
Sadly, this does mean no Call of Duty: World At War on the PlayStation 2. Treyarch felt like it was being held back by an attempt to shoehorn a modern game into an older generation system, so the platform was abandoned altogether. With the massive PS2 install base that's out there, this seems like quite a gamble, and we can't imagine too many PS2ers being thrilled about the decision, especially if that means they have to plunk down a load of cash on a new system.
Also in the big news department: The game is using the CoD4 engine. Literally every person from Treyarch who talked about the game made a point of mentioning how great the CoD4 engine was to work with, how it let them jump right into the development, and yadda yadda yadda. We're not complaining since yes, we loved it too. They've added some physics elements to it, and a lot of flame-based weapons as well, which we'll discuss more in just a bit. We were shown an early build, which we hope eventually manages to overcome a current case of "teh jaggies."
What was noticeable right away, especially in multiplayer, was how much the gameplay mirrors CoD4. You can unlock perks, call in air support, recon planes, etc. Treyarch has focused on adding some destructible environments too -- the first level we were shown has you escaping from a Japanese POW camp, which then gets blown up and set on fire, complete with plenty of soldiers set ablaze and running around. Using this destructability, you can create exits in buildings. One on-screen soldier got trapped in a burning, wooden building, but he was able to shoot through one of the walls and hop out safely.
Treyarch also showed us, in extensive detail, some of the rope physics that have been created for this game. Apparently, Japanese soldiers would lash themselves high in palm trees and wait for troops to approach underneath before unloading on them. If you take out some of these tree-bound soldiers, they endure a brief drop and a short stop, getting caught up in their own ropes and dangling from their precious trees. We were also shown dead soldiers hung up as warnings, log traps (woo, it's Return of the Jedi!) and signs suspended from trees. Naturally, you can shoot the ropes to disarm traps and inconvenience soldiers lying in wait.
There was a considerable amount of time spent showing off the game's love of fire, fire, fire. Beavis definitely would have loved this game. You can now carry flamethrowers in the game and we have to say, they're pretty impressive. You can use them to set entire fields and structures ablaze, with fire behaving realistically and changing direction according to the wind. The developers haven't yet decided if you'll be able to pick up ammo for these guns, or if you'll simply discard them when your tank is empty, but they are extremely high-powered weapons at close ranges. You can also toss Molotov cocktails for some fire-based fun, and look forward to eventually seeing full-on flame tanks rolling through the levels
Treyarch's military adviser, Hank Keirsey, has worked on the Call of Duty series since the first game, and he stressed that the story of the United States fighting in the Pacific is largely an "untold story." He spun a few war stories about the U.S. facing insurmountable odds against Japanese soldiers who fought by the Bushido Code, "death before dishonor." As a result, U.S. victories tended to be lopsided, since almost every single Japanese soldier would fight to the death, even when faced with certain defeat.
As a result, Treyarch had to design a "seemingly alien fighting force" for the U.S. to fight, which had some people erroneously thinking that the U.S. would literally fight aliens (from space!) in CoD5. This is definitely not happening, which would have indicated a major case of shark jumping. No, they meant a new foe in a new environment. The Pacific setting also allows you to swim in the water, even getting shot at while you're submerged, with bubbling bullet trails zipping past you. Although we weren't shown any, we were told that there would be bunker and tunnel systems in the game as part of being historically accurate.
Interestingly, Mission Briefings are being dropped altogether, with the story advanced with some cutscenes that look like a mash-up of old-school newsreels and over-the-top graphic treatments that shows like Futureweapons have. Sort of a News-O-Graph-A-Charticle that tells you what's going on in the war effort and around the world. It was actually pretty sweet looking, and definitely would have made a lot of people pay more attention in school.
The game will also feature co-op campaign gameplay, playable in split-screen with a friend, or with up to four players online. There are vehicle-specific multiplayer maps, as well as a new "spawn influencer system" which will spawn you out of danger and near your friends on the map. If you're the squad leader, you can also set down waypoints on the map as rally points, which everyone else can see. There will be regular online multiplayer as well, allowing you to deathmatch to your heart's content while waving a flamethrower around.
