Now that Solid Snake's story has come to an end, some of us are still having a hard time dealing with the loss. James has begun living on the New York City streets in his cardboard box costume and Chris just screams "SSNNNAAAKKKUUU!" at the stars every night. But some members of the Joystiq family have gotten proactive, talking out their thoughts on the series instead of bottling them up inside.
So, join Joystiq's Ludwig Kietzmann and Ross Miller, and Nintendo Wii Fanboy's David Hinkle as they discuss their final thoughts on MGS 4, their hopes for the future of the series and just generally take an hour-long trip to Nerdtown. (Oh, they're also going to Lower Spoilersburg, so if that's a locale you want to avoid, you should spend your eartime elsewhere.)
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Hosts: David Hinkle, Ludwig Kietzmann and Ross Miller
Music: "Metal Gear Saga" by Harry Gregson-Williams
Reader Comments (45)
Posted: Jun 26th 2008 12:21PM lonecow said
People can debate MGS4 all they want, like anyone should debate films such as Citizen Kane and the Graduate, but at the end of the day, just like with those films, the vast majority of the population will agree that MGS4 is one of the best performers in its respective field.
Posted: Jun 26th 2008 1:32PM (Unverified) said
No one here has a problem with people criticizing MGS 4. We've heard it thousands of times since it came out already. The problem is when you compare the story to FPS games, of which 99.99999% have no story at all in them.
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Posted: Jun 26th 2008 1:53PM (Unverified) said
That is taking it bit over the top. It's a fantastic game with amazing production values but it has it's share of flaws and it's certainly not the game for everyone.
The dialog is inconstant. Sometimes the dialog flows naturally, sometimes it feels forced. Sometimes it comes off smart, other times it makes little sense. The story is very entertaining and the back story is incredibly dense but I personally don't feel like the story is as profound as others seem to believe.
Gameplay wise, MGS 4 is an enormous improvement over its predecessor. The gameplay is incredibly deep, with tons of options. Every scenario can be played out in dozens of different ways.
The only problem I have is that the breaks between gameplay, especially as you near the end of the game, become longer while the actual gameplay becomes shorter. MGS 3 really streamlined the cutscenes, keeping them shorter but without sacrificing any of the storytelling and at the same time gameplay sections were lengthened. I think MGS 4 was a bit of a step backward in that department. The cutscenes looked amazing but I think a few of the longer ones could have been better edited. A few of the cutscenes basically consist of a handful of talking heads. In these cases I think brevity should have taken higher priority. There is a scene at the very end in particular, where a character repeats the same exact message over and over again but in just slightly different ways. It kind of killed the moment for me.
Don't get me wrong I love the game and I love the series but I think the pedestal you're placing it on is a bit too lofty.
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The dialog is inconstant. Sometimes the dialog flows naturally, sometimes it feels forced. Sometimes it comes off smart, other times it makes little sense. The story is very entertaining and the back story is incredibly dense but I personally don't feel like the story is as profound as others seem to believe.
Gameplay wise, MGS 4 is an enormous improvement over its predecessor. The gameplay is incredibly deep, with tons of options. Every scenario can be played out in dozens of different ways.
The only problem I have is that the breaks between gameplay, especially as you near the end of the game, become longer while the actual gameplay becomes shorter. MGS 3 really streamlined the cutscenes, keeping them shorter but without sacrificing any of the storytelling and at the same time gameplay sections were lengthened. I think MGS 4 was a bit of a step backward in that department. The cutscenes looked amazing but I think a few of the longer ones could have been better edited. A few of the cutscenes basically consist of a handful of talking heads. In these cases I think brevity should have taken higher priority. There is a scene at the very end in particular, where a character repeats the same exact message over and over again but in just slightly different ways. It kind of killed the moment for me.
Don't get me wrong I love the game and I love the series but I think the pedestal you're placing it on is a bit too lofty.
Posted: Jun 26th 2008 12:38PM leobebes said
You just compared Citizen Kane and The Graduate to Metal Gear? I am not trying to bash Metal Gear Solid 4, its a cool, well made, FANtastic game. But it is not the opus or high brow form of entertainment that its fans make it out to be. Here is a breakdown of the characters from MSG4 just to show some of you how derivative Metal Gear is to other games.
SCREAMING MANTIS- "She uses special dolls to manipulate her victims like puppets" Oh wow how original! A robot who uses voodoo magic to manipulate her victims. I know a lot of things gets lost in translation, but "Screaming Mantis"? Come on!
