Law of the Game on Joystiq: The Madden Suit
Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:

Summer is typically a "low season" for game releases, except for one particular annual tradition: new football games. As of late, those games have been all from EA, most notably the Madden and NCAA franchises. Last week it was made public that two gamers brought suit to disrupt EA's stranglehold over the football game market. Since the pleadings are online, I thought I would take the opportunity to offer some commentary on the issues presented. Of course, these are just my thoughts on the matter, not a prediction as to what result a trial may bring. EA's actual response may vary.
Professional sports are no strangers to antitrust and other anti-competition based legal actions. More or less every major professional sports league has faced these suits in the past, and some of them even hold specific anti-trust exemptions. For example, the Sports Broadcasting Act of 1961 is a specific anti-trust exemption for the NFL to be able to negotiate the broadcast rights for all teams. While none of the leagues have a true monopoly over the sports they represent, the barriers to entry are fairly great and most leagues are ultimately unable to compete (need I remind you of the XFL?). From the perspective of the NFL or MLB, exclusive licenses are likely viewed the way TV rights are, and I'm somewhat surprised that exclusivity has only become an issue in recent years.
EA has a fairly solid position, and if I were in EA's shoes, there would be a few points I would want to make off the bat in terms of the factual issues brought up in the complaint. Specifically, the complaint alleges that there was a price hike on Madden 2006 to $49.95. Really, this whole pricing section is misleading in terms of the actual game market and is presented largely without context. Gamers know that prices of games drop over time, and it wasn't terribly surprising that the price of Madden 2005 dropped in November, about four months after the game came out. What was surprising was the amount of the drop, which was due in large part to Take-Two's bargain pricing of NFL 2K5. Take-Two was trying to attract gamers from the Madden series by pricing below the industry standard ($19.99), potentially at a loss. It wasn't about the efficiencies of competition; it was about breaking into the marketplace. We will never know what pricing would have come with NFL 2K6, but a $49.95 pricetag for a game is standard, and it's unusual for such standard pricing to exist in most markets.
The difficulty here goes into determining damages. Since the last NFL 2K game, we've seen Madden NFL 2006, 2007, 2008, and we will soon see 2009. Each of these games is priced at the standard game rate for each generation of consoles. More importantly, we have no idea if Take-Two would or could have sustained a budget price point for multiple years.
Another factual point left out of the complaint is that Madden was the only football game with any actual competitor. The AFL and NCAA Football leagues had no other games in production. Is it possible someone else would make an NCAA football game today, if the exclusive license weren't present? It is possible, but seems unlikely given the number of years where the license was available and no one took advantage of it. To the best of my knowledge, the Arena Football series has never enjoyed the sales of the other football titles, and it would be even less likely that a competitor would take advantage of that license.
Of course, there are a number of legal issues EA would be likely to present as well. First and foremost, the license with the NFL is legal. There's a solid argument to be made in that the NFL is violating anti-trust laws by aggregating its bargaining power for all the teams in the league in absence of a specific anti-trust exemption, as there is with TV rights. Beyond that point, EA is merely licensing the use of a trademark, something that happens daily in the video game world. That's the basis for all tie-in games, from movies to TV shows to sports leagues.
Exclusive licensing is important to the gaming industry as a whole, not to mention the concept of intellectual property rights as a whole. If you believe that someone should be able to protect their brand, then licensing is a necessary component. The NFL has an interest in being able to protect the its brand, and thus they can control who televises its games and what products bear its logo. While I haven't seen the NFL license agreement, I would not be surprised to find a quality control clause, so that if EA either fails to deliver a quality product or a product each season, then the license would terminate. It is also interesting to note that both the Madden and NFL 2K games had additional exclusive licenses, one for the use of Mr. Madden and the other for the use of ESPN.
More critically, there is not a viable alternative to allowing the NFL to exercise its license rights as they see fit. If exclusive licenses are banned, then what is to stop a company from simply only issuing one license? You can't force a company to license its product. Even if you were to say that sports leagues were themselves somehow an exception to exclusive licensing, there would be no practical, objective way to accomplish forced licensing to multiple parties while achieving brand protection. It's contrary to the fundamentals of trademark law.
