We'll be honest: when we read about the recently announced PC-exclusive Crysis Warhead
, we were a bit confused. Didn't Crytek pres Cevat Yerli just say, "I believe we won't have PC exclusives as we did with Crysis in future
"? If that was his belief a whopping thirty-six days before announcing a major, AAA PC-exclusive like Warhead
, we'd second guess arguing politics with the man, if we were you.
But lo, what's this? Here comes Crytek's Harald Seeley to explain that Yerli "was referring to any new projects [Crytek] will start in the future" and that "all new franchises [they] develop in the future will be created with a cross platform strategy in mind." Speaking of that cross platform strategy, Crytek's engine wizards have been busy squeezing the ship-sized CryENGINE 2 into a console-sized bottle and their efforts thus far have made the engine "even more scaleable" – an accomplishment that should be on display in Warhead
. We'll see how they did when we try to run Crysis Warhead
on our trusty 486 this fall. Scale that!