DREBIN & LITTLE GRAY- "A black market weapons dealer..." I'll stop right there! OFMFGZXDSD Army of Two copied MSG4! Oh wait Army of Two was before MSG4? So Kojima's glorious Dickinsien storytelling took an element from an FPS enjoyed by millions of fratboys and put in his seminal work!? No not really the whole black market weapons dealer character has become just as derivative as steroid, induced, foul mouthed male protagonists.
ED- "A well built African American, Ed acts as the second in command of the unit, he is cautious, keen-eyed and always keeps his weapons in pristine condition." I know Kojima is trying to appeal to western audiences by creating this character, but first thanks for remindig us he is African America, and second thanks for piggybacking on the success of Cole Train and the guy from Dead Rising. I am pretty sure Abriael is gonna be all over this game disregarding the inclusion of this subtype of Western Gaming character influence.
JONATHON-"Jonathon is a hulking Korean-American who mainly handles heavy weapons. Easy going by nature he can fall asleep anywhere, even on the battlefield. He really hates it when people stand behind him." Ready for this "His mohawk is shaved into a "!" in his back" This guy seems very Mountain Dew EXTREME! Thanks Kojima!
BIG MAMA-"A Cold War era female Spy" I'll stop right there. Kojima's genius in picking character types is overwhelming me, his affinity for choosing his characters names from Martin Lawrence movies is pretty gutsy though.
VAMP-"A knife expert from Romania" The guy is a vampire and his name says what he is, and he is from Romania? Kojima doesn't even try anymore
SCREAMING MANTIS- "She uses special dolls to manipulate her victims like puppets" Oh wow how original! A robot who uses voodoo magic to manipulate her victims. I know a lot of things gets lost in translation, but "Screaming Mantis"? Come on!
DREBIN & LITTLE GRAY- "A black market weapons dealer..." I'll stop right there! OFMFGZXDSD Army of Two copied MSG4! Oh wait Army of Two was before MSG4? So Kojima's glorious Dickinsien storytelling took an element from an FPS enjoyed by millions of fratboys and put in his seminal work!? No not really the whole black market weapons dealer character has become just as derivative as steroid, induced, foul mouthed male protagonists.
ED- "A well built African American, Ed acts as the second in command of the unit, he is cautious, keen-eyed and always keeps his weapons in pristine condition." I know Kojima is trying to appeal to western audiences by creating this character, but first thanks for remindig us he is African America, and second thanks for piggybacking on the success of Cole Train and the guy from Dead Rising. I am pretty sure Abriael is gonna be all over this game disregarding the inclusion of this subtype of Western Gaming character influence.
JONATHON-"Jonathon is a hulking Korean-American who mainly handles heavy weapons. Easy going by nature he can fall asleep anywhere, even on the battlefield. He really hates it when people stand behind him." Ready for this "His mohawk is shaved into a "!" in his back" This guy seems very Mountain Dew EXTREME! Thanks Kojima!
BIG MAMA-"A Cold War era female Spy" I'll stop right there. Kojima's genius in picking character types is overwhelming me, his affinity for choosing his characters names from Martin Lawrence movies is pretty gutsy though.
VAMP-"A knife expert from Romania" The guy is a vampire and his name says what he is, and he is from Romania? Kojima doesn't even try anymore
Posted: Jun 26th 2008 12:49PM (Unverified) said
It's about as dumb as when you compared the plotlines of MGS to Gears of War. That right there should make everyone else ignore what you say.
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Posted: Jun 26th 2008 12:53PM Ludwig Kietzmann said
At least none of the characters are sleds. ;)
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Posted: Jun 26th 2008 12:59PM SheppyReturns said
But the Sled wasn't even a character. It was a representation of his lost youth and innocence as he was essentially "sold" to the bankers handling the load. He went from being a poor child in a boarding house, often abused by his father and protected by his mother to suddenly being nothing more than an bargaining chip to the gold fortune. The sled itself represents that fateful day, the turning point which destroyed him....
You know, the worst thing about taking 3D computer animation is you have to take film appreciation and directorial studies... I've written five papers on Citizen Kane alone, GAK! Well, certainly beat my acting class though.
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You know, the worst thing about taking 3D computer animation is you have to take film appreciation and directorial studies... I've written five papers on Citizen Kane alone, GAK! Well, certainly beat my acting class though.
Posted: Jun 26th 2008 1:00PM (Unverified) said
@ Tmac
Why? He has a point.The plot is retarded and its entire appeal relies solely on the audience's suspension of disbelief.If you're not willing to accept this bullshit then this isn't a game for you.
No offence, but a 2008 Nex-Gen game shouldn't have such an attitude towards story-telling, let alone being compared to Citizen Kane.
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Why? He has a point.The plot is retarded and its entire appeal relies solely on the audience's suspension of disbelief.If you're not willing to accept this bullshit then this isn't a game for you.