Stepping back from the factual and legal to a more meta view, this is really par for the course with professional sports. In fact, it's all part of the same quagmire that the consolidation of pro leagues has consistently created. It's likely impossible to ever create a new football league to rival the NFL or a baseball league to rival MLB. The barriers to entry are simply too great, between the cost of establishing the teams, the difficulty in securing broadcast rights, and the immense reputation of the established leagues.
If this suit ends up being successful, then I would expect that the MLB license will be next. However, I don't see a practical way for a judge to reconcile the plaintiff's desires with the realities of trademark law. Even the idea that somehow money damages based on the price of future iterations of the game is difficult to reconcile. I would anticipate that EA's lawyers will likely make many of the points I've set out above, but until the response is filed and made public, we won't know what legal points they opt to focus on, be those ones I've set out or an alternative approach.
Mark Methenitis is the Editor in Chief of the Law of the Game blog, which discusses legal issues in video games. Mr. Methenitis is also a licensed attorney in the state of Texas with The Vernon Law Group, PLLC and a member of the Texas Bar Assoc., American Bar Assoc., and the International Game Developers Assoc. Opinions expressed in this column are his own. Reach him at: lawofthegame [AAT] gmail [DAWT] com.
The content of this blog article is not legal advice. It only constitutes commentary on legal issues, and is for educational and informational purposes only. Reading this blog, replying to its posts, or any other interaction on this site does not create an attorney-client privilege between you and the author. The opinions expressed on this site are not the opinions of AOL LLC., Weblogs, Inc., Joystiq.com, or The Vernon Law Group, PLLC. As with any legal issue that may confront you in a particular situation, you should always consult a qualified attorney familiar with the laws in your state.

Professional sports are no strangers to antitrust and other anti-competition based legal actions. More or less every major professional sports league has faced these suits in the past, and some of them even hold specific anti-trust exemptions. For example, the Sports Broadcasting Act of 1961 is a specific anti-trust exemption for the NFL to be able to negotiate the broadcast rights for all teams. While none of the leagues have a true monopoly over the sports they represent, the barriers to entry are fairly great and most leagues are ultimately unable to compete (need I remind you of the XFL?). From the perspective of the NFL or MLB, exclusive licenses are likely viewed the way TV rights are, and I'm somewhat surprised that exclusivity has only become an issue in recent years.
"It wasn't about the efficiencies of competition; it was about breaking into the marketplace." |
EA has a fairly solid position, and if I were in EA's shoes, there would be a few points I would want to make off the bat in terms of the factual issues brought up in the complaint. Specifically, the complaint alleges that there was a price hike on Madden 2006 to $49.95. Really, this whole pricing section is misleading in terms of the actual game market and is presented largely without context. Gamers know that prices of games drop over time, and it wasn't terribly surprising that the price of Madden 2005 dropped in November, about four months after the game came out. What was surprising was the amount of the drop, which was due in large part to Take-Two's bargain pricing of NFL 2K5. Take-Two was trying to attract gamers from the Madden series by pricing below the industry standard ($19.99), potentially at a loss. It wasn't about the efficiencies of competition; it was about breaking into the marketplace. We will never know what pricing would have come with NFL 2K6, but a $49.95 pricetag for a game is standard, and it's unusual for such standard pricing to exist in most markets.
The difficulty here goes into determining damages. Since the last NFL 2K game, we've seen Madden NFL 2006, 2007, 2008, and we will soon see 2009. Each of these games is priced at the standard game rate for each generation of consoles. More importantly, we have no idea if Take-Two would or could have sustained a budget price point for multiple years.
