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Reader Comments (18)

Posted: Jun 24th 2008 8:11PM BPMOmega XBL PSN Steam said

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Risk for WiiWare/XBLA/PSN with off- and online multiplayer.


DO IT.
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Posted: Jun 24th 2008 8:35PM (Unverified) said

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Tiger Woods Golf 2009: Busted Knee (and still unstoppable) Edition

*fixed
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Posted: Jun 24th 2008 8:49PM (Unverified) said

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Monopoly for Wiiware,xlive or PSN would sell like pancakes.
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Posted: Jun 24th 2008 9:01PM rTwelve said

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and I would play it...like...hotcakes.
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Posted: Jun 24th 2008 9:07PM (Unverified) said

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I want this!





... to disappear.
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Posted: Jun 24th 2008 9:19PM Grey Acumen said

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Battleship should be done as a DS game, hands down, the dual screen setup and DS stylus is beyond perfect for the game. I just don't see how else you could do it.
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Posted: Jun 25th 2008 2:18AM (Unverified) said

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That's an awesome idea...
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Posted: Jun 27th 2008 12:36PM (Unverified) said

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I was thinking that you would have DS be the controller for the Wii game. So, you can set up the board using the DS and play on the Wii
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Posted: Jun 27th 2008 1:45PM Grey Acumen said

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@ auroragb -
If you're going to use the DS in order to set up the pieces, you might as well just keep playing using the DS. You'd use the bottom screen to set up your ships (which could easily be done by drawing a line through the squares the piece would go on) then once they were set up, your side of the board would then switch to the top of the screen and the touch screen would be used to place your shots.

The interesting part about this is that your board cold be laid out in nearly any pattern, not just squares, but also in a hex grid.
On top of this, you could have it set up to allow ships to move(though movement would be limited to areas that have not already been attacked, and pieces that have taken damage can no longer move)
you could also have it set up to allow different size and shaped pieces. In the gameboy battleship game, your aircraft carrier was capable of launching a single square-sized piece that then moved around the field every turn.

You would also want to make sure you could adjust rules for different versions of battleship. I know of one version that allows you to take as many shots per turn as you have squares worth of pieces. So the battleship could fire 4 shots, the aircraft carrier can fire 5, etc. some takes on this had it set so that you lost a shot for each time a piece took damage, but another version has it so that you don't lose any shots until the piece is actually sunk.

There are a bunch of different modes that should be implemented to make the game worth while, but if those things were done, it could be an incredibly excellent game.
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Posted: Jun 27th 2008 9:08PM Grey Acumen said

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D'oh!

Apparently there already is a version of battleship for the DS that is part of a set of 4 boardgames: Battleship/Connect4/Sorry/Trouble

I just don't see why they'd try to convert it for the Wii. It just really doesn't work.
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Posted: Jun 25th 2008 1:35AM Pudge said

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Why isn't this game coming out for 360? Or even split up for XBLA? I would jump at the chance to have all these board games at my fingertips with my friends. For once EA I implore you, release the game on ALL systems.
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Posted: Jun 25th 2008 2:06AM Simstim said

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I don't blame you, I'll buy this if its even half decent.
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Posted: Jun 25th 2008 8:30AM (Unverified) said

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Isn't that the fucking potato guy from Toy Story?
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Posted: Jun 25th 2008 8:33AM Haggard said

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Yeah. Hasbro own his rights too ^^
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Posted: Jun 25th 2008 8:42AM John Z said

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Posted: Jun 25th 2008 8:33AM Haggard said

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Would be great if Yahtzee of Zero Punctuation was your host/rule explainer/whatever on the Yahtzee mini-game.
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Posted: Jun 25th 2008 12:34PM robcannonsoftware said

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Why isn't thison XBLA?
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Posted: Jun 26th 2008 2:23PM Rahabib said

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yea I agree, breaking these up into $5 games for PSN, XBLA, WIIWare would bring in far more money! I can care less about most of these games but I would buy connect for or sorry.
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