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Reader Comments (17)

Posted: Jun 25th 2008 4:30PM (Unverified) said

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I'm tired of developers trying to make their games "casual friendly", like when he said that they are trying to make the fighting more "casual friendly". Just because someone doesn't play games that often and is considered a "casual" gamer does not mean that they are to retarded to open up an instruction booklet and learn the moves nor does it mean that they are so unintelligent that they cannot figure it out for themselves.
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Posted: Jun 26th 2008 3:04AM WiredKnight said

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Did you know most people don't even read the manual these days? Most of the time they're printed in black and white, to save money, since developers know few people will actually see them.

And it's not just about "casual" gamers. I think they're also trying to take new gamers into account. For inexperienced gamers it is very frustrating to want to play a game and complete it, only to be stuck at certain points simply because they aren't "skilled" enough.
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Posted: Jun 25th 2008 4:33PM (Unverified) said

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Isnt that creature in the pic ^^ a ripoff of the Condemned 2 oro guys?
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Posted: Jun 25th 2008 4:40PM GamGams said

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I hate being the only one that thinks the majority (or half) of the game should have no combat at all. Just empty rooms and streets. Long stretches of just emptyness and isolation. That was what I loved about SH2 especially. You'd walk a mile and the only thing going on was Yamoaka's kick ass soundtrack and tons of random strange noises to freak you the hell out. I loved SH3 as well, but it removed a ton of the roaming and isolation the first two games had. I do like the sound of making the puzzles less abstract though.
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Posted: Jun 25th 2008 4:49PM Mr Slayer said

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You know, Silent Hill 4 removed everything that pretty much made it Silent Hill. If 5 is anything like 4, I'm going to be disappointed.
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Posted: Jun 25th 2008 6:52PM (Unverified) said

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Actually they should just contact the original team and beg them to make the game or at least get some hints from them.

What make SH unique was that it was already unique.

The first silent hill well it was looong, the story was interesting, multiple endings, okay combat. Sort of a mix of the action genera with the adventure genera but the start was bad if you ask me since is hard to get scared when the radio alerted you of any enemy in the area, I made fun of that at first but it is very useful in the nightmare world when everything was dark and you could only see a bit.

There is nothing like running around without a map in a nightmare world, almost blind for all the darkness with the friggin radio making noises like crazy and monsters everywhere. It was even better when you had low ammo and almost no health.

Silent hill 2 was more about the story, it wasn’t scary at all but it was good.The story was just great, the ending isn’t very original but it isn’t predictable either because you are more worried about the town it self, the girl and the fatso and everything going all around you…oh and the invincible Pyramid head wrecking the town chasing you at the best moments.

SH 3 had better graphics and was more focused in the action but the story was still great.

SH4 was like a courage the cowardly dog episode. It was weird but not scary.

Finally I believe Silent Hill is basically a successful mix of claustrophobic environments, a rich story and epic music. The game play itself is okay, it could be better for example I liked the enemies in SH:0 since they were hard, too bad the bosses sucked. The bosses in Super Mario Galaxy gave more fight than them.

P.S The reason why I didn’t mentioned 0 is that there isn’t much to talk about, if you liked Silent Hill you could probably like 0 as well.
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Posted: Jun 25th 2008 8:09PM TX2 said

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Silent Hill 3 was about Confrontation. Which is why it had so much focus on combat.

And now that I think about it. Yeah SH4 was a courage the cowardly dog episode... but I personally find that awesome!
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Posted: Jun 26th 2008 3:04AM WiredKnight said

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Without the monsters, all that darkness and all those awesome noises wouldn't even be half as scary. You'd know there was nothing there...

I've considered this many times as well. But it always comes down to the idea of a threat. If there is no threat, there is no tension, no anxiety.
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Posted: Jun 25th 2008 4:55PM seishino said

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Here's hoping by "casual friendly" he doesn't mean "without consequences." One of the strongest tools for creating a sense of dread in horror games is knowing full well that any combat you may enter into will inexorably drain your puny life bar even further towards the abyss. For that you want combat not to be masterable, but to be a constant struggle.
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Posted: Jun 25th 2008 4:56PM (Unverified) said

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Q: Why should we care about Silent Hill: Homecoming?

A: We shouldn't. Stick a fork in it, Konami.
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Posted: Jun 25th 2008 5:06PM (Unverified) said

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Don't you talk bad about my Silent Hill.

The Room already hurt me enough.
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Posted: Jun 25th 2008 5:42PM RobAccomando said

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This game should be sweet on a 105" diag projector screen, surround sound with the lights off
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Posted: Jun 25th 2008 6:20PM (Unverified) said

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what the fuck? silent hill 4 was a great departure from 3. sure the gameplay wasn't that good but its style was so different that the silent hill aesthetic was still there, but made it a whole new monster. this game will not have the impact silent hill 1-4 has had. looks like shite too.
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Posted: Jun 25th 2008 6:32PM (Unverified) said

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Silent Hill 4 is a lie.


SH4 started as a spin off.
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Posted: Jun 26th 2008 1:31AM (Unverified) said

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and that's what makes it good. it takes what silent hill made and twisted into its own atmosphere. and yes i do know its a spin off as the subtitle suggests. give me some reasons to hate silent hill 4. i've already got my share for silent hill 5. and i know that the game isn't out.
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Posted: Jun 25th 2008 8:38PM (Unverified) said

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"Why should we care about Silent Hill: Homecoming?" Because the drunken chicks are easy?
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Posted: Jun 26th 2008 2:40AM (Unverified) said

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Vagina monster?
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