Team Fortress 2 update nearly complete, Sniper getting intro, Pyro getting axe
Don't misinterpret that headline -- the much anticipated update for Valve's cartoony multiplayer run-and-gunner, Team Fortress 2, will not see the dismissal of the game's most burninating class. No, we simply mean that Valve has revealed one of the unlockable weapons for the Pyro: the mighty Axtinguisher. Well, the sometimes mighty Axtinguisher -- Valve explained in a recent Steam blog post that the weapon only deals half as much damage as the standard fire axe, unless used against engulfed opponents, in which case it deals a guaranteed critical hit.
We've yet to learn the achievements required to unlock this powerful armament, or the other equipment that will be made available to the flame-obsessed archetype -- though in the same news post, Valve confirmed the Pyro-centric update will be accompanied by one of their popular video introductions for the most steady-handed TF2 character, titled "Meet The Sniper". Also, Valve confirmed that they've "almost completely wrapped up" the update. Arsonists, rejoice!
[Via Evil Avatar]
We've yet to learn the achievements required to unlock this powerful armament, or the other equipment that will be made available to the flame-obsessed archetype -- though in the same news post, Valve confirmed the Pyro-centric update will be accompanied by one of their popular video introductions for the most steady-handed TF2 character, titled "Meet The Sniper". Also, Valve confirmed that they've "almost completely wrapped up" the update. Arsonists, rejoice!
[Via Evil Avatar]












Reader Comments (Page 1 of 2)
Jeff @ Jun 7th 2008 8:33PM
As a 'career' Spy I'm going to be having a miserable time with 11 fucking Pyros on the enemy team.
GenBanks @ Jun 7th 2008 9:00PM
Well I imagine you'll be able to disguise as a pyro... since if it's anything like the medic update most of the people suddenly playing the class won't be good at it, it'll be easy to take 'em out. If only the spy update came at the same time, since I bet one of the achievements for the spy will be 'back stab 'x' number of pyros'.
Desert Eagle @ Jun 7th 2008 9:05PM
Team Roomba's gonna have fun harassing snipers in their team with Pyros once this update lands. Hehehe.
Poisoned Al @ Jun 7th 2008 9:17PM
Right Gen. I'm dreading the Sniper update. Like useless people needed a reason to play that class as it is? I'm not dissing good snipers, just the %99.99999 of them that are shit.
Haggard @ Jun 7th 2008 9:32PM
This will become the background music once you've got the 11 vs 11 pyros: http://youtube.com/watch?v=nNu-8e4Z6YY
That's assuming at least three per team are somewhat competant, obviously..
kool_ade13 @ Jun 8th 2008 12:43PM
Same here.
Zertoss @ Jun 8th 2008 4:13PM
As a career pyro, all I have to say is "Mmmmnff!"
Neebs @ Jun 7th 2008 8:54PM
http://developer.valvesoftware.com/wiki/Valve_Time
So they're going to start working on it soon. That's good, we're getting somewhere.
GenBanks @ Jun 7th 2008 9:02PM
lmao, that's exactly what I thought. Awesome link, too.
wickedpheonix @ Jun 7th 2008 9:24PM
Normally I'd just ignore this but when they have "almost completely wrapped up" and concept art in the same post I have to agree with you and bury the hatche.... ahem axtinguisher.
capt_carl @ Jun 8th 2008 7:13PM
Valve Time really needs to be updated since some of the dates are too old.
ApolloIV @ Jun 7th 2008 8:56PM
Yes, yes 100 times yes.
Rauten @ Jun 7th 2008 8:57PM
I
Neebs @ Jun 7th 2008 8:58PM
You
GenBanks @ Jun 7th 2008 9:02PM
Them.
Poisoned Al @ Jun 7th 2008 9:19PM
ME!
Nushio (NDF - Blue) @ Jun 7th 2008 9:36PM
US
Desert Eagle @ Jun 8th 2008 12:08AM
IT
Autopsy15 @ Jun 8th 2008 12:42AM
WE
.-- --- .-.. ..-. @ Jun 8th 2008 2:28AM
YOUR
Drago Dracini @ Jun 8th 2008 3:22AM
TACO
mundox @ Jun 8th 2008 6:07AM
SAUCE
Kaibutsu @ Jun 8th 2008 6:22AM
FERT
wickedpheonix @ Jun 8th 2008 7:16AM
BBQ
Korova *Pyro aspect* @ Jun 8th 2008 7:37AM
good post: short and pointless
WiiFTW @ Jun 8th 2008 10:02AM
FLAVORED
TheOverlord#2 can has Mario Karts?(MK:2578-3517-9859) @ Jun 8th 2008 11:59AM
Prounouns FTW!
