While video game music is no longer simply the series of 'beeps' and 'boops' it was in the past, it has nonetheless remained one of game design's -- groan -- unsung heroes. This isn't lost on tune-focused Music4Games, and in a recent interview with Kingdom Hearts composer Yoko Shimomura, she spoke out on a number of topics, including her thoughts on creating music for the PlayStation 3.
According to Shimomura, who is responsible for the tunes we'll be humming along to in Square Enix's upcoming Final Fantasy Versus XIII for the PS3, composing on Sony's current platform is much less limiting than it was in previous generations. "With the PlayStation 2, sound production...was a constant battle with memory and limitations," she recalled, adding that "with the PlayStation 3, I'm expecting to have it sound the way I please, without limitations." It's encouraging to hear someone at any level talk about creating content on the PS3 that doesn't involve the words "difficult" or "costly." However, with Square Enix continuing to play coy with regards to when its decade of Final Fantasy will actually kick off, it may be some time before our ears ring with the fruits of Yoko Shimomura's musical labor.
Reader Comments (20)
Posted: Jun 2nd 2008 9:04AM (Unverified) said
Square games haven't been the same since Nobuo Uematsu left.
Reply
Posted: Jun 2nd 2008 9:22AM (Unverified) said
1rst of all Shimomura is a woman.
2nd of all shes not doing the original FF13 just versus
3rd and more importantly Uematsu hasnt been on his A game since he left Square himself, so Id say Rpg music as a whole has been crap except for Shimomura and Motoi Sakuraba.
Reply
2nd of all shes not doing the original FF13 just versus
3rd and more importantly Uematsu hasnt been on his A game since he left Square himself, so Id say Rpg music as a whole has been crap except for Shimomura and Motoi Sakuraba.
Posted: Jun 2nd 2008 6:46PM (Unverified) said
At least they still hire good composers. I have no complaints about the music in Kingdom Hearts, so I think Yoko Shimomura is a good choice for FFv13. As for FF13, I'm very excited to hear what Masashi Hamauzu does, I love his music in Saga Frontier 2 and Unlimited Saga, as well the work he did in FFX.
I hate to say it, but Nobuo Uematsu doesn't make "great" soundtracks anymore. Blue Dragon and Lost Odyssey both had a few very good songs, but the rest soundtracks were pretty unmemorable.
Reply
I hate to say it, but Nobuo Uematsu doesn't make "great" soundtracks anymore. Blue Dragon and Lost Odyssey both had a few very good songs, but the rest soundtracks were pretty unmemorable.
Posted: Jun 2nd 2008 10:28AM LaughingTarget said
When I saw Yoko, my heart started to sink, but I sighed with relief when I didn't see Ono.
Reply
Posted: Jun 2nd 2008 10:51AM Spunky Monkey 190906 said
Im just glad they talk now :)
Going though text was irritatating and even more annoying when you missed bits from pressing frantically for the 1 hour of dialect to end >_
Reply
Going though text was irritatating and even more annoying when you missed bits from pressing frantically for the 1 hour of dialect to end >_
Posted: Jun 2nd 2008 11:14AM bm111 said
Even with CD-ROM, some games already used uncompressed audio (Tomb Raider on the PS1 comes to mind), let alone when DVD came around! It is completely and utterly ridiculous they would want people to think it takes Blu-ray to have uncompressed music.
Somehow this all seems very Sony influenced. We all know how they are with the ludicrous self-serving bullshit.
Reply
Somehow this all seems very Sony influenced. We all know how they are with the ludicrous self-serving bullshit.
Posted: Jun 2nd 2008 11:57AM Uraeus said
If any of you dorks had bothered reading the original article before posting you would have seen that what she said is fairly reasonable, I paste it here since clicking a link is obviously to much for you:
M4G: In closing, any thoughts on composing music for the PlayStation 3?
Yoko Shimomura: With the PlayStation 2, sound production was mainly based on the internal sound chip, not streaming, so it was a constant battle with memory and limitations, such as the number of sound channels. With the PlayStation 3, I'm expecting to have it sound the way I please, without limitations
Reply
M4G: In closing, any thoughts on composing music for the PlayStation 3?
Yoko Shimomura: With the PlayStation 2, sound production was mainly based on the internal sound chip, not streaming, so it was a constant battle with memory and limitations, such as the number of sound channels. With the PlayStation 3, I'm expecting to have it sound the way I please, without limitations
Posted: Jun 2nd 2008 12:55PM (Unverified) said
I hope Square keeps losing revenue until they start seriously developing for the perfectly capable 360 and certainly popular enough to warrant more than a carelessly thrown out CC title, Wii.
Reply
Posted: Jun 2nd 2008 3:33PM (Unverified) said
I agree! I went to MeetingRich.com and signed up and met the love of my life. Please sign up and send me a message. My SN is FiendingViagra. Really hot!
Reply
Posted: Jun 2nd 2008 5:17PM NO DOUBT GET LOUD said
"While video game music is no longer simply the series of 'beeps' and 'boops'..."
Flat Zone (2) begs to differ.
Reply
Flat Zone (2) begs to differ.
Posted: Jun 3rd 2008 4:36PM (Unverified) said
If you guys need to remember that she's a girl just remember the other name of Satan.
Yoko Ono.
Reply
Yoko Ono.
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 220 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 153 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 108 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments
- Battleship movie adapted into FPS by Double Helix 93 comments