Another factual point left out of the complaint is that Madden was the only football game with any actual competitor. The AFL and NCAA Football leagues had no other games in production. Is it possible someone else would make an NCAA football game today, if the exclusive license weren't present? It is possible, but seems unlikely given the number of years where the license was available and no one took advantage of it. To the best of my knowledge, the Arena Football series has never enjoyed the sales of the other football titles, and it would be even less likely that a competitor would take advantage of that license.
Of course, there are a number of legal issues EA would be likely to present as well. First and foremost, the license with the NFL is legal. There's a solid argument to be made in that the NFL is violating anti-trust laws by aggregating its bargaining power for all the teams in the league in absence of a specific anti-trust exemption, as there is with TV rights. Beyond that point, EA is merely licensing the use of a trademark, something that happens daily in the video game world. That's the basis for all tie-in games, from movies to TV shows to sports leagues.
"Exclusive licensing is important to the gaming industry as a whole." |
Exclusive licensing is important to the gaming industry as a whole, not to mention the concept of intellectual property rights as a whole. If you believe that someone should be able to protect their brand, then licensing is a necessary component. The NFL has an interest in being able to protect the its brand, and thus they can control who televises its games and what products bear its logo. While I haven't seen the NFL license agreement, I would not be surprised to find a quality control clause, so that if EA either fails to deliver a quality product or a product each season, then the license would terminate. It is also interesting to note that both the Madden and NFL 2K games had additional exclusive licenses, one for the use of Mr. Madden and the other for the use of ESPN.
More critically, there is not a viable alternative to allowing the NFL to exercise its license rights as they see fit. If exclusive licenses are banned, then what is to stop a company from simply only issuing one license? You can't force a company to license its product. Even if you were to say that sports leagues were themselves somehow an exception to exclusive licensing, there would be no practical, objective way to accomplish forced licensing to multiple parties while achieving brand protection. It's contrary to the fundamentals of trademark law.
Stepping back from the factual and legal to a more meta view, this is really par for the course with professional sports. In fact, it's all part of the same quagmire that the consolidation of pro leagues has consistently created. It's likely impossible to ever create a new football league to rival the NFL or a baseball league to rival MLB. The barriers to entry are simply too great, between the cost of establishing the teams, the difficulty in securing broadcast rights, and the immense reputation of the established leagues.
If this suit ends up being successful, then I would expect that the MLB license will be next. However, I don't see a practical way for a judge to reconcile the plaintiff's desires with the realities of trademark law. Even the idea that somehow money damages based on the price of future iterations of the game is difficult to reconcile. I would anticipate that EA's lawyers will likely make many of the points I've set out above, but until the response is filed and made public, we won't know what legal points they opt to focus on, be those ones I've set out or an alternative approach.
Mark Methenitis is the Editor in Chief of the Law of the Game blog, which discusses legal issues in video games. Mr. Methenitis is also a licensed attorney in the state of Texas with The Vernon Law Group, PLLC and a member of the Texas Bar Assoc., American Bar Assoc., and the International Game Developers Assoc. Opinions expressed in this column are his own. Reach him at: lawofthegame [AAT] gmail [DAWT] com.
The content of this blog article is not legal advice. It only constitutes commentary on legal issues, and is for educational and informational purposes only. Reading this blog, replying to its posts, or any other interaction on this site does not create an attorney-client privilege between you and the author. The opinions expressed on this site are not the opinions of AOL LLC., Weblogs, Inc., Joystiq.com, or The Vernon Law Group, PLLC. As with any legal issue that may confront you in a particular situation, you should always consult a qualified attorney familiar with the laws in your state.










Reader Comments (Page 1 of 1)
Killswitch On @ Jun 18th 2008 8:06PM
..
Killswitch On @ Jun 18th 2008 8:08PM
EA has definitely ruined football video games. No competition leaves us with the bad Madden games we've had the past few years.
OMGOMG @ Jun 18th 2008 8:14PM
QUIZ TIME!!!!!
Anyone know what year and where this picture was taken?
davidc @ Jun 18th 2008 9:34PM
2005 Rivalry game at the Texas State Fair. HOOK 'EM!
OMGOMG @ Jun 18th 2008 10:32PM
Yup!!
