Nega-review: Metal Gear Solid 4

"As the game starts, with its fairly generic next-gen textures and desert battlefield setting, you can't help feeling that you could be playing the latest Call of Duty, or Assassin's Creed." (3) "After a few chapters, [the] gameplay ... begins to mutate into linear action that feels like an afterthought amidst all the story." (4) "The relatively weak second act is more of the same in a much less compelling setting - a rather unconvincing, blandly designed South American backwater - and ennui starts to set in." (2)
"More intuitive controls could have made the overall experience a better one." (6) "A new feature called 'Stress' isn't explained quite clearly enough" (5) and "the new Stress and Psyche meters don't really gel with the flow of play." (2) "You'll also spend a good deal of time poking through your inventory in the middle of boss battles and protracted firefights, which can occasionally disrupt the dramatic flow." (5) "Because control is ... complex, it's very easy to do something you didn't want to by accident, and it's painful to see the perfect setup blown in an instant." (6)

"[The] narrative ... is every bit as silly and overblown and hammy as any of the previous games." (3) "The sometimes bloated, messy, and tangled effort to sort out the backstory can completely eclipse the immediate plot, damaging the game's flow and urgency." (6) "Motivation and consistency fall by the wayside and by the end it's totally unclear who is on which side, or what's at stake." (2) "It probably wouldn't work as a film because it would seem both overblown and trivial." (3) "Laden with sentimental sermons and metaphors for the evils of war ... it is in all honesty a mess." (2)
As for "the cut-scenes – well, yes, you could argue that there are too many of them, that they're too long, and that the dialogue is occasionally leaden." (3) These are "dry, informational monologues and glorified slide shows can make you feel like you're attending some obtuse scientific lecture or watching bizarre late night programming on the History Channel." (6) "The luxurious length and mind-numbing detail of the cut-scenes and codec conversations [means] you could put the pad down for almost half the game's ample length." (2) "Most gamers don't sit down with controller in hand for hours worth of non-interactivity." (7)

What's more, "the further you play into the game, the less you actually play." (4) "The final act in particular is primarily unplayable, a series of cutscenes with occasional, almost offhand moments in which the player is once again allowed to take control and do something." (7) "By the time the credits crawl, anything resembling interaction has slowly atrophied away, making for several hours of passive story viewing -- with only an occasional interjection of brief gameplay for variety." (4) "The hours of talking-head exposition involved are too steep a price to pay for this muddled closure." (2) For all its preaching about liberty and personal freedom, MGS4's closure comes at the cost of player choice." (4)
In short, Metal Gear Solid 4 "is not the game it could have been; nor is it the game it would have been had the series grown with the benefit of hindsight; nor is it the game it should have been if you believed that early trailer. ... For all the incredible technology he brings to the battle, all the abilities and charisma, [it] feels throughout like a species on the brink of extinction." (1)
Wilkommen, bienvenue, and welcome back to the Joystiq Nega-review. As usual, we've taken the negative bits from a bunch of generally positive reviews for a game and put them together into a ridiculously skewed and damaging whole. The point is not to destroy a game that people seem to enjoy, but to point out the valid bad points that can get lost in the waves and waves of praise.
Compared to other highly anticipated games, the reviews of Metal Gear Solid 4 spanned a relatively wide range of opinions. The tone of each review depended largely on the reviewer's ability to tolerate sometimes strained plots delivered through hours and hours of expository cut scenes. Some die-hard fans of the series who wrote reviews seemed willing to overlook problems that more casual fans felt were potentially ruinous. Still, even the most negative reviews found a lot to like about the game's revitalized, open world gameplay.
Sources
(1) Edge
(2) EuroGamer
(3) IGN UK
(4) 1UP
(5) GamePro
(6) GameTrailers
(7) UGO
(8) Cheat Code Central










Reader Comments (Page 1 of 4)
Victus @ Jun 13th 2008 8:09AM
:Picard:
Linkario @ Jun 13th 2008 8:11AM
::CRIES::: "Leave it Solid Snake alone! I'm serious, Leave him alone!!!!"
I love the nega-reviews but I'm actually loving MGS4. It is the first time that my XBOX360 has gotten jealous.
marcus @ Jun 13th 2008 8:13AM
I absolutely agree with the nega reviews on this one. It's a broken game.
