To this day, it baffles us that LucasArts still hasn't re-released its library of adventure titles, if only so our non-gaming friends can believe us when we tell them the developer "doesn't just make Star Wars games." Speaking to Eurogamer, Fracture assistant producer Jeffrey Gullett said it's something they've looked into it but that there's an issue of size limitations for a DS version.
Said Gullet, "The cart size of the DS makes it impossible to put out ports of any of our old graphic adventures ... There's literally not enough room on those carts to put the games out." The standard DS cart supports up to 256MB (but with slower data transfer speeds), while the DS version of ScummVM is just over 7MB. We're not sure if Gullet meant the entire LucasArts adventure library wouldn't fit on a cart, but we're willing to bet you could at least get the first three Monkey Islands under 128MB.














(Page 1) Reader Comments
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i tihnk indy jones fate of atlantis, monkey island 2 and prolly loom/manic mansion thrown in for good measure on one cart would be awesome
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The Dig is also too big, but most of the older CD ones come down to below 100mb when compressed, and the real old pre-CD ones are mostly below 10mb.
Grim Fandango came in a 500 MB CD-Rom, with PC high resolutions. Maybe the directs ports can't fit, but a remake is very possible.
I want Grim Fandango DS
=p
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=p
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*cough* Excuse me... I must have channeled name123 or something for a second there.
Yeah, I'd give my left nut for some adventure game ports but if size is really and issue, why aren't we seeing more games built specifically for the console? Who wouldn't openly nut if instead of a port, we get a new adventure game? I think the success of Phoenix Wright proves the market is there.
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Ace Attonney series, Hotel Dusk, Touch Detectives series, Myst, Proffesor Layton, Code Lyoko, Trace Memory, Contact... etc.
The market is definitely there. The DS has the advantage of the touchscreen to make this kinda of games very accesible on a portable system.
Same as the Wii. Thanks to the IR Pointer, adventures games can be done on the Wii, and Sam & Max, and the Strongbad game is a prove of that.
If anything it's an RPG, but it does play like an adventure game.
I have never wanted an iPhone as much as I did the very moment the opening lines of Sam & Max: Hit the Road echoed around to my cubical.
"Friends? Friends?!? We've only gone out together three times, and already you're telling me you want to be friends? You never gave me a chance! And for that... you'll fry like a pork sausage!"
I think the real reason is LEC doesn't want anyone playing their pre-'nothing but Star Wars' games because it might raise future expectations which the current management have no hope of meeting.
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I mean, if they want to port the games directly from the PC version, well, of course they are going to have to some problems.
They just need to re-work a little bit on the game, use modern compression techniques, etc.
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I think the ones that work are:
Maniac Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
and
Sam & Max Hit the Road
Games from Full Throttle and onwards are, I would assume, too big, but even so, that's a healthy collection of absolute classics right there.. Quite a few of the earlier games would fit onto one cart too.
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Besides, the kids today should know where it all got big, and those titles differented mentioned are a good example of that time.
I mean, who doesn't like Konami Classics? That cartridge rocks!
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http://scummvm.drunkencoders.com/
Someone should load the games on carts, sell them. If anyone cries copyright tell them to go jump off a bridge, "You said it couldn't be done, so this can't be your game"
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The implementation isn't perfect, but I don't care. Playing Monkey Island on my commute is more than worth the occasional control niggle.
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The DS is fine and all but the only way MI (for example) would be confortable to play would require some major reworking of the game.
The way I see it, it's the only way the statement makes sense.
How the hell can't the old point and click adventures not fit in 128MB?
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Sequels would be even awesomer.
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Talk about a load of bull$hit. Don’t pay attention to LucasArts people. They’re the people who critisized EA for not releasing Superman Returns the game with the movie.
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wat a joke the Nintendonald's DS is compared to PSP.
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I don't know about you, but those UMD load times are crazy.
But nah it doesn't work well on a PSP. Needs a touchscreen and/or mouse.