We've heard many times before about a ten year plan for the PSP and also quite recently from SCEA's John Koller. SCEE vice president of publisher and developer relations, Zeno Colaço, also recently discussed this long-term plan in an interview with Pocket Gamer, and talked about some of the hurdles (and boons) on the road ahead towards a decade-strong handheld.Colaço started by painting a realistic picture about developing for the PSP, sharing insight into why perhaps some developers may be reluctant to sign-on. He stated that developing for the PSP is a lot like developing for a console: "... you can make games that look like PS2 games and developers are still approaching it from that point of view." This brings into question issues of financial costs and expected gameplay depth which ultimately mean longer production schedules.
In order to keep the system alive, "we need to revitalize the developer community to get behind PSP," said Colaço. To achieve this, there's going to be future development in hardware, services, business model, and support. Colaço points to network services such as digital distribution as well as PSP synergy with PS3 cross-functionality being instrumental in pushing things forward. "What's important is we continue to tell publishers and developers that there's an opportunity to make money on PSP," said Colaço. "That will become apparent over the next two years as the network services are developed."
