War has changed: a veteran's MGS4 experience
My experience thus far with Hideo Kojima's latest mega-game has been a bit different than that of my cohort Ross Miller's. Whereas Ross is a self-proclaimed MGS noob, I've been playing the series since its inception, having taken Snake (and Big Boss) through every game in canon and out.
A major theme in MGS4 is how "war has changed," and, right from the get-go, I was noticing how MGS has changed in the process. So far, it's been largely for the better. Keep on reading for more impressions from the perspective of an old "Tactical Espionage Action" dog who's learning new tricks.
(Please be aware that there may be some very minor spoilers in what you're about to read, 'kay? Great!)
MGS4 looks and sounds amazing. I don't think I've seen or heard a better game ever. The cutscenes and dialog? I've died and gone to Outer Heaven. Good – now that's out of the way.
As for basic gameplay, I wasn't so sure about needing to press a button to stick to walls / cover at first. I'd gotten very used to just pressing up against them. I'm still adjusting, but it makes sense, plus I don't have to worry about accidentally popping out and blowing my cover! All of the little contextual icons are actually a good thing. Now I don't have to guess what Snake can and can't climb, etc.
It's MGS and it's not MGS. There are so many little things changed, from aiming to the camera, that just looking at it you might think it's more like Splinter Cell. Still, it manages to feel like an MGS game, only taken to that proverbial next level. The focus is still very much on stealth – it's just about new ways of being stealthy. I'm loving those new ways, from waiting for firefights to get intense before sneaking past to the very, very cool OctoCamo. I've also found moving while shooting from first-person view to be a great addition, and, no, it doesn't make the game feel like an FPS. You can't play it that way all the time and survive, trust me!
My favorite aspect of the gameplay system so far is the Drebin Shop. To me, it seems to be this game's equivalent of the field medicine sub-system of MGS3. The ability to "cash in" all of the various enemy weapons I've picked up for Drebin points, when use those to buy new guns, upgrades, explosives, and – in a very nice touch – ammo without visiting a shop (thank to my little errand boy, Mk. II!).
Very few of the game's core mechanics are explained on the default difficulty setting. If I hadn't been following the game for years, seen it demo'd, and played it previously, I wouldn't have picked up on the function of the Threat Ring and other basics. It's almost like Kojima wanted to hand players things like the Solid Eye System and say "Here, play around with this and figure out how to use it!" In a way, as a hardcore fan, the sense of discovery as you play with Snake's gadgetry is pretty cool.
Oh, I don't want to forget: you must watch the mission briefing from the main menu. It answers a lot of questions you'll have about Snake's mission only a few minutes in, and contains plenty of fan service (while raising some plot questions of its own).
Now it's back to the battlefield, where I continue to find myself surprised by the creativity and refinement I'm finding around every corner.
Snake? Snaaaake? SNAAAAAAKE! Check out our Metal Gear Solid 4: Guns of the Patriots page for all things Metal Gear.
A major theme in MGS4 is how "war has changed," and, right from the get-go, I was noticing how MGS has changed in the process. So far, it's been largely for the better. Keep on reading for more impressions from the perspective of an old "Tactical Espionage Action" dog who's learning new tricks.
(Please be aware that there may be some very minor spoilers in what you're about to read, 'kay? Great!)
MGS4 looks and sounds amazing. I don't think I've seen or heard a better game ever. The cutscenes and dialog? I've died and gone to Outer Heaven. Good – now that's out of the way.
As for basic gameplay, I wasn't so sure about needing to press a button to stick to walls / cover at first. I'd gotten very used to just pressing up against them. I'm still adjusting, but it makes sense, plus I don't have to worry about accidentally popping out and blowing my cover! All of the little contextual icons are actually a good thing. Now I don't have to guess what Snake can and can't climb, etc.
"The focus is still very much on stealth – it's just about new ways of being stealthy." |
It's MGS and it's not MGS. There are so many little things changed, from aiming to the camera, that just looking at it you might think it's more like Splinter Cell. Still, it manages to feel like an MGS game, only taken to that proverbial next level. The focus is still very much on stealth – it's just about new ways of being stealthy. I'm loving those new ways, from waiting for firefights to get intense before sneaking past to the very, very cool OctoCamo. I've also found moving while shooting from first-person view to be a great addition, and, no, it doesn't make the game feel like an FPS. You can't play it that way all the time and survive, trust me!
My favorite aspect of the gameplay system so far is the Drebin Shop. To me, it seems to be this game's equivalent of the field medicine sub-system of MGS3. The ability to "cash in" all of the various enemy weapons I've picked up for Drebin points, when use those to buy new guns, upgrades, explosives, and – in a very nice touch – ammo without visiting a shop (thank to my little errand boy, Mk. II!).
Very few of the game's core mechanics are explained on the default difficulty setting. If I hadn't been following the game for years, seen it demo'd, and played it previously, I wouldn't have picked up on the function of the Threat Ring and other basics. It's almost like Kojima wanted to hand players things like the Solid Eye System and say "Here, play around with this and figure out how to use it!" In a way, as a hardcore fan, the sense of discovery as you play with Snake's gadgetry is pretty cool.
