Joystiq impressions -- Call of Duty: World at War

Gallery: Call of Duty: World at War
We'll get the big news out of the way first: CoD:WaW is only being developed for "next-generation" console systems and the PC. Treyarch said it was slowing down the development of the game, and since it was on a tight schedule, the older systems got jettisoned. The game will be out on the Wii ("next generation" flamewar: engage), and according to Treyarch studio head, Mark Lamia, it will "not be a different game on the Wii."
Sadly, this does mean no Call of Duty: World At War on the PlayStation 2. Treyarch felt like it was being held back by an attempt to shoehorn a modern game into an older generation system, so the platform was abandoned altogether. With the massive PS2 install base that's out there, this seems like quite a gamble, and we can't imagine too many PS2ers being thrilled about the decision, especially if that means they have to plunk down a load of cash on a new system.
Also in the big news department: The game is using the CoD4 engine. Literally every person from Treyarch who talked about the game made a point of mentioning how great the CoD4 engine was to work with, how it let them jump right into the development, and yadda yadda yadda. We're not complaining since yes, we loved it too. They've added some physics elements to it, and a lot of flame-based weapons as well, which we'll discuss more in just a bit. We were shown an early build, which we hope eventually manages to overcome a current case of "teh jaggies."
What was noticeable right away, especially in multiplayer, was how much the gameplay mirrors CoD4. You can unlock perks, call in air support, recon planes, etc. Treyarch has focused on adding some destructible environments too -- the first level we were shown has you escaping from a Japanese POW camp, which then gets blown up and set on fire, complete with plenty of soldiers set ablaze and running around. Using this destructability, you can create exits in buildings. One on-screen soldier got trapped in a burning, wooden building, but he was able to shoot through one of the walls and hop out safely.
Treyarch also showed us, in extensive detail, some of the rope physics that have been created for this game. Apparently, Japanese soldiers would lash themselves high in palm trees and wait for troops to approach underneath before unloading on them. If you take out some of these tree-bound soldiers, they endure a brief drop and a short stop, getting caught up in their own ropes and dangling from their precious trees. We were also shown dead soldiers hung up as warnings, log traps (woo, it's Return of the Jedi!) and signs suspended from trees. Naturally, you can shoot the ropes to disarm traps and inconvenience soldiers lying in wait.
There was a considerable amount of time spent showing off the game's love of fire, fire, fire. Beavis definitely would have loved this game. You can now carry flamethrowers in the game and we have to say, they're pretty impressive. You can use them to set entire fields and structures ablaze, with fire behaving realistically and changing direction according to the wind. The developers haven't yet decided if you'll be able to pick up ammo for these guns, or if you'll simply discard them when your tank is empty, but they are extremely high-powered weapons at close ranges. You can also toss Molotov cocktails for some fire-based fun, and look forward to eventually seeing full-on flame tanks rolling through the levels
Treyarch's military adviser, Hank Keirsey, has worked on the Call of Duty series since the first game, and he stressed that the story of the United States fighting in the Pacific is largely an "untold story." He spun a few war stories about the U.S. facing insurmountable odds against Japanese soldiers who fought by the Bushido Code, "death before dishonor." As a result, U.S. victories tended to be lopsided, since almost every single Japanese soldier would fight to the death, even when faced with certain defeat.
As a result, Treyarch had to design a "seemingly alien fighting force" for the U.S. to fight, which had some people erroneously thinking that the U.S. would literally fight aliens (from space!) in CoD5. This is definitely not happening, which would have indicated a major case of shark jumping. No, they meant a new foe in a new environment. The Pacific setting also allows you to swim in the water, even getting shot at while you're submerged, with bubbling bullet trails zipping past you. Although we weren't shown any, we were told that there would be bunker and tunnel systems in the game as part of being historically accurate.
Interestingly, Mission Briefings are being dropped altogether, with the story advanced with some cutscenes that look like a mash-up of old-school newsreels and over-the-top graphic treatments that shows like Futureweapons have. Sort of a News-O-Graph-A-Charticle that tells you what's going on in the war effort and around the world. It was actually pretty sweet looking, and definitely would have made a lot of people pay more attention in school.
The game will also feature co-op campaign gameplay, playable in split-screen with a friend, or with up to four players online. There are vehicle-specific multiplayer maps, as well as a new "spawn influencer system" which will spawn you out of danger and near your friends on the map. If you're the squad leader, you can also set down waypoints on the map as rally points, which everyone else can see. There will be regular online multiplayer as well, allowing you to deathmatch to your heart's content while waving a flamethrower around.
