Joystiq hands-on: Ninjatown

We got some stylus time with a nice and solid pre-release version of the game yesterday. At first, we caught ourselves giggling a bit as the game's mechanics were explained. After all, it's not every day that you see a special attack where you literally blow away ah-dorable fire demons using the DS microphone. Keep reading for more silliness and our full impressions.
Gallery: Ninjatown
At first glance we were asking: "What the heck is this game?" Based purely on appearance – and maybe because of the cutesy visuals – it would seem to be a sort of lighthearted, top-down action game. In fact, it's most like a real-time strategy game, and tactics are vital.
The basic concept is that Ninjatown – which is, of course, where ninjas live – is being invaded by little nasties called Wee Devils, who've recently been freed from a neighboring volcano. These creeps attack the town in waves; at first they might approach from the east, next from the west, and so on. As the Ol' Master Ninja in his hot air balloon, you command your ninja legions from far above the battle, occasionally stepping in for some hickory stick-on action.
Gameplay revolves around placing ninja huts on parcels of land along a path leading to the center of Ninjatown. The idea is to stop the Wee Devils before they can cross a major bridge; if too many make it over, it's a wrap.
We jumped right into the fray, spending the game's resource – shuriken cookies – to place hand-to-hand and ranged attack ninja where we thought they'd do the most good. One particularly potent tactic we tried was placing snow ninjas near some regular ninja grunts. The former would throw snowballs at enemies, slowing them down while the latter pummeled them.
As we played, we noticed the icon representing Ol' Master Ninja's hickory stick "filling up." It turns out that once it's at least a quarter full, the bearded one can descend from on high and perform special attacks. We tried one that gave us a few seconds within which to tag enemies with our stylus so the ninja master could whack 'em with ol' hickory. The other, mentioned earlier, let us slow the progress of enemies by blowing "wind" in their direction using the DS mic.
The small portion of the game we played was definitely challenging. Publisher SouthPeak expects there to be on order of 30+ scenarios total, encompassing five different gameworld areas. Oh, and we were assured that Ol' Master ninja will have even more silly moves by the time Ninjatown ships this fall. So far, pastel-color us impressed.











Reader Comments (Page 1 of 1)
Lydia @ Jun 13th 2008 8:51PM
In a world were every videogame has to be in HD or ultra realistic to sell. (It seems like that's the only type of game gamers are interested in nowadays)It's nice to see games that look like this, get released. I hope it's good.
I'm so done with games that try to look realistic and play realistic. Cute and Cartoony FTW!
tmacairjordan87 @ Jun 13th 2008 9:01PM
That's funny cause the opposite or your situation is what drove me away from nintendo in 97. Well, one of the reasons.
Levi @ Jun 13th 2008 9:30PM
Well tmacairjordan87, what comes around goes around. When you become an old fart, you begin to realize photorealism isn't all it's hyped up to be.
t_m @ Jun 15th 2008 5:31AM
as another old fart I totally agree.
Geist @ Jun 13th 2008 9:37PM
It's like tower defense, but awesome, then? My girlfriend is going to play this game until it falls apart.
Poisoned Al @ Jun 13th 2008 9:39PM
But, will there be pirates?
Lydia @ Jun 13th 2008 9:55PM
@Levi
Old fart! I'm only 20 years old. (lol) Maybe you're an old fart, but I'm not. I'm just sick of all this HD graphics crap.
Levi @ Jun 14th 2008 1:33AM
Sorry, I didn't mean that only old people think hyper-realistic bleeding edge graphics are boring. I'm 30, and sometimes, based on the comments I read on this site, I feel like the oldest damn person here.
ibitepizzaa @ Jun 14th 2008 1:13PM
Meh, I started on Nintendo, am 19 now, and am still playing with my Wii as much as I played my NES when I was young. Hmm...maybe playing ON my Wii would be better. Anyway, we in America totally needs more games like this, they're usually either very fun, or a nice break from all the cars, guns and blood that most of the games here come with. Not that it's not fun to play those, I just like to have a very diverse selection of games.
eldee @ Jun 13th 2008 11:16PM
mmmm... falvored. Whatever that is.
Alex K. @ Jun 14th 2008 1:12AM
always nice to see a "massive damage" reference!
Alex @ Jun 14th 2008 1:27AM
seems like it has potential, if it gets good reviews I might be picking this game up.
Pander @ Jun 14th 2008 2:38AM
I actually bought 4 of the Ninjatown plushes (blind packs) at an anime convention since I thought they were hilarious. I had no idea that a game was coming out, might have to pick it up.
Plushes so far:
*Wee Ninja
*White Ninja
*Ol' Master Ninja
*Zombie Ninja
Cool thing is they all come with a vinyl decal!
I think I'll have a Ninjatown Christmas tree come Christmas as they all have nylon loops to hang on whatever you please.
paul @ Jun 14th 2008 3:14PM
is the ninja consultant playable? haha