"The MGS4 conundrum is this: The further you play into the game, the less you actually play. Surrendering so much control to make way for movie sequences is galling, especially when the dialogue makes such a big deal about freedom and free will..."
I'm selling mine soon. Don't think I have the will power to play this through the end. It's certainly not as good or makes a big an impact as the first MGS but it's better than 2. Not as good as 3.
ben @ Jun 15th 2008 6:01AM
I don't watch movies or TV because I CANT FUCKING SHOOT ANYTHING WTF!!!!!!!!!!!!!
Autopsy15 @ Jun 16th 2008 2:13AM
If you don't finish this game, consider yourself a failure as a human being.
creiij @ Jun 13th 2008 8:16AM
I just returned MSG4 to the store today. It's not that is's bad it's just... not good. Sure the game looks great... in the cutscenes, but so far when playing (only been playing for like two hours) the levels are gray and brown. I guess that will change once you leave the desert.
Also, the story is great, I think. I don't understand anything of it because I haven't played the other games. As a stand alone game, well, don't count on it.
I'll just continue on GTA IV instead, MGS 4 can wait...
NATO_Duke @ Jun 13th 2008 4:02PM
Why didnt you watch the retrospective videos on the series to understand the story better?
I am pretty shocked that you would have returned the game that fast. I have only played it a little so far, but I sure haven't seen anything to make it look so bad.
Ethan @ Jun 14th 2008 8:01AM
I've actually watched all of the retrospectives, only being familiar with MGS1, and honestly they made me want to play the games less. It makes me anticipate a game that attempts to cross a mangle of loose (and unthought about at the time) plot threads, not a story with a purpose of it's own.
There were flashes of brilliance (lots of), but every writer needs an editor, and I don't think Kojima has one/listens to his.
Guerrilla @ Jun 13th 2008 8:23AM
I guess I'm one of the few people who wasn't completely blown away by MGS3. Then again it could be that I played it 3 years after it was released being a late comer to the franchise. Don't get me wrong, I thought it was the best of the three MGS games and loved every minute of it, but I'm really enjoying MGS4.
I played through the MGS:Essentials collection just before MGS4's release and watched how the games progressed (including MGS4). I feel that all the semi-irritating concepts in MGS3 have been fixed and I really like it. The Cure menu is gone, Camo is replaced by the very cool OctoCamo and the Drebin system is simplistic and easy to use thanks to Mk. II.
I guess maybe my expectations weren't as hyped as some others because I haven't been waiting as long for an MGS sequel.
Korova *Pyro aspect* @ Jun 13th 2008 8:24AM
Its sounds like a masterpiece that is hard to get in to. So, its not instant gratification, but it will pay dividends later.
This is more of a War and Peace and a not Nancy Drew.
marcus @ Jun 13th 2008 8:28AM
No not really. There are parts of the game that are genuienly poor, all listed in the nega review. What annoys me the most is the control they remove from the player. Haven't these guys played a Valve game where cutscenes can be interactive? Clearly Japanese devs like this linear form of story progression.
LaughingTarget @ Jun 13th 2008 8:32AM
You do realize that by comparing it to War and Peace, you admit it is a great story fluffed out with mountains of crap? War and Peace was written when authors were paid by the pound. About 80% of the novel can be torn from the book without hurting the overall work and could make it stomachable. It isn't wise to compare a game to War and Peace if you're attempting to say something positive.
Poisoned Al @ Jun 13th 2008 8:53AM
So it's EXACTLY like the Metal Gear story then?
tmacairjordan87 @ Jun 13th 2008 9:12AM
Yeah marcus, because running around doing absolutely nothing while characters are talking to you is that much better than sitting there watching things happen.
GenBanks @ Jun 13th 2008 9:25AM
War and Peace is long, but it's very accessible and involving. The battle sequences from W&P outdo most other books I've read. So maybe not the direct comparison to MGSIV (although I haven't played it yet).
Poisoned Al @ Jun 13th 2008 9:25AM
@tmacairjordan87
Somebody didn't play with the stuff in the labs did they?
The only time you didn't do anything was when something awesome happened like when Dog attacked the strider.
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ Jun 13th 2008 9:28AM
"Yeah marcus, because running around doing absolutely nothing while characters are talking to you is that much better than sitting there watching things happen."