Overall, it's hard to say right now where this game will end up. It's very interesting (and heartening) that the CoD4 engine is being used, but we're also still stinging from the experience that was CoD3. Purists will appreciate the return to WWII, and welcome an entirely new theater and foe (you can also play as the Russians later in the game), but we think it'll just make us ache for Modern Warfare 2 that much more. We'll spend some more time with this at E3, so stay tuned for more info.
Sadly, this does mean no Call of Duty: World At War on the PlayStation 2. Treyarch felt like it was being held back by an attempt to shoehorn a modern game into an older generation system, so the platform was abandoned altogether. With the massive PS2 install base that's out there, this seems like quite a gamble, and we can't imagine too many PS2ers being thrilled about the decision, especially if that means they have to plunk down a load of cash on a new system.
Also in the big news department: The game is using the CoD4 engine. Literally every person from Treyarch who talked about the game made a point of mentioning how great the CoD4 engine was to work with, how it let them jump right into the development, and yadda yadda yadda. We're not complaining since yes, we loved it too. They've added some physics elements to it, and a lot of flame-based weapons as well, which we'll discuss more in just a bit. We were shown an early build, which we hope eventually manages to overcome a current case of "teh jaggies."
What was noticeable right away, especially in multiplayer, was how much the gameplay mirrors CoD4. You can unlock perks, call in air support, recon planes, etc. Treyarch has focused on adding some destructible environments too -- the first level we were shown has you escaping from a Japanese POW camp, which then gets blown up and set on fire, complete with plenty of soldiers set ablaze and running around. Using this destructability, you can create exits in buildings. One on-screen soldier got trapped in a burning, wooden building, but he was able to shoot through one of the walls and hop out safely.
Treyarch also showed us, in extensive detail, some of the rope physics that have been created for this game. Apparently, Japanese soldiers would lash themselves high in palm trees and wait for troops to approach underneath before unloading on them. If you take out some of these tree-bound soldiers, they endure a brief drop and a short stop, getting caught up in their own ropes and dangling from their precious trees. We were also shown dead soldiers hung up as warnings, log traps (woo, it's Return of the Jedi!) and signs suspended from trees. Naturally, you can shoot the ropes to disarm traps and inconvenience soldiers lying in wait.
There was a considerable amount of time spent showing off the game's love of fire, fire, fire. Beavis definitely would have loved this game. You can now carry flamethrowers in the game and we have to say, they're pretty impressive. You can use them to set entire fields and structures ablaze, with fire behaving realistically and changing direction according to the wind. The developers haven't yet decided if you'll be able to pick up ammo for these guns, or if you'll simply discard them when your tank is empty, but they are extremely high-powered weapons at close ranges. You can also toss Molotov cocktails for some fire-based fun, and look forward to eventually seeing full-on flame tanks rolling through the levels
Treyarch's military adviser, Hank Keirsey, has worked on the Call of Duty series since the first game, and he stressed that the story of the United States fighting in the Pacific is largely an "untold story." He spun a few war stories about the U.S. facing insurmountable odds against Japanese soldiers who fought by the Bushido Code, "death before dishonor." As a result, U.S. victories tended to be lopsided, since almost every single Japanese soldier would fight to the death, even when faced with certain defeat.
As a result, Treyarch had to design a "seemingly alien fighting force" for the U.S. to fight, which had some people erroneously thinking that the U.S. would literally fight aliens (from space!) in CoD5. This is definitely not happening, which would have indicated a major case of shark jumping. No, they meant a new foe in a new environment. The Pacific setting also allows you to swim in the water, even getting shot at while you're submerged, with bubbling bullet trails zipping past you. Although we weren't shown any, we were told that there would be bunker and tunnel systems in the game as part of being historically accurate.
Interestingly, Mission Briefings are being dropped altogether, with the story advanced with some cutscenes that look like a mash-up of old-school newsreels and over-the-top graphic treatments that shows like Futureweapons have. Sort of a News-O-Graph-A-Charticle that tells you what's going on in the war effort and around the world. It was actually pretty sweet looking, and definitely would have made a lot of people pay more attention in school.
The game will also feature co-op campaign gameplay, playable in split-screen with a friend, or with up to four players online. There are vehicle-specific multiplayer maps, as well as a new "spawn influencer system" which will spawn you out of danger and near your friends on the map. If you're the squad leader, you can also set down waypoints on the map as rally points, which everyone else can see. There will be regular online multiplayer as well, allowing you to deathmatch to your heart's content while waving a flamethrower around.
