Joystiq hands-on: Legendary
New York City's being overrun by mythical creatures, there's a building-sized Golem wandering the streets, and ... the Ghostbusters are nowhere to be found. Spark Unlimited, the team behind Turning Point: Fall of Liberty, is in the final stretch with its latest FPS outing, once known as Legendary: The Box (a title that earned it a very special Joystiq award last E3) and now simply Legendary.
Firing it up and starting a new game, we were only moments into it when the non-titular box (belonging to Pandora and filled with nastiness) was opened and the world went to hell. Our preconceptions of a "humans versus monsters" FPS also went out a nearby window once we started noticing that the enemies weren't always gunning exclusively for us.
The initial thrust of the game hurled us onto the streets of Manhattan, where destroyed cars sat burning and griffins swooped down to snatch up innocent city dwellers for snacks. The game's beginning can best be summed up as pure calamity, as you simply try to avoid the seemingly hundreds of hazards between you and your goal. The whole thing looks very pretty, with a distinct visual design and running at a nice, smooth clip.
In later chapters, we got to play around with some neat mechanics, including the player's ability to absorb energy from fallen monsters, using it to restore health or launch it in a directed burst to clear debris and stun enemies. Fighting through a very disrupted subway system, we needed to bypass electronic locks, crawl through vents and activate sprinkler systems in order to extinguish fiery foes.
Later, we encountered werewolves, which, like the rest of the creatures, were just as content to attack the Black Order – the human bad guys out to claim the box's power – as us, as long as we kept to the back and waited for our chance to rush past. Of course, we found ourselves on the receiving end of this emergent gameplay more than once, and were forced to take down the furry, fanged freaks ... making sure to decapitate them so they couldn't resurrect!
We encountered a good mix of combat and puzzles (there were plenty of environmental objects to interact with, forging paths to our destination; for instance, shooting a teetering soda machine so it'd fall and bridge a gap). The most intense and interesting gameplay was experienced when forming a part of an AI-driven squad, dealing with monsters and human enemies, all fighting one-another (as you'd expect).
Legendary is very frantic by design, filled with running and gunning, but also moments of tactical decision when you attempt to play AI against AI and minimize your involvement (and probable death) in battle. Its puzzles and powers – and even its level design – make it difficult not to compare it to BioShock. A BioShock with a much, much faster pace. Whether it can even come close to 2K's classic and be truly "legendary" in the end remains a very Big Daddy-sized question mark.
Firing it up and starting a new game, we were only moments into it when the non-titular box (belonging to Pandora and filled with nastiness) was opened and the world went to hell. Our preconceptions of a "humans versus monsters" FPS also went out a nearby window once we started noticing that the enemies weren't always gunning exclusively for us.
Gallery: Legendary (06-23-08)
The initial thrust of the game hurled us onto the streets of Manhattan, where destroyed cars sat burning and griffins swooped down to snatch up innocent city dwellers for snacks. The game's beginning can best be summed up as pure calamity, as you simply try to avoid the seemingly hundreds of hazards between you and your goal. The whole thing looks very pretty, with a distinct visual design and running at a nice, smooth clip.
In later chapters, we got to play around with some neat mechanics, including the player's ability to absorb energy from fallen monsters, using it to restore health or launch it in a directed burst to clear debris and stun enemies. Fighting through a very disrupted subway system, we needed to bypass electronic locks, crawl through vents and activate sprinkler systems in order to extinguish fiery foes.
Later, we encountered werewolves, which, like the rest of the creatures, were just as content to attack the Black Order – the human bad guys out to claim the box's power – as us, as long as we kept to the back and waited for our chance to rush past. Of course, we found ourselves on the receiving end of this emergent gameplay more than once, and were forced to take down the furry, fanged freaks ... making sure to decapitate them so they couldn't resurrect!
We encountered a good mix of combat and puzzles (there were plenty of environmental objects to interact with, forging paths to our destination; for instance, shooting a teetering soda machine so it'd fall and bridge a gap). The most intense and interesting gameplay was experienced when forming a part of an AI-driven squad, dealing with monsters and human enemies, all fighting one-another (as you'd expect).
Legendary is very frantic by design, filled with running and gunning, but also moments of tactical decision when you attempt to play AI against AI and minimize your involvement (and probable death) in battle. Its puzzles and powers – and even its level design – make it difficult not to compare it to BioShock. A BioShock with a much, much faster pace. Whether it can even come close to 2K's classic and be truly "legendary" in the end remains a very Big Daddy-sized question mark.













Reader Comments (Page 1 of 1)
FSK405K @ Jun 23rd 2008 1:57PM
The Box....roar!
Mr Khan @ Jun 23rd 2008 2:00PM
I don't mean to be rude, i just want my memory refreshed: Wasn't turning point a critically panned game?
Flakundenga @ Jun 23rd 2008 7:35PM
yes that's exactly what i was thinking. i was excited for this game but once i read that is from the developers of that game i have become VERY DAMN hesistant about buying Legendary
Fernando Rocker @ Jun 23rd 2008 2:01PM
Joystiq: Fix the comment system. Is acting very weird since last week.
mORTEN81 @ Jun 23rd 2008 2:02PM
Sounds like it'll be a welcome surprise.
Rob Accomando @ Jun 23rd 2008 2:06PM
I Am Legendary
Mr.ESC @ Jun 23rd 2008 2:28PM
No,you are not.
