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Reader Comments (98)

Posted: Jun 18th 2008 5:01PM KingBroly said

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Pokemon says hi. It's the only game series I've ever topped 100 hours in, and it does it EVERY TIME a new version comes out.

Posted: Jun 18th 2008 5:09PM (Unverified) said

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I think his missing the point,if I don't finish a game, it's my fault and it's my money that goes down the drain.

It is true that, the shorter your game gets, the sweeter it has to be so people don't complain about the lenght. Prime example, Portal: barely hitting the 2 hours mark, it's one of current's gen greatest experiences and an absolute MOST PLAY.

Posted: Jun 18th 2008 5:10PM Iwa said

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I finished GTAIV in about 28 hours. This game was much shorter than GTA:San Andreas.

Posted: Jun 18th 2008 5:13PM kenjimeadu said

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I'd just hate to start paying 60 dollars for some 5 hour game you play one time through.

Posted: Jun 18th 2008 5:20PM Dirty said

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Gamefly my friend.
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Posted: Jun 18th 2008 5:16PM Mr Khan said

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I hope not

I occasionally like a game that can and will consume my life, whether it's an extreme of difficulty (Metroid Prime 2), an extreme of length (Okami, Fire Emblem), or an extreme of addictiveness (Wrecking Crew), i sometimes want games that will take me forever

Especially now that i'm going to college, and won't have as many opportunities to buy new games, i need more games that will take me longer

Posted: Jun 18th 2008 5:21PM (Unverified) said

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Let's start an official 100-hour-games.SP-Only Please.

S.T.A.L.K.E.R. ,Fallout,Fallout 2...okay now I'm stuck.

Posted: Jun 18th 2008 6:35PM RobLink said

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Oblivion, Final Fantasy 7, 8 & 9. All games I spent 100+ hours on.
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Posted: Jun 18th 2008 6:54PM Zorink said

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Tales of Symphonia, Morrowind
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Posted: Jun 18th 2008 7:31PM (Unverified) said

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Not joking in any way I've probably played over 1000 hours of Tertris (Gameboy). not sure if that counts.
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Posted: Jun 18th 2008 7:31PM (Unverified) said

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Not joking in any way I've probably played over 1000 hours of Tetris (Gameboy). Not sure if that counts.
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Posted: Jun 19th 2008 1:33PM Larz said

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Replay value doesn't seem to count. That's an argument I bring up a lot when people trash on games I love, like God of War for example. God of War is about 8-10 hours of sweat inducing, edge-of-the-seat, controller throwing, awesomeness. It seems like just the perfect length for me. Any longer and it'd be too overbearing, or just get boring and drawn out. And because of that sweet spot on the length, I go back and replay it every so often.

There's a reason why movies aren't typically 5 hours long. Just because you could stretch something out, doesn't mean you should, or that it would be better for it.

Diablo 2 is another game which isn't super long, but I swear I must have beat it 100 times.
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Posted: Jun 18th 2008 5:23PM Korova Pamplona said

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I dont mind shorter games if there is a good multiplayer component. I consider SP as training for MP in games like COD4.

SP games dont have good story when compared to other story mediums like books, movies or even some TV shows.

I have personally finished only ONE console game ever (Portal) and I own about 30 disk games. I am not counting casual games like uno and carcasone which can be finished in one sitting.

I still think story in video games can improve a lot and that's where the industry is headed - interactive movies. The time where you can draw infinite number of levels and arrange them in order of increasing difficulty are long gone, and thank goodness.

Posted: Jun 18th 2008 5:28PM Mr Khan said

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I think that the industry is headed in the direction of interaction period, moreso than just interactive stories. Between motion controls, user-generated content, the advent of quick-time events in movies, character customization, upgrades, patches, dlc, cameras, etc, that's where the industry's headed
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Posted: Jun 18th 2008 6:12PM Korova Pamplona said

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Absolutely. That's why I dont mind shorter games because there are so many more dimensions of value from the interactive experience.

The long game is a creature of pre-internet distribution system where you bought a physical object and evaluated it on how long you played with it.

Today you buy into a concept, an experience and, if you enjoy it, you can extend it at additional cost. Its actually a lot better for the consumer but makes that initial presentation all the more important for the designer - hence the talk of more competition.

