The Arkanoid series appears to be fairly abstract. The paddle and blocks can't be anything other than gameplay elements, right? The Tetris blocks don't represent animals or anything, and Arkanoid is the same kind of non-narrative puzzle-action experience.
Except it isn't. One of the things that elevates Arkanoid beyond other Breakout clones is its ridiculous sci-fi storyline, which pits a cylindrical spaceship called the Vaus against barriers put up by the evil Doh, who is a giant moai. The Vaus's primary weapon is ... a giant ball that the crew bounces off of the ship's own body. The spacefaring backdrop makes the game a lot more enjoyable -- especially once you realize that your every action jostles the crew of a spaceship as if they were in a giant cocktail shaker.
For an example of the kind of epic narrative featured in the series (which, to an extent, is also found in Arkanoid DS), we've chosen to present the ending from the Super NES Arkanoid: Doh it Again.