The legend of VY continued that day.
G-Anderton @ Jun 18th 2008 8:47PM
My god, I've never heard of such a shocking injustice that I cared so little about!
Ghen @ Jun 19th 2008 8:02AM
same, sports games are meh for me all together.
Carl Abrams @ Jun 18th 2008 8:54PM
I suppose that you could look at this from a licensing versus monopoly issue. The NFL has a legal monopoly and legal right to their trademark - game rebroadcasts, use of logos, etc. They also have the legal authority to license these things - that's why you can't just market a jersey with the NFL or a team logo on it without permission (and paying royalties).
Technically, anyone could enter into negotiation with the NFL to get a license to use their products. It's just that right now EA has that sewn up.
Where this could - and should - run into anti-monopoly law would be if there were proof of sweetheart deals. While a royalty to the NFL for each game sold would be quite appropriate - EA giving the commissioner a bunch of freebies (aka bribes) in order to keep exclusivity would not.
If these guys really want to succeed, all they really need to do is get Congress or the Supreme Court involved. They should state that EA is making extreme profits from this license, and that the government should step in and do something about it.
Actually, you are in error. If there were legislation passed, then you COULD force a company to license its product, whether it wanted to do so or not. (That's also called socializing it, or basically a mainstay of the Democratic Party in the US.)
EA did not have to lower their price back in '05. That they did so as a result of competition, and then raised it back again when there was no competition, does give some creedence to the monopoloy theory. I suspect that, even though EA has deep pockets for their lawyers, that this will drag out and Congress will end up getting involved due to the potential for good publicity, if nothing else. Justice should be blind - but give a politician a good photo-op, and justice be damned.
My remarks should not be construed as legal advice, either - just common sense from someone who has a Criminology degree and studied pre-law before getting sick of the whole jurisprudence system.
Bleu @ Jun 18th 2008 9:31PM
I am just glad someone has the balls to stand up to them and show that they are doing an injustice by stealin the rights and not allowing for competition....its illegal to become a monopoly.
kataztrophy @ Jun 18th 2008 9:18PM
Hacked Tecmo Bowl roms(updated rosters and teams) > Madden Football.
bigC24 @ Jun 18th 2008 10:27PM
This subject is so, so, soooooo stupid. Come on people. The NFL wanted there to be only one NFL game a year, and with that decision, EA ponied up the dough and Take Two did not.
The only reason we're hearing of this is because people have a blind hate for EA. If Take Two had the license I'd be willing to bet that no one would even make a fuss. It's just dumb.
If you don't like Madden, don't buy it. Simple as that.
Ryoga Vee @ Jun 18th 2008 10:40PM
Amen!
James Hare @ Jun 19th 2008 12:12AM
My objection is not with EA -- they've produced some excellent games and some crappy games (like every other publisher). My objection is with having Madden, and only Madden for a football game. I used to pay for two football video games so I'd get my fill. Now I don't buy anything, because I really don't want to reward EA's anti-competitive behavior. If EA really believed they could put out a better football game than their competitors, they would not want an exclusive license. The only reason they've walled themselves off from competition is to make sure folks pay the $60 for Madden each year.
Screw that. The game has been stagnating for years and the additions they've made haven't made it more fun. Instead of being a strategic game, it's about knowing which gimmick EA has added in this version. Simply put --- EA games has wrecked one of the best sports franchises in video gaming. Congratulations!
Madden sucks. It needs competition to be any good.
Ryan LN @ Jun 19th 2008 12:21AM
I agree with Mr. Hare. While I respect EA's right to engage in business practices that ultimately best benefit their bottom line, as a consumer I feel that we take it up the ass with regard to the paucity of choice that we have in our football games, and games in general. Lack of competition is bad for innovation, bad for quality and ultimately bad for the consumer- all you have to do is look at AT&T's multi-year monopoly and the paucity of innovation that took place when they ruled the world. I'm not sure what it will take to change the playing field, but clearly, while this may be working for the NFL and EA, it's not working for us- or more specifically, ME.
