Counting Rupees: Bust Blox
Each week Jeff Engel and Geoff Brooks contribute Counting Rupees, a column on the business behind gaming:

Apparently, there were not enough word-spreading mouths to begin with, as it only sold 60k copies in its debut month (which includes almost all of May, since it launched May 6th). Despite what EA's CEO said, this was probably not what EA had hoped for with a game it had collaborated on with the most profitable director in the world. So, what happened?
There are at least a few reasons for its initial failure, but perhaps the biggest one is something I mentioned several columns ago: the "WiiCube" effect. Here's what I said back in April:
"The Wii isn't just selling Nintendo-developed games and some casual games to a big audience; the audience seems almost strictly divided into casual, low-attach-rate gamers, happy with Wii Sports and picking up the occasional Wii Play and whatnot, and Nintendo loyalists who have probably played Nintendo games since the NES days... The exception to these rules are well-established franchises, like Resident Evil or Guitar Hero, as even Nintendo loyalists (and some casual gamers) know about these and probably have played them on other systems, whether theirs or a friend's."
"Unfortunately, while the concept of throwing a ball is simple and intuitive, no one knows what a 'Boom Blox' is." |
Since Boom Blox didn't include Nintendo characters and wasn't developed by Nintendo, it obviously wouldn't be a game for "Nintendo Loyalists." It was also a completely new franchise, unfamiliar to people who may have seen their friends' games or played a few titles in the past. That means that it would likely be up to the "casual, low-attach-rate gamers" to make the game a success. In some ways, it seemed like EA had the right direction for this. The game literally just has you throwing baseballs at a bunch of things on the screen (according to The Onion, this "Throw the Thing at the Thing" concept should've been a big hit.) Yes, there are a few other aspects of the game, such as the building your own levels, but at its core, the gameplay mechanics should have been familiar to just about anyone who had pitched in Wii Sports Baseball. Unfortunately, while the concept of throwing a ball is simple and intuitive, no one knows what a "Boom Blox" is. And this is where marketing comes in.
A lot of people are pointing to this being a failure of marketing. Anecdotally, most people didn't see any TV ads for the game (I certainly didn't). Doing a quick Google search for ads only produces a single result, and in it we can certainly see the explanation for most of us never seeing it.
Clearly, this ad is targeting a younger audience. There's nothing necessarily wrong with targeting a younger audience, but despite Nintendo's longstanding reputation of being for "kids", even Nintendo itself has said the average age of a Wii gamer is 29. This IS younger than the industry average, which the ESA pegs at 35, but it certainly means that a good portion of Nintendo's audience has aged (as Nintendo has clearly realized with products like Brain Age, Wii Fit, etc).
"The lack of any adult marketing for the game is a bit puzzling as well ..." |
This wouldn't necessarily be a problem if the ad did a good job at reaching the target demographic. I can't claim to be knowledgeable of everything that kids think is cool, but focusing the first few seconds of the ad on the silly storyline and random talking blox seems like a mistake. Once again, the kids don't know what a "blox" is or why they should care about them, and simply making a bunch of them explode on screen probably isn't all that interesting, as they can see all kinds of explosions and such in their morning cartoons. Then, in the next 15 seconds, the gameplay elements are introduced at such a lightning-pace that you can barely even see what they're doing. All-in-all, it doesn't make a lasting impression about what the game is about and why you would have fun playing it.
The lack of any adult marketing for the game is a bit puzzling as well, considering Steven Spielberg's oft-reported comments that he "wanted to create a video game that [he] could play with [his] kids." Had Boom Blox been advertised as a family game that Steven Spielberg claimed to have set out to create, rather than just a kids game, it could've hit that lucrative cross-generational appeal. This makes good business sense as well, as kids have little to no money and usually need to beg their parents to buy games for them. Wouldn't a parent be far more likely to buy a game that they were aware of because they saw an ad suggesting a family experience, versus one that they've only heard about through their kids? It probably just sounds the same to them as another Pokemon or Dragonball.
And as for Spielberg himself, while there is no evidence to suggest that his name would have special pull with the gaming audience, there's probably not much evidence to suggest that it wouldn't either. While Spielberg's name is on the box, it is not particularly prominent, nor is it very prominent in the above ad. The box simply says in smallish letters above the "Boom Blox" name, "A Steven Spielberg/EA Game". The Amazon.com Product Features, which are often provided by the publisher, do not even make a mention of Steven Spielberg. Perhaps the game would garner more attention if it had been prominently titled "Steven Spielberg's Boom Blox" a la Sid Meier games. It certainly seems like the adult / parent crowd would at least be more interested in the title if they were more aware about his participation in the game. This may not have been possible for a variety of legal or practical reasons, but for as much as EA was promoting Spielberg's work on the game pre-release, it seems like the publisher toned it down a bit for the actual debut.
