Dead Space loses limbs thanks to 'Strategic Dismemberment'
Life aboard the Ishimura is rough. The food is lousy, the company's worse, and the endless screams make it just impossible to get a good night's sleep. While some might deal with these issues by writing a letter or turning to pills, spaceship engineer Isaac Clarke, the protagonist in EA's Dead Space, has decided to take care of things his own way -- by cutting anything in his path to ribbons.
EA has released this new gameplay video demonstrating Clarke's unique way of getting things done using a method referred to by Dead Space executive producer, Glen Schofield, as "strategic dismemberment." It's a fancy term for taking enemies apart "limb by limb." As Clarke slices and dices the Ishimura's resident nasties, called Necromorphs, Schofield notes that they will continue to fight back in true Ninja Gaiden II style, sometimes requiring more creative weapons like the stasis or telekinesis guns. Dead Space is shaping up to be one of this Fall's more interesting releases -- we're looking forward to gutting our way through Necromorph hordes this Halloween.
[Via PS3 Fanboy]
EA has released this new gameplay video demonstrating Clarke's unique way of getting things done using a method referred to by Dead Space executive producer, Glen Schofield, as "strategic dismemberment." It's a fancy term for taking enemies apart "limb by limb." As Clarke slices and dices the Ishimura's resident nasties, called Necromorphs, Schofield notes that they will continue to fight back in true Ninja Gaiden II style, sometimes requiring more creative weapons like the stasis or telekinesis guns. Dead Space is shaping up to be one of this Fall's more interesting releases -- we're looking forward to gutting our way through Necromorph hordes this Halloween.
[Via PS3 Fanboy]










Reader Comments (Page 1 of 1)
Thief @ Jun 23rd 2008 9:36PM
This takes Runes' limb dismemberment to a whole new level...
hmm...
brb, playing Rune.
bigsofty @ Jun 24th 2008 8:14AM
Woulda been much more better teaser if that coma-enducing voice would shut up... stick some noisy guitars, drop the accounts voice...
kagai @ Jun 23rd 2008 9:40PM
That sounds like a lot of work to kill one monster. Holy crap!
It does look interesting though!
ChooChooCharlie (MK 0430-8740-2222) @ Jun 23rd 2008 9:41PM
I had absolutely zero interest in this until I watched those animated comics. Now, I really want to see how this game turns out.
fischju @ Jun 23rd 2008 9:41PM
Intense game voilence, just in time for elections!
Titanium_Orchid @ Jun 23rd 2008 9:50PM
Hopefully this gameplay mechanic turns into something more than an aim-for-the-legs-first strategy.
This video gave me flashbacks of Mechwarrior 2
Mal F4cti0n @ Jun 23rd 2008 10:01PM
Ummmm, one word.....COOL!
Totally like that things are ever changing and as soon as you think you know what's up, you will get you @ss handed to you by a new enemy. That will keep my on my toes better than the no gun and flashlight (Doom 3).
Vegeta (aka Ska Oreo) @ Jun 23rd 2008 10:34PM
That actually looks pretty damn good. I gotta say, EA is trying damn hard to get our money. So far for me, it's working.
Ubiqutous Oxymoron @ Jun 23rd 2008 10:35PM
looking forward to this one personally, reckon i'll get it for the PC too and crank the graphics and sound up to 11, my PS3 is getting much love at the moment and the graphics are very good indeed (ratchet and clank tools of destruction is like playing a Pixar animation) and it looks great on a 40'' HDTV, but I reckon this on a 30'' dell at 2560x1600 with a 7.1 sound system will be a better experience, now all i have to do is find the time to play it when released...
Kyattsuai @ Jun 23rd 2008 10:48PM
I hope they don't implement RE-style ammo scarcity - that combined with having to shoot off every limb of an enemy sounds really counter-intuitive.
idiot @ Jun 23rd 2008 11:23PM
...mmmmm... Order's Up!
ugg.tryptophan @ Jun 24th 2008 1:03AM
the narrators voice is so... sooothing
Dustin @ Jun 24th 2008 3:18AM
Cheers to a new game mechanic. If they can manage to make it sound as strategic and fluid as they'll have us believe, they should have a fun game on their hands. Execution will be the deciding factor.
citykids @ Jun 24th 2008 10:17AM
Simply brilliant, that producer has talked me right into buying this game!