Overall, it's hard to say right now where this game will end up. It's very interesting (and heartening) that the CoD4 engine is being used, but we're also still stinging from the experience that was CoD3. Purists will appreciate the return to WWII, and welcome an entirely new theater and foe (you can also play as the Russians later in the game), but we think it'll just make us ache for Modern Warfare 2 that much more. We'll spend some more time with this at E3, so stay tuned for more info.











Reader Comments (Page 1 of 2)
amart @ Jun 23rd 2008 2:54PM
Looks like all the haters can "shove it".
JontheNinja @ Jun 23rd 2008 2:54PM
I don't care, I'll give Treyarch a chance. This looks like a very promising game.
Hashbrown Hunter @ Jun 23rd 2008 3:35PM
Agreed. It's looking very solid and if they can deliver on this great amount of potential then I'll back them up as much as I do to Infinity Ward.
Rabidkeebler @ Jun 27th 2008 9:35PM
I just want them to leave out some of the annoyances of CoD3. I want skippable cut scenes (I'd rather stair at a load screen for 45 seconds than a 2.5 minute cutscene). Weapons that, when dropped, don't disappear (like so many of the German weapons). And drop the button game for planting explosives/fighting guys in pre-determined points.
Obie @ Jun 23rd 2008 2:54PM
It's Call Of Duty day today!
Cal @ Jun 23rd 2008 4:53PM
CoD-Day is more catchy =P
NATO_Duke @ Jun 23rd 2008 2:55PM
I think they need to start releasing info more sparingly. I am already getting sick of this game without having touched it.
Eh @ Jun 23rd 2008 5:13PM
Im already sick of this game because its WW2. I refuse to give this game a chance. I will never play another WW2 game for the rest of my life.
uh-oh polio @ Jun 23rd 2008 3:28PM
I just hope the wii doesnt hold back anything to make everything more "balanced" on all the consoles.
arrrgh @ Jun 23rd 2008 3:46PM
has that ever happened? in the history of multiplatform games, has the Wii held back other versions for the sake of balancing? I can't see it being a problem
uh-oh polio @ Jun 23rd 2008 4:44PM
Kinda like the way 360 would hold back ps3.
Habitual Cheetah @ Jun 23rd 2008 3:03PM
Man I can't wait for this game! COD4 was such a huge let down, but now that we have Treyarch the GOD back COD will go back to the excellence it was before!!!
Monkeys Suck @ Jun 23rd 2008 3:20PM
Are you high right now?
Ninjakamster (PS360 FTW!) @ Jun 23rd 2008 3:25PM
My ONLY complaint for COD4 was that the awesome single player was way too short. But thats with all great games, they end too early. : )
iChronos @ Jun 23rd 2008 3:29PM
that is by far the dumbest thing said today, have you even played call of duty 3? it sucked so bad im glad i only rented it. Infinity Ward should buy out the rights to the series so this crap stops happening.
NATO_Duke @ Jun 23rd 2008 3:41PM
COD4 was such a huge let down? Really? What? Did I play a different game than you? I mean, this is a statement I cant recall seeing before by anyone sane.
arrrgh @ Jun 23rd 2008 3:45PM
lol. that is all i can say
Jakka @ Jun 23rd 2008 3:46PM
Imho, CoD4 was overrated and it's definitely far from the "best shooter" or "multiplayer game" out there, but I admit it was pretty damn fun.
PS: Is there anybody here who honestly believes that CoD4 deserved a GOTY, considering tha amount of great games in 2007?
tmacairjordan87 @ Jun 23rd 2008 3:53PM
There you are jakka you rebel. It was goty only because everything else was a let down and the multiplayer was so fresh and addicting. Single player was equally awesome if not a bit short.
Mr.ESC @ Jun 23rd 2008 3:53PM
So tell me how is Bizarro world this time of the year?
I don't mean Treyarch is bad but it seems you are going against the popular opinion on purpose.
Well just to be honest the only thing I didn't like about COD4 was the 2 last levels before the epilogue A.K.A the effing timed level. All levels were awesome but “Not fighting in the war room” I believe felt generic and the last level of the campaign was good but it reminded me of Metal slug for some reason which is good but I didn’t liked as much as Metal Slug.