Will smith is.
Hashbrown Hunter @ Jun 23rd 2008 3:41PM
You're both wrong. Chuck Norris is.
NATO_Duke @ Jun 23rd 2008 2:06PM
With a title like Turning Point: Fall of Liberty under their best, how could this fail? Wait. Scratch that.
EGM didn't sound too excited about how this game was coming along.
Mr.ESC @ Jun 23rd 2008 2:34PM
Turning Point: Fall of Liberty was a bad game?
http://www.metacritic.com/games/platforms/pc/turningpointfallofliberty?q=turning%20point
/rhetorical question.
FSK405K @ Jun 23rd 2008 2:39PM
Lol, develops of Turning Point plus werewolves/ghouls reminds me of the Angry Vidgam Nerd's Virtual Boy video: "Waterworld...on...Virtual Boy! ... It's like puking on a pile of shit!"
arrrgh @ Jun 23rd 2008 2:08PM
hopefully this one pans out nicely! :D:D
Mike-453 @ Jun 23rd 2008 2:09PM
Got a nice concept, at least.
juju187 @ Jun 23rd 2008 2:31PM
great idea,
now excute...
Gaucho @ Jun 23rd 2008 2:33PM
I'm def. going to tap that box. This is greatness to the max times infinity plus 1.
. . . I like the concept of this game . . .
sifer2400 @ Jun 23rd 2008 2:35PM
aka bioshock 2? gameplaywise
NukeAssault @ Jun 23rd 2008 2:35PM
"New York City's being overrun by mythical creatures"
Again? Cant my state get a damn break!?
Mr.ESC @ Jun 23rd 2008 3:31PM
An Alien invasion is planned a week after that, oh and don't forget alone in the dark events and a mayor natural disaster is planned at 11:00 tomorrow.
Wow the City cleaning department must be busy 24/7 :P
NATO_Duke @ Jun 23rd 2008 3:47PM
Suddenly New Jersey doesn't look so bad eh? What? Ah, forget it.
Mutagenaric @ Jun 23rd 2008 2:39PM
I like werewolves. But cutting off their heads has never (to my knowledge) been the preferred method of killing. Although I suppose decapitation is one of those "grievous bodily harm" things that kills most creatures rather quickly.
Except cockroaches, of course.
ComicShaman @ Jun 23rd 2008 2:44PM
Cutting off a werewolf's head doesn't kill it, precisely, but it does force the creature to grow a new head. This is very inconvenient for a werewolf, since the new brain does not have any of the memories of the old one. These new-head werewolves tend to be extremely stupid, and they end up sitting around watching reruns on television instead of attacking people.
I don't know if these critical facts will make it into the game, but trust me, that's how it works.
NATO_Duke @ Jun 23rd 2008 2:57PM
Thank you. Now, get back to placing your comics in little bags so they don't get damaged or breathed on.
Mr.ESC @ Jun 23rd 2008 3:34PM
I never understood that logic.
Decapitation =/= kill.
Silver Bullet to the torso, arms or legs = Kill.
WTF?
Like Highlander: “you are immortal as long as nobody or something kills you” No,really?
guidedbyvoip @ Jun 23rd 2008 2:56PM
Funny, I was just reading up on this title yesterday. Kynogon licenses the AI for this game and quite a few others: http://www.kynogon.com/customers/titles/index.html
Some are better than others (Fable 2, Crackdown, MOH) but they are licensing their AI to some very interesting titles: Legendary, Wet, Fable 2, DC Comic's MMO...crazy. The pics look nice, the story looks okay, if the AI is sharp and game mechanics/UI are up to snuff...I'd say this could be a sleeper title. JIMO
guidedbyvoip @ Jun 23rd 2008 3:10PM
to be fair, just cause an ugly chick has smurtz doesn't mean guys will want to do her. i started to think about Turning Point...wtf bad. That damage is gonna be tough to undo.
Jerk @ Jun 23rd 2008 3:20PM
ummm looks like shit to me, don't know why but the style of the creatures just doesn't do it for me. My prediction is that it will suck.
Speedbag @ Jun 25th 2008 9:30AM
DO WANT! All the videos I've seen of this game make it look like tons of fun. Also, resurrecting werewolves...pure awesomeness!
allthumbsticks.blogspot.com/
ViagraFiend @ Jun 23rd 2008 4:07PM
"A BioShock with a much, much faster pace."
Bioshock had a pretty quick pace to it already. Sounds like it could be fun but I'm not hyped because of Turning Point.
Mal F4cti0n @ Jun 23rd 2008 10:18PM
Turning Point gameplay SUCKED! Played like a huge buick trying to steer on a Go Kart track (big, bad handling car on a track designed for small, good handling vehicles in case you didn't know what I was talking about).
And it doens't look that pretty.
Still waiting for an official (metacritic or demo) verdict on it though.
TheBarnacle @ Jun 24th 2008 4:34AM
This is going to be legend.... wait for it.... dary!
t_m @ Jun 24th 2008 4:59AM
Are they re-using all the New York assets?
Its a shame Turning Point sucked, as the idea seemed interesting.. as does this game.
Setting all your games in New York is a genius idea by the developer... they can churn out 3-4 games for the price of 1.5 by re-using the setting.
Actually, i'm kinda surprised more studios don't do this... Think of all the work that went into making Liberty city (or new heaven)... they should set a FPS and a superhero game in the same city.