THANK YOU! Seriously, I get so tired of hearing how great Half-Life 2's story is told. "Hey Gordan, plug in the transporter." It's the same amount of time spend in the cutscenes you normally would have except NOW someone says "Come over here, Gordan, look at this..."
Not defending MGS4 here but really, what is the choice? If you stretch out the story between too much gameplay, it feels disconnected and purposeless (read: JRPGs). But MGS's problem has always been having TOO much story. Long ago, Kojima made a choice. Ditch the story and his style, have huge wall of texts, or having long conversations to explain the story.
Poisoned Al @ Jun 13th 2008 9:28AM
Also, I might add I've ALWAYS hated the forth wall breaking MGS does. Half-Life never takes you out of the eyes of Dr Freeman. MGS breaks all immersion by pulling shit like unplugging your damn controller or talking about the disks!
why not the LS2LS7? @ Jun 13th 2008 9:31AM
I don't see the point of Valve's "interactive" cutscenes. You cannot alter what happens, merely change the timing of it or your point of view. You have no real control. Flipping extraneous switches or standing in characters' way and making them walk around you is fun for about 10 minutes tops.
Zelos @ Jun 13th 2008 9:42AM
What Valve do with cutscenes in their games is excellent. Particularly in HL2:Ep2 the pacing is perfect, so the semi-interactive cutscenes kick in just when you need a bit of a break from the action anyway. The writing, voice acting, timing and direction are head and shoulders above most games.
The way that they tell as much of the story in-game is excellent. Rather than taking a 10 minute cutscene explaining what's going on they just allow the game world itself to tell you. Things like radio broadcasts, background chatter etc.
Korova *Pyro aspect* @ Jun 13th 2008 10:27AM
LaughingTarget, Tolstoy was a count with a sizable estate, he did not write for a living, he did it cause he enjoyed it and thought it was his noblese oblige. He did say "Not a day without a line", so it makes sense that his books weigh so much.
I do find that some games grow on you. Its like something needs to ripen in you mind before you realize one day that you love it. Its obviously not the pick up and play aspect of a game, its something more to do with meaning and association.
MGS seems to have a lot more story and exposition. Although the plot may seem trite from a slide summary, so does the plot of War and Peace. But once you allow yourself to open up to the author, it can be cool. I am not defending MGS - I havent played it, but I am intrigued by its differences from a twitch shooter. There are plenty of those around.
Anyway, this is pretty emo.
samfish @ Jun 13th 2008 12:19PM
"Not defending MGS4 here but really, what is the choice? If you stretch out the story between too much gameplay, it feels disconnected and purposeless (read: JRPGs)."
It's not even that, though. The problem with Metal Gear's cut scenes for me, at least, is that it takes over parts of the game that you should be PLAYING.
I haven't played 4 yet (I figure eventually I'll give it a whirl at a friend's house), but I've seen gameplay vids on YouTube already.
One part that really struck me was when Snake was crawling under a truck, as soon as he came out of the other side, the cut scene takes over. the cutscene is nothing more than Snake and some soliders being shot at by some enemies somewhere. Why the hell can't I PLAY a scene like that?
I don't need a friggin' cut scene to show me something like that.
And THAT is just a pointless spoiler free example. If I felt like being a dick, I could list others.
I understand why some folks might like long cut scenes, but when the game doesn't even let you play it like the above mentioned example, it's over the line, to me.
It just feels like the game and/or Kojima is treating you like you're stupid and have no skills. I mean, "Thanks guys, but I think I can shoot back at a friggin' brainless AI soldier...and even if I can't, I'd sure like to try!
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ Jun 13th 2008 2:57PM
Well, yeah. I can see that. Just as the scenario with the Frog unit where you are supposed to escape with Meryl, they got caught up back there and I was doing it alone, being told I can't survive alone, while I'm collecting guns left and right (Thanks to my outright warlike nature, I bought the flintlock rifle by the end of act 1....). So I can understand from that point but that's a common thing. I've seen the whole "let's watch fodder die" in numerous games.
Like my current fav PC game, Company of Heroes starts out that way.
baby sea tuna @ Jun 13th 2008 8:27AM
This game sucks!
No, just kidding, I haven't gotten a chance to even unwrap it yet. Nega or not, I'm still effin stoked to play it.
