Tabula Rasa largely absent from NCSoft financial reports
Wherefore art thou, Tabula Rasa? Though we knew the title's been a bit slow to start, we were still a shocked when Richard Garriott's MMO was largely absent from publisher NCSoft's Q1 financial report. As Massively reports, the title appears only twice throughout the publicly accessible earnings report, and neither time in a particularly favorable light.
In a conference call following the release, CFO Lee Jae-Ho confirmed that the "Tabula Rasa operation" has not yet been profitable for NCSoft. This point, however, was only addressed during the Q&A session, and otherwise entirely ignored during Jae-Ho's formal presentation.
For those interested, Massively presents a more thorough breakdown of the financial standing of Tabula Rasa. We'll summarize here by saying "it ain't good."
In a conference call following the release, CFO Lee Jae-Ho confirmed that the "Tabula Rasa operation" has not yet been profitable for NCSoft. This point, however, was only addressed during the Q&A session, and otherwise entirely ignored during Jae-Ho's formal presentation.
For those interested, Massively presents a more thorough breakdown of the financial standing of Tabula Rasa. We'll summarize here by saying "it ain't good."




















(Page 1) Reader Comments
*rimshot*
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The whole "Wherefore art thou Romeo?" is Juliet asking why Romeo has to be from the family her own family considers an enemy. That's why the next lines in the play talk about a rose smelling just as sweet by any other name. She's not trying to locate him.
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Personally although I'm a little saddened to hear this, it does mean one good thing - what I've worried about the surge in popularity of MMOs is that there's so many competing games for the MMO market now that aside from WoW, all the other original ones will attract only a tiny percentage of the non-WoW market each, meaning that the large sense of community that I loved about Guild Wars won't be possible.
What qualifies him for lordship, you may ask? Well, probably a lot of things, but I'd have to say it's because he put himself into his own Ultima games as a king/quest-giver NPC. He's not actually invincible in Ultima II at least - I'm pretty sure I managed to kill him, an accomplishment which kind of screws you, but which was a fair bit more entertaining/rewarding than defeating the sorceress Minax at the end of the game.
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Then I played it: oh, this is WoW-questing (go bring me three heads of name-stupid-creature) in the future. Pass.
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I was expecting something that would change the basic mechanic of the MMO - a new FPS with team based missions. Instead they took the most generic MMO engine and just slapped another skin on top of it.