In a way, he is being very safe by talking about 100 hour games. Those have long gone.

I am sure he meant 100 hour games you pay once for, not subscription-based games.
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Posted: Jun 19th 2008 12:39AM (Unverified) said

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Actually it is moving away from interactive fiction. Games like Space Quest, Police Quest, Gabriel Knight, etc. in the Sierra days were marketed as interactive stories (and they were), but their whole genre fell apart in the face of multiplayer deathmatch and shoot-em-ups.
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Posted: Jun 18th 2008 5:25PM (Unverified) said

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I hate Warren Spector. He seems like Will Wright + Douchebag

Posted: Jun 18th 2008 5:30PM Pojomofo said

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Tell all these guys that 100-hour games are dead:

www.bf2s.com

Posted: Jun 18th 2008 5:41PM atrimus said

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i'll probably revisit GTA IV (which i have yet to finish, as i was busy with Lost Odyssey) once i'm done with MGS4.

as to the comment about 100 games going the way of the dodo, i for one sure hope not. there have been only a handful of games this generation that have done enough to warrent the $10 increase in asking price, and those are the dozens-of-hours-long epic quests, such as Lost Odyssey, Oblivion, GTA IV etc. if companies are soo keen on going casual (which i sincerely hope not) then they need to start charging $30 and less, which in my book is the casual asking price.

Posted: Jun 18th 2008 5:47PM (Unverified) said

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Well, I love 100 hour games. The longer, the better. It doesn't matter if you ever finish it. What matters is that there's another world there always waiting...

Long games aren't out. You know what's out? Beards.

Posted: Jun 18th 2008 5:52PM (Unverified) said

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Oh, and sleeveless sweaters are out, too.
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Posted: Jun 18th 2008 5:47PM (Unverified) said

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In my opinion, there are not enough sandbox/100 hour games on the market. I wish people would start saying MMO's are on the way out.

Posted: Jun 18th 2008 9:59PM (Unverified) said

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What does he mean by "not finish" gta? I have, and I'm sure many others have as well. 100% completion is a different story though. I'm not really interested in shooting flying rats. It would be sweet if you could get the flying rat achievement with friends online...

Posted: Jun 18th 2008 6:11PM erh said

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I think Warren Spector has a point. Making shorter games would allow developers to make higher quality games on a smaller budget - instead of working hectically to complete stuff few players ever see, level designers could spend more time tweaking the details that most players will experience.

I'd prefer a 15-20 hour game where every minute is the best it can be, over a 100 hour game where the developers were rushed and some parts are repetitive or mediocre. Likewise, I'd prefer a small game world where every rock or tree is carefully hand-placed to offer strategic advantage, over a huge game world where the scenery is inconsequential and repetitive.

Posted: Jun 18th 2008 6:16PM KeenCommander said

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He's got a point. I don't have GTA4, but I've played 5 games in the GTA series and finished 0 of them.

Posted: Jun 18th 2008 6:23PM TwEE said

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The dudes right. The industries changing again. It happened before, its happining now and it'll happen again.

100 hour long games wont disapear completely, they'll just become a niche product for people on the fringe.

Posted: Jun 18th 2008 9:19PM (Unverified) said

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people on the fringe meaning people who actually care about games, and not joe average who bought a wii for his kids or a 360 to play the Kung Fu Panda game
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Posted: Jun 19th 2008 12:36PM TwEE said

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No not the people who care about video games theturtle363, they will continue to play video games regardless.

Im refering to the self titled hardcore, core or whatever ridiculous buzzword they are calling themselves today. The visual and audiophiles who apeared few years ago then started to denounce any game that didnt fit into their narrow view. Not the people who care about video games.
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Posted: Jun 18th 2008 6:50PM (Unverified) said

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Seriously. When am I going to have time to play a 100 hour game when I'm fighting nothing but an endless series of proxy battles, controlled by global corporations?

Posted: Jun 19th 2008 8:27AM xGeneral DEATHxDEETH82 said

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LoLz.
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Posted: Jun 18th 2008 7:03PM (Unverified) said

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I saw the end of GTA IV (granted it was the first time I've actually played through an entire GTA game), and I plan on seeing the end of MGS4.