John @ Jun 19th 2008 7:08AM
Yeah,
except when AT&T had a monopoly, everything worked and rates were universal.
A lot of people were pissed when they broke them up because service turned to shit.
Vcize @ Jun 19th 2008 10:40AM
@James
"If EA really believed they could put out a better football game than their competitors, they would not want an exclusive license. The only reason they've walled themselves off from competition is to make sure folks pay the $60 for Madden each year."
Maybe, just maybe you should take 2 seconds to figure out how this actually went down before spouting off drivel like this.
The exclusive license thing was the NFL's idea, NOT EA's. The NFL put their exclusive license up for bid, and everyone that wanted it (including Take Two) put in a bid. EA's was just the highest.
Now granted, I'm sure that EA was more than happy to oblige, but this wasn't some case of some EA exec sitting around saying "hmmmm, we're scared of the competition and of having to drop our price, what can we do? I KNOW! We'll go to the NFL and get an exclusive license!". The NFL came to THEM.
They didn't do it specifically to get rid of competition (although again I'm sure they didn't mind that side-effect), they did it because if they didn't they wouldn't be able to use the license at all, and there would be no more Madden.
James Hare @ Jun 19th 2008 12:07AM
The real answer is not to purchase any NFL-branded games from EA. Considering that Madden hasn't voiced a single next-gen game, I really see no reason to purchase any "Madden" game.
I liked the NFL2K series -- Sega did a bang-up job delivering a fun-to-play football simulation. I enjoy Madden, but I'm not skipping work for it. I haven't bought a football game since I got burned buying the first two Madden games for the 360. More than the exclusivity contract, the crappy games for the 360 really drove me away from Madden.
That and realizing that my Redskins were always going to suck in Madden so it really didn't matter what year I was playing.
CowDawg08 @ Jun 19th 2008 12:56AM
Hook em HORNS!!!! ...and GO Georgia BULLDOGS TOO! Sorry I rep for both...
Brian B. @ Jun 19th 2008 8:44AM
Hook 'em!
Z @ Jun 19th 2008 8:46AM
As do I cowdawg. As do I.
Schuey19 @ Jun 19th 2008 1:56AM
I could be wrong here - and please correct me if I am - but if there is any issue over the rights and/or wrongs of exclusivity shouldn't that lawsuit be directed at the NFL not EA?
It was the NFL that decided to only issue their license to one comany; they offered every/any company the opportunity to by the license and EA outbid the competition. Once they paid for that right what they then did with it was completely up to them (as long as upheld their part of the agreement).
As much as I'd like to see more football games, this lawsuit just seems a) stupid & b) aimed at the wrong people just because of all the EA hate in the world.
Vcize @ Jun 19th 2008 10:46AM
People hate EA, and people love the NFL.
While I am also one of those people, it seems most others would rather just use this as another reason to blindly find fault with them and yell "OMGZ EA WAS SCARED OF COMPETITION SO THEY CHICKEN OUT AND BUY WIN LOLZ!!!"
It's kind of similar to the way that people decided NFL 2k5 was going to be the greatest football game of all time before ever playing it because it wasn't Madden and it was released for $20. And kind of the same way people say that APF2k8 is under-appreciated and much better than that Madden '08 slop (it is slop, but so is 2k8) when they both play almost exactly the same because they decided that before ever playing it.
Ben @ Jun 19th 2008 2:20AM
A slight correction:
"...we will soon see 2009. Each of these games is priced at the standard game rate for each generation of consoles."
That's actually not accurate for Madden 2009. As 1Up and Joystiq have pointed out before, the only way to actually get the full Madden 2009 game on next gen systems, which integrates the NFL Head Coach spinoff, is to buy the "Collector's Edition" for $89.99.