Certainly, Boom Blox could still succeed in the end, as even Zack & Wiki has finally found a decent audience of around 300k. Still, if Boom Blox 2 is going to come out, EA had better understand that the part of the Wii audience it's trying to reach may require a lot more marketing effort to reach.
As co-editors of A Link To The Future, Geoff and Jeff like to discuss, among many other topics, the business aspects of gaming. Game companies often make decisions that on their face appear baffling, or even infuriating, to many gamers. Yet when you think hard about them from the company's perspective, many other decisions are eminently sensible, or at least appeared to be so based on the conditions at the time those choices were made. Our goal with this column is to start a conversation about just those topics. While neither Geoff nor Jeff are employed in the game industry, they do have professional backgrounds that are relevant to the discussion. More to the point, they don't claim to have all the answers -- but this is a conversation worth having. You can reach them at












Reader Comments (Page 1 of 2)
colin @ Jun 19th 2008 10:38PM
I think it was its title that sealed its fate ... it sounds very shallow and kiddie.
tmacairjordan87 @ Jun 20th 2008 10:13AM
Protip: Those are the two things that have given the Wii most of its success. That's likely not what stopped Boom Blox from selling, in fact it should have guaranteed success.
I'm still sticking to my theory, that wii casuals are literally allergic to good games. They don't know what's good or not obviously, but it's like a 6th sense that enables them to see a good game and avoid it.
DonWii @ Jun 19th 2008 10:43PM
And the fact that it is $50.
DonWii @ Jun 19th 2008 10:43PM
Too expensive for a puzzle game.
Co @ Jun 19th 2008 11:16PM
Very tru DonWii,
I saw it in stores and considered it until I saw that $49.99 on the front.
Hell I'm still debating on picking up Manhunt 2 for $14.99
Kenology @ Jun 19th 2008 11:19PM
@Co - you should. I'm playing it now and it's a good game. Not nearly as bad as folks made it out to be.
KeenCommander @ Jun 20th 2008 12:13AM
Truth! This game would have done much better for $30, and I think in the long run that's going to be the ideal price point for Wii games not made by Nintendo or part of an established franchise.
Pwnzor326 @ Jun 20th 2008 7:13AM
Seriously what did they expect at that price point. Maybe it will be a better success when it inevitably falls a lot cheaper.
Rocketboy @ Jun 20th 2008 9:10AM
Hell, when I first heard of it, I figured it would be a Wiiware game. I might pick it up if the price drops, but $50 to knock over things is a bit much.
Shagittarius @ Jun 19th 2008 10:47PM
It blends in with all the other shovelware on the system. Its only gonna get worse from here as the casuals lose interest in gaming once again.
Co @ Jun 19th 2008 11:00PM
Your mom blended in with my bed sheets last night.
Noshino @ Jun 19th 2008 11:11PM
wow Co, awesome, "mom" jokes? what is this, elementary?
I guess you are one of the few to whom the ads were aimed....
Co @ Jun 19th 2008 11:15PM
lol @ Noshino...
You obviously missed the 15 other mom jokes i've replied to Shag's comments with in the past. I know he's your fellow SDF buddy but chill.
Vegeta (aka Ska Oreo) @ Jun 19th 2008 11:24PM
YEAH!!
Oh except for the fact that it scored pretty well and it turns out it's a pretty fun game.
hmm I guess it isn't shovelware.
Markez (MKWii 4339-2878-5120) @ Jun 20th 2008 12:35AM
I'm Markez and I approve this mom joke.
Another whiny baby playing the shovelware card? Yawn.
BPM [MKWii: 2578 3585 8392] @ Jun 20th 2008 1:06AM
Shmups are considered casual games now?
Someone better tell that to the Ikaruga/Silvergun/etc. crowds...
BPM [MKWii: 2578 3585 8392] @ Jun 20th 2008 1:06AM
Whoops, I was thinking of another Wii bomb, Blast Works, for some reason. Nevermind.
WRE (PSN: WorstReviewEver; Gamertag: HaloKissesBoys; Wii Friend Code: 4204-4590-6106-3583) @ Jun 20th 2008 2:34AM
Co,
But I thought that the mom jokes were discontinued when Shag disclosed that his mom was bed-ridden and smelled like urine and, uh, roast beef.
bm @ Jun 20th 2008 6:49AM
lolol
shaggi living in a dream world where evil Ninty is already crashing down and his man-love Sony is taking over as we speak, it's so amusing to watch.