No offence, but a 2008 Nex-Gen game shouldn't have such an attitude towards story-telling, let alone being compared to Citizen Kane.
Posted: Jun 26th 2008 1:06PM (Unverified) said
"So explain in detail why a game that is half cinematics and half game play is soooooooooooo much better than an FPS where all its concerned about is having the player interact with its character 80% of the time."
It's better because there is 0 real character interaction in FPS games (with the exception of half life 2 and I guess Bioshock). I don't consider hearing Fenix grunt and shout as he's firing his machine gun in depth character development or interaction. There's no plot development either. You're blasting aliens away and no one, including the game itself, cares why. It's just filler and an excuse to kill stuff.
Even when it "works" like in Half Life 2, do you really feel that much better running in a circle while people talk to you instead of watching it? I ended up not even listening to them at all because if I moved too far away I couldn't even hear them anymore. I pretty much found it an excuse for people with extreme ADD to move around during story stuff.
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It's better because there is 0 real character interaction in FPS games (with the exception of half life 2 and I guess Bioshock). I don't consider hearing Fenix grunt and shout as he's firing his machine gun in depth character development or interaction. There's no plot development either. You're blasting aliens away and no one, including the game itself, cares why. It's just filler and an excuse to kill stuff.
Even when it "works" like in Half Life 2, do you really feel that much better running in a circle while people talk to you instead of watching it? I ended up not even listening to them at all because if I moved too far away I couldn't even hear them anymore. I pretty much found it an excuse for people with extreme ADD to move around during story stuff.
Posted: Jun 26th 2008 1:06PM Ludwig Kietzmann said
Well, Sheppy, I think that answer is quite a bit more serious than mine. :)
Leobebes, I'm not sure what you'll gain from asking people to prove their opinions, like it's the result of a mathematical equation. The fact that you dismiss the love for a "movie game" as "irrational" tells me that you're not really open to discussion on the matter.
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Leobebes, I'm not sure what you'll gain from asking people to prove their opinions, like it's the result of a mathematical equation. The fact that you dismiss the love for a "movie game" as "irrational" tells me that you're not really open to discussion on the matter.
Posted: Jun 26th 2008 1:09PM (Unverified) said
@ Tmac
For fuck's sake, we're all smart enough to know that MGS4 =/= GoW. Stop making this goddamn comparison just because he used it when talking about Political Correctness and Black Stereotyping.In fact I couldn't think of a better example myself.
They're completely different games and I swear if I hear it one more time...
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For fuck's sake, we're all smart enough to know that MGS4 =/= GoW. Stop making this goddamn comparison just because he used it when talking about Political Correctness and Black Stereotyping.In fact I couldn't think of a better example myself.
They're completely different games and I swear if I hear it one more time...
Posted: Jun 26th 2008 1:10PM leobebes said
@Vidikron
Let me use another example. Halo is also used as an example by MSG4 fans as having an inferior storyline than MSG4, yet if you read some of Halo's backstory through its novels, its just as fleshed out as the MSG4 storyline. But Bungie, like many western developers, made a choice to not include 5 discs loaded with cutscenes (I understand the power of Blue Ray), to flesh out the details and the entirety of the Halo universe Bungie would have to sacrifice what Halo fans love the most Gameplay. Halo's storyline plays out as much as it should to advance the narrative, through your gameplay choices you keep that narrative going. It is unnecessary to have Master Chief lament the Covenant's position on international trade and the feelings they would have if the Flood would interrupt the galactic shipping lines, because most of us gamers just want to play the damn game!
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Let me use another example. Halo is also used as an example by MSG4 fans as having an inferior storyline than MSG4, yet if you read some of Halo's backstory through its novels, its just as fleshed out as the MSG4 storyline. But Bungie, like many western developers, made a choice to not include 5 discs loaded with cutscenes (I understand the power of Blue Ray), to flesh out the details and the entirety of the Halo universe Bungie would have to sacrifice what Halo fans love the most Gameplay. Halo's storyline plays out as much as it should to advance the narrative, through your gameplay choices you keep that narrative going. It is unnecessary to have Master Chief lament the Covenant's position on international trade and the feelings they would have if the Flood would interrupt the galactic shipping lines, because most of us gamers just want to play the damn game!
Posted: Jun 26th 2008 1:19PM Vidikron said
"Let me use another example. Halo is also used as an example by MSG4 fans as having an inferior storyline than MSG4, yet if you read some of Halo's backstory through its novels, its just as fleshed out as the MSG4 storyline."
