Joystiq impressions: Dark Void (Xbox 360)
There was a lot of excitement around the booths at Captivate 08, but you could tell there was something different about Dark Void. It was the one game you could bring up and everyone present was quick to agree: They wanted to play it. Like, now. What could engender this sort of enthusiasm? Read on.
You've probably picked up a few nuggets about the game already, in spite of its criminally forgettable title. It's developed by Airtight Games, made up of some of the team who brought you Crimson Skies. If your memory still hasn't been jogged: It's the one with the jet pack.
It's that pack that is the key to the game's appeal, but it's far from a one-trick pony. More than a gimmick, the jet pack is a prism through which Airtight has looked through and found a new way of seeing the third-person action game.
In a 20-minute demo we watched (more than a few times, actually) central character Will, a 1930s pilot who flew into the Bermuda Triangle, began like most other action stars (save for a metallic helmet and a wicked miniature chain gun). But it didn't take long to see what sets him apart: vertical cover combat.
But let's back up a bit. We're told that though Airtight thought they wer on the right track with Dark Void, they knew they didn't have it early on. It wasn't until designer Jose Perez happened upon the idea of vertical cover combat that the game really came into its own.
Here's the basic idea: Will uses his jet pack to reach a ledge which he can then hide behind from enemies above him. He can then leapfrog up from ledge to ledge, just like Marcus Fenix roadie-runs from barricade to barricade. It's not just a different perspective though, as there are several crucial differences. For one, there's a small matter of keeping your grip. A shot from a foe can send you scrambling for the "X" button, which you must pound to stay on the ledge. Also, it's infinitely more satisfying to see a bested foe tumble down past you than for them just to slump over behind a wall.
It's all sold by the animations. Robots (which we're told actually have organic insides) flail wildly when they're blasted by the chain gun's bullets, and there's a real sense of peril whenever you have to fight for your grip. Even though we're told the game's still a year out, it already looks really polished.
The perspective isn't the only thing changing: The combat will also evolve as Will goes through the game. Every weapon will be able to be upgraded throughout the game, as will the rest of his items, from his helmet to jet pack.
We get to see one of the pack's upgrades during the demo, the one that takes it from hover pack to jet pack. Though we were already intrigued by the combat, we were completely swept away by the flight. As the pack fires, Will swings his arms and legs, and within a few moments, he's able to strike a balance between control and his own momentum. If there's ever been a more visceral example of wingless flight in a game, we don't know about it.
The best, we soon learn, is yet to come, as Will powers into a passing flying saucer. Clinging to the side, he circles the craft in an attempt to avoid a large rotating canon in the center. When he gets a spare second, our hero pries some wiring from the craft, revealing the creature piloting it. When Will reaches in to battle the pilot for control of the craft, a golden sunbeam between the rocks hits him just the right way, and the effect is nothing short of spectacular.
We know, we know. We're being awfully glowing for a preview where we didn't even lay a hand on the game. But the fact is that with all of the beloved returning franchises at Captivate 08, the one that we couldn't get out of our head was this brand new offering, which, considering the history and pedigree of some of the other titles there, is a very large compliment indeed.
Dark Void, Resident Evil 5, Bionic Commando and Spyborgs: check out all our coverage from Capcom's Captivate 08 event!
You've probably picked up a few nuggets about the game already, in spite of its criminally forgettable title. It's developed by Airtight Games, made up of some of the team who brought you Crimson Skies. If your memory still hasn't been jogged: It's the one with the jet pack.
It's that pack that is the key to the game's appeal, but it's far from a one-trick pony. More than a gimmick, the jet pack is a prism through which Airtight has looked through and found a new way of seeing the third-person action game.
Gallery: Dark Void
In a 20-minute demo we watched (more than a few times, actually) central character Will, a 1930s pilot who flew into the Bermuda Triangle, began like most other action stars (save for a metallic helmet and a wicked miniature chain gun). But it didn't take long to see what sets him apart: vertical cover combat.
But let's back up a bit. We're told that though Airtight thought they wer on the right track with Dark Void, they knew they didn't have it early on. It wasn't until designer Jose Perez happened upon the idea of vertical cover combat that the game really came into its own.
Here's the basic idea: Will uses his jet pack to reach a ledge which he can then hide behind from enemies above him. He can then leapfrog up from ledge to ledge, just like Marcus Fenix roadie-runs from barricade to barricade. It's not just a different perspective though, as there are several crucial differences. For one, there's a small matter of keeping your grip. A shot from a foe can send you scrambling for the "X" button, which you must pound to stay on the ledge. Also, it's infinitely more satisfying to see a bested foe tumble down past you than for them just to slump over behind a wall.
It's all sold by the animations. Robots (which we're told actually have organic insides) flail wildly when they're blasted by the chain gun's bullets, and there's a real sense of peril whenever you have to fight for your grip. Even though we're told the game's still a year out, it already looks really polished.
We get to see one of the pack's upgrades during the demo, the one that takes it from hover pack to jet pack. Though we were already intrigued by the combat, we were completely swept away by the flight. As the pack fires, Will swings his arms and legs, and within a few moments, he's able to strike a balance between control and his own momentum. If there's ever been a more visceral example of wingless flight in a game, we don't know about it.
