
Being built upon a refined version of the same engine that powers Call of Duty 4, World at War is expected to emphasize fear and tackle darker themes than those in earlier titles. Interestingly, today's trailer announcement notes that the video will be available over the Xbox Live Marketplace from June 21-22, suggesting that players on platforms such as the PS3 or PC may be able to poke their heads up from the trenches to watch it soon afterward, though nothing has yet been announced.












(Page 1) Reader Comments
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No one is stopping them from making it really if the developer and the entire team agreed... They just shouldn't expect it to sell well or find any store willing to stock it on their shelves.
You have the freedom to do whatever you want in America even if you're a total douchenozzle. And honestly, I think the CoD gameplay is a bit bland. All it boils down to is just killing hordes and hordes of bad guys the exact same way. The reason why people didn't discover its shortcomings was cause the game ended quickly enough that it didn't wear on your nerves to the point of immediate complaint.
The opening sequence on the ship was pretty badass, though.
...ah, nevermind.
You wouldn't understand anyways.
But what would the appeal be for that in single player mode? You'd be forced to lose at the end of the game.
http://www.amazon.com/Night-over-Day/dp/0312156081
Well aren't you a sick bloodclot.
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Best-Seller Confirmed.
It seems like the unlockables is "the shit" at the moment.
There are numbered CoD games, and there are spin-off games that get no number and do not increase the sequence of the numbered ones. This one is the latter.
How does this fancy you? Its not "proof" but it sure is close.
http://www.xbox360fanboy.com/2008/06/15/rumor-possible-cod5-rename-plus-boxarts/
From X3F.com
"Also, as you may have noticed, none of the box arts have the number "5" on them anywhere. Instead, the game seems to have solely adopted the recently announced subtitle of World at War."
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*I liked Big Red One and COD3
*Using COD4 engine and even improving upon it.
*2 Years of Dev time on this one
*Keeping COD4 MP Perks and Ranks
*Switching the typical WWII setting
*Flamethrower ;)
*Duke killing me often.
:P
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and kinda tired :(
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But we'll see.
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My number one question is what will the kill streak benefits be, if they are still there? (UAV, Bomb, Chopper ---> Mortar, Napalm, Tank?)
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Monday 9-Jun-2008 12:23 PM Back to WWII with four-player co-op
61 CommentsThe first details of Call of Duty: World at War have been revealed, plucked straight from the pages of Xbox 360: The Official Magazine (#35), which is dropping through subscribers' letterboxes right now.
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The fifth game in the CoD series, which is being developed by CoD3 studio Treyarch, ditches the number subtitle and expectedly returns to WWII - but the developer stresses it's not the same theatre we've seen a million times before.
It all takes place in the Pacific theatre (and partially in Russia's advance into Berlin) says OXM, which all in all was a much grittier and darker conflict that the one in muddy Belgium fields.
Treyarch has had a full extra year over CoD3's development to make World at War - and it's using the excellent CoD4 engine, which is plenty of reason to be excited.
"This is a scarier Call of Duty than we've ever seen," Treyarch head Mark Lamir says in the mag.
To help simulate the Japanese's different style of warfare, Treyarch has completely re-tinkered the enemy AI in World at War. Instead of taking cover and flanking in traditional European battle strategies, the Japanese hide in trees, sneak through the overgrowth and scrabble, katana in hand in violent suicide attacks.
"We figured out early that the Imperial Japanese fought in a different way that was full of suspense," creative lead Rich Farrelly tells OXM. "From that point we started to skew the game in that direction."
Excitingly, for the first time in Call of Duty's campaign 4-player co-op is supported over Xbox Live - and it supports meta game perks as in CoD4's excellent online mode.
You'll find loads more details and first screens in issue 35, in the shops Friday June 13 (but in subscribers' hands now).
ha..........
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