Let me first say that I've got nothing against Halo, GoW, or MGS4. But I don't think you can really use the books in a fair comparison. If you're going to compare two games then it should be the just the games. It's a sure bet that the vast majority of gamers out there that bought Halo haevn't even touched the books. So their content is essentially meaningless when comparing the games.
Yes, MGS4 story line is crazy and over the top, but I honestly enjoyed it immensely. It was a wild ride. Sure, the large amount of cut scenes are going to turn some people off, but so what? Many others enjoyed them. They were some of the best cut scenes I've ever seen. If you don't care for the story or the way it's told, stick with games like GoW where the story is less important to the experience.
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Let me first say that I've got nothing against Halo, GoW, or MGS4. But I don't think you can really use the books in a fair comparison. If you're going to compare two games then it should be the just the games. It's a sure bet that the vast majority of gamers out there that bought Halo haevn't even touched the books. So their content is essentially meaningless when comparing the games.
Yes, MGS4 story line is crazy and over the top, but I honestly enjoyed it immensely. It was a wild ride. Sure, the large amount of cut scenes are going to turn some people off, but so what? Many others enjoyed them. They were some of the best cut scenes I've ever seen. If you don't care for the story or the way it's told, stick with games like GoW where the story is less important to the experience.
Posted: Jun 26th 2008 1:20PM (Unverified) said
Then yell at him Jakka because he not only did it here he made a direct comparison yesterday.
And if bungie chose to leave story out of halo, then they have to accept the criticism that the story is shallow and extremely weak. I shouldn't have to read books to get a video game's story.
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And if bungie chose to leave story out of halo, then they have to accept the criticism that the story is shallow and extremely weak. I shouldn't have to read books to get a video game's story.
Posted: Jun 26th 2008 1:29PM (Unverified) said
ugh, seriously Leobebes, last time you also tried to pull the Gears comparison....it doesn't really work...
OH, and if I may point out
"So explain in detail why a game that is half cinematics and half game play is soooooooooooo much better than an FPS where all its concerned about is having the player interact with its character 80% of the time. "
Just shooting-taking cover-shooting isn't exactly interacting with the character....
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OH, and if I may point out
"So explain in detail why a game that is half cinematics and half game play is soooooooooooo much better than an FPS where all its concerned about is having the player interact with its character 80% of the time. "
Just shooting-taking cover-shooting isn't exactly interacting with the character....
Posted: Jun 26th 2008 2:18PM SheppyReturns said
Leobebes, MGS4 is like this. And you will choose to ignore this I'm sure and trot out a diatribe later which will becoming so elaborately worded yet mindnumbingly stupid that all lessons learned herein will be lost.
We, as gamers, have been subjected to a vast majority of attempts to bridge the art or interactive and noninteractive entertainment. And while most Americans spent majority of their time bitching about having to actually LISTEN to people in Grim Fandago and enjoy a story for once, Japan had been experimenting with this style for a long, long time. Be this from the Shadowgate series all the way up to the numerous adventure games commonly populating the DS and PSP titles. Japan, as a culture, hasn't turned away from stories to the point where their action games equate to giant penises running around and strapping chainsaws to their guns.
It's cool that a game like Painkiller, where the only purpose and goal is to mince you enemies up into easily packagable meaty portions for use in McDonalds McNuggets can exist in the same world where screaming men with bombs for hands coming running in droves out of the desert and that's fine. Once upon a time, these companies even pretended they needed a story, sometimes they still pretend. It's fun to pretend. But Gears of War could have zero story and still be Gears of War. It's not pretending to blur the line between games and movies nor is the story ambition beyond Jocko Triggerfinger slapping Biff Blastwell on the ass after tearing 30 generic uglies into quivering muscle mass with glowing armor.
But Mteal Gear Solid is not that way. From the very beginning, it was trying to tell a story while constantly referencing itself. The story is, admittedly insane, but no farther out there than other considered classics like Wizard of Oz or Alice in Wonderland. We have a classic tale of an insane man attacking a windmill because he thinks it's a dragon for fucks sake. Kojima's stories are insane, true enough, but there is a large amount of thought put into it and he constantly references himself (your examples of Johnathon or Big Mama become especially irnonic). It's a style of storytelling that you may or may not like. The fact that Kojima left us with cliffhangers like a hive mind under the White House and managed to explain that is a perfect example. So long as you go into Metal Gear Solid with the idea that "this is the Japanese equivelant of Neil Gaiman," it's enjoyable.
But who am I kidding? You always had hate for this, never once wanted to give it a chance, and was just waiting for release so you could vindicate your bitches against the game. It's a work of fiction that blends interactive and noninteractive art. But you don't want to hear that. All you want from a game is a short curse what you screw up your reloading minigame. I'm fine with that. But in the immortal words of Dante Hicks, I'm not going to let your shit taint the rest of ours.
