Of the many things we look forward to when unwrapping a new game, box art ranks just above the new game smell and that little card that falls on the floor when the box is opened, quietly pleading for feedback. This is not the case, however, for Atlus creative designer Jeremy Cail, who makes it his job to judge books -- make that games -- by their cover, and in a recent blog post breaks down all of the effort that went into designing the cover for next month's Trauma Center sequel for the DS.
Besides the differences between North American and Japanese boxes, the designer expounds on the virtues of title placement (can't have it be covered by the shelf, can we?) and the importance of Derek's glowing hand (Uh oh, it's magic). He also discusses the title itself, noting that Under the Knife 2 was not the team's first choice, with subtitles such as "Surgeon's Oath" or "Under the Gun" also in the pot for consideration. And what of Nurse Angie's new maid cafe-inspired attire? Cail writes that "I hope that gives you cosplayers out there some extra inspiration this year at anime conventions." Man, it's like you read our minds. Creepy.
Reader Comments (7)
Posted: Jun 16th 2008 12:47PM Lectoid said
What's with cover art having the sprawled out hand reaching out. Trauma Center one had it. Even Castlevania: Dawn of Sorrow has it. I know I've seen other game covers with this.
Posted: Jun 16th 2008 1:08PM shimrra74 said
Cover art looks like every other generic japan look.
Posted: Jun 16th 2008 4:54PM mastjaso said
The moment that they make Monkey Trauma Center I'll preorder several copies, until then, nothing.
Posted: Jun 16th 2008 6:22PM (Unverified) said
Damn you for mentioning that. Now my life will not be complete until I can get a "Monkey Trauma Center" game, which will probably never happen. Arrgghh!!
Reply
Posted: Jun 16th 2008 6:22PM (Unverified) said
Thank god they did end up going with "Under the Knife 2" I *hate* it when sequels omit numbers. Huge pet peeve of mine.
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