In the difficulty section it was okay. Easy was insultingly easy and Veteran was hard as hell, probably I should’ve played the game on Normal at first so instead of yelling insults every time a new wave of enemies spawned I enjoyed more the game but that was my fault.
Jakka @ Jun 23rd 2008 4:05PM
"everything else was a let down"
That's only Halo.What about BioShock or Orange Box?
Mr.ESC @ Jun 23rd 2008 4:08PM
"everything else was a let down".
Excuse me could you repeat that to my friends Bioshock, Super Mario Galaxy, The Darkness, Mass Effect and the Orange Box over here?
First I'm not sure what game got Goty last year because everyone and their grandma had different opinions and so many good games were ignored as well *cough Forza 2 cough and other games getting Goty just because like Halo 3.
COD4 is in fact a good game and the MP is rad but you won’t see me playing COD4 or Halo not because they aren’t fun but they are sometimes confusing. I believe Tf2 is better because you know what you are doing and there isn’t some fuzzy graphical BS that won’t allow you to see what is going on. Even on my HDTV is hard to notice what the hell I am shooting. Thank you IW for disabling Team kills, did you heard that Bungie? No Team Kills.
COD4 is awesome and the single player campaign was mind blowing at first but I had this feeling that by the last 3 missions they ran out of cool stuff to show so it starts getting repetitive. The Mp is awesome but I feel some maps are too big for the amount of action going on and some of them too little.
That’s was what I didn’t liked about Frontlines: Fuel of war some maps were too big for their own good, maybe in PC where you play with 32 players is good but in the Xbox where matches go from 2 vs 2 to 8 vs 8 is just frustrating. For example in Frontlines there was this giant map, I spend 5 minutes walking from my base to the war zone just to get killed by a sniper or a tank.
tmacairjordan87 @ Jun 23rd 2008 4:32PM
Ok
All of those were overrated in some way except Orange box...except most of that was a rehash of an old game, and portal lasts under 3 hours. Even galaxy didn't win in most non-nintendo only places.
and really mr. esc..the darkness? really???
Mr.ESC @ Jun 23rd 2008 4:52PM
Okay not exactly Goty material but it has it place in VG history as lame as it sounds for being the first comic book based game that actually rocked. If only Spawn games were like the darkness.
Great story, controls, graphics, environments I mean everything (Except for MP) in the Darkness was awesome.
The Darkness was an awesome game and it had MP something Bioshock didn’t but now we know why it was excluded form Bioshock.
Overrated…um the only game that was overrated in 07 was Assassin’s creed.
caserb @ Jun 23rd 2008 8:02PM
Your icon correctly identifies the quality of your post.
josh @ Jun 25th 2008 3:26AM
man, joystiq posters dont understand trolling
#28 @ Jun 27th 2008 10:54PM
It's fucking sarcasm, get a sense of you you stupid twats.
LostSkillz @ Jul 1st 2008 6:26PM
Man I totally agree COD4 was pretty crappy! such a short single player and the multiplayer completely took out the vehicles, which was dumb. If I wanted another shooter I would have just played Halo 3. Talk about a loner game too the multiplayer could only be played by yourself in front of your TV, you couldn't have a friend there so you could have some split screen fun just retarded. Hardcore gamers are good for that I guess since you guys never leave your basement!
Turkish Superman @ Jun 23rd 2008 3:04PM
Is this still on schedule for a late fall release, or has it been pushed back to next February as a couple of rumors have suggested?
Rukasu @ Jun 23rd 2008 6:46PM
Okay, it has co-op. I'm interested.
Frank29 @ Jun 23rd 2008 3:28PM
A paragraph on there being no PS2 version? Uh...
Kodros @ Jun 23rd 2008 4:18PM
Well there are a 120 million PS2's out there =)
Grant @ Jun 23rd 2008 3:31PM
i really wish they didn't go back to WWII, it has been done to shit.
theturtle363 @ Jun 23rd 2008 5:42PM
The only other WWII game set in Japan i can think of is Medal of Honor Rising Sun, or Battle stations: Midway
Grant @ Jun 23rd 2008 5:49PM
I don't care where it's set, WWII shooters have a library at least 10 deep. I have stormed the beaches of Normandy on at least 3 separate occasions. I dislike the weapons of the generation and their lack of accuracy and firepower.
Still, you just listed 2 games that have already done this. It's been done, the WWII game has been done to shit. Why can't they think of something original. Hell, Vietnam hasn't been done too much, and that was a significant war too, have at it.