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We, as gamers, have been subjected to a vast majority of attempts to bridge the art or interactive and noninteractive entertainment. And while most Americans spent majority of their time bitching about having to actually LISTEN to people in Grim Fandago and enjoy a story for once, Japan had been experimenting with this style for a long, long time. Be this from the Shadowgate series all the way up to the numerous adventure games commonly populating the DS and PSP titles. Japan, as a culture, hasn't turned away from stories to the point where their action games equate to giant penises running around and strapping chainsaws to their guns.
It's cool that a game like Painkiller, where the only purpose and goal is to mince you enemies up into easily packagable meaty portions for use in McDonalds McNuggets can exist in the same world where screaming men with bombs for hands coming running in droves out of the desert and that's fine. Once upon a time, these companies even pretended they needed a story, sometimes they still pretend. It's fun to pretend. But Gears of War could have zero story and still be Gears of War. It's not pretending to blur the line between games and movies nor is the story ambition beyond Jocko Triggerfinger slapping Biff Blastwell on the ass after tearing 30 generic uglies into quivering muscle mass with glowing armor.
But Mteal Gear Solid is not that way. From the very beginning, it was trying to tell a story while constantly referencing itself. The story is, admittedly insane, but no farther out there than other considered classics like Wizard of Oz or Alice in Wonderland. We have a classic tale of an insane man attacking a windmill because he thinks it's a dragon for fucks sake. Kojima's stories are insane, true enough, but there is a large amount of thought put into it and he constantly references himself (your examples of Johnathon or Big Mama become especially irnonic). It's a style of storytelling that you may or may not like. The fact that Kojima left us with cliffhangers like a hive mind under the White House and managed to explain that is a perfect example. So long as you go into Metal Gear Solid with the idea that "this is the Japanese equivelant of Neil Gaiman," it's enjoyable.
But who am I kidding? You always had hate for this, never once wanted to give it a chance, and was just waiting for release so you could vindicate your bitches against the game. It's a work of fiction that blends interactive and noninteractive art. But you don't want to hear that. All you want from a game is a short curse what you screw up your reloading minigame. I'm fine with that. But in the immortal words of Dante Hicks, I'm not going to let your shit taint the rest of ours.
Posted: Jun 26th 2008 2:42PM (Unverified) said
"@jordan the burden of proof is on you guys."
The proof is that some of us think its the greatest game ever.
How good a game is doesn't and shouldn't come down to a checklist. I don't think anyone can deny that MGS4 has well polished and has high production values but the question of what makes you fall in love with the game isn't a list of back of the box features.
We can't prove its the greatest game ever to you if you don't think it is. Its like trying to prove crunchy peanut butter is the best kind of peanut butter because its, well, crunchy. I don't like crunchy bits so you just proved why its not the greatest peanut butter ever.
I thought MGS1 was the greatest game ever and still is, all 6 hours of it. Why? I'm not sure. All I can say is that right from the moment Snake swam down the underwater tunnel my brain was saying "you love this game".
A game that I'm really enjoying now, RooGoo.
Features: You put shapes through holes shaped the same way.
There I just proved why its a fantastic game.
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The proof is that some of us think its the greatest game ever.
How good a game is doesn't and shouldn't come down to a checklist. I don't think anyone can deny that MGS4 has well polished and has high production values but the question of what makes you fall in love with the game isn't a list of back of the box features.
We can't prove its the greatest game ever to you if you don't think it is. Its like trying to prove crunchy peanut butter is the best kind of peanut butter because its, well, crunchy. I don't like crunchy bits so you just proved why its not the greatest peanut butter ever.
I thought MGS1 was the greatest game ever and still is, all 6 hours of it. Why? I'm not sure. All I can say is that right from the moment Snake swam down the underwater tunnel my brain was saying "you love this game".
A game that I'm really enjoying now, RooGoo.
Features: You put shapes through holes shaped the same way.
There I just proved why its a fantastic game.
Posted: Jun 26th 2008 1:04PM primetime4 said
Why the hell is there a burden of proof? These are opinions dipshit and obviously everyone has their own. You can make all the comparisons you want but no one is here to convince you otherwise.
Posted: Jun 26th 2008 1:20PM arrrgh said
I liked yahtzee's review :)
Posted: Jun 26th 2008 1:41PM (Unverified) said
Uh, He contradicts too much...
"Games aren't movies and aren't consumed in a single sitting"
If Im not wrong, isn't the single player campaign extremely short?...
"So secondary characters will remind you about stuff, which is re-established in plot cues. Metal Gear Solid is our example of the game we're not doing."