Now, you can debate whether or not this is worth it, but Madden's previous "Collector's Edition," a PS2 exclusive which included a full three prior versions of the game (it's probably just the same dinky bonus material, let's face it) only retailed for $59.95, or $10 more than the normal game. That's compared to $30 more today.
http://football.about.com/b/2004/06/03/ea-announces-madden-collectors-edition.htm
http://www.1up.com/do/newsStory?cId=3167134
Yes, this is a pointless argument and yes, I'll buy this game anyway to play it with my brother. But honestly, I don't think there's any way that EA would be charging $89.99 for anything if they had serious competition.
Brian B. @ Jun 19th 2008 8:44AM
What? Madden is $60 just like every other game: http://www.amazon.com/EA-Madden-NFL-09/dp/B0012N7BSI
And Head Coach is coming on it's own: http://www.1up.com/do/newsStory?cId=3167521
Ben @ Jun 19th 2008 9:36AM
I was talking about the differences in prices for the Collector's Edition, not the normal bonus-free version.
http://www.amazon.com/Madden-NFL-20th-Anniversary-Collectors/dp/B0017I8L9Q/
That 1up post you link to is correct, but according to the official site, Head Coach is only going to be integrated into Madden 09 the Collector's Edition.
http://www.joystiq.com/2008/03/28/head-coach-09-only-available-in-madden-09-collectors-edition/
Whether you can buy it separately is irrelevant. You could buy the N64, PS1, and SNES versions included on the 2005 Collector's Edition separately too - the point is that this is one version of the game that has had a marked price increase.
Vcize @ Jun 19th 2008 10:49AM
Are you joking? When game's include some crap like an old version of the game or an artbook they raise the price $10, when they include something big that they put a lot of time into they raise it by more.
I guess by your logic, Rockstar charged ungodly amounts for their collector's edition because they have the exclusive license on what, Spruce soda machines?
Rest assured, if it was the usual collector's edition with a shiny box and a "making of" DVD it would be $10 more than the regular version just like always.
John @ Jun 19th 2008 7:10AM
The you should be loving madden for its realism.
I just want to know how they manage to fuck the Steelers over so often when they had those incredible seasons.
Vcize @ Jun 19th 2008 10:39AM
"If EA really believed they could put out a better football game than their competitors, they would not want an exclusive license. The only reason they've walled themselves off from competition is to make sure folks pay the $60 for Madden each year."
Maybe, just maybe you should take 2 seconds to figure out how this actually went down before spouting off drivel like this.
The exclusive license thing was the NFL's idea, NOT EA's. The NFL put their exclusive license up for bid, and everyone that wanted it (including Take Two) put in a bid. EA's was just the highest.
Now granted, I'm sure that EA was more than happy to oblige, but this wasn't some case of some EA exec sitting around saying "hmmmm, we're scared of the competition and of having to drop our price, what can we do? I KNOW! We'll go to the NFL and get an exclusive license!". The NFL came to THEM.
They didn't do it specifically to get rid of competition (although again I'm sure they didn't mind that side-effect), they did it because if they didn't they wouldn't be able to use the license at all, and there would be no more Madden.
Vcize @ Jun 19th 2008 10:41AM
Ugh, that was a response up above. GF comment system.
Deric Lee @ Jun 19th 2008 11:18AM
What good is a "quality control" clause if the person inspecting the product knows dick about it, most average games always thing Madden is great and don't know enough about the history of the game/gameplay to even care if it's less the stellar.
It would be nice if the NFL actually cared about what EA did, but they don't, and thats the problem.
Last years Madden had three players missing from my teams roster, in roster updates they where never added, yet on Sunday they where always playing.
Thats just for one team in the game, the NFL needs to step up the quality control and force EA to better invest in their representation of the NFL.
Victor Penro @ Jun 19th 2008 7:03PM
I agree that EA has a right to an exclusive license to use the NFL name and all it entails in its games, but I think people are just tired and scared. EA is openly trying take over the whole gaming industry. With one company making most of the games, the threat of stale games becomes a reality. Nobody wants to waste fifty bucks on a phoned in IP. http://popentrev.blogspot.com