To this day, it baffles us that LucasArts still hasn't re-released its library of adventure titles, if only so our non-gaming friends can believe us when we tell them the developer "doesn't just make Star Wars games." Speaking to Eurogamer, Fracture assistant producer Jeffrey Gullett said it's something they've looked into it but that there's an issue of size limitations for a DS version.
Said Gullet, "The cart size of the DS makes it impossible to put out ports of any of our old graphic adventures ... There's literally not enough room on those carts to put the games out." The standard DS cart supports up to 256MB (but with slower data transfer speeds), while the DS version of ScummVM is just over 7MB. We're not sure if Gullet meant the entire LucasArts adventure library wouldn't fit on a cart, but we're willing to bet you could at least get the first three Monkey Islands under 128MB.
Reader Comments (61)
Posted: Jun 2nd 2008 1:50PM germdove said
So uhh... Does that make me the only one who doesn't like adventure games?
Posted: Jun 2nd 2008 2:32PM Keithustus said
Despite owning many DS games, I never play it or them. If Grim Fandango was released on it, you can bet that would quickly change.
Posted: Jun 2nd 2008 3:29PM (Unverified) said
This is why you don't let assistant producers talk to the media. He's basically telling everyone that Lucasarts has no idea what they're doing. He should to just say "I'm an idiot - you need to ask one of the smart guys..."
Posted: Jun 2nd 2008 4:34PM (Unverified) said
I want TIE Fighter and X-wing on DS!
Posted: Jun 2nd 2008 7:39PM Zodzilla said
I actually just converted and installed my Scumm games to my DS this past week and DOTT (the largest of the three I installed) only came in at 92 megs.
Now, this is with the monster.sou file (which contains all the talkie dialog) converted to mp3s.
The dialog is super low res, but I'm thinking that's to blame on the original compression scheme.
Controlling it can be kind of a bitch with the small screen. But other than that it works fine.
Regardless, anyone who says that there's no replay value on these LucasArts games is a goofball. These games, much like rewatching your favorite movie, are chock full of enough awesome to last forever. I've played through Sam and Max every other year since it was released in 1993 and don't get me started on the GENIUS of the first 3 Monkey Island games.
In fact, the first one taught me the most important pearl of wisdom ever given by a video game.
"Never pay more than 20 bucks for a game."
Now, this is with the monster.sou file (which contains all the talkie dialog) converted to mp3s.
The dialog is super low res, but I'm thinking that's to blame on the original compression scheme.
Controlling it can be kind of a bitch with the small screen. But other than that it works fine.
Regardless, anyone who says that there's no replay value on these LucasArts games is a goofball. These games, much like rewatching your favorite movie, are chock full of enough awesome to last forever. I've played through Sam and Max every other year since it was released in 1993 and don't get me started on the GENIUS of the first 3 Monkey Island games.
In fact, the first one taught me the most important pearl of wisdom ever given by a video game.
"Never pay more than 20 bucks for a game."
Posted: Jun 2nd 2008 7:55PM ZeroCorpse said
SO DON'T PUT THEM ON THE DS!!!
Instead, put them on Xbox Live Arcade!
Instead, put them on Xbox Live Arcade!
Posted: Jun 2nd 2008 9:07PM (Unverified) said
Or they could just put it on the Wii. Problem solved.
Posted: Jun 2nd 2008 9:10PM (Unverified) said
Note, that was *not* intended as a reply to ZeroCorpse. On the contrary, they should just stick it on 360, PS3 *and* Wii. Problem still solved :)
Reply
Posted: Jun 2nd 2008 9:13PM Trojan said
Man, I'd love the old LucasArts graphic adventures on DS. Although on a tiny screen it might be hard to see the stuff to interact with.
Posted: Jun 3rd 2008 12:29AM jamesFF said
I thought the DS cartridge had a 1GB capacity at launch.
Posted: Jun 3rd 2008 6:23AM (Unverified) said
I used to have about 3 or 4 old LA adventure games on a 256mb cart on my old GP32 about 5 years ago. Most of the size in the old games comes from the WAV files... compress those down to MP3s and the games aren't that big.
Day of the Tentacle, with full voice, was way less than 100mb, ran great, and looked stunning on the small screen.
Actually, I think the big problem would be the DS's screen resolution. Like MystDS (which should have rocked) the games had a lot of very tiny items/hotspots... on the lower-res DS screen these are often VERY hard to find.
But seriously, if the ScummVM homebrew guys can get it 90% perfect on the DS, then the LA guys should have no problems. Release them in double packs.
PS/ I want Jedi Knight DS... now THAT would rock.
Day of the Tentacle, with full voice, was way less than 100mb, ran great, and looked stunning on the small screen.
Actually, I think the big problem would be the DS's screen resolution. Like MystDS (which should have rocked) the games had a lot of very tiny items/hotspots... on the lower-res DS screen these are often VERY hard to find.
But seriously, if the ScummVM homebrew guys can get it 90% perfect on the DS, then the LA guys should have no problems. Release them in double packs.
PS/ I want Jedi Knight DS... now THAT would rock.
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