Uh, secondary characters also remind you about many stuff throughout the game on MGS4...
"Passive entertainment is on its way out — you need to hook up with this web 2.0 stuff."
Is he serious? He'll get into a lot of shit for stating that as a fact instead of as an opinion, which it really is...
"Games aren't movies and aren't consumed in a single sitting"
If Im not wrong, isn't the single player campaign extremely short?...
"So secondary characters will remind you about stuff, which is re-established in plot cues. Metal Gear Solid is our example of the game we're not doing."
Uh, secondary characters also remind you about many stuff throughout the game on MGS4...
"Passive entertainment is on its way out — you need to hook up with this web 2.0 stuff."
Is he serious? He'll get into a lot of shit for stating that as a fact instead of as an opinion, which it really is...
Posted: Jun 26th 2008 1:47PM arrrgh said
agree NINE THOUSAND per cent
Posted: Jun 26th 2008 1:54PM Vidikron said
What he says doesn't really make much sense unless GoW is much longer than the first one. Even if you strip away all the cut scenes from MGS4, the actual game itself is easily as long as GoW. So, again, it comes down to whether or not you think you will enjoy the long story driven cut scenes in MGS4. The amount of gameplay is pretty typical for most FPS these days.
Posted: Jun 26th 2008 1:55PM Vidikron said
I meant to say, "unless GoW 2 is much longer than the first one".
Posted: Jun 26th 2008 2:01PM (Unverified) said
Yah Vid, Clifford Bleszinski is just doing some damage control...
Posted: Jun 26th 2008 2:04PM foxhound said
All this time squabbling could be spent trying to get Big Boss rank in MGS4. ;)
Or all the stars in MARIO GALAXY.
And maybe even the crazy, latter difficulties in NINJA GAIDEN II(which coincidentally has Josh Keaton voicing Ryu... who also was MGS3 Ocelot).
And if you don't like any of the above, it's not like there's over a 100,000 other games out there to spend free time on. Chill the 'frack out, people. :\ Life's too short to spend it angry and bitchy.
Or all the stars in MARIO GALAXY.
And maybe even the crazy, latter difficulties in NINJA GAIDEN II(which coincidentally has Josh Keaton voicing Ryu... who also was MGS3 Ocelot).
And if you don't like any of the above, it's not like there's over a 100,000 other games out there to spend free time on. Chill the 'frack out, people. :\ Life's too short to spend it angry and bitchy.
Posted: Jun 26th 2008 2:08PM arrrgh said
Well as a rebuttal, it DOES seem passive entertainment is on its way out, if current trends showing the video game (interactive entertainment) profits eclipsing motion picture profits are to be believed.
As for single player campaign length, nothing has been mentioned to my knowledge. One could assume that it has the same campaign length as its predecessor, but that is just a random guess which holds little real clout.
Many many people complained about how short the single player mode of gears1 was...so MGS4 being "easily as long" really should have made people say "it'd fucking better be" Yet no one is complaining.
As for single player campaign length, nothing has been mentioned to my knowledge. One could assume that it has the same campaign length as its predecessor, but that is just a random guess which holds little real clout.
Many many people complained about how short the single player mode of gears1 was...so MGS4 being "easily as long" really should have made people say "it'd fucking better be" Yet no one is complaining.
Posted: Jun 26th 2008 2:27PM (Unverified) said
arrrgh,
"it DOES seem passive entertainment is on its way out, if current trends showing the video game (interactive entertainment) profits eclipsing motion picture profits are to be believed."
If Im not wrong he was talking about the gaming industry (he pointed out MGS4 and Gears1)
"As for single player campaign length, nothing has been mentioned to my knowledge. One could assume that it has the same campaign length as its predecessor, but that is just a random guess which holds little real clout."
He was just talking in general, so yes, he does contradict as his own work (Gears 1) was really short with not much replayability...
"Many many people complained about how short the single player mode of gears1 was...so MGS4 being "easily as long" really should have made people say "it'd fucking better be" Yet no one is complaining."
MGS4 single campaign is longer, not only that, there are multiple ways to play the game, and "missions" which increase the replayability of the title
"it DOES seem passive entertainment is on its way out, if current trends showing the video game (interactive entertainment) profits eclipsing motion picture profits are to be believed."
If Im not wrong he was talking about the gaming industry (he pointed out MGS4 and Gears1)
"As for single player campaign length, nothing has been mentioned to my knowledge. One could assume that it has the same campaign length as its predecessor, but that is just a random guess which holds little real clout."
He was just talking in general, so yes, he does contradict as his own work (Gears 1) was really short with not much replayability...