And if the casual field is getting crowded and the goal is to differentiate yourself from the pack, wouldn't continuing to make 100+ hour games achieve that goal?

Posted: Jun 18th 2008 7:20PM c0bra95 said

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I'm sick of self-serving greedy jerks trying to justify giving gamers *less* for their money. There's nothing wrong with games taking a long time to finish. That's what save files are for. I like to feel like I'm living in the game world for a good while. There's a lot wrong with bad games, of any length. And there's a lot wrong with $60 games you can finish in a sitting.

Posted: Jun 18th 2008 7:32PM (Unverified) said

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Spector sucks at speculations

Posted: Jun 18th 2008 8:43PM (Unverified) said

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As I said earlier on this topic, if you don't have time to play 100 hour games anymore that's fine we understand. The problem arises when those people bitch and whine to shorten the games and ruin it for the people who like long games. I don't get why we have to adapt to your life changes. In a few years when I'm out of college and have a real career going I'll likely be in the same spot, but you know what I'll do? I'll finish the next oblivion but it'll just take a lot longer, no biggie.

Same thing can be said with this stupid casual movement. Why can't the simpletons be happy with their casual shit and let us enjoy our stuff? Everything's gotta be "more simple and accessible" because god forbid a brain cell might actually be used in the process of playing our games. Just enjoy your shit and leave us alone with ours.

Posted: Jun 19th 2008 1:13AM SpartacusMagnus said

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tmac, who is this "we" you speak of? You act as if the majority of gamers want 100+ hour games. Some do, sure, but this article isn't a poll. No one is whining about long games here. Companies are seeing that gaming consumer trends are changing and that shorter games are usually more financially viable than long ones. It's not like Bethesda one day saw some bad feedback on their message boards and decided to cut the length of their next game due to a few "whiners".

There's a reason there are far more 2 hour movies than there are 3 1/2. Were LotR and Gladiator great movies? Yeah. Will more 3 1/2 hour movies be made? Sure. But expect 1 1/2 - 2 hours to remain the norm and not because Joe Schmoe whined to Paramount that he didn't have enough time to watch the whole movie.
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Posted: Jun 18th 2008 8:50PM ThornedVenom said

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I don't think the issue is only related to what the overcrowding casual market wants (despite the fact that it's really hard to get investment funds for projects focused only on the hardcore gamers, unless it's a really successful IP): the fact of the matter is that games are getting more and more expensive to develop, therefore one's limited funds are getting sapped into making each and every level, instead of extending gameplay so far.

Posted: Jun 18th 2008 9:40PM (Unverified) said

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All this talk about people saying 100 hour games are bad and short games are better is very disturbing. I HATE short games, there's nothing worse than paying 60 bucks for a short game. There needs to be some kind of great replayability in order for it to be worth it.

I never beat GTA4, but not cuz it was too long, it was because I just don't like GTA games anymore. Hell, I beat oblivion and the expansions and got all the gamerpoints. I enjoyed every bit of it.

Posted: Jun 18th 2008 10:02PM (Unverified) said

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I couldn't agree with you more T3kNi9e. I hate short games. For example, I like GoW alot, but the short campaign bothered me to no end...
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Posted: Jun 18th 2008 10:13PM (Unverified) said

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I've never seen a 100 hour game, I'm dying to play one(if it's good). The longest game i've ever played is Dragon Warrior 7, but that was only 90 hours for me. I have played games for more than 100 hours many times, but I don't count that. I played 110 hours of Final Fantasy X to max out the sphere grid, but that's a lot different than playing a game just to beat it and it takes you a 100 hours.

This guy shouldn't bring up GTA when he is talking about 100 hour games. GTA games can easily be beaten in 20 hours. They are not long at all.

Posted: Jun 18th 2008 10:57PM Wubbytoes said

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I hate it when games are too long. I'm old and I like my games to be short.

Posted: Jun 18th 2008 11:18PM Korova Pamplona said

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Yeah, I want to finish some before I die from old age. But really, the Holy Grail for me is a MP game with a storyline. If they do that, I will pay hundreds for it. I have already spent that much on MMOs and they have static worlds for most part.
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Posted: Jun 18th 2008 11:02PM (Unverified) said

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ill admit, i have yet to finish gta. and i dont really plan on it either. that doesnt mean the developers should spend less money and content on a game like that for me. i like havinng the content, and specially with a game like grand tehft auto , were whenevr i come back to it, there is always content to discover.