Abscissa @ Jun 20th 2008 3:52PM
Oh, please, he's absolutely right. There IS a lot of shovelware on the Wii, even Wii fans like me can see that. And if you hadn't been playing attention to all the pre-release info, it WOULD look like just another in the same pile - especially with a movie-reference on the cover ("Spielburg").
Spin44 @ Jun 19th 2008 10:49PM
I bought Boom Blox after seeing this great review: http://www.expotv.com/Boom-Blox/35-1c9M
Shawn B @ Jun 20th 2008 12:26AM
Yeah I might pick it up for $25 but I'm not paying $50 for a game called 'Boom Blox' WTF is that?
Morgon @ Jun 19th 2008 10:51PM
I think price comes into considerable factor here.
$50 for "Jenga with explosions".
While explosions are all well and good, you have to consider the average price for third-party titles on the Wii, which as far as I've seen, have been more around $40 (or even $35), rather than $50.
I think once the price comes down on it, they should start pimping the game out... the premise is definitely intriguing, but I'm not dropping that much on it now.
genpacker @ Jun 19th 2008 10:52PM
Aren't we forgetting the main fact?
It doesn't have Mario, Link, or Samus in it.
I, for one, purchased the game and found it fun. It's a shame other people didn't.
Kenology @ Jun 19th 2008 11:00PM
Didn't Mr. Engel just explain *WHY* people didn't buy it? Did you even read the editorial? He makes the same argument that many of us have been saying in the other 'Boom-Blox-flops' stories.
CJC @ Jun 19th 2008 10:52PM
It's the simplicity of the game and the corny title.
If Steven Spielberg's name wasn't plastered on it, I'd assume it was a budget casual game made by three guys in a garage with a quick glance.
ponceturtle @ Jun 19th 2008 10:56PM
The reason is simple puzzle games are only popular in the downloading business in this era. You can't expect to sell something that looks like a cheap game on the box art. I look at boom box art and it reminds me of chicken shot and many crap that came for the gameboy advance. People are scare of this and hardcore gamers doesn't care unless is it something you can download and use it as a pass time not as a full game. That is why some games like the conduit are more exiting every time we see them.
Casual gaming is great but only to a great extend and many companies are making the wii look bad.
1. Not showing the wii potential.
2. Trowing any crap they make for the quik buck.
3. Nintendo not giving at least some demos of games every moth with magazines. like other companies do.
4. not realizing that games like boom box and zack and wiki deserves better propaganda and marketing. I believe that some people don't know what games are those.
Companies needs to wake up and show interest in how to sell a product.
J @ Jun 19th 2008 10:56PM
I would have purchased Boom Blox had I been able to demo it. Tell Spielberg to go take that up with Nintendo. There's really no excuse for Nintendo to not offer demos...they're offering DS demos via the Wii for shiggy's sake!
I'll prob nab this used someday...which sucks because it won't show my support for unique games. Bah.
KeenCommander @ Jun 20th 2008 12:16AM
Your desire to demo makes you a geek and/or otaku. XD
SKI @ Jun 20th 2008 12:10PM
Gamefly FTW!!!
SadisticHippo @ Jun 26th 2008 11:17AM
I know how you feel. As soon as the Nintendo Channel was released, I was ecstatic about that feature, only to find out they didn't put it in! Like selling Rock Band without any instruments or a mic. This is absolute crap!
Kenology @ Jun 19th 2008 10:58PM
About time someone put the so-called "Boom Blox debacle" in the proper context. Good job Jeff Engel.
nz @ Jun 19th 2008 11:09PM
How about the fact that it was released in the summer? I haven't picked up the Wiimote in 5 weeks -- and I live in (until recently) frigid Wisconsin.
Vegeta (aka Ska Oreo) @ Jun 19th 2008 11:29PM
Since Boom Blox didn't include Nintendo characters and wasn't developed by Nintendo, it obviously wouldn't be a game for "Nintendo Loyalists"
Now that's a silly thing to say you silly billy. It's like claiming Sony loyalists only buy games that have MGS characters or Microsoft loyalists only buy games that have Halo characters. Do I agree that most of these Nintendo Loyalists buy nintendo consoles for the Link, Zelda, or Mario franchises. yeah. But do I think that's the only thing they buy? No. If there is a reason why the loyalists don't buy third party games it's because they have been burned so much by third party developers that they don't bother anymore.
reppy @ Jun 20th 2008 12:02AM
How come DS titles sell so well?
vdeogmer @ Jun 20th 2008 1:42AM
they're cheap.