"Many many people complained about how short the single player mode of gears1 was...so MGS4 being "easily as long" really should have made people say "it'd fucking better be" Yet no one is complaining."
MGS4 single campaign is longer, not only that, there are multiple ways to play the game, and "missions" which increase the replayability of the title
Posted: Jun 26th 2008 2:52PM Jackal888 said
SPOILERS!: Johnny(Akiba)looks like Solid Snake because he was a Genome Soldier. He was the guard in MGS1 that Meryl knocks out and he is buttocks up, pants down, unconscious. Genome Soldiers have had gene therapy to be more like Big Boss, they are not clones and do not have nanomachines in MGS1.
Posted: Jun 26th 2008 3:04PM Ludwig Kietzmann said
Hmm... But he can't be, since genome soldiers were all breaking down in MGS1. It's why Liquid needed Big Boss' "remains."
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Posted: Jun 26th 2008 3:57PM (Unverified) said
He was definitely a member of the genome army but he may have avoided the gene therapy the way he avoided the nano machine injections but then the question remains. Why does he look so much like Snake?
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Posted: Jun 26th 2008 4:55PM D3m0sthenes said
When I first saw him, I saw David Hayter for some reason...
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Posted: Jun 26th 2008 2:57PM Triforceowner said
I hate to bring it up, because it will likely start some sort of flame war, but no one else has. The three staff members in this podcast expressed the opinion that the 360 would be unable to run MGS4 without serious flaws in textures, installation, load times, and sound quality. May I remind these three writers that during a console's life span not only do developers learn to better utilize the hardware, but first party developers works hard to create new compression tools (especially Microsoft's). Right now MGS4 would probably be degraded if it were put on the 360, but I bet that when the time to release a port is nigh (probably in one year) Microsoft will have already had the tools to properly compress this masterpiece as well as the developer the time to improve their use of the 360 hardware. Both the PS3 and 360 will see dramatically more beautiful games on their consoles as time goes on until 2011 or so. This is just how it is. Gears was great looking but Gears 2 will be even better looking. I think you'll see Metal Gear Solid 4 Subsandwich on the 360 in addition to its release on the PS3. I'm no fanboy or basher, and I did not say anything negative about anyone or thing in my comment.
Posted: Jun 26th 2008 4:15PM (Unverified) said
I (like others) take issue with the whole "MGS4" couldn't run on 360, c'mon these guys are supposed to be impartial, but when they start showing their stupid fanboy-ism assumptions I really get turned off with joystiq.
First: MGS4 only uses 4 gigs on my PS3's HD. This could also be done on 360. As it just reinstalls on that space. (Which with DVD being faster, I doubt installation would be necessary, but multiple discs would be needed. No big deal) And c'mon you can't run it on 360 because of the dual screen with Snake/Raiden. C'mon damn fanboy crap.
Second: 360 has twice the ram PS3 does, textures will have an advantage on 360.
Third: Xenos (360's GPU) is more powerful than RSX (PS3's GPU).
Now, I'm not knocking the PS3, as its a way to play MGS4, but there is NO technical reason why the 360 could not run this game.
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First: MGS4 only uses 4 gigs on my PS3's HD. This could also be done on 360. As it just reinstalls on that space. (Which with DVD being faster, I doubt installation would be necessary, but multiple discs would be needed. No big deal) And c'mon you can't run it on 360 because of the dual screen with Snake/Raiden. C'mon damn fanboy crap.
Second: 360 has twice the ram PS3 does, textures will have an advantage on 360.
Third: Xenos (360's GPU) is more powerful than RSX (PS3's GPU).
Now, I'm not knocking the PS3, as its a way to play MGS4, but there is NO technical reason why the 360 could not run this game.
Posted: Jun 26th 2008 4:50PM Triforceowner said
I don't think those speaking were fanboys, though. I think they just overlooked that every console gets better with age, and the MGS4's recent use has just created a kind of "this is amazing and has never been done before" perspective. A fair perspective that becomes unfair when it makes people think that the game is impossible on the 360. As you said, yes, the 360 has (not more) better RAM usage (it is not constrained 256 to GPU and CPU. It is 512 to be split however the dev wants) and it does have the superior GPU.
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Posted: Jun 26th 2008 11:10PM Dave Hinkle said
Well, I can't speak for Ludwig and Ross, but the disc space is really the biggest issue, in my eyes. They could make it run on 360, although I have to agree with Ross; the textures would need to be at lower resolutions and the frame rate might take a hit if ported to 360.
It's such a technically impressive game, I have a hard time believing the 360 could run the same game.
And, in regards to the fanboy thing, I work for the Wii and DS sites. It's even said in the podcast. :)
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It's such a technically impressive game, I have a hard time believing the 360 could run the same game.