Overall, it's hard to say right now where this game will end up. It's very interesting (and heartening) that the CoD4 engine is being used, but we're also still stinging from the experience that was CoD3. Purists will appreciate the return to WWII, and welcome an entirely new theater and foe (you can also play as the Russians later in the game), but we think it'll just make us ache for Modern Warfare 2 that much more. We'll spend some more time with this at E3, so stay tuned for more info.













(Page 1) Reader Comments
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PS: Is there anybody here who honestly believes that CoD4 deserved a GOTY, considering tha amount of great games in 2007?
I don't mean Treyarch is bad but it seems you are going against the popular opinion on purpose.
Well just to be honest the only thing I didn't like about COD4 was the 2 last levels before the epilogue A.K.A the effing timed level. All levels were awesome but “Not fighting in the war room” I believe felt generic and the last level of the campaign was good but it reminded me of Metal slug for some reason which is good but I didn’t liked as much as Metal Slug.
In the difficulty section it was okay. Easy was insultingly easy and Veteran was hard as hell, probably I should’ve played the game on Normal at first so instead of yelling insults every time a new wave of enemies spawned I enjoyed more the game but that was my fault.
That's only Halo.What about BioShock or Orange Box?
Excuse me could you repeat that to my friends Bioshock, Super Mario Galaxy, The Darkness, Mass Effect and the Orange Box over here?
First I'm not sure what game got Goty last year because everyone and their grandma had different opinions and so many good games were ignored as well *cough Forza 2 cough and other games getting Goty just because like Halo 3.
COD4 is in fact a good game and the MP is rad but you won’t see me playing COD4 or Halo not because they aren’t fun but they are sometimes confusing. I believe Tf2 is better because you know what you are doing and there isn’t some fuzzy graphical BS that won’t allow you to see what is going on. Even on my HDTV is hard to notice what the hell I am shooting. Thank you IW for disabling Team kills, did you heard that Bungie? No Team Kills.
COD4 is awesome and the single player campaign was mind blowing at first but I had this feeling that by the last 3 missions they ran out of cool stuff to show so it starts getting repetitive. The Mp is awesome but I feel some maps are too big for the amount of action going on and some of them too little.
That’s was what I didn’t liked about Frontlines: Fuel of war some maps were too big for their own good, maybe in PC where you play with 32 players is good but in the Xbox where matches go from 2 vs 2 to 8 vs 8 is just frustrating. For example in Frontlines there was this giant map, I spend 5 minutes walking from my base to the war zone just to get killed by a sniper or a tank.
All of those were overrated in some way except Orange box...except most of that was a rehash of an old game, and portal lasts under 3 hours. Even galaxy didn't win in most non-nintendo only places.
and really mr. esc..the darkness? really???
Great story, controls, graphics, environments I mean everything (Except for MP) in the Darkness was awesome.
The Darkness was an awesome game and it had MP something Bioshock didn’t but now we know why it was excluded form Bioshock.
Overrated…um the only game that was overrated in 07 was Assassin’s creed.
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Still, you just listed 2 games that have already done this. It's been done, the WWII game has been done to shit. Why can't they think of something original. Hell, Vietnam hasn't been done too much, and that was a significant war too, have at it.
You play as Jacque Derrida, who is deconstructing characters who are playing COD with his unupgradeable differance blaster than in the end does not have any effect on the game, but leave a trace of meaning.
Its like breaking the fifth wall, without having to break the fourth.
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Lol, no.
Nice. You know when you have a shitty argument if you feel the need to point out my avatar. Yep, since I like Dragon Ball Z it totally means I think every DBZ games is so totally originally. Nope it can't just be I find some of them to be fun games to play with friends. Nope I have to be some crazed weaboo who buys every and all things DBZ related. That sure does make a lot of sense.
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If it does, there's hope for redemption.
Because Treyarch shit the bed so effectively last time around, combined with the fact that they couldn't be more original than WW2 (while having a whole 2 year cycle for production) I can't really get excited about this game.
Treyarch is the questionable lump on an otherwise pristine set of tits that is the COD franchise.
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Darn you treyarch! Darn you all to hell!!
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