Each week Jeff Engel and Geoff Brooks contribute Counting Rupees, a column on the business behind gaming:

Apparently, there were not enough word-spreading mouths to begin with, as it only sold 60k copies in its debut month (which includes almost all of May, since it launched May 6th). Despite what EA's CEO said, this was probably not what EA had hoped for with a game it had collaborated on with the most profitable director in the world. So, what happened?
There are at least a few reasons for its initial failure, but perhaps the biggest one is something I mentioned several columns ago: the "WiiCube" effect. Here's what I said back in April:
"The Wii isn't just selling Nintendo-developed games and some casual games to a big audience; the audience seems almost strictly divided into casual, low-attach-rate gamers, happy with Wii Sports and picking up the occasional Wii Play and whatnot, and Nintendo loyalists who have probably played Nintendo games since the NES days... The exception to these rules are well-established franchises, like Resident Evil or Guitar Hero, as even Nintendo loyalists (and some casual gamers) know about these and probably have played them on other systems, whether theirs or a friend's."
"Unfortunately, while the concept of throwing a ball is simple and intuitive, no one knows what a 'Boom Blox' is." |
Since Boom Blox didn't include Nintendo characters and wasn't developed by Nintendo, it obviously wouldn't be a game for "Nintendo Loyalists." It was also a completely new franchise, unfamiliar to people who may have seen their friends' games or played a few titles in the past. That means that it would likely be up to the "casual, low-attach-rate gamers" to make the game a success. In some ways, it seemed like EA had the right direction for this. The game literally just has you throwing baseballs at a bunch of things on the screen (according to The Onion, this "Throw the Thing at the Thing" concept should've been a big hit.) Yes, there are a few other aspects of the game, such as the building your own levels, but at its core, the gameplay mechanics should have been familiar to just about anyone who had pitched in Wii Sports Baseball. Unfortunately, while the concept of throwing a ball is simple and intuitive, no one knows what a "Boom Blox" is. And this is where marketing comes in.
A lot of people are pointing to this being a failure of marketing. Anecdotally, most people didn't see any TV ads for the game (I certainly didn't). Doing a quick Google search for ads only produces a single result, and in it we can certainly see the explanation for most of us never seeing it.
Clearly, this ad is targeting a younger audience. There's nothing necessarily wrong with targeting a younger audience, but despite Nintendo's longstanding reputation of being for "kids", even Nintendo itself has said the average age of a Wii gamer is 29. This IS younger than the industry average, which the ESA pegs at 35, but it certainly means that a good portion of Nintendo's audience has aged (as Nintendo has clearly realized with products like Brain Age, Wii Fit, etc).
"The lack of any adult marketing for the game is a bit puzzling as well ..." |
This wouldn't necessarily be a problem if the ad did a good job at reaching the target demographic. I can't claim to be knowledgeable of everything that kids think is cool, but focusing the first few seconds of the ad on the silly storyline and random talking blox seems like a mistake. Once again, the kids don't know what a "blox" is or why they should care about them, and simply making a bunch of them explode on screen probably isn't all that interesting, as they can see all kinds of explosions and such in their morning cartoons. Then, in the next 15 seconds, the gameplay elements are introduced at such a lightning-pace that you can barely even see what they're doing. All-in-all, it doesn't make a lasting impression about what the game is about and why you would have fun playing it.
The lack of any adult marketing for the game is a bit puzzling as well, considering Steven Spielberg's oft-reported comments that he "wanted to create a video game that [he] could play with [his] kids." Had Boom Blox been advertised as a family game that Steven Spielberg claimed to have set out to create, rather than just a kids game, it could've hit that lucrative cross-generational appeal. This makes good business sense as well, as kids have little to no money and usually need to beg their parents to buy games for them. Wouldn't a parent be far more likely to buy a game that they were aware of because they saw an ad suggesting a family experience, versus one that they've only heard about through their kids? It probably just sounds the same to them as another Pokemon or Dragonball.
And as for Spielberg himself, while there is no evidence to suggest that his name would have special pull with the gaming audience, there's probably not much evidence to suggest that it wouldn't either. While Spielberg's name is on the box, it is not particularly prominent, nor is it very prominent in the above ad. The box simply says in smallish letters above the "Boom Blox" name, "A Steven Spielberg/EA Game". The Amazon.com Product Features, which are often provided by the publisher, do not even make a mention of Steven Spielberg. Perhaps the game would garner more attention if it had been prominently titled "Steven Spielberg's Boom Blox" a la Sid Meier games. It certainly seems like the adult / parent crowd would at least be more interested in the title if they were more aware about his participation in the game. This may not have been possible for a variety of legal or practical reasons, but for as much as EA was promoting Spielberg's work on the game pre-release, it seems like the publisher toned it down a bit for the actual debut.
Certainly, Boom Blox could still succeed in the end, as even Zack & Wiki has finally found a decent audience of around 300k. Still, if Boom Blox 2 is going to come out, EA had better understand that the part of the Wii audience it's trying to reach may require a lot more marketing effort to reach.
