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Reader Comments (5)

Posted: Jun 17th 2008 2:34AM TJF588 said

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A part of me hates these sorts of things, or anything requiring attention on a sequence or menu, since I want to see what's going on, but if I do, I'll screw up. At least there's nothing big going on during the input segment.

Posted: Jun 17th 2008 3:10AM (Unverified) said

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I'm in complete agreement. These kinds of things work better on consoles, where others can watch the video results while you focus on the gameplay. I felt like I was missing out during this portion of the demo because I was watching that little bar at the bottom.

\Patapon nailed this type of mechanic for a handheld. Because you were initiating memorized sequences, you never had to look away from the action. Very enjoyable.
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Posted: Jun 17th 2008 9:01AM (Unverified) said

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I agree with you guys, but atleast you can see the little cut scenes without any distractions

Posted: Jun 17th 2008 12:09PM (Unverified) said

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I played the demo, and I'm not really impressed. The "Dancing" mini-game through the Museum was pretty annoying, and just a little too cute for me.

Don't get me wrong, some of the "use Clank to do this" mini-games in R&C Future were a nice break from the action, but I have a feeling they're going to get old pretty quick in Secret Agent.

Posted: Jun 17th 2008 12:52PM (Unverified) said

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Played the demo. Loved it. Very tight gameplay. Right up to the dancing part. Bleh. Way to ruin a perfectly great game.

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