
But as all of us know, build-up seldom equals pay-off, leaving us to look upon these titles with what could be described as a mixture of cautious excitement and malaise. However, rather than simply sit and wait to see what the games have in store for us, we decided to corner the teams working on this year's more notable survival horror titles, and pick their brains in true survival horror fashion -- with an ice pick.
But having left the ice pick at the office (my bad!), we opted to simply ask those working on these titles why we should keep their games on our collective radar. This week we'll be talking with people working on such games as Dead Space, Silent Hill: Homecoming and Project Origin, and kick things off today by asking Eden Games' producer Nour Polloni about her studio's re-imagining of survival horror architect Alone in the Dark, particularly, why should we care?
Polloni, who unsurprisingly counts the original Alone in the Dark for the PC as her favorite survival horror game of all time, told us that the studio designed this new take on the franchise with the intention of living up to the Infogrames 1992 classic.
"We wanted to break the constraints of any one genre and challenge what gamers expect from video games" |
"We wanted to create a game that would live up to the legacy of innovation of the very first Alone in the Dark, which means we wanted to break the constraints of any one genre and challenge what gamers expect from video games," said the producer. She added that the developer attempted to create an experience in Alone in the Dark that was "much broader than any one genre with a really rich mix of different gameplay and some bold innovations."
Added Polloni, "For the gameplay there's big action set pieces, exploration, problem solving, driving and visceral combat, which all combines to give a varied experience which can appeal to a wide cross section of gamers."
Break constraints? Challenge expectations? Big words for sure, but given that so much of troubled publisher Atari's financial fortitude rests squarely on the shoulders of Eden, whose previous projects include 2006's criminally under-appreciated Test Drive: Unlimited, we're unsure how much of Polloni's excitement we should take at face value, and how much comes seasoned with anxiety.

"There's a level of interaction you won't see anywhere else based on real world rules." |
"We've created new gameplay," Polloni told us, "which relies on the creativity of the player to create tools and weapons using his environment and the things in it, hence there's a level of interaction you won't see anywhere else based on real world rules."
It all sounds a bit complicated, like mixing the thrill of a roller coaster with having to puzzle out a Rubik's Cube. However, the producer's promise that players will have to chuck convention out the window and "instinctively apply what you know about how things work in the real world" certainly doesn't come without a sense of appeal.
The game certainly impressed us the last time we played it, but will it be enough to make Alone in the Dark stand out among 2008's other interactive frightfests? Our Magic 8-Ball offers an ambivalent "Maybe," though the game undoubtedly has some stiff competition.
Tomorrow we'll turn our attention to Electronic Arts, and hopefully even from the blackness of space you'll be able to hear us scream as we ask the company why we should care about Dead Space.




















(Page 1) Reader Comments
good question...
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The game concept sounds interesting but generally games that have interaction at the level Polloni is talking about suffer from horrible controls.
I'm waiting for a review that gets into details about game mechanics.
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And RE5....
I will probably, at least, rent this game. I liked the last Alone in the Dark (on the PC) better than the RE or RE2. It had some good as sh*t scares in it. I remember going into someone's office and lightning flashed. I was suddenly surrounded by zombies. I was frantic in trying to get out my gun. Lightning flashes again and they are all gone. Great moment in the game!
I am hoping they make a new Suffering. That game was great. And I hope the next Doom is as good as the last one....that game was definitely the scariest game I ever played. The inability to use a flashlight and a gun (ignoring all common sense that in the future you could at least duct tape a flashlight to a shotgun for God's sake) made that game a f*cking experience!
Oh and Alan Wake won't be coming out this year.
If you liked the zombie-lighting flash bit, then you'll also like the first Condemned on 360 and PC. Very similar bit on Chapter 5 but with creepy 'Matchmaker' Mannequins.
Here: See how nice I am? I even fetched the link for you. (Mainly because I wanted to see it again, too)
http://uk.youtube.com/watch?v=zbhIIicW2MI
You guys need to get on this
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you're welcome :)
http://arstechnica.com/journals/thumbs.ars/2008/06/23/alone-in-the-dark-securom-strikes-again
and Atari trying to cover up bad reviews:
http://yro.slashdot.org/article.pl?sid=08/06/22/1855204&from=rss
I'm boycotting this game. I no longer care about companies who try and control my computer or control my thoughts via media shenanigans. Shame on you Atari.
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As to the controls, I am sure I will adapt as so many games have bad controls. Remember the first time you tried to corner at 5mph in GTA4?? But you adapted didn't you!?! :)
Interesting that Eden worked on this over TDU2, since that turned into a sleeper hit of sorts.
Now Joystiq, show your might and get us some Alan Wake!!!!!!
Alan Wake!
Alan Wake!
Alan Wake!
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Other than the RE series I don't know terribly much of other horror games worth my time. Keep meaning to get into Fatal Frame, just haven't yet...
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#1 Stop caring so much about reviews. Reviewers have consistently proven themselves to be biased aholes, frequently over and under scoring games.
#2 All the new horror games are great, however in terms of pure scare factor, none of them can touch Siren. If you are a true horror fan and want something to make you scream like a little girl, it is a MUST buy.
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ANyone seen any reviews of the Wii version. Given that the main complaint about the other versions seems to be the controls, i'm wondering if that got better or worse on the Wii.
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