As co-editors of A Link To The Future, Geoff and Jeff like to discuss, among many other topics, the business aspects of gaming. Game companies often make decisions that on their face appear baffling, or even infuriating, to many gamers. Yet when you think hard about them from the company's perspective, many other decisions are eminently sensible, or at least appeared to be so based on the conditions at the time those choices were made. Our goal with this column is to start a conversation about just those topics. While neither Geoff nor Jeff are employed in the game industry, they do have professional backgrounds that are relevant to the discussion. More to the point, they don't claim to have all the answers -- but this is a conversation worth having. You can reach them at














(Page 1) Reader Comments
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I'm still sticking to my theory, that wii casuals are literally allergic to good games. They don't know what's good or not obviously, but it's like a 6th sense that enables them to see a good game and avoid it.
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I saw it in stores and considered it until I saw that $49.99 on the front.
Hell I'm still debating on picking up Manhunt 2 for $14.99
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I guess you are one of the few to whom the ads were aimed....
You obviously missed the 15 other mom jokes i've replied to Shag's comments with in the past. I know he's your fellow SDF buddy but chill.
Oh except for the fact that it scored pretty well and it turns out it's a pretty fun game.
hmm I guess it isn't shovelware.
Another whiny baby playing the shovelware card? Yawn.
Someone better tell that to the Ikaruga/Silvergun/etc. crowds...
But I thought that the mom jokes were discontinued when Shag disclosed that his mom was bed-ridden and smelled like urine and, uh, roast beef.
shaggi living in a dream world where evil Ninty is already crashing down and his man-love Sony is taking over as we speak, it's so amusing to watch.
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$50 for "Jenga with explosions".
While explosions are all well and good, you have to consider the average price for third-party titles on the Wii, which as far as I've seen, have been more around $40 (or even $35), rather than $50.
I think once the price comes down on it, they should start pimping the game out... the premise is definitely intriguing, but I'm not dropping that much on it now.
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If Steven Spielberg's name wasn't plastered on it, I'd assume it was a budget casual game made by three guys in a garage with a quick glance.
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It doesn't have Mario, Link, or Samus in it.
I, for one, purchased the game and found it fun. It's a shame other people didn't.
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Casual gaming is great but only to a great extend and many companies are making the wii look bad.
1. Not showing the wii potential.
2. Trowing any crap they make for the quik buck.
3. Nintendo not giving at least some demos of games every moth with magazines. like other companies do.
4. not realizing that games like boom box and zack and wiki deserves better propaganda and marketing. I believe that some people don't know what games are those.
Companies needs to wake up and show interest in how to sell a product.
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I'll prob nab this used someday...which sucks because it won't show my support for unique games. Bah.
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Now that's a silly thing to say you silly billy. It's like claiming Sony loyalists only buy games that have MGS characters or Microsoft loyalists only buy games that have Halo characters. Do I agree that most of these Nintendo Loyalists buy nintendo consoles for the Link, Zelda, or Mario franchises. yeah. But do I think that's the only thing they buy? No. If there is a reason why the loyalists don't buy third party games it's because they have been burned so much by third party developers that they don't bother anymore.
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psychonauts had the same problems.
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Nice article.
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Guess he's not that golden anymore... ouch...
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Ahahaha ic wut u did thar
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I would also take explosion reference out of the title - its unyoga/zen like. Speilberg does not appeal to kids. He appeals to adults. But when the adult sees the mayhem on the cover, he/she will shrink away from it.
While having "arts" in their name, EA was just its usual uninspired self and didnt really take care to get the product noticed. It seems like a good product, but its presented wrong.
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Those who say they haven't seen Boom Blox ads clearly don't watch Cartoon Network, Jetix or similar stations. They also seem to confuse 'advertising where adults will see it' and 'a game I can play with my kids' as meaning something different than what Spielberg meant. A single 25 year-old guy not seeing an ad for it is hardly the same thing as a 40 year-old mom or dad seeing it when watching Chowder or Flapjack with their kids.
Boom Blox will most likely benefit from the Long Tail, like many Nintendo first party titles. The Long Tail is what gave Zak and Wiki its 300K sales numbers, which is what EA's boss essentially said. The expectations of analysts don't count as much as the expectations of the publisher.
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Plus, its not a big, mainstream title.. its a niche puzzle game. I'd imagine it'll have pretty good word of mouth, and it'll have a reasonably long tail. Wii gamers in general don't buy as many games per month, so it'll take a while for it to sell.
Juno only sold a 3rd of what Kingdom of the Crystal Skull sold (so far, as KotCS hasn't even been released in a fair number of countries), but its considered a huge success because it cost 1/10th of the amount to make. Boom blocks is similar.
That said, Wii games ARE too expensive for many casual wii users. They should sell at DVD prices and make them shorter, or split them into volumes.
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