1:30PM
I think at some point rose was a simulation just like campbell, I just don't know at which. Maybe all the codec conversations with her were a simulation by arsenal?
Dave Silva @ May 31st 2008 4:59PM
At one point, Rose's signal starts to get fuzzy, kinda like the Colonel's.
I think she stopped being -her- right before or just after she confesses that she spied on Raiden. I think the game left that part unclear on purpose.
NitroFrost @ May 31st 2008 11:55AM
MGS2 pretty good then when you got to the end I thought that those mushrooms one that pizza I ate for the psychedelic kind. I heart all teh MGS games to bad I never finished Snake eater was so close to.
J Hype @ May 31st 2008 5:13PM
Why are there Bioshock spoilers/comparisons in an article that came out years before it? What was the point of that?
Abscissa @ May 31st 2008 6:03PM
Read the date on the article.
J Hype @ May 31st 2008 6:27PM
What does the date of the article have to do with anything? If I were going to say X is reminiscent of Y, I'd make sure that Y preceded X. It's common sense. If I decided to write an article about Tomb Raider I wouldn't point out how it was so reminiscent of Tomb Raider Anniversary. Moreover, us Sony fans (AKA the people most likely to read a Metal Gear Solid article) haven't gotten Bioshock yet. It was just unnecessary.
Ludwig Kietzmann @ May 31st 2008 7:03PM
J, it's made abundantly clear that this was a second, personal play-through of MGS2. Since I did it after I played BioShock, certain moments triggered memories of events in that game, hence the word "reminisce." As for spoilers, well, it's a pretty ambiguous comparison if you haven't played both games.
Abscissa @ May 31st 2008 11:33PM
"What does the date of the article have to do with anything?"
That's what I was wondering when you said this: --> "Why are there Bioshock spoilers/comparisons in an article that came out years before it?"
This article didn't come out years before Bioshock.
Stoo @ May 31st 2008 12:08PM
I never got into MGS2 and 3. I always felt that being born with only 10 fingers was too few to exploit all the available moves in the game.
MGS1 on the other hand was a defining moment in my video game playing life, hopefully 4 will have a similar effect.
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 31st 2008 12:13PM
All MGS2 added was an Action button. 99% of these "difficult" manuevers meant you pressed triangle. Do you have an aversion to three sided symbols?
Stoo @ May 31st 2008 12:26PM
Yes! Triangles are an anathema to my well being.
No not really, ok maybe it was more of an MGS3 issue than MGS2 (its been a couple of years since I played either) but I always felt the controls were a bit clunky when switching to first person mode then holding down a combination of a shoulder button and a face button, but not pressing the face button too hard to be a bit frustrating. I realise I am very much in the minority but I just found the controls clunky, and sadly didn't enjoy either game as much as I could have I think.
Oh and I didn't use the word "difficult" so I don't understand your use of the quotation marks. :)
Dave Silva @ May 31st 2008 4:55PM
I got ticked by the overuse of pressure sensitivity as well. I can't stand those kinds of games. All I want is to press a button as far down as it'll go!
I got used to it after a while, near the end.
Jeffrey @ May 31st 2008 12:08PM
I thought Metal Gear Solid 2 was absolutely brilliant. It's got the most replayability out of the entire series, I think.
Lots of people don't like Raiden, but I really enjoyed him as a character. He was different from the rough and tough total bad ass that is Snake.
I also loved the Big Shell. Even though it was just a hexagon filled with a bunch of small hexgons, it was a great location.
What didn't I like about MGS2? Hm... pretty much nothing. Almost everything was perfect. I especially loved when you first infiltrated arsenal gear.
"I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-kiri Rock. I need scissors! 61!"
Heffenfeffer @ May 31st 2008 12:15PM
I played through number 1 and liked it, but number 2...ach. The Tanker part was pretty cool, but I couldn't stand Raiden's part. I tried to keep playing through with some faith that it would eventually get better, but there was one sticking point.
I absolutely could not get past the ruined bridge after the Harrier attacks it. The Harrier, sure, no problem, but that stupid, stupid, STUPID bridge part afterwards took me down every damn time. I looked up FAQs on the game and everything to try to get past it - I spent a solid two hours trying and retrying. After musing that Raiden is quite possibly the only game character in existence capable of being repeatedly killed by bird scat, I gave it back to the rental place, played a much better game instead, and got the hell on with my life.
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 31st 2008 12:23PM
TWO HOURS?!?
Yoinks, it took me a grand total of 2 tries for the first section, once for the second. The biggest thing that hung me up was shooting all the control boxes.
Dave Silva @ May 31st 2008 4:50PM
... Are you serious? I figured it out in five minutes. You drop down to the pipe below and walk carefully; or you do a backflip to the platform to the north and pick up a weapon there.
Jeez... two hours. I would've lost it a lot sooner than you if I hadn't figured out the game by then.