And, in regards to the fanboy thing, I work for the Wii and DS sites. It's even said in the podcast. :)
Posted: Jun 27th 2008 6:35AM Ludwig Kietzmann said
Neodark, I think you're overreacting. Firstly, this isn't a news bulletin that warrants impartiality -- it's a podcast meant to delve into our opinions of the game.
Secondly, our statements are simply based on what we see to be a game that's very tailored to a specific set of hardware and are not meant as an insult to the 360. If you'll recall, the port of Metal Gear Solid 2 from PS2 to Xbox brought with it significant framerate problems -- and that was to a *more* powerful system!
Furthermore, since our observations are only based on our experiences with the game, and not with any technical nitty-gritty, our arguments are about as good as yours. None of us are game designers. That is, unless you actually are a game designer. :)
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Secondly, our statements are simply based on what we see to be a game that's very tailored to a specific set of hardware and are not meant as an insult to the 360. If you'll recall, the port of Metal Gear Solid 2 from PS2 to Xbox brought with it significant framerate problems -- and that was to a *more* powerful system!
Furthermore, since our observations are only based on our experiences with the game, and not with any technical nitty-gritty, our arguments are about as good as yours. None of us are game designers. That is, unless you actually are a game designer. :)
Posted: Jun 27th 2008 9:16AM Triforceowner said
I still have to think that the 360 will have games that look better than MGS4 by 2011. The PS3 at that time will have games that look better than those 360 games, but it's not like the 360 will all of a sudden stop looking better with each year after Gears of War 2. My bet is a port around the time the revision is released. It would need more than one disc even if the second was only installed. Or three... Four is more like it, LOL.
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Posted: Jun 26th 2008 5:14PM (Unverified) said
I guess I should've clarified that RAM a tad more, but you did it for me, thanks. :)
Posted: Jun 27th 2008 1:07AM (Unverified) said
i have not played mgs4 (yet) but have played the previous installment in the series, and god that was a fucking superb game.
it was really cool sneaking around trying to crack a mission (the boss fight with this guy... the end !!!).
now this is the first game i've played with a lot of cutscenes and i've got to say its quite a refreshing story telling technique to put in a video game.
It would be really cool if there are more big budget games wherein good gameplay is balanced with the story telling part i.e. the cutscenes. I certainly would'nt mind it if 1 hour of solid gameplay is followed by a 15 - 20 min cutscene which expanded on the story more.
if you come to think of it, this could be the collaboration between hollywood and the video game industry we have been waiting for. the end of crap, poorly made, unfinished movie based games which were inspired by otherwise cool movies!!!
Spielberg should be thinking of this rather than wii shovelware...... ahh but i hope this doesnt just remain a gamer's dream.
PS: MGS4, GoW etc are all games people.. they are totally different from movies like citizen kane... come on !!!!!
also gears of war is totally fun, but its run and gun and is different from metal gear solid
it was really cool sneaking around trying to crack a mission (the boss fight with this guy... the end !!!).
now this is the first game i've played with a lot of cutscenes and i've got to say its quite a refreshing story telling technique to put in a video game.
It would be really cool if there are more big budget games wherein good gameplay is balanced with the story telling part i.e. the cutscenes. I certainly would'nt mind it if 1 hour of solid gameplay is followed by a 15 - 20 min cutscene which expanded on the story more.
if you come to think of it, this could be the collaboration between hollywood and the video game industry we have been waiting for. the end of crap, poorly made, unfinished movie based games which were inspired by otherwise cool movies!!!
Spielberg should be thinking of this rather than wii shovelware...... ahh but i hope this doesnt just remain a gamer's dream.
PS: MGS4, GoW etc are all games people.. they are totally different from movies like citizen kane... come on !!!!!
also gears of war is totally fun, but its run and gun and is different from metal gear solid
Posted: Jun 27th 2008 6:15PM (Unverified) said
Who are these people? There are people at Joystiq other than the Tasty Triad? Where's Justin and Chris? This makes me sad in pants.
Posted: Jun 30th 2008 3:12AM (Unverified) said
Loved the game overall, but very disappointed with the ending - Snake should have died.
Think of how much impact CoD4's ending has when a couple of characters you've spent time with die; it seems that Kojima wimped out (or maybe Konami mandated that Snake should live).
Such a shame. It would have been powerfully dramatic if Snake, having saved the world (again) realised he had no place in it.
Think of how much impact CoD4's ending has when a couple of characters you've spent time with die; it seems that Kojima wimped out (or maybe Konami mandated that Snake should live).
Such a shame. It would have been powerfully dramatic if Snake, having saved the world (again) realised he had no place in it.
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