Joystiq hands-on: Ferrari Challenge
UK-based System 3 is out to fill the rather large racing simulation void on PS3 with Ferrari Challenge, a game the company is calling a spiritual successor to the Sega great, Ferrari F355 Challenge. It's also aimed directly at fans of Gran Turismo, GRID, and Project Gotham Racing.
With its release set for next month exclusively on PS3 – as far as HD consoles go – we recently put Ferrari Challenge through its paces, while getting some background on what sets the game apart from other current-gen racers (apart from the fact that all of the cars are, obviously, Ferraris). Read on after the break to hear our impressions of the sights, sounds, and feel that highlight this high-spec driving sim.
Right off the starting line, Ferrari Challenge manages to impress. It boasts a roster of classic and current cars from the Italian automaker, including its current jewel, the F430. It's in this beautiful beast that we hit a couple of the game's 16 tracks (there are already plans to release additional circuits as downloadable content, potentially on a one-per-month basis).
Running at a locked 30 frames per second (even during massive pileups) in 1080p resolution, the game most reminded us of GT5 Prologue visually, right down to the detail of the car models and the fully rendered interiors – and that's a high compliment. Where it actually looks to surpass Polyphony's offering is in its more realistic lighting and full damage modeling. The developer was keen to point out (and we were mightily impressed by it) the rain in the game, which puddles realistically and runs along the cars as they accelerate ... running off or even backwards when they stop and reverse. The sense of speed was great as well, and tied in with the developer's biggest focus – handling – the results so far are a great drive.
Depending on the level and types of driving assists turned on (traction control, stability control and the like), the game can feel anywhere from flat-out real to more of a hand-holding "sim lite." We decided to roll with the developer's suggested settings (a good middle ground) and were impressed by the reaction and weight of the cars. GP2 series driver Bruno Senna has been brought in to drive each car on-track in the real world, then go in and tune them in-game until they feel as close as he thinks they can be. Having never driven any of the cars on offer in the game, we obviously can't say ourselves how pronounced an effect this has had. It does control very realistically, with the sort of "solid" feel that the best sims we've played have possessed.
Ferrari Challenge is just about finished, with only some bug-squashing and testing of its 16-player online mode to go before it hits next month. From what we played, it's definitely of uncommon quality and a game that any serious racing sim player is going to want to keep a close eye on.
With its release set for next month exclusively on PS3 – as far as HD consoles go – we recently put Ferrari Challenge through its paces, while getting some background on what sets the game apart from other current-gen racers (apart from the fact that all of the cars are, obviously, Ferraris). Read on after the break to hear our impressions of the sights, sounds, and feel that highlight this high-spec driving sim.
Gallery: Ferrari Challenge (PS3)
Right off the starting line, Ferrari Challenge manages to impress. It boasts a roster of classic and current cars from the Italian automaker, including its current jewel, the F430. It's in this beautiful beast that we hit a couple of the game's 16 tracks (there are already plans to release additional circuits as downloadable content, potentially on a one-per-month basis).
Running at a locked 30 frames per second (even during massive pileups) in 1080p resolution, the game most reminded us of GT5 Prologue visually, right down to the detail of the car models and the fully rendered interiors – and that's a high compliment. Where it actually looks to surpass Polyphony's offering is in its more realistic lighting and full damage modeling. The developer was keen to point out (and we were mightily impressed by it) the rain in the game, which puddles realistically and runs along the cars as they accelerate ... running off or even backwards when they stop and reverse. The sense of speed was great as well, and tied in with the developer's biggest focus – handling – the results so far are a great drive.
Depending on the level and types of driving assists turned on (traction control, stability control and the like), the game can feel anywhere from flat-out real to more of a hand-holding "sim lite." We decided to roll with the developer's suggested settings (a good middle ground) and were impressed by the reaction and weight of the cars. GP2 series driver Bruno Senna has been brought in to drive each car on-track in the real world, then go in and tune them in-game until they feel as close as he thinks they can be. Having never driven any of the cars on offer in the game, we obviously can't say ourselves how pronounced an effect this has had. It does control very realistically, with the sort of "solid" feel that the best sims we've played have possessed.
Ferrari Challenge is just about finished, with only some bug-squashing and testing of its 16-player online mode to go before it hits next month. From what we played, it's definitely of uncommon quality and a game that any serious racing sim player is going to want to keep a close eye on.






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Reader Comments (Page 1 of 1)
tmacairjordan87 @ Jun 23rd 2008 4:48PM
Jesus Joystiq no more....
Oh wait a racing game article! With ferraris no less!!
I'll rent it
CTC XBL-supapaypamawio PSN-ctclaw @ Jun 23rd 2008 4:53PM
What they should have done was name the article "Joystiq hands-on: Call of Duty Ferrari Challenge".