Posted: Jun 19th 2008 12:02AM Lordchimp said

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I only put 50 hours in GTAIV but I only completed 80% of the game. The last game I put 100 hours into was Oblivion and I enjoyed every minute of it.

Posted: Jun 19th 2008 12:39AM (Unverified) said

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A lot of you are getting stuck on the GTA 4 thing -- it was an EXAMPLE. In other words, "results may vary".

Posted: Jun 19th 2008 1:29AM Rupee said

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Games like GTA IV are on the way out? Look at how well it sold?? I bet a lot of people haven't finished GTA yet because they're taking their time, doing all the side missions and not rushing through it. The game is a great value with immense replay. I will definitely hold onto this game for months perhaps even years just to mess around in the city or redo some of the better missions. Games like Bioshock on the other hand are ok, but what stinks is that once you beat games like it, that's it and it's off to ebay with it.

Posted: Jun 19th 2008 10:25AM (Unverified) said

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The only games that should be short are shitty ones. If your game is good, why should it be intentionally short? It's a GAME. It isn't a movie. I don't need to be in and out between dinner and bed-time. I beat MGS-4 within 36 hours of buying it.

Whatever happened to the days of kids being able to buy a game on their allowance and having it last a good chunk of the summer? Now a kid could blow $65 on one day of entertainment. Since when is it a good deal to pay $10 or $12 per hour to sit in front of the television? For $10 or $12 an hour of entertainment, there better be a naked woman and a brass pole involved.

Their justification of a game costing so much money is ridiculous as well. If you're spending MORE on a game, then why shouldn't it be longer? That's like saying that because I spent $100 million dollars on a house, I live in a shitty little apartment... instead of a $100 million dollar house. What the hell?!

That doesn't mean that you should jam your game full of crap to space it out, either. And don't throw in a bunch of idiotic "go collect 100 flags" crap to claim you've got 100 hours of game play when the only idiots who are going to waste their time on that non-sense filler will be the morons who think their gamer score means dick.

In short, what they're now saying is "we want you to pay the same amount of money for less content". I have an idea. If your game is only 6 or 8 hours long, how about I only pay $20 or $30.

Posted: Jun 19th 2008 1:43PM Larz said

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I think you're missing the point. It costs an incredible amount of money to produce a long game, and if it's not successful it will ruin the company. It's an awful risk. Really, 100 hour top-quality games should be more like $100. But people won't spend that much, so us consumers are getting a steal. We're getting an extremely good value, because they're banking on selling millions of copies just to turn a profit.

There are certainly some games that should be cheaper from the start. But it definitely shouldn't be based on some arbitrary value like play-time.
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Posted: Jun 19th 2008 2:05PM Larz said

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You're old-school game references are quite odd to me. I remember buying games and them lasting for months, but I was kid... I was easily amused for one thing, and my time was a lot more limited by my parents. Going back and looking at these games that lasted a whole summer, I realize that the actual content isn't that much. Most actually only take about 30 min to beat. They traded content for difficulty back then.

Games in the old-school vibe still come out today, like Geometry Wars for example. You're just doing the same thing through the entire game, with no real strategy or thought involved... it's very old-school, and back then you'd definitely waste an entire summer playing it. The game has pretty low production cost as well, making it a less risky venture for developers... me personally, I'd rather see more new-school games along the lines of MGS4, with ungodly production costs, which progresses me through a complex story with deep characters and provides engaging gameplay, instead of just wasting my time shooting shapes for hours on end.

Not that Geometry Wars isn't entertaining, but it's on a whole different level than stuff like MGS4. But MGS4 is a steal for $60, for how much went into that game... while Geometry Wars, rightfully so, is cheaper. It has nothing to do with the length at all, it's all about production costs. Heavenly Sword was fairly short, but I was happy to pay $60 for it because again, it's not about the length. If you're so obsessed with length=value (which it does not), then play something like tetris... you'll get great value from that.
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