"You must watch the mission briefing from the main menu." |
Oh, I don't want to forget: you must watch the mission briefing from the main menu. It answers a lot of questions you'll have about Snake's mission only a few minutes in, and contains plenty of fan service (while raising some plot questions of its own).
Now it's back to the battlefield, where I continue to find myself surprised by the creativity and refinement I'm finding around every corner.















Reader Comments (Page 1 of 1)
Viridium @ Jun 12th 2008 6:30PM
Sorry, I'm a Fallout man.
War. War never changes.
Anonim @ Jun 12th 2008 8:58PM
MGS4 looks REALLY good.
Especially if you consider that it is SUB-HD game
Metal Gear Solid 4 - 1024x768 = 786,432 pixels
(Full 720p - 1280x720 = 921,600 pixels)
http://forum.beyond3d.com/showpost.php?p=1174920&postcount=226
Robert @ Jun 12th 2008 9:58PM
@ Anonim:
Hmmm... 1024 x 768 isn't even widescreen.
Justin @ Jun 12th 2008 6:36PM
$60 for this game + MGO?
Steal.
I'm at the briefing before Act 3. Blown away.
Doom3killer @ Jun 12th 2008 6:38PM
this will probably be my first MGS, are there any big things I should know? will i be confused when i start it?
theloneshepard @ Jun 13th 2008 1:37AM
Yeah Doom3Killer. Just remember this, you're a clone and your main objective (Liquid ocelot) is some guy with your clone brother's arm (the arm possessed the guy).
You're both cloned from a legendary soldier. That's pretty much all you need to know.
Beatle_Meyer @ Jun 12th 2008 7:52PM
Here's an article from this very(lovely) site entitled "What you need to know before playing Metal Gear Solid 4"
http://www.joystiq.com/2008/06/11/what-you-need-to-know-before-playing-metal-gear-solid-4/
I'm glad I could watch this site for you, as this one obviously slipped past you.
Rael @ Jun 13th 2008 3:53PM
Man... All you need to know, is that MGS isn´t a shoot´em up game...
Before u start to play, it´s better u first know about the commands, and learn how to imobilize the enemies, and how to take advantage of all the comands you can do in the game...
Other advice: Hey... what are you waiting for?! Go play MGS 1,2 and 3!!!!!! :D
NvM @ Jun 12th 2008 6:41PM
U love Metal Gear.
Wishing I had the Tripple right now.
Steve @ Jun 12th 2008 7:12PM
Playing this game as we speak.....WONDERFUL comes to mind.
Bellerophon @ Jun 12th 2008 7:55PM
I was fortunate to receive the game on Wednesday and have finished it on Thursday evening.
As a Metal Gear fan from the start, MGS4 is a rollercoaster ride from start to finish. The action: awesome. The story: incredible. The cut-scenes: wonderful. A new kind of brilliance from Kojima, honestly.
What drives the success of any Metal Gear game is really its story, and unfortunately that is also its biggest flaw. To truely appreciate the superb qualities of MGS4, ideally you should have played at least one, if not all of the previous titles.
And because of that, MGS4 can never be perfect. But then again, I guess that is same pitfall which all story-driven series share. Nothing left but to just enjoy the ride.
Cluckyx @ Jun 12th 2008 9:05PM
I really wish I could have this game. But sadly, not even the best game ever doesn't justify buying another console ontop of a Wii or XboX360. I just need to find a friend with a spair now :(
Joel @ Jun 12th 2008 9:46PM
I just payed for a LSAT prep class, cost me $1,400. Was planning to spoil myself because I am graduation from my university this Sunday, but instead my money went to that prep class. I will definitely pick up a ps3 by the end of the year for mgs4 and socom and complete my circle of consoles lol.
Phoenix @ Jun 16th 2008 9:41PM
God the first part of act 1 is quite hard as this was my first MGS and although it felt hard for me, I love dit. I loved knocking th wall's to call a guard only to run around him for a little bit and then stun him with my knife and stab him to death. That was awesome!
RonnyK @ Jun 12th 2008 10:07PM
So have you figured out what the Konami Code does in the game yet?
Ameister @ Jun 13th 2008 9:30AM
I just played through the entire game.
I must say, that game touched me in a way that no game has ever before.
The best game i've ever played.
EDGE must have been smoking crack or was payed a million dollars by microsoft.
FemaleOrca @ Jun 13th 2008 1:53PM
Thank god.
finally a veterans point of view. I knew something wasnt quite right with all these lukewarm reviews. MGS 1-3 are untouchable in my opinion and while other games might have tighter controls and more streamlined stories, MGS has never been about that. its an unapologetically over-the-top melodrama whose cutscenes (NO!!!!) are better produced and directed than 99% of hollywood films.
I mean no elitism here, but this game is for a certain kind of player. Its 100% about the atmosphere, unique vision, and at times headache inducing puzzle of a plot that appeals to me (and many others) in a way no other game has ever come close to.
Bought it yesterday, finishing one final playthrough of Snake Eater tonight before I start.
garfinkel @ Jun 16th 2008 1:15AM
Very, very impressed.
Act I was great.
Act II was good, but felt a little repetitive.
Act II had my least favorite game-play; the final cut-scene was mind-blowing.
The game is so addictive, I am 3/5 done in only three days. And as much as I an eager to finish, saddly, I don't want it to end.