Mr.ESC @ Jun 23rd 2008 4:57PM
"Joystiq hands-on: Call of Duty Ferrari Challenge"
Would that be COD5 now? Well I won't buy it if it's made by Treyarch :P
Anonim @ Jun 23rd 2008 9:09PM
"Running at a locked 30 frames per second (even during massive pileups) in 1080p resolution,"
-------------
Not true 1080p.
Upscaled exacly like GT5P
Rendered in 1280x1080 then upscaled to 1920x1080
http://forum.beyond3d.com/showpost.php?p=1179396&postcount=302
Many PS3 games do this and they are HYPED as 1080p games when 1080p means ONLY 1920x1080.
For example:
Lair - 800x1080 = 864,000 pixels
(Full 720p - 1280x720 = 921,600 pixels)
Deprincer @ Jun 23rd 2008 4:59PM
Watch this video and learn how to win a FREE FERRARI!!!!!111one
http://www.youtube.com/watch?v=oHg5SJYRHA0
CTC XBL-supapaypamawio PSN-ctclaw @ Jun 23rd 2008 5:02PM
Are you stuck back in time a couple of months ago?
Deprincer @ Jun 23rd 2008 5:04PM
hmmm... find out how to obtain a brain!
http://www.youtube.com/watch?v=oHg5SJYRHA0
Mr.ESC @ Jun 23rd 2008 5:08PM
Wow is so sad but I can recognize every Rick roll'd link now. Funny but after all this time even when I totally know what it was it still has this soul crushing effect and I totally clicked on purpose to confirm because only an idiot would believe what you said and that trap was so obvious.
Well to be honest I'm glad Rick roll and not a fraudulent site and I was hoping for Rick roll but don’t you think this would’ve been better:
http://uk.youtube.com/watch?v=cGFHPZQkRnE&feature=related
or this
http://uk.youtube.com/watch?v=V55Zq5whVCI&feature=related
maybe this?
http://uk.youtube.com/watch?v=ZKQxBJaY2Aw
Mr.ESC @ Jun 23rd 2008 5:12PM
"Are you stuck back in time a couple of months ago?"
Well he just found teh internets.A year ago he would proably posted hello.jpg
http://uk.youtube.com/watch?v=4PjLzot73yo
I wouldn't click on that if I was you,is not rick roll.
Mr.ESC @ Jun 23rd 2008 5:15PM
*Probably.
Deprincer @ Jun 23rd 2008 7:22PM
You guys have no lives to be bashing on a classic and timeless internet joke. It should be obvious everyone knows what rickrolling is, thus making the whole rickroll thing completely intentional.
I just thought it'd be funny to act as a spammer for once, instead i get trolls with trees stuck up their ass wailing at me. *rickrolls eyes*
Mr.ESC @ Jun 23rd 2008 9:28PM
"timeless internet joke"
O rly?
faceplam.jpg
Enjoy your AIDS because you just lost the game.
But since you enjoy it here http://uk.youtube.com/watch?v=RLzUNFM2sw8&feature=user
I wouldn't click on that link ever but maybe you will be the hero we all wish we could be.
(Seriously Rickroll = old )
Deprincer @ Jun 23rd 2008 10:15PM
lol, it's funny how you had nothing to say about having no life... maybe because *gasp* you have no life! ohhh snap!
pwned, i'm finished with you.
Mr.ESC @ Jun 23rd 2008 5:00PM
Wow that image is sick too bad I don't have interest in Racing games since most of them are really hard.
Titanium_Orchid @ Jun 23rd 2008 5:07PM
Definitely going to check this game out. The damage and rain effects sound like they should be fun to look at.
I hope an F1 series will be included.
NATO_Duke @ Jun 23rd 2008 5:10PM
I'm just thrilled to post in a non COD thread.
Now, since there are no cool cars like the Focus or Pacer, I am not interested.
Mike @ Jun 23rd 2008 5:18PM
So 1080 - tick
Damage Modelling - tick
Great initial review from PS3 haters like Joystiq - tick
I wonder what the Xbotch haters will find wrong now...
NATO_Duke @ Jun 23rd 2008 5:35PM
Give it a rest.
AirIntake @ Jun 23rd 2008 5:40PM
Xbox haters? What about the Dreamcast haters? I already bought this game 8 years ago! Waaaah!
ViagraFiend @ Jun 23rd 2008 5:49PM
Look at all the kitties!
NATO_Duke @ Jun 23rd 2008 6:09PM
lmao.
komamura @ Jun 23rd 2008 6:27PM
I want it for mah 360 T_T
toby @ Jun 23rd 2008 6:28PM
I like the look of the graphics, that blue farrari looks great
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http://securitySurge.com
Paulmichael @ Jun 23rd 2008 8:30PM
The graphics aren't really looking very good in those screenshots, but I'll probably rent this game in the hopes that its online portion is better than GT5P's paltry offering... Into my Gamefly Queue you go!
aristokrat @ Jun 23rd 2008 10:30PM
Why don't any of my posts show up?