The best, we soon learn, is yet to come, as Will powers into a passing flying saucer. Clinging to the side, he circles the craft in an attempt to avoid a large rotating canon in the center. When he gets a spare second, our hero pries some wiring from the craft, revealing the creature piloting it. When Will reaches in to battle the pilot for control of the craft, a golden sunbeam between the rocks hits him just the right way, and the effect is nothing short of spectacular.
We know, we know. We're being awfully glowing for a preview where we didn't even lay a hand on the game. But the fact is that with all of the beloved returning franchises at Captivate 08, the one that we couldn't get out of our head was this brand new offering, which, considering the history and pedigree of some of the other titles there, is a very large compliment indeed.












Reader Comments (Page 1 of 1)
MC Fresh Beats @ Jun 3rd 2008 9:24AM
fap fap fap?
Drago Dracini @ Jun 3rd 2008 1:59PM
PUT YOUR PANTS BACK ON!
xFenixKnightx @ Jun 3rd 2008 9:28AM
Damn that actually looked pretty fricken amazing! New IP's FTW!!
fred @ Jun 3rd 2008 9:44AM
I was sold the moment jet packs were mentioned.
Phranctoast @ Jun 3rd 2008 9:46AM
Probably could have summed up all the Dark Void news in one post.
syrik zero @ Jun 3rd 2008 9:50AM
After watching that video I am also quite interested.
sorensilk @ Jun 3rd 2008 9:51AM
Jet packs, flying saucers, and miniature chain guns? I'm sold. That looks like a lot of fun.
PojoMofo @ Jun 3rd 2008 11:06AM
"Jet packs, flying saucers, and miniature chain guns?"
100% agree that is a winning combination
NATO_Duke @ Jun 3rd 2008 9:54AM
Not sure I'm too sold on this yet. Its gameplay looked nice, but the jetpack use may become annoying pretty fast. Plus, no MP means they better really have a tight SP game to bring to the table. If the story is not very strong, then I wouldn't expect this game to sell big.
farfisa @ Jun 3rd 2008 10:02AM
Ah, Iron Man. What you could have been...
Mr.ESC @ Jun 3rd 2008 11:30AM
True.
Speaking of Ironman I hope the controls are better than the ones in Iron man.Flying in Iron man was awkward,it was like flying a trash can with fireworks.
tmacairjordan87 @ Jun 3rd 2008 12:39PM
That's what I was gonna say. Looks exactly like a futuristic Iron Man with better graphics from that trailer.
deABREU @ Jun 3rd 2008 12:48PM
it's gonna be out on the PC too, dammit! quit being so parcial, will ya?
SeriousKriss @ Jun 3rd 2008 10:32AM
Well there's always Fallen Empire: Legions to look forward to for multi-player jetpack action. I hope it lives up to the Tribes games.
aristokrat @ Jun 3rd 2008 12:52PM
Ah, how fondly I remember the original Tribes when it came out. What a great game. I loved the disc gun most of all...
riggs @ Jun 3rd 2008 11:12AM
That looks really fun, and at least worth a rent
koehler83 @ Jun 3rd 2008 10:54AM
Why does nobody EVER get hands on with the PS3 version?! EVER?!
Look.. we know its worse, but could you guys just give us a little insight into HOW MUCH WORSE it is? Don't get us all hyped about a sweet Xbox game that basically doesnt exist on PS3.
PojoMofo @ Jun 3rd 2008 11:08AM
360 is going to be lead SKU on pretty much all NA developed games for the forseaable future, which is understandable. All we can do is hope the developer are right when they say their canned, automatic response "the PS3 version is comming along nicely"
Alex @ Jun 3rd 2008 12:56PM
Don't ask me why, but your comment made me think about Flashback on teh Amiga...
Oh, happy days...
http://i.gry.wp.pl/g/galerie/_scr/_f/1669/1669_1_3.JPG
xFenixKnightx @ Jun 3rd 2008 1:56PM
360 FTW baby!!! As always ;)
baby sea tuna @ Jun 3rd 2008 10:59AM
I recommend Googling the term "airtight."
Jackson @ Jun 4th 2008 12:10AM
That was uneventful =/
FSK405K @ Jun 3rd 2008 11:39AM
Two words: invisible walls :(
ec @ Jun 3rd 2008 1:44PM
1930s pilot plucked through time and dropped in the future, wears a rocketpack and carries a gun? There is only one man that fits that description, Commando Cody! (or the Rocketeer of whom Commando Cody is the primary influence).
I'm sold already and I haven't even seen all the screenshots or videos.
ronald.raygun @ Jun 3rd 2008 3:24PM
this looks really fun.
another fun jetpack game was star wars: shadow of the empire. loved the jetpack in that game
Rob Pribish @ Jun 3rd 2008 3:39PM
yeah this looks like a cool game the whole thing with keeping your grip reminds me a bit of shadow of the colossus especially when he's holding onto the saucer thing as it flips over... very cool if it's at all similar to SotC
ogvor @ Jun 8th 2008 12:31AM
I guess this will have to fullfill my dream of a next-gen Rocketeer game...