BIGGEN (LIVE-PSN: BIGGEN1103) @ Jun 13th 2008 10:28AM
hey, send me a FR on PSN. i'm gonna rent this today. won't be able to play til tomorrow tho :(
baby sea tuna @ Jun 13th 2008 10:30AM
Right on. As soon as I figure out how to do it, that is.
NATO_Duke @ Jun 13th 2008 4:16PM
Tune did you add me on psn yet? I can't remember!
zebwinz @ Jun 13th 2008 8:30AM
And what's with all the strange commercials at the beginning? I had no idea if they were part of the actual game, or what they were trying to sell me. Two hot chicks floating in the ethereal? The matrix style shoot off? The soldiers standing in a line getting cut down by one guy with a pistol? Sure, they were pretty...pretty Japanese, I guess.
tmacairjordan87 @ Jun 13th 2008 9:15AM
I'm not sure, but I think that played during the install because remember the game does a 2-3 minute install before each act so I'm guessing that was the purpose of them.
Better than watching a bar slowly trickle to 100% I suppose.
Sir Fidlious Wong (Justin T. McElroy Memorial Burn of the Day Award) @ Jun 13th 2008 10:07AM
The commercials basically show you a world willed with "green collars." Such as Bombshelter Buffet or the various commercials advertising the many PMCs in the game. Basically it drives forward the notion that the world is now based on an economy of war. As for the egg sequences... not sure the significance of the numbers Sunny sings during those. Of course I only beat chapter 1 last night.
glassd @ Jun 13th 2008 12:04PM
What I've actually found was that the "commercials" are tv spots for the various PMCs in the game. I could be wrong, but a alot of the visuals and logos in the adds tend to be linked directly to one of the PMC factions.
Dark Archon @ Jun 13th 2008 8:30AM
Am I the only one having this problem? Whenever I try to run Metal Gear Online, the game just quits to the XMB. The manual says that it should start installing the MGO data... but it doesn't. Any ideas?
nealbailey @ Jun 13th 2008 9:15AM
I have these kind of problem on the PSN on the time. I tried to play CoD4 and Burnout Paradise on the PSN but the PSN disconnects me every few minutes even in the middle on online matches. I replaced my router with no positive benefit.
Ultimately I was left wondering, "you get what you pay for" and there's a reason the network is free. It's because online play is an after-thought for the Japanese and they're not serious about competing with Live, just appearing to compete with Live.
AZ @ Jun 13th 2008 9:28AM
you might have something wrong with your connection or PS3. I own two Ps3 in two different houses and never have an issue, they run constantly as my office is from home and my staff and i like to take CoD4 breaks some days.
PSN runs just as smooth and reliable as Live. They both have their moments tho. I think something might be wrong with your PS3.
why not the LS2LS7? @ Jun 13th 2008 9:35AM
I've played Burnout:Paradise on the PS3 with 5 of my friends for 3 hour sessions a several times. We have no problems with disconnects.
What you are experiencing is not typical of PSN at all, you need to look at your setup, or maybe your PS3. Once you get a game running, it shouldn't feel any different than Live does (assuming you're playing a game that supports voice chat).
Eric @ Jun 13th 2008 9:57AM
I stopped using the PSN entirely. Horrible lag and dropped connections; after being utterly unable to play MLB 08 due to the lag I got rid of it and haven't logged into PSN again. I have a great connection and no problems with my PC or XBLive.
You get what you pay for.
Vidikron (FU) @ Jun 13th 2008 12:34PM
I think some of you have issues in your set-up. Because as a couple of people mentioned, I haven't had any issues with PSN. I play Warhawk on regular basis and almost never get cut off. I got kicked out once, but it was because all the official US servers we being rebooted for some reason. Other than a couple of random things like that PSN works great for me. I get no more random disconnect on PSN than I do on Live. But I've gone into my router and made sure to open up all the required ports for both services.
Nate @ Jun 13th 2008 8:31AM
Yay for the first nega review of a PS3 game! Personally, I think this one was a bit too easy of a mark.... but, if long cut scenes are its biggest failing, I think that's something I'm willing to live with (and I'm not even a MGS fan).
Haven't picked it up yet 'cause still playing GTA, but I'm really psyched by how great the reviews are.