Hey Apples @ Jun 7th 2008 8:57PM
The only thing they need to do to boost the pyro is get rid of the stupidity of crit rockets.
Neebs @ Jun 7th 2008 8:58PM
http://img171.imageshack.us/img171/6540/magetcl1.jpg
jynxycat @ Jun 7th 2008 9:46PM
Because players can control them.
Rauten @ Jun 7th 2008 9:00PM
Crap, I do not know what happened to my previous post.
Anyway, what I wanted to say: Valve also stated that they want to make some changes to the pyro class, besides the achievements, but have said nothing about it.
GenBanks @ Jun 7th 2008 9:04PM
It might be that pyro's will get points for setting people on fire. Or at least something relating to that. They mentioned something about it a few months ago.
Jeff @ Jun 7th 2008 11:51PM
Man, about frigging time. Whenever I play Pyro I do disgustingly poorly in terms of points, even when I know I'm at the top of my game.
Conversely, when I play as medic I'm guaranteed first place of my time.
Autopsy15 @ Jun 8th 2008 12:43AM
I
Poisoned Al @ Jun 8th 2008 7:19AM
NO! BAD JEFF! I hate people that look that their score all of the time. I want to WIN, so I have little problem throwing myself at the goal if it means winning for the team.
People that hold back just to maintain their kill/death ratio that no one but themselves gives a shit about, drive me nuts!
(so I'm not a huge fan of camping snipers and sentry whores on attacking teams)
Field Anony-mouse @ Jun 9th 2008 10:05AM
I guess there's something to be said for being suicidally aggressive. I'm routinely near the top of the score board for my team, if not the whole server. Why? Because as a pyro I know I'm not exactly a killing class. Sure he's listed as offense, but what is his real purpose? To cause mayhem! I will run in, set everything on fire, send everyone into a panic, and then typically get killed. I almost never have a K/D ratio over 1, and more often than not the only way I return to base is in little bits and pieces. Do I care? Not particularly. If I'm confusing the enemy, I'm creating openings for the rest of my team to come in and raid the place.
Desert Eagle @ Jun 7th 2008 9:03PM
Yes, yes, yes God yes! Finally, another "Meet the" video, and with one of my favorite classes! It's about damn time Valve gave some fame to the support classes of the game.
I'm also excited about this new Pyro update too, the axetinguisher sounds nice, but I'm wondering how's the flamethrower going to be updated.
I can't wait for these two things to come!
GenBanks @ Jun 7th 2008 9:05PM
Valve is without a doubt my favourite games company.
Haggard @ Jun 7th 2008 9:37PM
Strange though.. how are they gonna explain his australian accent blended with cockney rhyming slang?
Charron @ Jun 7th 2008 11:28PM
Maybe he's an Australian Brit. The reverse of Yahtzee.
Giroro @ Jun 7th 2008 9:41PM
I'm confused.
If the ax does half damage, and a crit does double damage, wouldn't dealig a crit with the "axtinguisher" be the same a regular hit with the fire ax?
which would kind of be worse than useless, I think.
jynxycat @ Jun 7th 2008 9:47PM
I'll just guess that the crit damage is 2x the base melee dmg, and the non-enflamed hit is half of the base melee damage.
Just a hunch.
gore on the floor @ Jun 7th 2008 9:49PM
You're joking, right?
zkey14 @ Jun 7th 2008 11:39PM
Melee criticals in TF2 deal about 3x base damage.
Blazur @ Jun 7th 2008 9:50PM
F yeah!
Jeff @ Jun 8th 2008 2:50AM
One thing I managed to notice after the first medic update was that disguising as a medic works a lot more now even if there aren't that many medics on the enemy team. Apparently people just expect to see a lot of medics and in a group of enemies...you'll blend right in.
chispito @ Jun 8th 2008 3:36AM
Ideally, I would think, they'd want to release the achievements for multiple classes at the same time. Like pyro and spy, scout and sniper, demo and engineer, etc.
tlarkin79 @ Jun 8th 2008 8:25AM
Intentionally misleading headline = poor journalism.
Neebs @ Jun 8th 2008 9:36AM
No, it's comedy, get over it.
jezz @ Jun 8th 2008 11:50AM
It is poor journalism but it's what we've grown to accept.
And why the hell would you say "Pyro gets the axe"? He/She's always had an axe. Press 3 on the keyboard when you're a pyro to bring it up.