Mromson @ May 31st 2008 12:18PM
"Jack... Do you remember what day it is...?"
:D
I loved MGS2 right up towards the end. I understood the plot, and I understood what was originally there (but was cut out). If Konami would ever release MGS2: Substance (The UNCUT Version), I'd certainly buy it, and enjoy it that much more.
Greycolumbus @ May 31st 2008 1:11PM
There was nothing originally there. In total, only once scene was cut out.
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ May 31st 2008 1:36PM
He's referring to the scene which is OBVIOUSLY missing to those who play, where arsenal is suppose to crash through New York before coming to it's final resting place. We don't see those events. We see the Arsenal Gear surfacing and passing under the Brooklyn Bridge then it all goes black and before we know it, we're in the middle of the city.
Marshmallow713 @ May 31st 2008 12:25PM
I hate to be "that guy", but the S3 plan wasn't really meant to "forge another Snake". Its true goal, which is revealed by towards the end, is to learn how to control people in any situation. The data collected from this mission is going to be used by the Patriots to more perfectly control the world. Although I'm certain it also had the side effect of turning Raiden into another Solid Snake. :D
Maverick Saturn @ May 31st 2008 12:30PM
Loved all 3 games, I felt 3 side tracked a bit from 1 and 2, but it was no less fun to play.
Raikage (LDF CRAB BATTLE!!!) @ May 31st 2008 12:40PM
LOL
That's not the Snake you know buddy, that's Big Boss whom Snake, Liquid, and Solidus was cloned after.
It's not a sidetrack, it's a backtrack, and best game in the series.
Raikage (LDF CRAB BATTLE!!!) @ May 31st 2008 12:37PM
Ahh, MGS2, the last MGS I had to beat. I just completed it about a week ago, with the help of a fellow 'stiq'r no less.
Being a huge fan of the MGS series, I figured I had to play the "Black Sheep"... at first (Tanker) it was good enough, like the first one (I've only played Twin Snakes, not the original) but when it got to Plant... It was really awful... Not just Raiden, whom I obviously knew I was going to end up playing as, but just the pacing and the tedium of those freaking bombs.
I may not play the game again for that reason. Anyway, after I got across the bridge things picked up in a big way, It was actually fun to play.
At the end, I did find the story interesting but much of it was crammed at the end where they could have spaced it a little better (I understand why ALL of it happened at the end though), and I got the shivers when Snake, Otacon, and Raiden walked out of the computer room, probably one of my top moments in gaming.
Raiden started to peak my interest around then, then more, and more and now I can't wait to play MGS4 just to see what's up with Raiden. I'll admit I went into the game kinda meh at the thought of playing as a Final Fantasy reject... But came out as a fan, heck I'd even go as far as saying he's more interesting than Solid Snake himself! (Big Boss/Naked Snake beats 'em hands down though, same with The Boss/The Joy)
Anyway, I know I'm late to the party but I did enjoy the game and it doesn't deserve the bad rap it gets.
Oh and MGS3 is the best KTHXBYE
Jhongerkong @ May 31st 2008 12:42PM
I just remembered that part. When Raiden asks if Snakes gonna be fine, and he just says "Dont worry", points to his bandana, and says "Infinite ammo". I was loling so hard, I had to reset the game cause I missed the rest of the cutscenes.
Maverick Saturn @ May 31st 2008 12:52PM
When all of you are backtracking like this, are any of you playing the PSP versions and watching the graphic novels, because those also add to and explain much about the plot of MGS.
If Venus appears in MGS4, at least you lot will all know where she came from.
jcd @ May 31st 2008 1:41PM
I wish I could play the PSP iterations, but alas, no moneys. The AC!D are not canon right? what about the portable ops? And are the novels any good to someone that has played all the other games?
Damn, well, I do have credit cards...
denkigrve @ Jun 1st 2008 12:33PM
Metal Gear AC!D is it's own spinoff series. An alternate universe. So we'll never see Venus in a Metal Gear Solid game.
JCD:
Metal Gear Portable Ops bridges the gap between between MGS3 and Metal Gear. It explains what happened to Big Boss after MGS3, and how he amassed his army. I don't think it's core of the MGS4 story, but you never know. It is however a good portable version. Doing missions instead of just openly exploring each level, and missions are rather short, since you're meant to play it on the go.
Maverick Saturn @ Jun 1st 2008 12:46PM
Venus appeared in PO, so theres a chance she may appear as a secret character in MGS4, dont see why not tbh.
Denkigrve @ Jun 1st 2008 3:25PM
Her appearance in PO was a tongue in cheek nod to the other series on the console. It's like Cloud being in Final Fantasy Tactics. It's a nod to the fans of the series.
Maverick Saturn @ Jun 1st 2008 4:06PM
Yeah, then why not have her on PS3 :) This way we can see her in HD.