John Z @ Jun 13th 2008 8:35AM
I'm an hour or so into Act 2, and I can see where some of these complaints are founded. (Granted, I've been watching each cutscene with rapt attention, but that's because I tend to love glorious mind-screw stories like MGS.) Particularly, the control scheme. The game emphasizes stealth to the point where combat is tricky, even punishingly difficult. MGS has never had great gunplay controls-- and 4 does improve by allowing you semi-precision firing on the run, of a sorts-- but it's still nowhere near as good as, say, Splinter Cell.
The enemy AI remains both nearsighted and borderline too-stupid-to-live (which might explain why I wound up knife-murdering most of the mooks in Act 1 while they slept... yeah, I'm messed up). For a game that prides itself on realistic enemy movements, there's points where you'll be dealing with respawning baddies. I really dislike the "buying weapons" mechanic. Buying ammo, okay, but buying guns kind of goes against one of the core principles of MGS (on-site procurement). And the excessive Apple product placement is at once awesome (I'm a Mac guy myself) and awkward.
But I'm loving the game, even with the warts. Certainly not a 10 by any stretch of the imagination but damn close.
marauder800 @ Jun 13th 2008 8:37AM
I can't argue with most of this nega-review. I bought the game knowing full well that there would be tons of cutscenes. What I didn't expect was 10 minute cutscenes leading into 15 minute cutscenes. What pisses me off is waiting through a long cutscene, then they trick you into thinking you'll acutally get to play, only to find that after you take 15 steps there's another long ass cutscene.
xFenixKnightx @ Jun 13th 2008 9:14AM
Dude, I hope you're joking or just exaggerating here. I don't like the sound of that, AT ALL. Thing is, I don't get too much playing time except for weekend mornings and some weekend nights when I have no plans and the wife went to sleep early. I guess if I can finish GTAIV's story I can finish this one as well.
tmacairjordan87 @ Jun 13th 2008 9:18AM
He's overstating it, but only slightly. You get a typical beginning cutscene that I would say is 10 minutes at the most then they throw you into the game just to take about 5 steps to the left and crawl under a jeep...then another short little scene (I'd say 5 minutes at the most).
But then you get a bit of frantic gameplay that I thought was pretty sweet.
Cyro @ Jun 13th 2008 11:26AM
He is actually right on the money. I went to play MGS4 last night at a friends house last night and saw that. Its like 10 minutes of gameplay and 25 minutes of cut scenes.
Just when you think you are going to play the damm game it actually throws you to another cut scene. We spent like 1 hour and 30 minutes playing and I swear I saw the controller more time set on the table than in his hand playing. It is ridiculous....
xFenixKnightx @ Jun 13th 2008 12:17PM
:(
Myke @ Jun 13th 2008 1:28PM
I have the game too. I'm enjoying it but I do feel what you saying about the cut-scenes.
But also, if you really wanna play. Just skip the damn cut-scene and play. I mean, I wanna see how the story unravels so I watch them but you guys out there complaining about the cut-scenes, just skip them. You knew what you were getting yourself into when you got/played the game. Dont act surprised now... LOL
Solid Chief @ Jun 13th 2008 8:40AM
Wow. As a game that I would consider (but won't due to money) getting a ps3 for, this nega-review really makes me reconsider that thought...Heck, I'm sure if this was seen by a lot of people they'd take a step back and really think if its worth it.
There's no doubt I'm going to play this game (friend), but wow does the negareview make the game sound un-enjoyable!
I did really like MGS1 and 2 though. So I probably would like most of it.
...
Yes, I understand the concept of the negareview, don't rip into me saying it was just to outline the issues and doesn't cover the positive areas...I know.
DiscoGhost @ Jun 13th 2008 8:49AM
90 minute cutscenes? pffft...come on bro...
Sometimes I only have an hour and a half to squeeze in some gaming...
Solid Chief @ Jun 13th 2008 8:50AM
If that!
Dick @ Jun 13th 2008 11:57AM
There better be an option to push the Triangle button or some s**t.
MN Guy @ Jun 13th 2008 8:55AM
MGS4 is a game with fantastically high production value and overall quality, yet I am not having as much fun with it as I thought I would. The cutscenes I rather enjoy, I just don't have the patience for the gameplay at times.
It's funny because right now I am playing MGS4 until I get bored, then pop in Gaiden II until I get frustrated, then MGS4 and so on. The two games are such opposites. A soldier that sneaks around unseen and a ninja that sprints down the middle of the road and chops the piss out of everything he encounters.