Scared stiff: Why should we care about Dead Space?

However, if our interest was piqued by the sci-fi survival horror romp through outer space, it completely pales to EA's own enthusiasm for the project, which has seen Dead Space cast in both comics as well as an upcoming animated prequel in the run up to the game's release this Halloween. But EA throwing money at a game to keep it in the news is hardly surprising, so we spoke with executive producer Glen Schofield about the project, asking him point blank why we should care about a game that, as he tells it, is about "a normal guy in a horrible situation."
Gallery: Dead Space
Schofield, whose fave survival horror titles include the original Silent Hill ("it was so fresh and creepy") and Resident Evil 4 ("it really wasn't scary to me, but it was tense"), came right out when asked what makes Dead Space special, telling us that his team's project has "a very different look than most [survival horror games]."
"Silent Hill 1 was scary. The setting, the fog, the enemies and the static on the radio just creeped the hell out of me," he recalled. "I loved that experience. It's that creepy experience that we went for in Dead Space." He added: "In general I'm a huge sci-fi and horror fan. I'll play them all. I love this genre and Dead Space is the game I've always wanted to make."
"Silent Hill 1 was scary...It's that creepy experience that we went for in Dead Space." |
While he may be a fan of sci-fi and horror, the same cannot be said for his feelings toward on-screen displays, as Dead Space forsakes any sort of HUD in favor of immersing the player in the story. Said Schofield: "No HUD, no cut scenes. Everything is designed to keep you in the moment and make you feel like you're really there." Here the game reminds us of another survival horror favorite around the office, Headfirst's Call of Cthulhu: Dark Corners of the Earth, giving us yet another reason to remain excited for Dead Space.
Also helping feed Dead Space's immersive quality will be the game's audio, which Schofield called "world class," adding that it "will make everyone jump" in places. "We have spent so much time studying horror movies and games, what works, what doesn't and taken up the challenge to make a truly scary game," he said.

The exec also waxed poetic over his project's "new and different" mechanics, noting that they "feed into the mood perfectly." Of these, Schofield spoke most openly about the game's recently revealed concept of "strategic dismemberment," which promises to let players tear opponents literally limb from limb.
"We have spent so much time studying horror movies and games...and taken up the challenge to make a truly scary game." |
"You're leaving a pile of limbs and pieces behind you wherever you go," he explained. "We've spent so much time on this-- the blood, the sound and just the plain horror of dismemberment."
But is Dead Space scary, or just gory? If Schofield is to be believed, it's both, thanks in no small part to an ensemble cast of "extremely unique and horrifying" monsters that inhabit the Ishimura, the derelict vessel which acts as the game's stage. Noted Schofield, "These creatures have some pretty wild behaviors that make for a number of scary and crazy encounters."
Summing up, he expressed belief that the company has "brought a new and unique experience to the survival horror genre." The exec's enthusiasm for the project is infectious, and it's difficult not to share his fervor, though with so much emphasis placed on the game's brutal hack-and-slash gameplay we hope that Dead Space won't disintegrate into an overplayed gimmick in its pursuit of cheap scares.
Tomorrow we'll continue our look at 2008's scare tactics, this time turning our gaze back down to earth and into the fog as we return home to Silent Hill.










Reader Comments (Page 1 of 1)
Ubiqutous Oxymoron @ Jun 24th 2008 9:02AM
I shit you not in saying that this sort of setting for a game would keep me playing games for a very long time indeed.
i was brought up on a diet of video nasties and 2000ad (Brit Sci-Fi comicbook for our cousins overseas).
this is exactly like playing through those comics and films yourself.
EA 99% of the time you guys are cocksuckers, you do this right and you will earn a modicum of respect from quite a few people.
Bleu @ Jun 24th 2008 12:51PM
I think EA will do something to screw us gamers over with that said I will not by buyin this epic debocal fuck dead space fuck ea redwood and FUCK EA!
Tombstone @ Jun 24th 2008 9:10AM
This caught my attention when I seen the strategic dismemberment video. Looking forward to it.
And as I've said to my friends, this is what would happen if you mixed up System Shock 2, Resident Evil 4, and Doom 3.
Thatoneguy64 @ Jun 24th 2008 12:43PM
Why'd you have to go and do that? See, I was shaking my head, agreeing with you, and then you said "Doom 3."
I hope this game is NOTHING like Doom 3; I'd prefer it if Dead Space turned out good.
Toasty @ Jun 24th 2008 10:01PM
I'm pretty sure he means the atmosphere of Doom 3, which I believe is spot on. Doom 3's gameplay may have been bland, but it's unique mix of classic "monsters in space" jump scenes and well crafted psychological horror seems to be something the devs of Dead Space are going for, judging by the prequel comics. Hopefully, Isaac will not be a beefy marine with 40 guns who can take numerous claws to the face before dying.
Jayslacks @ Jun 24th 2008 9:13AM
Yes. Let me play it. Now. Right now.
Trev @ Jun 24th 2008 9:33AM
I too am a huge fan of the horror / survival genre. I just hope when he talks bout the score being "world class" and will "make everyone jump" doesn't just mean loud annoying strings when it appears something scary is going to happen. It's the absolute worst gimmick in horror movies and I'd hate to see that come to what otherwise should be a great video game experience.
T @ Jun 24th 2008 9:48AM
"...is about 'a normal guy in a horrible situation.'"
Knowing how these types of stories typically play out, I have this feeling that the protagonist will end up being some "destined hero" or "chosen one".
Dick @ Jun 24th 2008 1:22PM
Hopefully its about a normal dude in an extraordinary situation.
nightmare452 @ Jun 24th 2008 10:15AM
I don't like scary games that much, but this game looks soo good and scary, I might pick it up.
Whats not to like about space and scary monster apparently done right this time (I'm looking at you Doom series)
Hashbrown Hunter @ Jun 24th 2008 10:24AM
Really looking forward to it. Not only is it an original IP from EA, but it also looks like they're actually spending time on it.
Fanboy @ Jun 24th 2008 10:32AM
This has Event Horizon written all over it...I'm in...
GMonkey @ Jun 24th 2008 11:16AM
From the footage, this looks more like a hectic action game than psychological, scary stuff. Which to me, usually translates into not scary at all.
Dan CiTi @ Jun 24th 2008 11:34AM
Halo 2 was a galactic romp.
Thief @ Jun 24th 2008 11:37AM
because cool helmets are awesome...
T. @ Jun 24th 2008 1:22PM
If you're excited about this, check out the comic that's being released by Image. The artwork's by Ben Templesmith, who was the artist for several of the "30 Days of Night" series. It's a really thematic sketchy style.
A slightly animated version is available on XBox Live.