Jhongerkong @ Jun 20th 2008 12:03AM
If only EA could find a way to MAKE IT MAKE MONEY.
joshua @ Jun 20th 2008 12:08AM
It would've sold better on the PS3 and 360. Even at $50. I have little doubt of this.
Roto13 @ Jun 20th 2008 1:21AM
Except it would have been a piece of crap without motion controls and IR aiming.
carg0 @ Jun 20th 2008 1:24AM
stupid title, last-gen graphics & poor marketing killed this title long before it hit shelves.
psychonauts had the same problems.
Roto13 @ Jun 20th 2008 1:24AM
I love it and I thinks it's great and I reccommend it to everyone, but even I think $50 is too much.
Titanium_Orchid @ Jun 20th 2008 2:14AM
@Jeff Engel
Nice article.
Ridgecity @ Jun 20th 2008 5:59AM
I think the Nintendo crowd don't expect anything less than Tetris or Dr. Mario for puzzles, even the pokemon "puyo puyo" puzzler does so-so... and new Nintendo users see it as one probably one of those "Discovery Channel aimed at 3 year olds" kids games and stay with the famous ones. I'm surprised Steven Spielberg felt this was a right choice instead of a story driven game.
Guess he's not that golden anymore... ouch...
Ridgecity @ Jun 20th 2008 6:01AM
actually the same thing happened with Freakazoid! anyone remember how bad it did thanks to a lack of audience to aim for?
bm @ Jun 20th 2008 6:44AM
"The lack of any adult marketing for the game is a bit puzzling as well ..."
Ahahaha ic wut u did thar
Korova *of the highlands* @ Jun 20th 2008 6:55AM
If I was Spielberg, I would be pissed at EA. The marketing does seem completely botched - it looks like a carnival poster rather than the sleek modern Martha Stewart aesthetic of Nintendo's Wii ads. It also doesnt explain anything about the game or teach people how to use it. 4 kids raising their hands up in the air as if they were Luke and Leia Skywalker?!
I would also take explosion reference out of the title - its unyoga/zen like. Speilberg does not appeal to kids. He appeals to adults. But when the adult sees the mayhem on the cover, he/she will shrink away from it.
While having "arts" in their name, EA was just its usual uninspired self and didnt really take care to get the product noticed. It seems like a good product, but its presented wrong.
WizarDru @ Jun 20th 2008 8:24AM
Quick quiz: how many copies did Carnival Games sell in it's first month? If you said 48,000 copies, you'd be right. Second quiz: how many copies did Carnival Games end up selling? If you said it sold over A MILLION COPIES, then Gold Star for you.
Those who say they haven't seen Boom Blox ads clearly don't watch Cartoon Network, Jetix or similar stations. They also seem to confuse 'advertising where adults will see it' and 'a game I can play with my kids' as meaning something different than what Spielberg meant. A single 25 year-old guy not seeing an ad for it is hardly the same thing as a 40 year-old mom or dad seeing it when watching Chowder or Flapjack with their kids.
Boom Blox will most likely benefit from the Long Tail, like many Nintendo first party titles. The Long Tail is what gave Zak and Wiki its 300K sales numbers, which is what EA's boss essentially said. The expectations of analysts don't count as much as the expectations of the publisher.
Jon L-S @ Jun 20th 2008 8:27AM
As a Wii owner in the target audience for this game I've considered buying it - but as others pointed out the price point is a little high for a puzzle game of unknown quality. I think as the price moves to 39 and eventually 29 this game's sales will pick up, aided by additional word of mouth and experiencing the game in a multiplayer setting, which is obviously a key driver for getting Wii owners to buy the game.
T. @ Jun 20th 2008 10:44AM
@WizarDu
Your reference to the Long Tail is exactly on the money. It's kinda difficult to see word-of-mouth trends in such short term examinations, which the article utilizes.
That said, I indeed ended up buying Boom Blox after searching for 2 months in vain for a rental. While the $50 price point definitely put me off, I certainly don't regret the purchase at this point.
Terry @ Jun 20th 2008 9:34AM
This game is going to make a killing come the holidays. Kids are finally getting their Wiis, and this Xmas/Hanukkah/Kwanzaa parents are going to go out looking for a nice, non-threatening game, that looks pretty, and they're going to get BoomBlox. EA should probably do another round of ads starting in November, but I doubt they'll even need to do that.