Korova *of the highlands* @ Jun 23rd 2008 3:56PM
Last Joystiq podcast they were joking that they should have named this one COD: Post-Modern Warfare.
You play as Jacque Derrida, who is deconstructing characters who are playing COD with his unupgradeable differance blaster than in the end does not have any effect on the game, but leave a trace of meaning.
Its like breaking the fifth wall, without having to break the fourth.
Brian @ Jun 23rd 2008 4:11PM
Dedicated servers please. And please don't make the mistake that Infinity Ward did with the PS3 player base.
Dan CiTi @ Jun 23rd 2008 5:01PM
The PS3 version of CoD4 had great online. Just as reliable as it was on 360. I played both a lot. I like the PC better though.
sorensilk @ Jun 23rd 2008 4:14PM
The game might be OK but I'm so sick of the WWII setting for FPSs. That's one of the reasons I liked COD4 so much.
jl_Mafia @ Jun 23rd 2008 4:17PM
Well, my impressions are...IT SUCKS! No, but seriously I'll give it the benefit of the doubt and try her out it can't be that bad right...RIGHT!?
caustic @ Jun 23rd 2008 4:23PM
Unfortunately, Beavis will be unable to experience the fun of next-gen flame throwers. He's still playing on the PS1 his alcoholic step-mom bought at a garage sale for $3 and a 4 cans of PBR.
Vegeta (aka Ska Oreo) @ Jun 23rd 2008 4:44PM
So far, based on the trailers and interviews, this looking like a sweet game. Hopefully E3 impressions will finally squash the retarded mob mentality that's going on around here.
caserb @ Jun 23rd 2008 8:08PM
I love how just because a bunch of people feel the same way about something obvious and true (i.e. WWII games are uninspired and another way of dragging the dead horse around the track for some more cash), a couple of dissenters (with Dragon Ball Z icons no less - what a classy and original game series) have to inevitably pop up and say, "OMGZ MOB MENTALITY OMG PIGEONS OMG"
Lol, no.
Vegeta (aka Ska Oreo) @ Jun 23rd 2008 10:26PM
I love how people act as if Infinity Ward did something new with the FPS genre(BECAUSE BEFORE IW, MODERN COMBAT NEVER EXISTED IN THE FPS GENRE) in fact you can say the same exact thing about all FPS games, the whole entire genre has been done to death and is pretty much equally uninspired(oh look another game where I drop into the middleast to combat terrorism, oh look another futuristic shooter where I need to battle some corrupt corporation in order to free the people). Setting has little to do with the overall quality of an fps game. Who gives a fuck if it's set in WW2, vietnam, or present day? If it's fun, I'll fucking play it. And so far based on the previews, it looks pretty damn awesome.
Nice. You know when you have a shitty argument if you feel the need to point out my avatar. Yep, since I like Dragon Ball Z it totally means I think every DBZ games is so totally originally. Nope it can't just be I find some of them to be fun games to play with friends. Nope I have to be some crazed weaboo who buys every and all things DBZ related. That sure does make a lot of sense.
Mr Khan @ Jun 23rd 2008 5:00PM
Hey, no PS2 version drastically decreases the chances of the Wii version sucking, as Wii was the only platform really being held back by it (and it was REALLY getting held back)
KilgoreTrout XL @ Jun 23rd 2008 5:09PM
I'm one of those guys that didn't mind all the WWII shooters anyways, so I'm really looking forward to this one. Even more so now that they've announced that the CoD4 engine will be used.
Battles @ Jun 23rd 2008 7:00PM
Looks very interesting. I hope there is at least a small amount of European theatre. I never get sick of playing in beautiful French towns and countryside. I'll take it over deserts and jungles any day.
web design company @ Jun 24th 2008 4:54AM
Finally, a World War II FPS.
PatrickE @ Jun 23rd 2008 8:05PM
Yaya.. it'll have co-op.. but will it allow me and a friend locally to go online against strangers? doubt it.
If it does, there's hope for redemption.
Because Treyarch shit the bed so effectively last time around, combined with the fact that they couldn't be more original than WW2 (while having a whole 2 year cycle for production) I can't really get excited about this game.
Treyarch is the questionable lump on an otherwise pristine set of tits that is the COD franchise.
t_m @ Jun 24th 2008 4:43AM
you mean the one that got 84% on gamerankings?
Darn you treyarch! Darn you all to hell!!